Epic Recon
In the midst of the Oceania Team Champs list releases, said tournament to happen on the weekend, we did stridently declare "Let's aim for 6th place". To many sodding sharks to come 3rd again, curse those metas in real cities.
Not a lot of time to fine tune matchups, so we tried out Maelok vs Magnus. I need the Maelok reps and ye old Mercs needed to test the drop, given the alternate list of Gastonne2 was a doomed proposition.
Recon, so not ideal for my unit heavy list. It's always a bit sad to hope nothing randomly kills off your Bullsnapper as he's a vital scoring piece.
I lose the roll, I get a side with an excellent obstruction touching my objective that Maelok can cower behind whilst the opposing side has more awkward rough terrain, an obstruction that blocks off the corner of their left zone and is otherwise relatively clear due to lumps of water and hills for me, pathfinder not being a strength of he Maelok list outside of feat. And Thrullgs. Cause Thrullgs are sweet, if you were friends with on and were sick they'd show up with tea for you and a pretty floral bonnet on their head for your sick twisted sense of humour.
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Anyway....my list is Maelok with Posse and a pair of Thrullgs and is at best only 99% ripped off Bret Fogel. The Magnus list is five Nomads with Idrians and tons of support/mini-unit things.
The Idrians prey the Bone Posse unit across from them.
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Merc 1: Yes, the Drillers are subs for Nomads.
The left zone gets three Nomads, the right gets the remaining two alongside the Idrian unit.
Magnus stays central with Aiyanna/Holt and the Horgenhold artillery.
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Minion 1:Time to move stuff forward. This is the critical placement turn for me, I have to offer enough to make Magnus opt to feat whilst retaining enough pieces to counter punch.
Ergo, a bit over half of the Posse move forward into feat positions. If for some reason the feat doesn't get popped, then I feat anyway and tear in. The critial enticement attempt is that Maelok moves up into feat range, whilst mostly hiding behind the obstruction. Thrullgs and my beasts are also kept out of Magnus' maximum feat range (Charge distance + control area).
Soul Harvester is on the Purple Posse on the right. One Bone Posse hangs back, because it's leet anti-Prey tech and keeping a unit member alive for Revive/Sac Pawn shenanigans is cute.
The Cauldron gives a pair of corpses to the Bone Swarm.
Death Pact is up because I'm not a loon.
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Merc 2: Magnus moves up and feats, though he does a casual jaunt rather than a full out charge. He gets the Grey Posse, most of the Purple and Maelok.
he then does an Arcane Assisted Calamity on the Grey Posse, who then also get harmed by Aiyanna. Ruh roh.
Between Artillery, Idrians and two of the left Nomads the Grey debuffed Posse are wiped out. Whoops. Should have kept one back.
Left wise a unit of Elimiantors come in and wing Gators. One of these chumps also has Bullet Dodger, just to be more annoying. Least they didn't kill anything. Orin goes up to the Merc flag and stealths, the third Nomad fails abysmally against Gold/Tamatoa Posse.
Right wise, another Idrian CRA toughs out a Bone Posse, another one of that unit gets one shot by a Combo striking Eliminator (Not going to lie, things were looking a bit miserable at that point).
Huthuck/Anastasia ambushed in, between them they pop another Posse.
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Minion 2: So a few things to address here.
Losing a full Posse unit was a surprise. Not insurmountable casualties, however i definitely didn't take into account Calamity, primarily because it wouldn't fly with my own playstyle for Magnus2.
Maelok is feat locked from advancing towards either deployment zone, a pair of Nomads are in battle blade attack range with one of them staying as far away from the Wrastler as possible.
The Wrastler could go in on one Nomad and trash it, however this then means it easily dies to the other nearby Nomads.
My plan going in had been to use Incoporeal to shift Maelok through the building to safety, alas my Maelok positioning was poor and the Bone Shrine/Purple Posse block the landing spot. Doh.
It's feat turn and hope Maelok can hang through any attempt to kill him.
Maelok goes, pops feat, Death Pacts, draws a fury off the Bone Shrine and throws up Spiny Growth.
Leftwise, Tamotoa charge around. One goes way up and eats Orin, another goes into the middle to block up the central Nomad. The others chip on Nomads and/or miss Kayazy Eliminators in the rear. The bullet Dodging one skitting away was especially saddening.
Thrullg goes in, disrupts the forward Nomad. Also misses the Bullet Dodging Kayazy.
The Bull Snapper walks up to said Kayazy and just sits there, giving up on attacking the damnable figurine of death.
On the right, the Witch Doctor pops Death Ride for some necessary movement increases.
The Soul Slave Venoms a Purple Posse in order to hit the other kayazy unit. I crank the damage roll and manage to do 4 points to my own Gator. Whoops. The spray does pop an Eliminator, so that's something.
Bone Posse eat Anastasia and Hutchuck. Pair of mobile Purple Posse bounce off a Nomad and eat an Idrian, giving a soul to Maelok.
Bone Swarm gets another Corpse from the Cauldron, charges up into a Nomad and dings it somewhat, taking off it's left arm.
The lack of appliction of either Mortality and/or Rage didn't feel great.
Speaking of applying Rage poorly, Maelok is sitting in the open waiting to die, so the Wrastler runs to be in the way. A single Nomad can get to it, I eyeball that as being favoured to the Crocodile surviving.
I score my right flag with the Thrullg, get up a point 1-0.
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Merc 3: Leftwise, one Nomad kills the poor Tamatoa grunt that killed Orin, basically a given as he'd gone super outside of Maelok's control area. The other tries and fails to kill the Thrullg, because def 13 matters.
The Eliminators run around, one goes next to the Bull Snapper whereas the Bullet Dodger one runs to be next to Maelok.
Centrally, the Horgenhold Artillery between them kill my objective. Basically it's fault for being a Contruct and not gloriously undead.
Magnus shuffles a little, staying in the vicinity of the merc side obstruction to land Calamity on the Wrastler. Aiyanna/Holt shuffle a bit, however they don't move far enough and can't Kiss said warbeast.
The fully loaded Nomad walks up, happily taking the freestrike from the blocking Tamatoa grunt.
Alas, said 'jack has little issue stabbing the Wrastler to death, so that wasn't ideal.
Rightwise, the Nomads kill a Purple Posse and scratch up the Bone Swarm, the Idrians are hampered by the giving of a freestrike that caps their officer. They still manage to CRA another Bone Posse away, then repo up to contest my flag.
Loss of my objective levels the scores at 1 apiece.
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Minion 3: I was looking at playing for clock, using a Bullsnapper Slam and Thrullg disruption to protect Maelok while clearing out models on the right, however it was point out that magnus was sitting on no camp in the Wind.
I Puppet Strings Maelok, he moves up and gets the Mortality on Magnus on the third roll attempt. Pair of purple Posse charge in and kill him, was an 80% assassination run once the debuff landed.
Think I'm finally starting to be happy with Maelok as a list. Now to not play it even once at the team tourney!
































