Game 384 - Naaresh1 (DoA) vs Deneghra1 (BI) - 50 points
Invasion
If your going to use board games to infer a global conspiracy of supreme evil, whatever, I'll listen for the laugh. When your choices of games are Risk and Monopoly though....your board game nights must be shite.
This time around it's time to finally bust out something different, yet still with a bunch of Averagions (Not really playing well enough at the moment for the usual "win" prefix).
There's a Hydra because dammit I want to play with it. Naaresh because the Morghoul list was more models and thus more work.
50 points is weird list making wise, you basically don't have any room for wasted models. Or you could just take your 75 point list and cut out a bunch of stuff, more on that later.
Dammit, go away spell editing advertising. If I have no mistakes that's a sign that I've been kidnapped.
Denny1 with jacks. Hmmm.....probably don't have enough heavy hitting on my end? Then again they armour values are mostly trash. We'll see. Also Aikios with a pair of Stalkers, so that stuff just has to die.
I lose the die roll, get given first. This means Denny gets a foresty fortress to hide behind, so that's disappointing for the poor dream of spraying her to death. Otherwise major terrain is a central fog bank and an obstruction in the right zone, plus some other stuff that doesn't end up having an effect.
Some proxies here, plus my Naaresh is unpainted, for I am the worst. Got some Steelhead Halberdiers around as paingivers and Cephalyx dudes as Taskmasters. Enemy Ogrun mechanic dudes are repped by three bonejacks.
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Round 1: Hydra runs up the centre, Shamblers go up each side. Lamentation is up, Blur is on the Hydra.
Aikos and Stalkers are out on the left, the jacks super far forward and hiding behind a forest, mini-caster fella behind the wall. The Heavy Cryx jacks dive up evenly with Deathjack-jack-jacky on the right toeing behind the obstruction. One Arcnode goes goes central, the other wings out on the right near the Ogrun bois.
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Skorne 2: Most stuff purposely stayed out of Hydra advance and spray range. Boo. Aikiasoi (Whatever his name is) is half an inch out.
There's a country song with basically the biggest hit makers in it (AFAIK, I don't know the genre). Each start of the verse basically goes:
Willy Nelson - "I was a Highwaymen..."
Wayon Jennings - "I was a Sailor..."
Kris Kristofferson - "I was a Dam Builder..."
Johnny Cash - Fuck ya'll, dream bigger. "I FLY A STARSHIP...."
Cracks me up.
It's basically time to futz around and brace for impact. Naaresh shuffles to the bottom of the central zone and feats, the Hydra going to toe the left zone while a Bone Swarm moves up in threat range of Cryx heavies to try to draw them in. Shamblers run around on the left and right to engage stuff.
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Cryx 2: Leftwise, Aioky goes behind the forest, the Stalkers have a go at coming in, a Shambler gets a freak freestrike on one and takes out an arm and a cortex, so that was a glorious surprise. The second goes into the bounce swarm and bounces off its pot provided corpses and Naaresh feat, Shambler spacing saving the pot and Bokor from being sniped out. An Arc Node runs behind the wall.
Centrally a Seether comes forward and eats the Boneswarm offering. Alas poor bone pile, we hardly knew you.
Lamentation stops Denny and Deathjack playing around, instead she stays behind her forest and the disc spinner ate some Shamblers.
Still very much in the threat range dance game, ergo no ones scoring in this scenario at this point.
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Skorne 3: Top of 3 and no scores, so priority is start getting some points on the board. Certainly don't have enough pieces to carry out much an attrition struggle, not with Crippling Grasp and Withering on the board.
Left wise the Bokor burns most of his available swampy zombie henchfellas to kill one of the Stalkers, this frees up a Bone Swarm to walk through the forest and eat Aikaoiseousifer.
The paingivers walk around, one toes the central zone to see if the Seether will counter charge and let the Hydra eat it without DJ or the other Seether coming in. Sadly obvious trap is obvious, so the Hydra toes back a little (Here's hoping a single Seether doesn't kill the Gargantuan....eep.....'ol Hydie then sprays down the arc node that was the last contesting piece on the left zone.
Ingeniously no unit can get into that zone, so Naaresh hikes up his dress and runs to the left (Not judging, nothing wrong with enjoying a breeze around ye nethers).
Rightwise the Taskmaster moves up and gives the right Shamblers a motivational speech that improves their strength (A pic of a cat clutching a branch with the words "hold on" is the real form of steroid).
Bokor goes into DJ, somewhat embarrasses himself, knocking out one arm. In the midst of loads of repair dudes. Not my greatest plan on that one.
I score the left, now 1-0.
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Cryx 3: Denny stays bravely cowering behind the forest of protection, pops feat on the Hydra and some bits that don't matter massively.
Sure enough the Seether goes into the Hydra, schlubs it a bit. Ergo only does 2/3rds of his health. Hmmmm. This seems bad.
The other Seether twiddles a bit, not keen to run up and lose the piece trade game.
On the R-r-r-r-r-r-r-riiighhhhht (Can't roll my R's in real life, LET ME HAVE MY FANTASY) the arc node pops the task master, DJ eats the Bokor and gets healed up a bunch.
We both score our circle zone, now 2-1.
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Skorne 4: Let the heal off commence!
Paingivers, Naaresh burning some of his stack and hyper regen all trigger on the Hydra, it'll be along road until it can face tank another heavy though. It does eat the Seether,so that was nice.
The remaining Bone swarm moves up to the top of my zone, intent being to threaten the enemy objective.
A Taskmaster runs to my back wall, ready to contest the Cryx side in future turns.
Both score our Squirtles, 3-2. It's all about who can do some throw away contesting in a game of Heavies chicken. Ace in the hole has to be the Spirit Cauldron, who starts moving across with the intent to drag in DJ in a couple rounds.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG-DyxZzD2AAD1rCeQLcQoCZKTXvVM6b6bXciZBuoaAPn5DB9zFhWAtcxmPh2g-QHlFRFwb2FJOqh0hLGBOjn-BE58yUkYHlrFlGyPvIriC6zgEm7jLlwA0OPBG41fgzVb476eWmq8dAEk/s1600/037+%2528800x451%2529.jpg[/img]
Cryx 4: The Arc Node shuffles up and kills the Task Master off a lucky scatter. Mean.
Seether charges into the Bone Swarm, sadly doesn't tag the zone to contest. Beats the....unliving...marrow I guess....out of the Bone Swarm. DJ keeps getting dem heals.
Both zones, yada yada, 4-3.
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Skorne 5: I have a dream. If the bokor can stationary the top Seether, then Naaresh can do some free attacks and Cyclone retreat. Accept he can't navigate the forest, so that dream was brief at best.
Hydra moves up, sprays down the objective, half cripples the Seether. Naaresh goes in, fails to finish the job. Imph. Cyclones away, freestrike misses.
Now 6-4. You'd think we were playing Spread The Net.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4_5os-UbOReaCpRoZbsS7X_hUZvIz3JoTuVsYWdoArzlrbqQkwtNBX1j8pshHqRPD79isd9SYoYJzKjxYkVL62PE37nXNdLtLmgGHm4elYhc5vcB0dpSy0iNNPvHUHjWwKcBNm_lbbllw/s1600/039+%2528800x451%2529.jpg[/img]
Up to Skorne 7: The sides keep scoring, however the Seether is to crippled to do much, DJ comes in to pop the objective and can't quite get a safe spot with limited clock remaining so the Hydra eats it and Cryx concedes with no viable assassination path (Bokor killed the last Arc Node).
Stuff. Hydra no likey Cryx. Shamblers need friendly bodies. Double pot + one Shamblers + x points of living models probably the best base line Disciple load out.
Thursday, December 20, 2018
Monday, December 17, 2018
Game 383 - Jaga Jaga1 (WWfF) vs Lucas1 (MO) - Stub
Game 383 - Jaga Jaga1 (WWfF) vs Lucas1 (MO) - Stub
Mirage
Forgot photo and played with the same strategic oversight as the Dodo high command, so this can be a shorty. Also I'm super keen to try some Disciples of Agony and put down Arkadius/crap second list for a bit. Why have one bad list when I can double down? Gia is such a bitch, this seson can't end well for her. Anything but V, loathe that person.
Threw down Mirage because it feels like I haven't played it for a while. Lost first turn, Lucas has a pair of chew chew trains. I get super gravitated on teh idea that the Dracodile will blind a train on teh bottom of one, alas it's an ants sex swing pendulum range short and I again do my classic Dracodile move of doing it anyway to hit one of the arc node jacks.
The return on the top of 2 is that the Dracodile gets his by Disintegration and a Dragon arm debuff rocket and straight up evaporates. Damn.
Bottom of 2 Boomies run up and explode with Jaga feat, my thinking is that I'll kill a train, hold up the other one, hide the piggies behind the obstruction and hope for a Ghostly assassination.
I don't even maange to pop the train alas, the efaarits roll low and the lsit just can't handle losing the Dracodile trivially at all. Gun lines bad for Jaga, which I knew intellectually and now also in my broken spirit.
Top of 3, one of the lights moves up and crit knockdowns the Bullsnappers, allowing Lucas to use the whatsit Force spell to push Greygore into Jaga. A few more pew pews from feating and down she goes.
Kinda reminds me of why I wanted Barny2 Super Soloing to be worth it. Alas. Should probably also move beyond the Skorne Gargs, but dammit, I assembled that godforsaken Hydra, I'm going to put it on the table. Or Nemo3. Or Minion unit spam.
I'm so decisive I could be an Aussie political party working out its leadership.
Mirage
Forgot photo and played with the same strategic oversight as the Dodo high command, so this can be a shorty. Also I'm super keen to try some Disciples of Agony and put down Arkadius/crap second list for a bit. Why have one bad list when I can double down? Gia is such a bitch, this seson can't end well for her. Anything but V, loathe that person.
Threw down Mirage because it feels like I haven't played it for a while. Lost first turn, Lucas has a pair of chew chew trains. I get super gravitated on teh idea that the Dracodile will blind a train on teh bottom of one, alas it's an ants sex swing pendulum range short and I again do my classic Dracodile move of doing it anyway to hit one of the arc node jacks.
The return on the top of 2 is that the Dracodile gets his by Disintegration and a Dragon arm debuff rocket and straight up evaporates. Damn.
Bottom of 2 Boomies run up and explode with Jaga feat, my thinking is that I'll kill a train, hold up the other one, hide the piggies behind the obstruction and hope for a Ghostly assassination.
I don't even maange to pop the train alas, the efaarits roll low and the lsit just can't handle losing the Dracodile trivially at all. Gun lines bad for Jaga, which I knew intellectually and now also in my broken spirit.
Top of 3, one of the lights moves up and crit knockdowns the Bullsnappers, allowing Lucas to use the whatsit Force spell to push Greygore into Jaga. A few more pew pews from feating and down she goes.
Kinda reminds me of why I wanted Barny2 Super Soloing to be worth it. Alas. Should probably also move beyond the Skorne Gargs, but dammit, I assembled that godforsaken Hydra, I'm going to put it on the table. Or Nemo3. Or Minion unit spam.
I'm so decisive I could be an Aussie political party working out its leadership.
Sunday, December 9, 2018
Game 382 - Arkadius1 (WWfF) vs Rask1 (WWfF) - Syd SR Rnd3
Game 382 - Arkadius1 (WWfF) vs Rask1 (WWfF) - Syd SR Rnd3
Spread the Net
Round 3, enemy Winions! So many Gator players. Time to get some Skorne garbage together (In that I will limit myself to bad Skorne lists, not that they are inherently awful, though that was once the case).
We both have Jaga in our pair. Neither of us are nuts enough to think we should drop her into the other. It's Arkadius vs Rask, so Piggy beasts versus Lessers and a Thresher.
I lose the roll and get second. Potentially fine on Spread the Net if I can score the elements properly.
I take a side with a defensive wall, though the main reason is the Rask rectangle has a tiny corner smidge of the zone poking behind an obstruction, so if I plonk a model there it will be a pain in the backside amoeba's to turf it.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqIvOEcteaWPjVeseotuUP1h9IHH2yDIR3262FgakpmTGiWBo0LAL2Tg0gSvFTXYV6L4udICk2KQg8vTcY6UxdJDvSLDaWgaonBJ-nueypzalm4vznTxqFMLr4Sv4oOD0OW3cUjTmM5p5W/s1600/092+%2528800x451%2529.jpg[/img]
Round 1: Rasks boyos run up, Bear on the left, Snake on the right with the Tresher. Swamp Horror gets Admonitioned.
The Threat ranges involved are super annoying, one of those amtchups where I resent having the triple War Hog instead of an extra Road Hog.
Stuff runs around, mostly starting the dance. A Gorax moves up on the right to try to draw in either the Horror, Thresher of Skarath. Stuff otherwise arrays out the back. Aggravator goes up in case Rasky tries to hide behind feat and do some snipey pew pew damage.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfZyhbpSwBPxihohx1O6ZTCdOscAufV8tlAzlsvRwpZDjMZ1R91MkJE-7tD0DLTfgjjZFF5Y09HX9UjICwJeyzRQFxM5q6K0mCSe1avSAFm3RXRQLx_ApwbT8H8zJp5YPM39cESf1ZbfDO/s1600/093+%2528800x451%2529.jpg[/img]
Rask 2: Rask feats, pops Boundless charge on the Thresher and chills back.
The Swamp Horror comes up, nabs the Gorax and starts munching (When calamari gets revenge! A terribly boring movie coming to you soon from The Asylum!). It overtakes to eat a Razor Boar, alas it pops itself outside of Rasks Control area. Vivid memories of that brief time people thought that Mak2/Molik interaction wasn't bullshit for a solid 12 minutes.
The Thresher comes in, gets to a War Hog and a pair of Razor Boars. Knocks them all down. No worries, this works out fine. Then it roll max shots. Puts them into the War Hog. Kills it to the box.
Did not expect that. Danger Will Arkadius! Danger!
Stuff otherwise chills out, Skarath goes into the centre circle, the Bear and traitor piggies hang out in Rasks rectangle.
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Arkadius 2: Mistyped that as Arkadius2 for a moment. Weirdly not that interested in him going Epic, Carver or Sturm would be more interesting. Yes, just Sturm. Sturm is that awesome person you want to date and make Adventure Wars references with, Drang is their good for nothing actual other half that keeps them depressed. Probably also never cleans.
Rasks feat in other scenarios or if I go first doesn't matter much. In this one instance it's actually effective, making it not worth feating myself (Standard counter is move up a Razor Boar, feat charge with stuff then charge enemies).
Ergo it's wait it out, set up the scenario win ideally, kill the Swamp Horror and Thresher.
Out left stuff mostly falls back, ensuring Brine can't get to something I care about and not triggering the Bears Counter Charge. One Gobber Chef runs to the contesting corner behind the obstruction, the other goes to my flag.
On the right things....sorta happen. As in I do some outright garbage moves.
One War Hog charges the Thresher, while being in in range of the Swamp Horror. This forces the Swamp Horror to try to backpedal through the forest, all good that's part of the plan.
The War Piggy does an appalling job on the Thresher, eventually killing it though damn it made it look like hard work.
Road Hog gets Primal and Ghostly, had Forced Evo upkept on it. hurts for speed, walks up to the Swamp Horror and bins it, then sprints up. I forget how Fury works, Orin lightnings him to do damage to Dahlia that she transfers to the Snake. There's no good reason for doing that at this stage if it wasn't going to be followed by multiple primal shocks or soemthing.
Targ runs around on the right, planning to score/contest the Rask flag in future turns.
Arkadius ends up going to the right zone to score it with the Swamp Gobbers in front, here's hoping he doesn't die. Guardian Beast goes up, because it's magic.
I score my flag and rectangle, 2-0.
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Rask 3: Brun has a gun. Did not know that. Rather unfortunately, the contesting Gobber Chef found this out when his head got blown off. The bear just chilled in the Rask rectangle, while Rorsh and his Battle Boar toed the centre circle and Brine contested my flag.
Centrally Rask chilled up the back and put out Veiled Mist on my Battle Boar, who was in the way of the Snake. Soul Slave puts Boundless charge on said Snake, Wrastler Rages it up.
Dahlia runs up, Snake charges one of the Gobbers in front of Arkadius. Guardian Beast triggers, so one of the War Hogs gets to move up and thwack him. Sadly rolls the wrong colun to take out an aspect, however getting to and killing Arkadius is now very suspect from the freestrike, so instead Skarath kills the hero War Hog. Then maxes Fury for one last attack on the Battle Boar, taking out his body.
The Road Hog still lives to my surprise and is contesting the Rask flag, whic lacks a solo anyway. Rask just scores his rectangle. 2-1.
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Arkadius 3: That's enough screwing around, feat murder time.
On the left the remaining War Hog feats forward, kills Brine and dings up Lug. Razor Boar and two Gorax' go in to hurt the Battle Boar and strip Rorsh of all of his transfers, sadly lives in a couple boxes.
I'd had dreams of the Battle Boar throwing Rask away, alas he instead has to kill the Soul slave to Overtake to Rorsh and finish him off.
On the right Skarath maxed himself out, so Orin goes up to zap my Road Hog and lightning Dahlia away. In the back with a boost, misses. Awkward.
Arkadius gets puppet strings, I wanted him to camp up, instead it's Primal shock time. He misses.
Puppet Strings provies it's worth this time around, the re-roll hits and Dahlia/Skarath go away, which basically saves the attrition for me.
Sadly I just could not maneouvre a beast into my rectangle and Arkadius needed to come across for the control area. The Wrastler contests the Rask flag, so I only score a solitary point on my flag. 3-1.
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Rask 4: Leftwise, Brun runs around to contest my flag. Lug, thankfully, proves my opinion that the Bear sucks, hitting with his Moops Megalith Pillow claws to leave the War Hog on him quite healthy.
The bear killing Rasks vague hopes of a scenario plan, it's try to kill Arkadius once more time. The Bog Trog shuffles forward, puts Boundless charge and Rage on the Wrastler, plus throwing out a Veil of Mists to get past the blocking Road Hog.
Witch Doc puts Ghostly on him to.
Wrastler charges up to the Swamp Gobber, will need to eat him, the Witch Doc then getup and kill the one Fury camp Arkadius.
Or.....or....or..... Guardian Beast pops, the Road Hog walks into his back arc, lands the Crit Knock Down. Best Roadie ever.
That's basically the last gasp for Rask.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhObgqcbaKX99GzbKDAXnmYU8agZqaSzsCNxhheOUd8qo_zrn1dqqcOpgCQvVUpZPRxmwDd7ozHYxp6jwbpXZ9hASJ8pSw50_4VE-BZ5COfXo20cglTgjUqT9qYl9OKuYVvixU9oZSo_UHJ/s1600/099+%2528800x451%2529.jpg[/img]
Arkadius 4: Left War Hog kills Lug, falls jsut shy of killing Brun. This will not stand. Brun living means winning straight up scenario is hard, so the Gobber Chef leaves the flag, goes into Bruns back and kills him. Vague glory?
Anyway, the Road Hog gets all the buffs, moves up and kills Rask with ease.
Some bad positioing on my part, enemy Thresher did an embarrasing amount of work. Greuk.
A three round with two udnefeated, I get 2nd off SoS. Good enough, I'll take it! (Other undefeated was some Ossrum/Gorten WTC filth I want nothing to do with in this pair).
Spread the Net
Round 3, enemy Winions! So many Gator players. Time to get some Skorne garbage together (In that I will limit myself to bad Skorne lists, not that they are inherently awful, though that was once the case).
We both have Jaga in our pair. Neither of us are nuts enough to think we should drop her into the other. It's Arkadius vs Rask, so Piggy beasts versus Lessers and a Thresher.
I lose the roll and get second. Potentially fine on Spread the Net if I can score the elements properly.
I take a side with a defensive wall, though the main reason is the Rask rectangle has a tiny corner smidge of the zone poking behind an obstruction, so if I plonk a model there it will be a pain in the backside amoeba's to turf it.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqIvOEcteaWPjVeseotuUP1h9IHH2yDIR3262FgakpmTGiWBo0LAL2Tg0gSvFTXYV6L4udICk2KQg8vTcY6UxdJDvSLDaWgaonBJ-nueypzalm4vznTxqFMLr4Sv4oOD0OW3cUjTmM5p5W/s1600/092+%2528800x451%2529.jpg[/img]
Round 1: Rasks boyos run up, Bear on the left, Snake on the right with the Tresher. Swamp Horror gets Admonitioned.
The Threat ranges involved are super annoying, one of those amtchups where I resent having the triple War Hog instead of an extra Road Hog.
Stuff runs around, mostly starting the dance. A Gorax moves up on the right to try to draw in either the Horror, Thresher of Skarath. Stuff otherwise arrays out the back. Aggravator goes up in case Rasky tries to hide behind feat and do some snipey pew pew damage.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfZyhbpSwBPxihohx1O6ZTCdOscAufV8tlAzlsvRwpZDjMZ1R91MkJE-7tD0DLTfgjjZFF5Y09HX9UjICwJeyzRQFxM5q6K0mCSe1avSAFm3RXRQLx_ApwbT8H8zJp5YPM39cESf1ZbfDO/s1600/093+%2528800x451%2529.jpg[/img]
Rask 2: Rask feats, pops Boundless charge on the Thresher and chills back.
The Swamp Horror comes up, nabs the Gorax and starts munching (When calamari gets revenge! A terribly boring movie coming to you soon from The Asylum!). It overtakes to eat a Razor Boar, alas it pops itself outside of Rasks Control area. Vivid memories of that brief time people thought that Mak2/Molik interaction wasn't bullshit for a solid 12 minutes.
The Thresher comes in, gets to a War Hog and a pair of Razor Boars. Knocks them all down. No worries, this works out fine. Then it roll max shots. Puts them into the War Hog. Kills it to the box.
Did not expect that. Danger Will Arkadius! Danger!
Stuff otherwise chills out, Skarath goes into the centre circle, the Bear and traitor piggies hang out in Rasks rectangle.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguFPqu4lEFnT0gZKipQCfTPxCsqLVrYQCVR4B0hM4m4pejfNKwtuyvVxFnEtakT5uhyKu_1YfTlNXlNWDHG5ELt_TvS3maNjH_nCliyqHDAS8i8EyTHnWyzvNVb89hGkGVtINVUu-vYesC/s1600/094+%2528800x451%2529.jpg[/img]
Arkadius 2: Mistyped that as Arkadius2 for a moment. Weirdly not that interested in him going Epic, Carver or Sturm would be more interesting. Yes, just Sturm. Sturm is that awesome person you want to date and make Adventure Wars references with, Drang is their good for nothing actual other half that keeps them depressed. Probably also never cleans.
Rasks feat in other scenarios or if I go first doesn't matter much. In this one instance it's actually effective, making it not worth feating myself (Standard counter is move up a Razor Boar, feat charge with stuff then charge enemies).
Ergo it's wait it out, set up the scenario win ideally, kill the Swamp Horror and Thresher.
Out left stuff mostly falls back, ensuring Brine can't get to something I care about and not triggering the Bears Counter Charge. One Gobber Chef runs to the contesting corner behind the obstruction, the other goes to my flag.
On the right things....sorta happen. As in I do some outright garbage moves.
One War Hog charges the Thresher, while being in in range of the Swamp Horror. This forces the Swamp Horror to try to backpedal through the forest, all good that's part of the plan.
The War Piggy does an appalling job on the Thresher, eventually killing it though damn it made it look like hard work.
Road Hog gets Primal and Ghostly, had Forced Evo upkept on it. hurts for speed, walks up to the Swamp Horror and bins it, then sprints up. I forget how Fury works, Orin lightnings him to do damage to Dahlia that she transfers to the Snake. There's no good reason for doing that at this stage if it wasn't going to be followed by multiple primal shocks or soemthing.
Targ runs around on the right, planning to score/contest the Rask flag in future turns.
Arkadius ends up going to the right zone to score it with the Swamp Gobbers in front, here's hoping he doesn't die. Guardian Beast goes up, because it's magic.
I score my flag and rectangle, 2-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHt8mz6yGaP9eCHQLAB2ru8EBTzCrU8f6-F2hoUguPhRqWhDdxSSmxxsVPsvk-nieLFRfyu7BaODHKA40R5jbWtgsTrvoaBm7MUzXFnNh-i3B8_bYGuC0Ulw4p-zlf615WxpmQDBfZEu_b/s1600/096+%2528800x451%2529.jpg[/img]
Rask 3: Brun has a gun. Did not know that. Rather unfortunately, the contesting Gobber Chef found this out when his head got blown off. The bear just chilled in the Rask rectangle, while Rorsh and his Battle Boar toed the centre circle and Brine contested my flag.
Centrally Rask chilled up the back and put out Veiled Mist on my Battle Boar, who was in the way of the Snake. Soul Slave puts Boundless charge on said Snake, Wrastler Rages it up.
Dahlia runs up, Snake charges one of the Gobbers in front of Arkadius. Guardian Beast triggers, so one of the War Hogs gets to move up and thwack him. Sadly rolls the wrong colun to take out an aspect, however getting to and killing Arkadius is now very suspect from the freestrike, so instead Skarath kills the hero War Hog. Then maxes Fury for one last attack on the Battle Boar, taking out his body.
The Road Hog still lives to my surprise and is contesting the Rask flag, whic lacks a solo anyway. Rask just scores his rectangle. 2-1.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV0q_3FqQwqjlH3cni0IzduM3YdRsG4DyWwbzrn5bvVxankYe4apxjzlc3DQftrFPrUa9U4jxL5N7upTh9Ro6fVHSM1xAu6NmTFyJrP5twtEfh7SIN3HiNAKKJBsww0oOYj8_KqLArZ2wS/s1600/097+%2528800x451%2529.jpg[[/img]
Arkadius 3: That's enough screwing around, feat murder time.
On the left the remaining War Hog feats forward, kills Brine and dings up Lug. Razor Boar and two Gorax' go in to hurt the Battle Boar and strip Rorsh of all of his transfers, sadly lives in a couple boxes.
I'd had dreams of the Battle Boar throwing Rask away, alas he instead has to kill the Soul slave to Overtake to Rorsh and finish him off.
On the right Skarath maxed himself out, so Orin goes up to zap my Road Hog and lightning Dahlia away. In the back with a boost, misses. Awkward.
Arkadius gets puppet strings, I wanted him to camp up, instead it's Primal shock time. He misses.
Puppet Strings provies it's worth this time around, the re-roll hits and Dahlia/Skarath go away, which basically saves the attrition for me.
Sadly I just could not maneouvre a beast into my rectangle and Arkadius needed to come across for the control area. The Wrastler contests the Rask flag, so I only score a solitary point on my flag. 3-1.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivu6yRVKGG9V7YcXHJ-6azXM7qptbVk0GD9n9OCHA24fSSyC-uDr9pd7RwG4iSLLSTBfY5hUgfeF25uxFVv4TcItFTPWvFpZS_YH_eH4zpcR-BTrtXipWsA6gsshUYc06h1uOESO6OQYgN/s1600/098+%2528800x451%2529.jpg[/img]
Rask 4: Leftwise, Brun runs around to contest my flag. Lug, thankfully, proves my opinion that the Bear sucks, hitting with his Moops Megalith Pillow claws to leave the War Hog on him quite healthy.
The bear killing Rasks vague hopes of a scenario plan, it's try to kill Arkadius once more time. The Bog Trog shuffles forward, puts Boundless charge and Rage on the Wrastler, plus throwing out a Veil of Mists to get past the blocking Road Hog.
Witch Doc puts Ghostly on him to.
Wrastler charges up to the Swamp Gobber, will need to eat him, the Witch Doc then getup and kill the one Fury camp Arkadius.
Or.....or....or..... Guardian Beast pops, the Road Hog walks into his back arc, lands the Crit Knock Down. Best Roadie ever.
That's basically the last gasp for Rask.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhObgqcbaKX99GzbKDAXnmYU8agZqaSzsCNxhheOUd8qo_zrn1dqqcOpgCQvVUpZPRxmwDd7ozHYxp6jwbpXZ9hASJ8pSw50_4VE-BZ5COfXo20cglTgjUqT9qYl9OKuYVvixU9oZSo_UHJ/s1600/099+%2528800x451%2529.jpg[/img]
Arkadius 4: Left War Hog kills Lug, falls jsut shy of killing Brun. This will not stand. Brun living means winning straight up scenario is hard, so the Gobber Chef leaves the flag, goes into Bruns back and kills him. Vague glory?
Anyway, the Road Hog gets all the buffs, moves up and kills Rask with ease.
Some bad positioing on my part, enemy Thresher did an embarrasing amount of work. Greuk.
A three round with two udnefeated, I get 2nd off SoS. Good enough, I'll take it! (Other undefeated was some Ossrum/Gorten WTC filth I want nothing to do with in this pair).
Game 381 - Jaga Jaga1 (WWfF) vs Cyrenia1 (FM) - Syd SR Rnd2 (+Game 380)
Game 381 - Jaga Jaga1 (WWfF) vs Cyrenia1 (FM) - Syd SR Rnd2 (+Game 380)
Epic Recon
Travelled up for Steamroller, get some tourney dollies on.
First game was against a returner from some time ago with Barny1, nearly lost in the same style as game 319 as Arkady drained focus for superfluos attacks and moved up, fortunately I was a few mils from Barny moving up and knocking him down. After that there was some positioning, on my feat tuen I killed every model in Barny's battlegroup and capped him.
Into round 2, got some preisty dudes, ol' Rezzo2 and Cyrenia. The Rez list had some battle Engines and stuff, knew that wasn't going to be on the cards so it was time to learn what hte hell Cyrenia did. Dropped Jaga, given Menoth experience with her is worth trying out.
Epic Recon, so that works for me. Also we're in space, which is fine, though we both got tripped at different points by the blue tape boundary.
I lose the roll, so that's sadness. Neither side is especially encouraging, the off centre cloud and forest have the same influence regardless.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoaZZH5GnLq_5Ln0LPnJQqEAD98xBAUd7AsGt_k352z35wrdN7Bxys2JtbMy-n9WyB-07HndW2eOdgaXBeUOw-yhwrxfB1NY-O9ySLflUD0wu9-kwKqcCpgN1skqq32Z3IOe-6Yb2NgkDq/s1600/087+%2528800x451%2529.jpg[/img]
Round 1: The Idrians both Prey the Boomhowlers, ensuring the victim stats bros can die harder. Being related to Greygore is just an awful idea, he doesn't have your best interests at heart guys, at best you're signed up to run up and absorb shots, at worst you are literally there to fuel a feat or some other corpse/soul wagon.
Menoth run their dude mans around, the important stuff hangs centrally while the Idrians don't respect my personal space and are way up the board. I'm not after that quick a fling ye desert tribesman, give me some breathing room.
My stuff moves somewhat tepidly, Snake goes out left, Ninja pig takes the right. Dracodile runs up the right of centre for the moment, most bit attacks would just fuel Hand of Vengeancing and soul fuelling so I don't bother.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe0eQkhQYN2ZsAa4wgFDaoPE9nXGgbBAKEGxQ8Yu3637KA4TF6mAV0HocE3qmKAnh5fNerP8ddFvMgCuU0s-_uTyhTDebdV1h6hENCmTPZGN6ILI1E5STMXER9G8STbfJ2qV383auBopZf/s1600/088+%2528800x451%2529.jpg[/img]
Round 2: Cyrenia feats. What that do again? Ah. Defence stuff for days. Vexing. Going to get some super horsey dudes in my face it seems.
Both Idrians units move up and pop shots then repo around. Left fellas pop a five man into the Dracodile, they completely blip on the existence of Skarath and don't shoot hit him with the other CRA (Kind a why measuring your stuff on the opponent turn can cause you grief).
Right unit pops a coouple Boomhowlers and the Spirit of a Bullsnapper.
Jacks and Cav stay chilling around the Menoth objective.
Cyrenia feat sadly means that clearing stuff to score is going to be a headache. Plan is to just do some minimal sniping and wait it out, this would be a good feat turn except there's sod all in range and Jaga doesn't want to be brave with that many Idrians around.
Jaga stays up the back, pops Signs and Portents. Boomhowlers run out of the way. Dracodile shuffles over the left of centre, does the 10.1 inch spray trick on the 10 inch threating Menoth heavy and pops animus.
I should Ancillary that. Sure would be great if I hadn't.....you know.....forgot to deploy Targ. I do this far more often than should be possible.
On the left Skarath charges in, doign a Gunfighter Spray to kill the left Scout. The right side Efaarit moves forward and snipes out the other units counter part. pretty happy with that, sod your Prey.
Ninja Pig runs out to the very edge of the right board edge. The real edge, not the blue line of lies (As compared to the Red Line of Colonial Suppression).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvZrSRhRDA7t7KOaheJ4BgA10CsUCUrO2fsUOftQXyXyiHI2G4rNPmlJJ3Apm26bi91gYQV9ZjRp57e5fb9BGTLYmsGKNhyphenhyphen1Q0sCIT_PQDPatCm_PbIFfIndTdfIbs9LES7aO4Vm-yvz7B/s1600/089+%2528800x451%2529.jpg[/img]
Menoth 3: We've got a problem Watson, it's that we haven't contested nearly enough.
I manage to luck out on the left, Idrians charge in and ding Skarath up somewhat, one of the Sanctifiers then goes in, puts him on three boxes, misses needing 6's to hit and gets Poltergeisted back by Gravewind for the save. exactly asplanned desperately hoped for.
Fortunately the back solos are out of position and none get to the Menoth flag, this left flank is full of hope and optimism.
The book gets right up the centre of the baord and screams no spells, one of Champ Cav mans goes into the Dracodile and whacks it for a good chunk of damage.
Right wise the contesting Bullsnapper is horribly butchered and the Idrians gum up the Pigs and Efaarit. One of the Horsey Champ mans goes up to the flag, he tries to clear off hte one Boomhowler in contesting range only for tough to actually do something. His survival means Menoth only score one point this turn.
Cyrenia stays chilling up the back. 0-1 to Menites.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVwXiJCvdxUmwTPzTmLMDPNH-U0bO2-NU8svI-_g64yYhvBEFMHqKzkCtfzM2MXS9lhHEq733aVUyQyRistJ7C1npOVbZW6DkzUREPW9vR1-2EXWQcRoS7EJ0z-qoTtPRqzGHYYcFyiATI/s1600/090+%2528800x451%2529.jpg[/img]
Minion 3: Skarath frenzies and eats an Idrian. Given I thought he'd be dead that's just fine.
Got to deal with the annoying no spell mcgee that's up my craw. Well, really I just need to do enough work that the Menites can't use their remaining limited clock to pull out a win.
The Boomhowlers all walk around, they shoot at the Book, sadly leaving it one box. Doh.
Jaga ends up having to backpedal awkwardly to cast Signs and Portents, she then feats to kill the book, some Idrians and do big hits on the various Cav super solos. Sadly the one block the Dracodile is unimpeded, living a few boxes.
Leftwise the Dracodile should have back pedalled, Animus' and done a spray. Instead he lumbers around and eats some infantry.
Rightwise feat kills and Ninja Pig attacks clears the stuff around my flag plus engages up the remaining Idrians so I score it and go to 1-1.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKSKb5ZOSXRTK5vG4j7pXo4khYLuPJomLT4-1u0dDfrrDlXyk1Ijjm0UQItLrTBQHbWxts6GViKnCGOKTphW8qxNRgVlQRMQEbTE1-lIDJsTlqpU6wQtohFX3qPIeZe8WFEAbsvo1TWfWZ/s1600/091+%2528800x451%2529.jpg[/img]
Menoth 4: Santifier easily kills the Dracodile, Arc Nodey jack does the same to Skarath. Menites clock out as Idrians try to kill the piggies.
Had just no reason for the Dracodile to move up, the original plan was to kill the Heavy Jack, when the Dragoon didn't get cleared that needed to be rethought. Bad habit I seem to have with Princess Saltina, not changing the plan for how the game state has altered since. There'll be more of that in the future alas.
Anyway,one mroe round to go!
Epic Recon
Travelled up for Steamroller, get some tourney dollies on.
First game was against a returner from some time ago with Barny1, nearly lost in the same style as game 319 as Arkady drained focus for superfluos attacks and moved up, fortunately I was a few mils from Barny moving up and knocking him down. After that there was some positioning, on my feat tuen I killed every model in Barny's battlegroup and capped him.
Into round 2, got some preisty dudes, ol' Rezzo2 and Cyrenia. The Rez list had some battle Engines and stuff, knew that wasn't going to be on the cards so it was time to learn what hte hell Cyrenia did. Dropped Jaga, given Menoth experience with her is worth trying out.
Epic Recon, so that works for me. Also we're in space, which is fine, though we both got tripped at different points by the blue tape boundary.
I lose the roll, so that's sadness. Neither side is especially encouraging, the off centre cloud and forest have the same influence regardless.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoaZZH5GnLq_5Ln0LPnJQqEAD98xBAUd7AsGt_k352z35wrdN7Bxys2JtbMy-n9WyB-07HndW2eOdgaXBeUOw-yhwrxfB1NY-O9ySLflUD0wu9-kwKqcCpgN1skqq32Z3IOe-6Yb2NgkDq/s1600/087+%2528800x451%2529.jpg[/img]
Round 1: The Idrians both Prey the Boomhowlers, ensuring the victim stats bros can die harder. Being related to Greygore is just an awful idea, he doesn't have your best interests at heart guys, at best you're signed up to run up and absorb shots, at worst you are literally there to fuel a feat or some other corpse/soul wagon.
Menoth run their dude mans around, the important stuff hangs centrally while the Idrians don't respect my personal space and are way up the board. I'm not after that quick a fling ye desert tribesman, give me some breathing room.
My stuff moves somewhat tepidly, Snake goes out left, Ninja pig takes the right. Dracodile runs up the right of centre for the moment, most bit attacks would just fuel Hand of Vengeancing and soul fuelling so I don't bother.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe0eQkhQYN2ZsAa4wgFDaoPE9nXGgbBAKEGxQ8Yu3637KA4TF6mAV0HocE3qmKAnh5fNerP8ddFvMgCuU0s-_uTyhTDebdV1h6hENCmTPZGN6ILI1E5STMXER9G8STbfJ2qV383auBopZf/s1600/088+%2528800x451%2529.jpg[/img]
Round 2: Cyrenia feats. What that do again? Ah. Defence stuff for days. Vexing. Going to get some super horsey dudes in my face it seems.
Both Idrians units move up and pop shots then repo around. Left fellas pop a five man into the Dracodile, they completely blip on the existence of Skarath and don't shoot hit him with the other CRA (Kind a why measuring your stuff on the opponent turn can cause you grief).
Right unit pops a coouple Boomhowlers and the Spirit of a Bullsnapper.
Jacks and Cav stay chilling around the Menoth objective.
Cyrenia feat sadly means that clearing stuff to score is going to be a headache. Plan is to just do some minimal sniping and wait it out, this would be a good feat turn except there's sod all in range and Jaga doesn't want to be brave with that many Idrians around.
Jaga stays up the back, pops Signs and Portents. Boomhowlers run out of the way. Dracodile shuffles over the left of centre, does the 10.1 inch spray trick on the 10 inch threating Menoth heavy and pops animus.
I should Ancillary that. Sure would be great if I hadn't.....you know.....forgot to deploy Targ. I do this far more often than should be possible.
On the left Skarath charges in, doign a Gunfighter Spray to kill the left Scout. The right side Efaarit moves forward and snipes out the other units counter part. pretty happy with that, sod your Prey.
Ninja Pig runs out to the very edge of the right board edge. The real edge, not the blue line of lies (As compared to the Red Line of Colonial Suppression).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvZrSRhRDA7t7KOaheJ4BgA10CsUCUrO2fsUOftQXyXyiHI2G4rNPmlJJ3Apm26bi91gYQV9ZjRp57e5fb9BGTLYmsGKNhyphenhyphen1Q0sCIT_PQDPatCm_PbIFfIndTdfIbs9LES7aO4Vm-yvz7B/s1600/089+%2528800x451%2529.jpg[/img]
Menoth 3: We've got a problem Watson, it's that we haven't contested nearly enough.
I manage to luck out on the left, Idrians charge in and ding Skarath up somewhat, one of the Sanctifiers then goes in, puts him on three boxes, misses needing 6's to hit and gets Poltergeisted back by Gravewind for the save. exactly as
Fortunately the back solos are out of position and none get to the Menoth flag, this left flank is full of hope and optimism.
The book gets right up the centre of the baord and screams no spells, one of Champ Cav mans goes into the Dracodile and whacks it for a good chunk of damage.
Right wise the contesting Bullsnapper is horribly butchered and the Idrians gum up the Pigs and Efaarit. One of the Horsey Champ mans goes up to the flag, he tries to clear off hte one Boomhowler in contesting range only for tough to actually do something. His survival means Menoth only score one point this turn.
Cyrenia stays chilling up the back. 0-1 to Menites.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVwXiJCvdxUmwTPzTmLMDPNH-U0bO2-NU8svI-_g64yYhvBEFMHqKzkCtfzM2MXS9lhHEq733aVUyQyRistJ7C1npOVbZW6DkzUREPW9vR1-2EXWQcRoS7EJ0z-qoTtPRqzGHYYcFyiATI/s1600/090+%2528800x451%2529.jpg[/img]
Minion 3: Skarath frenzies and eats an Idrian. Given I thought he'd be dead that's just fine.
Got to deal with the annoying no spell mcgee that's up my craw. Well, really I just need to do enough work that the Menites can't use their remaining limited clock to pull out a win.
The Boomhowlers all walk around, they shoot at the Book, sadly leaving it one box. Doh.
Jaga ends up having to backpedal awkwardly to cast Signs and Portents, she then feats to kill the book, some Idrians and do big hits on the various Cav super solos. Sadly the one block the Dracodile is unimpeded, living a few boxes.
Leftwise the Dracodile should have back pedalled, Animus' and done a spray. Instead he lumbers around and eats some infantry.
Rightwise feat kills and Ninja Pig attacks clears the stuff around my flag plus engages up the remaining Idrians so I score it and go to 1-1.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKSKb5ZOSXRTK5vG4j7pXo4khYLuPJomLT4-1u0dDfrrDlXyk1Ijjm0UQItLrTBQHbWxts6GViKnCGOKTphW8qxNRgVlQRMQEbTE1-lIDJsTlqpU6wQtohFX3qPIeZe8WFEAbsvo1TWfWZ/s1600/091+%2528800x451%2529.jpg[/img]
Menoth 4: Santifier easily kills the Dracodile, Arc Nodey jack does the same to Skarath. Menites clock out as Idrians try to kill the piggies.
Had just no reason for the Dracodile to move up, the original plan was to kill the Heavy Jack, when the Dragoon didn't get cleared that needed to be rethought. Bad habit I seem to have with Princess Saltina, not changing the plan for how the game state has altered since. There'll be more of that in the future alas.
Anyway,one mroe round to go!
Monday, December 3, 2018
Game 379 - Jaga Jaga1 (WWfF) vs Kallus1 (PT)
Game 379 - Jaga Jaga1 (WWfF) vs Kallus1 (PT)
Standoff
Alright, moving beyond the previous farce of model selections in a list, we try the Jaga list into a matchup it's more intended for. Sadly the Boomhowlers remain. In fact they become a max unit. Look, the options are Bone Grinders, Nyss or Boomies. The Nyss have low armour and cost even more. Mire departed for some juicy shelf time and Ninja Pig came in, he really should have been there from the start.
Standoff, I actually win the roll and opt for second to keep the Hellmouths back some, allow some counter deployment, stop Legion getting the bottom of 2 scenario gameness.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUN9Py67Z4uIYdOen-AnpIKU0iyrNl0sUnYWm1QfWmjJ6qULOHbUZ_CWNII5dpQEyIFl60Eikie1ah7T1i9a8-bFclT2_c-zTRTsmyHTxFN4-ZIw9uuI9Ykr5CEvvlRxxdWF3BcHBxHaMX/s1600/052+%2528800x451%2529.jpg[img]
Round 1: Legion runs forward, Incite probably went on something. Warmongers mostly on the left, Chosen on the right. No little flying Incubi bait dudes, so that makes me slightly happier.
I Gravewind the Dracodile, which is silly. Def 12 is meaningless against Primal Terrors.
Otherwise Battlehost pops up, Jaga throws out Signs and Portens as Alten and the Efaarits can happily move up and plink a good whack of damage off the Blight bringer. Felt pretty noice.
Dahlia gets the left flank to Haunting Melody the Warmongers, with the Key interaction being she has to stay away from Ammok. Ninja pig goes on the right, waiting to hunt out that flanks Hellmouth.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8WBem1MGhEyUobW3nJNYen3zSO1N_1veUWhGlezp5sy29CQEBsVGOv9WJFK-LDyUnOsJ8cWLMqHi-X8R_BhxrkDgihEO1IOcmZ6NMlrnrk7f9vT7TTl_7tKDIiVjBNOfc59uby3GPX-r-/s1600/053+%2528800x451%2529.jpg[/img]
Legion 2: Kallus pops feat, burns most of his stack healing the Blightbringer, who pops a shot into a Boomhowler in front of the Dracodile. A pair of Chosen get to charge in, they don't do a massive amount however they are annoying.
Warmongers flood up on the left, with the Rotteneye unit going up the guts.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMrOn_aPUqYqQqls4hkhVUxSR57L4o3UIZP3H0D2UrB4H_Dm2X9kK9VBS77hR0vS6hbffUolhdUb99tfGq3YcoapHPlqCL-szVWzv-x9iL2utZP6bhp679qco_UtDgGeg3n5nx3pePrGGx/s1600/054+%2528800x451%2529.jpg[/img]
Minion 2: This was the moment I realised I really needed Targ. Chosen can be mitigated by a Blind spray, however they easily spread out enough that you really need a second pop of Dilophosaurus vs Newman for it to work.
Anyway, we don't have that for now and its Kallus feat turn. My thinking in the list building was you killed the contesting models, then pop feat to get rid of the high defence Incubi. In the actual moment of crunch, that seemed like a bad trade and I'd be better off holding the feat and just paddling. Plan is to Ghostly the Bullsnapper to run and contest the Legion zone, otherwise get rid of the Rotteneye unit.
Leftwise Dahlia moves further up into the zone, Skarath goes behind her and sprays the left msot Warmonger unit that is out of Kallus' control, kills two, one toughs out with Corrosion, another is one box with corrosion. Signs and Portents gets work done it turns out.
Left Efaarit pops one of Rotteneyes boys and falls back, a couople Boomhowlers move in and do some plink shots on a Rotteneye guy.
In my rectangle zone, I completely blip on the Snapper running to contest plan and don't Ghostly him, As Jaga puts up S&P and falls back from death range. The Dracodile sprays down a line of dudes, blinding a Chosen and taking out Rotteneye and most of his unit (Think one lives?) this spawns a few Incubi, such is life.
Rightside, Brine got the Ghostly instead to ensure he could Souie away from killing a pair of Chosen. Needless as he killed both, so that was quite the testes up.
The right Efaarit moves up to contest the right zone.
Legion score their zone, 0-1. Good work stopping that scenario game you git.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFtJrcxv3e_O1w97YLdvqM2ne_UqzzHyCUz-Bje0qLUuTNWh-79_RgpQaDPNJsqaar54mxzGhLh3d2XzX8j9GQjxvOg000CvfgAU_wu6amzbLlFGpfWyylQw3IdXxFf9QC-Ao2QZ2Hab-1/s1600/055+%2528800x451%2529.jpg[/img]
Legion 3: Out on the left Legion models futz around, killing a couple Boomhowlers and attacking Skarath without doing a great deal. I did misplace the Snake such that Dahlia didn't block the Hellmouth drag, fortunately it was just out of the tentacle being in command.
Centrally, the Blightbringer shoots the Dracodile and Ignited Chosen come in and maul the Dracodile somewhat, a couple Incubi try and fail to pop the objective.. Kallus moves out into the open to get Dark Guidance in range of the right side Tentacle going in on the contesting Efaarit scout. Said tentacle misses, Incubi then run in front to try to shield from teh Ninja Pig assassination.
Legion score their zone, 0-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjFAWRa9I3ZEabcoHR5B6_olcMqr5SEEwYM5sIf8Z5X2I3deC32vCqirRc7NVc0jwrv5REFeW3PXQFacD4OjTvHnvIqfSNjG9uHUPjAmgLH3d2o6DOKufBFrYKkhxF9McTcd57Pl3peG6J/s1600/056+%2528800x451%2529.jpg[/img]
Minion 3: Long term play would be to shuffle back with the Dracodile and eat the remaining Chosen, kill Ammok and desperately search for a way to contest.
Not going to come to that thankfully, as instead the best play is to throw everything into the assassination.
Boomhowlers run around and do negligible work. Jaga then S&P's and feat msot of htem away to remove blocking models.
Dracodile sprays, lands the Blind on Kallus and kills the last blocking Incubi. Alten Ashley does a lol shot.
Ninja Pig recieved Ghostly, smoked forward, goes in and kill Kallus without to much issue.
The Blindwater does nothing in the matchup and is a silly choice from when I dreamed of deadweighting effectively. Jaga doesn't even have the Fury for that game.
Boomies don't suck as much as you'd think, though that's primarily S&P polishing them like mad.
Targ super needed for this match plan to work. Alten and Efaarit's were great at what they needed to do (Plink out back models and whittle at the Blight Bringer).
Game 379 - Jaga Jaga1 (WWfF) vs Kallus1 (PT)
Standoff
Alright, moving beyond the previous farce of model selections in a list, we try the Jaga list into a matchup it's more intended for. Sadly the Boomhowlers remain. In fact they become a max unit. Look, the options are Bone Grinders, Nyss or Boomies. The Nyss have low armour and cost even more. Mire departed for some juicy shelf time and Ninja Pig came in, he really should have been there from the start.
Standoff, I actually win the roll and opt for second to keep the Hellmouths back some, allow some counter deployment, stop Legion getting the bottom of 2 scenario gameness.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUN9Py67Z4uIYdOen-AnpIKU0iyrNl0sUnYWm1QfWmjJ6qULOHbUZ_CWNII5dpQEyIFl60Eikie1ah7T1i9a8-bFclT2_c-zTRTsmyHTxFN4-ZIw9uuI9Ykr5CEvvlRxxdWF3BcHBxHaMX/s1600/052+%2528800x451%2529.jpg[img]
Round 1: Legion runs forward, Incite probably went on something. Warmongers mostly on the left, Chosen on the right. No little flying Incubi bait dudes, so that makes me slightly happier.
I Gravewind the Dracodile, which is silly. Def 12 is meaningless against Primal Terrors.
Otherwise Battlehost pops up, Jaga throws out Signs and Portens as Alten and the Efaarits can happily move up and plink a good whack of damage off the Blight bringer. Felt pretty noice.
Dahlia gets the left flank to Haunting Melody the Warmongers, with the Key interaction being she has to stay away from Ammok. Ninja pig goes on the right, waiting to hunt out that flanks Hellmouth.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8WBem1MGhEyUobW3nJNYen3zSO1N_1veUWhGlezp5sy29CQEBsVGOv9WJFK-LDyUnOsJ8cWLMqHi-X8R_BhxrkDgihEO1IOcmZ6NMlrnrk7f9vT7TTl_7tKDIiVjBNOfc59uby3GPX-r-/s1600/053+%2528800x451%2529.jpg[/img]
Legion 2: Kallus pops feat, burns most of his stack healing the Blightbringer, who pops a shot into a Boomhowler in front of the Dracodile. A pair of Chosen get to charge in, they don't do a massive amount however they are annoying.
Warmongers flood up on the left, with the Rotteneye unit going up the guts.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMrOn_aPUqYqQqls4hkhVUxSR57L4o3UIZP3H0D2UrB4H_Dm2X9kK9VBS77hR0vS6hbffUolhdUb99tfGq3YcoapHPlqCL-szVWzv-x9iL2utZP6bhp679qco_UtDgGeg3n5nx3pePrGGx/s1600/054+%2528800x451%2529.jpg[/img]
Minion 2: This was the moment I realised I really needed Targ. Chosen can be mitigated by a Blind spray, however they easily spread out enough that you really need a second pop of Dilophosaurus vs Newman for it to work.
Anyway, we don't have that for now and its Kallus feat turn. My thinking in the list building was you killed the contesting models, then pop feat to get rid of the high defence Incubi. In the actual moment of crunch, that seemed like a bad trade and I'd be better off holding the feat and just paddling. Plan is to Ghostly the Bullsnapper to run and contest the Legion zone, otherwise get rid of the Rotteneye unit.
Leftwise Dahlia moves further up into the zone, Skarath goes behind her and sprays the left msot Warmonger unit that is out of Kallus' control, kills two, one toughs out with Corrosion, another is one box with corrosion. Signs and Portents gets work done it turns out.
Left Efaarit pops one of Rotteneyes boys and falls back, a couople Boomhowlers move in and do some plink shots on a Rotteneye guy.
In my rectangle zone, I completely blip on the Snapper running to contest plan and don't Ghostly him, As Jaga puts up S&P and falls back from death range. The Dracodile sprays down a line of dudes, blinding a Chosen and taking out Rotteneye and most of his unit (Think one lives?) this spawns a few Incubi, such is life.
Rightside, Brine got the Ghostly instead to ensure he could Souie away from killing a pair of Chosen. Needless as he killed both, so that was quite the testes up.
The right Efaarit moves up to contest the right zone.
Legion score their zone, 0-1. Good work stopping that scenario game you git.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFtJrcxv3e_O1w97YLdvqM2ne_UqzzHyCUz-Bje0qLUuTNWh-79_RgpQaDPNJsqaar54mxzGhLh3d2XzX8j9GQjxvOg000CvfgAU_wu6amzbLlFGpfWyylQw3IdXxFf9QC-Ao2QZ2Hab-1/s1600/055+%2528800x451%2529.jpg[/img]
Legion 3: Out on the left Legion models futz around, killing a couple Boomhowlers and attacking Skarath without doing a great deal. I did misplace the Snake such that Dahlia didn't block the Hellmouth drag, fortunately it was just out of the tentacle being in command.
Centrally, the Blightbringer shoots the Dracodile and Ignited Chosen come in and maul the Dracodile somewhat, a couple Incubi try and fail to pop the objective.. Kallus moves out into the open to get Dark Guidance in range of the right side Tentacle going in on the contesting Efaarit scout. Said tentacle misses, Incubi then run in front to try to shield from teh Ninja Pig assassination.
Legion score their zone, 0-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjFAWRa9I3ZEabcoHR5B6_olcMqr5SEEwYM5sIf8Z5X2I3deC32vCqirRc7NVc0jwrv5REFeW3PXQFacD4OjTvHnvIqfSNjG9uHUPjAmgLH3d2o6DOKufBFrYKkhxF9McTcd57Pl3peG6J/s1600/056+%2528800x451%2529.jpg[/img]
Minion 3: Long term play would be to shuffle back with the Dracodile and eat the remaining Chosen, kill Ammok and desperately search for a way to contest.
Not going to come to that thankfully, as instead the best play is to throw everything into the assassination.
Boomhowlers run around and do negligible work. Jaga then S&P's and feat msot of htem away to remove blocking models.
Dracodile sprays, lands the Blind on Kallus and kills the last blocking Incubi. Alten Ashley does a lol shot.
Ninja Pig recieved Ghostly, smoked forward, goes in and kill Kallus without to much issue.
The Blindwater does nothing in the matchup and is a silly choice from when I dreamed of deadweighting effectively. Jaga doesn't even have the Fury for that game.
Boomies don't suck as much as you'd think, though that's primarily S&P polishing them like mad.
Targ super needed for this match plan to work. Alten and Efaarit's were great at what they needed to do (Plink out back models and whittle at the Blight Bringer).
Game 379 - Jaga Jaga1 (WWfF) vs Kallus1 (PT)
Sunday, November 25, 2018
Game 378 - Jaga Jaga1 (WWfF) vs Gaspy3 (DI)
Game 378 - Jaga Jaga1 (WWfF) vs Gaspy3 (DI)
Spread the Net
Woops, let this decline somewhat. Limited games, real life garbage and spending to much time listening to a breakdown of a conspiracy theorist isn't have the best effect.
Anyway, it's Jaga. Awful compromise list with min boomhowlers and Bone Grinders in it for ffs. Even has Kwaak with a single Swamp Troll (Targ can just heal him after he cuts! Genius!).
Eugh. Awful.
Alas, intellectually knowing something isn't enough for my primitive Bonobo brain, so let's geet our teeth kicked in.
Time and laziness means sod hte blow by blow.
I get first turn, stuff moves up a bit. Cryx moves forward, I then get a turn of furtive positioning trying to bait a couple Slayers trying to kill the Gravewinded Dracodile, while various Gun attacks kill most of the Arc Node. There's also a clutch play of Jaga herself just killing an Arc Node with Deadweight, which stops a Slayer from being able to go in and kill Skarath.
Cryx bottom of 2 end up running nearly everything forward and jamming me up, score a couple control points. Gaspy toes the centre zone and feats.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEa91GDEuU9R6bBSWrIN4y73uT2-ISz3aD0-ROsgSFAWdD8Qeqx-A7VUyfjQlG7kV6qCuR-8LpDYRFIMQKlvUmApIKlLB6UaN0M3fBmoGpePt0xhHQp7tdI2E1CXMbdEBzvFCEhWeyHWje/s1600/012+%2528800x451%2529.jpg[/img]
Top of 3: I've got three critical plays that need to work out here to ensure I don't get thumped.
The first is out on the left, where Kwaaks Swamp Troll slams a Slayer, which frees up and Efaarit to move up and contest the Cryx zone, where it finishes off Denny's Arc Node.
Centrally Jaga had dropped all the upkeeps, waits for Boomies to charge in and do sod all. Some Gridners and Boomies then then get feated away, they do a greeat deal of damage this way (dice off 2, boosted signs and portents. No Unyielding or Carapace does good).
Last clutch is the the right Efaarit going up and shooting the solo on the Cryx flag (Was a rpoxy model, can't remember what it actually was).
All that was looking pretty good. Alas, I made a critical miscalculation in that the Dracodile can't move around the base blocking him up, so can only kill two Slayers instead of the three needed to clear the centre zone and have scoring parody. Imph.
[https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgal8rf-2WKmfpBkrP_4FIokLX4CUi93jA8uUrJa1lmzn2LA_fbzx9JNQRhuADEZI5L8v7zTQiLdEyMV-twMYvoK_YGHw8ZX0C40bWwiGb91519W8y3odbqNHDeKtI0_siviCehUmHKhxOw/s1600/015+%2528800x451%2529.jpg[/img]
Bottom of 4: Ultimately the Cryx jacks are mostly damaged, howevery they have enough to keep contesting my rectangle and flag. I smash attritionally, lack of scoring however means that they pull ahead and get 5 up.
Bone Grinders and Kwaak under Fury'ed is jsut dumb stuff to try. Kwaak was fine himself, he jsut doesn't really fit in the list when I need a unit, a Dracodile and more Fury generation for Jaga.
Spread the Net
Woops, let this decline somewhat. Limited games, real life garbage and spending to much time listening to a breakdown of a conspiracy theorist isn't have the best effect.
Anyway, it's Jaga. Awful compromise list with min boomhowlers and Bone Grinders in it for ffs. Even has Kwaak with a single Swamp Troll (Targ can just heal him after he cuts! Genius!).
Eugh. Awful.
Alas, intellectually knowing something isn't enough for my primitive Bonobo brain, so let's geet our teeth kicked in.
Time and laziness means sod hte blow by blow.
I get first turn, stuff moves up a bit. Cryx moves forward, I then get a turn of furtive positioning trying to bait a couple Slayers trying to kill the Gravewinded Dracodile, while various Gun attacks kill most of the Arc Node. There's also a clutch play of Jaga herself just killing an Arc Node with Deadweight, which stops a Slayer from being able to go in and kill Skarath.
Cryx bottom of 2 end up running nearly everything forward and jamming me up, score a couple control points. Gaspy toes the centre zone and feats.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEa91GDEuU9R6bBSWrIN4y73uT2-ISz3aD0-ROsgSFAWdD8Qeqx-A7VUyfjQlG7kV6qCuR-8LpDYRFIMQKlvUmApIKlLB6UaN0M3fBmoGpePt0xhHQp7tdI2E1CXMbdEBzvFCEhWeyHWje/s1600/012+%2528800x451%2529.jpg[/img]
Top of 3: I've got three critical plays that need to work out here to ensure I don't get thumped.
The first is out on the left, where Kwaaks Swamp Troll slams a Slayer, which frees up and Efaarit to move up and contest the Cryx zone, where it finishes off Denny's Arc Node.
Centrally Jaga had dropped all the upkeeps, waits for Boomies to charge in and do sod all. Some Gridners and Boomies then then get feated away, they do a greeat deal of damage this way (dice off 2, boosted signs and portents. No Unyielding or Carapace does good).
Last clutch is the the right Efaarit going up and shooting the solo on the Cryx flag (Was a rpoxy model, can't remember what it actually was).
All that was looking pretty good. Alas, I made a critical miscalculation in that the Dracodile can't move around the base blocking him up, so can only kill two Slayers instead of the three needed to clear the centre zone and have scoring parody. Imph.
[https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgal8rf-2WKmfpBkrP_4FIokLX4CUi93jA8uUrJa1lmzn2LA_fbzx9JNQRhuADEZI5L8v7zTQiLdEyMV-twMYvoK_YGHw8ZX0C40bWwiGb91519W8y3odbqNHDeKtI0_siviCehUmHKhxOw/s1600/015+%2528800x451%2529.jpg[/img]
Bottom of 4: Ultimately the Cryx jacks are mostly damaged, howevery they have enough to keep contesting my rectangle and flag. I smash attritionally, lack of scoring however means that they pull ahead and get 5 up.
Bone Grinders and Kwaak under Fury'ed is jsut dumb stuff to try. Kwaak was fine himself, he jsut doesn't really fit in the list when I need a unit, a Dracodile and more Fury generation for Jaga.
Saturday, November 17, 2018
Game 377 - Barny2 (BD) vs Iona1 (TDH)
Game 377 - Barny2 (BD) vs Iona1 (TDH)
Epic Pit
It's super weird that mobile games advertise themselves as being super addictive. I really blipped on when that was meant to be a selling point rather than a sign that the thing is flat out dangerous and should be avoided. I get more random thoughts about advertising than I realised.
Barny2 having another hack and slash against Iona. Starting to ponder that Barny2 is probably jsut a distraction until Mire arrives and Jaga gets another shot.
Planned to go to another tourney on the weekend that didn't work out. Sigh. Number of games is not going great right now.
I get first, Circle get a side with a defensive wall/fog/forest deal.
[imghttps://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBgdo6PK2MxHTVYFaOE-AfYUB8YGCq-awqBZj597YONnxTErvQ8ckPvaojUGdjWmjdz8l3NHoSzb9A41tvOS_Ev6wi1WgIsMrXeRCV3bALDKQMORJpSOvK4JUS5IyeSgdhesU3A5eA2W7x/s1600/019+%2528800x451%2529.jpg[/img]
Round 1: Stuff runs at each other, we both forget our Prey options. Woops.
Vault anchors out the left for anti ambush tech again. Croaks run around the place. Onslaught is up, mostly for giggles/habit at this point. Bone Swarms run up in his vicinity at this point.
Leading Goat beast has Sure Foot on him, just to be annoying.
The super solos on foot both run way up the board, killing a Croak on the left and engaging the Totem Hunter on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHOr1S-KFFO5rmBda4BxEO-jaL3Jhyphenhyphen_jwrx2SVSEsJPoseUtjJ6ui2HdY2_rD7q8AF_Wl_3piduMxt34cbhgVVGZIMeP7019nt2XgzcYRmD24PbHRs4vlwPky09UbOhQUm0tU_ChvC9AhR/s1600/020+%2528800x451%2529.jpg[/img]
Minion 2: Plan is to just jink around and not trigger Vengeance.
Out left the Vault shoots down a Gallows Grove,on the right the Blindwalker pops animus to let Rebuke get channeled on the right side Ravagers.
The two engaging super solos take far mroe work than they should.
Right one pops to a Shambler CMA, unfortuantely there isn't a good spot for the Totem Hunter to charge in and get a free kill, so he just runs to the right board edge to absorb some ambusher attention.
Out left, the shambler CMA in the back fails to do enough damage, so a Boneswarm goes in. Misses it's boosted initial, so has to buy and boost to get the job done.
Barny chills at the edge of the centre zone, camps 1 with Execretion and Spiny Growth up.
The front Croak unit sends 4 dudes in with a Bone Shaker into the goat. Didn't account for set defence, they need 10's to hit. It doesn't go well, predictably none of them hit.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiycrdZrFfpSzkGgdqdukQ22r2QrhCHevF6_qMXjGPxd6Peqf1rZCXdRdT0o7dszGsVevS5DRN_hyyBIbmyPeNJzzfwJ3a5VppC2aOl0CwRJ5rWIqWl57xOVpKRpUks6V4OMs1VX0BSyWAi/s1600/021+%2528800x451%2529.jpg[/img]
Circle 2: Sure enough, ambushers pop out.
Out left the Ravagers run up to the left rectangle zone, form a wall of contesting.
Centrally Iona pops feat and dances around the mexican hat, if the hat was a goat and the dancing involved shanking Croak Raiders then sprinting back.
Rightwise the Wold Ridey dudes kill the objective and repo back, the Goat comes forward to finish clearing out the contesting shamblers and pops his dodge animus.
The ambushers punch in, they kill the Totem Hunter and some more shamblers.
Circle score the right zone, score is 0-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx_jIHH7pMEZRPwK1uiVKeO4TrP4MPpN_YROGQn80YOtppMYQClxLGhesVm-pDpgbaxlTrbxKLKTAdzY_eUdvXK4YJVGV8TTadRYHTSkpEe9yGKh4IM08by6wHSCHbr4T0dBS6IMbXR_ax/s1600/022+%2528800x451%2529.jpg[img]
Minion 3: Alright, that wasn't nice at all! Now to return the grind.
Out left the Sacral Vault is a hero, killing both the ravager Shaman and Ravager officer.
The blue Croaks left on that side charge the end Ravagers that are outside the feat buff, kill the pair of them.
Shamblers charge in, they kill another Ravager, sadly they bounce off the grunt contesting the centre zone.
Bone Swarm in this vicinity edges into both zones and pops Swarm.
Centrally, one of Barny's Bone Shakers chargers that contesting Ravager and manages to get it done.
The remaining two yellow Croaks take some lols shots at the Stalker, oiling but not setting him on fire. Doh.
Barny himself charges over to the right after Shamblers block in the Goat. I'd hoped to only need a few attacks, alas Barny has to spend down two much so he feats away Shamblers to get his Fury back up, ends up camping 5 with Exectretion and Spiny up. A Bone swarm moves in front of him and pops Swarm up.
Right side, the Haruspex and a few of the ambushers get killed, though ultiamtely the Bokor is in a bad spot and is going to die for cheap.
The Blind walker runs to the right side of the rectangle for contestingness.
I score the central zone, now 1-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVLXoPCrU4cGtmqUlfZH2xwY6DSya3tS_KPdYNoWJPo-2mypog-OXkusgR8gTzPlS3wat47el6RqwyAsgcVJwdRyrs84AFF2xDkqrK1_FmwspWcTwsqu4T6sFuqow7V_-DSHrTo_MbzlqJ/s1600/023+%2528800x451%2529.jpg[/img]
Circle 3: As the master of time management something something time has passed.
Left side remaining pair of Ravagers munch through the available Croaks and Shamblers.
The Stalker goes into the Boneswarm, Swarm and Execretion finally have an effect, the oversized furry lands some hits yet doesn't kill and is stuck out in non-Sprint land. Woot.
Right Ravagers come into the centre and right zone, they kill yet more Shamblers.
Wolf Champy man kills the right side Bokor. Sad days indeed.
Fortunately there aren't enough attacks to do to much on the Blind Walker, so it hangs around contesting.
No scores this round.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4X1qfQjk76xIrqBjjGIY5uft_7f_caJM-6bPqSaZQEZnGdunSPYews_GlQw_4qsa90qv_F2SnIAq9x_QrjGkQPNjLJYK5709aCsDLVIZmVaOdMIa2DhqYInZm2Sd44mhTIRRjsXKn1rma/s1600/024+%2528800x451%2529.jpg[/img]
Minion 4: Out left the Vault and Gobber Chef kill the objective and contesting Ravager, so living the high life.
Right wise, one Pot drags the Ravager UA forward, letting a Boneswarm go in and kill him. Sod your Vengeance. The other Pot tries to drag in the Ravager Shaman, alas rolls low on both drag and damage so that doesn't achieve much.
The Shamblers and Bone Shakers engage Ravagers and the Warpwolf Stalker.
Last activation, Barny charges across the circle zone to kill the Warpwolf. 6's to hit, dice plus 1 on damage, figure should be easy to kill him and camp 3 or so.
OR.....or......or.....it could go horribly wrong. Barny's now engaging a heavy, so after the first few attacks miss just have to commit. Barny burns all his fury to kill the opposing heavy. This looks like it's about to go very bad.
I score on the left, 3-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJhLEOGF31wlpaFe7NDd80GN2E2oyX3Vak4ekVy3HRwQf3y0y23PakvYH-ROIqBuebwRFGhvmpKHwjAMk5wxVCa-nYcAAAovHmkKVfcHaXgt09kextSVd2qmBg8vGZ8RaB-IhYuZ9kkk3b/s1600/025+%2528800x451%2529.jpg[/img]
Circle 4: None of the Ravagers can make it in, so Iona pushes her sleeves up. She charges in, overtakes through a few Shamblers and starts stabbing Barny.
Barny lives the dream, survives with four odd boxes.
It's assumed Iona then dies horribly.
The thing about the Vault working out on one side is that it means the other flank can then set up to counter the efficacy of the ambushing unit. Unless you basically throw a Totem hunter away and stuff. Should have had a Bullsnapper/Boneswarm on the side for some boosted attacks.
Silliest thing was definitely roaks charging the goat early on, waste of models that weren't going to do anything.
Barny eyeball still somewhat tragic. Letting this Lusitania sink for a bit, BLoB is good yet feels like the work required to get gud with him might not have sufficient pay off.
Epic Pit
It's super weird that mobile games advertise themselves as being super addictive. I really blipped on when that was meant to be a selling point rather than a sign that the thing is flat out dangerous and should be avoided. I get more random thoughts about advertising than I realised.
Barny2 having another hack and slash against Iona. Starting to ponder that Barny2 is probably jsut a distraction until Mire arrives and Jaga gets another shot.
Planned to go to another tourney on the weekend that didn't work out. Sigh. Number of games is not going great right now.
I get first, Circle get a side with a defensive wall/fog/forest deal.
[imghttps://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBgdo6PK2MxHTVYFaOE-AfYUB8YGCq-awqBZj597YONnxTErvQ8ckPvaojUGdjWmjdz8l3NHoSzb9A41tvOS_Ev6wi1WgIsMrXeRCV3bALDKQMORJpSOvK4JUS5IyeSgdhesU3A5eA2W7x/s1600/019+%2528800x451%2529.jpg[/img]
Round 1: Stuff runs at each other, we both forget our Prey options. Woops.
Vault anchors out the left for anti ambush tech again. Croaks run around the place. Onslaught is up, mostly for giggles/habit at this point. Bone Swarms run up in his vicinity at this point.
Leading Goat beast has Sure Foot on him, just to be annoying.
The super solos on foot both run way up the board, killing a Croak on the left and engaging the Totem Hunter on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHOr1S-KFFO5rmBda4BxEO-jaL3Jhyphenhyphen_jwrx2SVSEsJPoseUtjJ6ui2HdY2_rD7q8AF_Wl_3piduMxt34cbhgVVGZIMeP7019nt2XgzcYRmD24PbHRs4vlwPky09UbOhQUm0tU_ChvC9AhR/s1600/020+%2528800x451%2529.jpg[/img]
Minion 2: Plan is to just jink around and not trigger Vengeance.
Out left the Vault shoots down a Gallows Grove,on the right the Blindwalker pops animus to let Rebuke get channeled on the right side Ravagers.
The two engaging super solos take far mroe work than they should.
Right one pops to a Shambler CMA, unfortuantely there isn't a good spot for the Totem Hunter to charge in and get a free kill, so he just runs to the right board edge to absorb some ambusher attention.
Out left, the shambler CMA in the back fails to do enough damage, so a Boneswarm goes in. Misses it's boosted initial, so has to buy and boost to get the job done.
Barny chills at the edge of the centre zone, camps 1 with Execretion and Spiny Growth up.
The front Croak unit sends 4 dudes in with a Bone Shaker into the goat. Didn't account for set defence, they need 10's to hit. It doesn't go well, predictably none of them hit.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiycrdZrFfpSzkGgdqdukQ22r2QrhCHevF6_qMXjGPxd6Peqf1rZCXdRdT0o7dszGsVevS5DRN_hyyBIbmyPeNJzzfwJ3a5VppC2aOl0CwRJ5rWIqWl57xOVpKRpUks6V4OMs1VX0BSyWAi/s1600/021+%2528800x451%2529.jpg[/img]
Circle 2: Sure enough, ambushers pop out.
Out left the Ravagers run up to the left rectangle zone, form a wall of contesting.
Centrally Iona pops feat and dances around the mexican hat, if the hat was a goat and the dancing involved shanking Croak Raiders then sprinting back.
Rightwise the Wold Ridey dudes kill the objective and repo back, the Goat comes forward to finish clearing out the contesting shamblers and pops his dodge animus.
The ambushers punch in, they kill the Totem Hunter and some more shamblers.
Circle score the right zone, score is 0-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx_jIHH7pMEZRPwK1uiVKeO4TrP4MPpN_YROGQn80YOtppMYQClxLGhesVm-pDpgbaxlTrbxKLKTAdzY_eUdvXK4YJVGV8TTadRYHTSkpEe9yGKh4IM08by6wHSCHbr4T0dBS6IMbXR_ax/s1600/022+%2528800x451%2529.jpg[img]
Minion 3: Alright, that wasn't nice at all! Now to return the grind.
Out left the Sacral Vault is a hero, killing both the ravager Shaman and Ravager officer.
The blue Croaks left on that side charge the end Ravagers that are outside the feat buff, kill the pair of them.
Shamblers charge in, they kill another Ravager, sadly they bounce off the grunt contesting the centre zone.
Bone Swarm in this vicinity edges into both zones and pops Swarm.
Centrally, one of Barny's Bone Shakers chargers that contesting Ravager and manages to get it done.
The remaining two yellow Croaks take some lols shots at the Stalker, oiling but not setting him on fire. Doh.
Barny himself charges over to the right after Shamblers block in the Goat. I'd hoped to only need a few attacks, alas Barny has to spend down two much so he feats away Shamblers to get his Fury back up, ends up camping 5 with Exectretion and Spiny up. A Bone swarm moves in front of him and pops Swarm up.
Right side, the Haruspex and a few of the ambushers get killed, though ultiamtely the Bokor is in a bad spot and is going to die for cheap.
The Blind walker runs to the right side of the rectangle for contestingness.
I score the central zone, now 1-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVLXoPCrU4cGtmqUlfZH2xwY6DSya3tS_KPdYNoWJPo-2mypog-OXkusgR8gTzPlS3wat47el6RqwyAsgcVJwdRyrs84AFF2xDkqrK1_FmwspWcTwsqu4T6sFuqow7V_-DSHrTo_MbzlqJ/s1600/023+%2528800x451%2529.jpg[/img]
Circle 3: As the master of time management something something time has passed.
Left side remaining pair of Ravagers munch through the available Croaks and Shamblers.
The Stalker goes into the Boneswarm, Swarm and Execretion finally have an effect, the oversized furry lands some hits yet doesn't kill and is stuck out in non-Sprint land. Woot.
Right Ravagers come into the centre and right zone, they kill yet more Shamblers.
Wolf Champy man kills the right side Bokor. Sad days indeed.
Fortunately there aren't enough attacks to do to much on the Blind Walker, so it hangs around contesting.
No scores this round.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4X1qfQjk76xIrqBjjGIY5uft_7f_caJM-6bPqSaZQEZnGdunSPYews_GlQw_4qsa90qv_F2SnIAq9x_QrjGkQPNjLJYK5709aCsDLVIZmVaOdMIa2DhqYInZm2Sd44mhTIRRjsXKn1rma/s1600/024+%2528800x451%2529.jpg[/img]
Minion 4: Out left the Vault and Gobber Chef kill the objective and contesting Ravager, so living the high life.
Right wise, one Pot drags the Ravager UA forward, letting a Boneswarm go in and kill him. Sod your Vengeance. The other Pot tries to drag in the Ravager Shaman, alas rolls low on both drag and damage so that doesn't achieve much.
The Shamblers and Bone Shakers engage Ravagers and the Warpwolf Stalker.
Last activation, Barny charges across the circle zone to kill the Warpwolf. 6's to hit, dice plus 1 on damage, figure should be easy to kill him and camp 3 or so.
OR.....or......or.....it could go horribly wrong. Barny's now engaging a heavy, so after the first few attacks miss just have to commit. Barny burns all his fury to kill the opposing heavy. This looks like it's about to go very bad.
I score on the left, 3-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJhLEOGF31wlpaFe7NDd80GN2E2oyX3Vak4ekVy3HRwQf3y0y23PakvYH-ROIqBuebwRFGhvmpKHwjAMk5wxVCa-nYcAAAovHmkKVfcHaXgt09kextSVd2qmBg8vGZ8RaB-IhYuZ9kkk3b/s1600/025+%2528800x451%2529.jpg[/img]
Circle 4: None of the Ravagers can make it in, so Iona pushes her sleeves up. She charges in, overtakes through a few Shamblers and starts stabbing Barny.
Barny lives the dream, survives with four odd boxes.
It's assumed Iona then dies horribly.
The thing about the Vault working out on one side is that it means the other flank can then set up to counter the efficacy of the ambushing unit. Unless you basically throw a Totem hunter away and stuff. Should have had a Bullsnapper/Boneswarm on the side for some boosted attacks.
Silliest thing was definitely roaks charging the goat early on, waste of models that weren't going to do anything.
Barny eyeball still somewhat tragic. Letting this Lusitania sink for a bit, BLoB is good yet feels like the work required to get gud with him might not have sufficient pay off.
Friday, November 16, 2018
Game 376 - Barny2 (BC) vs Iona1 (TDH)
Game 376 - Barny2 (BC) vs Iona1 (TDH)
Mirage
Why yes tubes of self personification, I am super down for the Backstreet Boys to be making more....."music". Mumford and Sons peaked early, then stopped saying "fucked" to much. I think.
Yeah, may have had a few beers before this write up. Also a game behind report wise, starting to wonder of Barny is a white whale.
Playing against Iona. Much Tharn. Many wows. Enemy has ambushers, which only dicks use. Tsk tsk for shame. Just remember the dashound is best of all.
Changed the battlegroup a bit, downgraded the Spitter to a...candle covered arcnode esque thing ("esque" because that animus is cold slimy garbage). Mined a Croak unit to get in a Sacral Vault, plus tinkering with free models.Yep, got that burned at not having Arcane Vortex,not that I position with that in mind anyway.
Milli Vanilli may have been lip syncers, but damn did they lip sync to the max. A mate started randomly quoting Strawberry kisses today, apparently knowing the details of Nikki Websters life is weird (It goes Olympic act > Short shitty pop career > Cover of Zoo magazine > done).
This looks like a bit of a garbo matchup. Corpse competition, Phantasm, Prowl around the place (albeit not as much as I mistakenly thought), Overtake chewing through units. Blergh.
Expectation is Croak Raiders are going to have to charge rather than try shots and scenario is going to be pushed.
Lost the roll, took the side with a pair of clouds basically to stop the Prowl headaches. Circle get a defensive obstruction, however it also offers good contesting possibilities late game, this being a live scenario the intent is to just push that aspect anyway.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7yVG44SuIFTicFjiI8U6F3_MQpsUd2eI6clwKscTjcQGjMxgEda7zhip8SJ1I4WpWtIBFh8axT9x2pizN_mr2q-Woe2JlR-ibmHR-GIoYVCWyMNTsO8qrQ2AOx4jMdN7tcAR7CgUWqt32/s1600/014+%2528800x451%2529.jpg[/img]
Round 1: We run at each other. There's ambushing Blood Weavers, so the Vault anchors one side as they are smucky one wound models and will melt like a wicked witch of they do anywhere near.
Circle runs stuff forward, the Goat head thingy gets Sure Foot and clings to the building with Iona behind it.
In my turn, the left min unit of croaks shuffle and do some pew pews, killing a Gallows Grove and surprisingly managing to hit a Wolfrider Champ and burn him to death. Good work fellas.
The right Croaks aren't seeing as hot a shooting environment, as triggering vengeance on the Ravagers seems decidely not great. Instead they mostly run around, aside from three that charge up and kill the smaller one of Bridget/Call, the one that gives all the abilities stuff.
Learnt a little bit from previous games at least, a Bone Swarm runs up ready to Swarm up Barny. Oh. That's it. Thought I'd have more "look at what I learned!" points. Drat.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaTm8XqApqonku_iCYeJce-K_Lw_YWY0n6y0cboGwwP1KHCwnVuyg29ezPJKxu6S9pXRIPCmtbTTtB22fhOptIVEnKZawPZ7ImiVQsTs8J5qJHTg6nHu1EudiPLsDf1rEo0bzXoFRwG0Ut/s1600/015+%2528800x451%2529.jpg[/img]
Circle 2: Left Ravagers pop their mini feat and charge in, alas it was mistimed as only a couple could get charges in and they pop relatively few expendable Croaks/Shamblers.
Iona and Goat stay chilling behind the building. Ravagers run up in front.
Ambushers pop in from the right and kill the Totem Hunter plus a stack of shamblers.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3PytUAyPziuT27YMwA9EKEbRDTxCXgYh32juvy0vBc5lYQ8wv5tNM3aSuDOZcSmu6UDDNFd8vWdueD6Qv0TQEHef8vui2lLKhSJNx0xEx2jq9Z5oz1hCkE-s0WK9wmuYBAERknTf8dDjX/s1600/016+%2528800x451%2529.jpg[/img]
Minion 2: The Stalker is maxed on Fury, so I think I have a good assassination run.
The Blindwalker pops his animus, kills some Croaks who are Pursuited anyway (Involved an illegal power attack, ultimately didn't affect how the turn played out).
Two Ravagers in the way, Pots go in to drag them away. One succeeds, the other missed. Imph. Totem Hunter ends up going in to pop him and settle his hash.
Barny goes, arcs a Hunters Mark on the enemy objective, charges in to make attacks on the blocking goat and Iona. Kills the goat, feats on a stack of shamblers to refuel. First boosted 8 hits Iona, takes out most of her health (No transfer targets at this point). I miss the second attack. Womp wauuuuuugh. She dodges away.
Well......shit. We're boned. Remaining bit pieces move around.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtqoi_VnfaUm5OaKqnF_vlbnWvIgD6-Z0fNZp4kNa2XwKas_CRJhu1oprwpv9GRzcKr3o8f462vWIGApWbSwUZymUO488MO_G6Kdnxc1Q3YsO7DN283t973IevrKXo7AL0P4qOGRmafhwd/s1600/017+%2528800x451%2529.jpg[/img]
Circle 3: Ravagers kinda suck a bit, winging Barny for a chunk though really I thought they'd kill him. Iona ends up charging in to get it done.
Should have puppet mastered. Mistakes were made.
Mirage
Why yes tubes of self personification, I am super down for the Backstreet Boys to be making more....."music". Mumford and Sons peaked early, then stopped saying "fucked" to much. I think.
Yeah, may have had a few beers before this write up. Also a game behind report wise, starting to wonder of Barny is a white whale.
Playing against Iona. Much Tharn. Many wows. Enemy has ambushers, which only dicks use. Tsk tsk for shame. Just remember the dashound is best of all.
Changed the battlegroup a bit, downgraded the Spitter to a...candle covered arcnode esque thing ("esque" because that animus is cold slimy garbage). Mined a Croak unit to get in a Sacral Vault, plus tinkering with free models.Yep, got that burned at not having Arcane Vortex,not that I position with that in mind anyway.
Milli Vanilli may have been lip syncers, but damn did they lip sync to the max. A mate started randomly quoting Strawberry kisses today, apparently knowing the details of Nikki Websters life is weird (It goes Olympic act > Short shitty pop career > Cover of Zoo magazine > done).
This looks like a bit of a garbo matchup. Corpse competition, Phantasm, Prowl around the place (albeit not as much as I mistakenly thought), Overtake chewing through units. Blergh.
Expectation is Croak Raiders are going to have to charge rather than try shots and scenario is going to be pushed.
Lost the roll, took the side with a pair of clouds basically to stop the Prowl headaches. Circle get a defensive obstruction, however it also offers good contesting possibilities late game, this being a live scenario the intent is to just push that aspect anyway.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7yVG44SuIFTicFjiI8U6F3_MQpsUd2eI6clwKscTjcQGjMxgEda7zhip8SJ1I4WpWtIBFh8axT9x2pizN_mr2q-Woe2JlR-ibmHR-GIoYVCWyMNTsO8qrQ2AOx4jMdN7tcAR7CgUWqt32/s1600/014+%2528800x451%2529.jpg[/img]
Round 1: We run at each other. There's ambushing Blood Weavers, so the Vault anchors one side as they are smucky one wound models and will melt like a wicked witch of they do anywhere near.
Circle runs stuff forward, the Goat head thingy gets Sure Foot and clings to the building with Iona behind it.
In my turn, the left min unit of croaks shuffle and do some pew pews, killing a Gallows Grove and surprisingly managing to hit a Wolfrider Champ and burn him to death. Good work fellas.
The right Croaks aren't seeing as hot a shooting environment, as triggering vengeance on the Ravagers seems decidely not great. Instead they mostly run around, aside from three that charge up and kill the smaller one of Bridget/Call, the one that gives all the abilities stuff.
Learnt a little bit from previous games at least, a Bone Swarm runs up ready to Swarm up Barny. Oh. That's it. Thought I'd have more "look at what I learned!" points. Drat.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaTm8XqApqonku_iCYeJce-K_Lw_YWY0n6y0cboGwwP1KHCwnVuyg29ezPJKxu6S9pXRIPCmtbTTtB22fhOptIVEnKZawPZ7ImiVQsTs8J5qJHTg6nHu1EudiPLsDf1rEo0bzXoFRwG0Ut/s1600/015+%2528800x451%2529.jpg[/img]
Circle 2: Left Ravagers pop their mini feat and charge in, alas it was mistimed as only a couple could get charges in and they pop relatively few expendable Croaks/Shamblers.
Iona and Goat stay chilling behind the building. Ravagers run up in front.
Ambushers pop in from the right and kill the Totem Hunter plus a stack of shamblers.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3PytUAyPziuT27YMwA9EKEbRDTxCXgYh32juvy0vBc5lYQ8wv5tNM3aSuDOZcSmu6UDDNFd8vWdueD6Qv0TQEHef8vui2lLKhSJNx0xEx2jq9Z5oz1hCkE-s0WK9wmuYBAERknTf8dDjX/s1600/016+%2528800x451%2529.jpg[/img]
Minion 2: The Stalker is maxed on Fury, so I think I have a good assassination run.
The Blindwalker pops his animus, kills some Croaks who are Pursuited anyway (Involved an illegal power attack, ultimately didn't affect how the turn played out).
Two Ravagers in the way, Pots go in to drag them away. One succeeds, the other missed. Imph. Totem Hunter ends up going in to pop him and settle his hash.
Barny goes, arcs a Hunters Mark on the enemy objective, charges in to make attacks on the blocking goat and Iona. Kills the goat, feats on a stack of shamblers to refuel. First boosted 8 hits Iona, takes out most of her health (No transfer targets at this point). I miss the second attack. Womp wauuuuuugh. She dodges away.
Well......shit. We're boned. Remaining bit pieces move around.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtqoi_VnfaUm5OaKqnF_vlbnWvIgD6-Z0fNZp4kNa2XwKas_CRJhu1oprwpv9GRzcKr3o8f462vWIGApWbSwUZymUO488MO_G6Kdnxc1Q3YsO7DN283t973IevrKXo7AL0P4qOGRmafhwd/s1600/017+%2528800x451%2529.jpg[/img]
Circle 3: Ravagers kinda suck a bit, winging Barny for a chunk though really I thought they'd kill him. Iona ends up charging in to get it done.
Should have puppet mastered. Mistakes were made.
Saturday, November 10, 2018
Game 375 - Barny2 (BC) vs Lylyth3 (OoA)
Game 375 - Barny2 (BC) vs Lylyth3 (OoA)
Epic Recon
Once more into the breach! Specifically that whole in the chest thing! Weird how that isn't viewed as a problem!
I'd planned to tinker with the list, tossing Bone Swarms/Soul Slave for an Arc node and freeing up some points, instead I binged Conquest of Elysium 4 for a bunch. No Traditions were broken. Ergo I ended up arising last minute for a game in the morning hours of the weekend.
It's sweet Proxy city, because that's how Archangels are basically intended to be played. They've just gotten bumped up with some deeptively mobile shenanigans, so we go into Huge Base City of Lylth3, double AA, souble Thrones, two Hellions, two Shepherds and a Forsaken. Allrighty then.
Epic Recon, so opposing lack of units isn't going to be a problem at all. Rats.
I win the roll and take first, end up with some hills and water on my side, principal terrain being there's a central obstruction and a blob of forest around the Legion flag that could be annoying.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibrYlvLpSw3cGTLqn932P0Dg-Kt4aUCdy5Ty1mizGZdIm5kdUPBuExiayXQksdF89YYZ78SI90MAuue8FH89uve3qtU_znaGFm7J-gHGl1Q0zMyBhhA2depYt6U0gyvn8YDZae2AKRiEnI/s1600/005+%2528800x451%2529.jpg[/img]
Minion 1: Curse you floating orb of light. Stuff runs up. Left side Croaks halt at the edge of Archangel advance and pew pew range, the right one are more aggressive as the thinking is to push the right side and much around with the building in the way, though more likely the game is decided by whether or not Barny gets to eat a Garg or not.
Totem Hunter Preys the far right Throne for want of a better target.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5v8oQZmBP2gx8RG0EH-7qg6BQ_XKVZ6z1ZMpIvG6SIxizXfa_wVU082f2WDqjxTEtV7RbPHQxasIpiHwlqV3WVhrR9GW6zkjSfkdRygnB0k0fkuhAOeDZSQ1aUzpFKIctdalr-RNn2T1H/s1600/006+%2528800x451%2529.jpg[/img]
Legion 1: Sure enough, it's potshot city. Continuing my current track record of bleeping on things, turns out the AA guns are AoE's and some poor spacing on the elft means a 3 inch AoE kills three Shamblers. Urk. Three odd Croaks die on the right, their corpses shuffle over to the Bokor.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgojxR8s1jya3k0bJan4zS_quw7_2Q0-f2jxDIwhQ949u9KTL4ts1TZw3ukf94FNFk3RCojxajfbuJbehMhY4REyBIG0j8VA0EezQNGlA9FJNkPfNj8oDQBzCXAe1TXxMYmDn3olP2CPvH7/s1600/008+%2528800x451%2529.jpg[/img]
Minion 2: So the thing about marketing your product via "These people can't believe brand XX tasted so good in a blind test" is that is convinced me your brand is a cheap knock off and they know it.
Anyway, time for Croaks to go in and scorchteh Thrones a bit. Arm 20 is out of hteir comfort zone, alas a Bone Shaker isn't really positioned to get up their and they'll be horribly grouped up for some easy deaths. Good thing we can always make Shamblers out of them.
They actually roll pretty well, leaving both Thrones on lowish boxes.
Bokors run around to collect their corpses, some Shamblers on the right run up to be in the way.
Barny moves up the centre behind the building-ish, puts up Execretion and Spiny Growth, nabs a Fury off the Bone Shrine. Sadly he gets Cursed, so that's not ideal. The Bone Shakers spread out around him to be Sac Pawners.
The Spitter moves up, flings a shot at Lylyth3 in the height of optimism, sadly doesn't magically scatter the way I want onto the Forsaken or Shepherd.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjskjqZu_VhD6SxpQAQ6NBI5BV6itjEpCckIsUyDhAOIoa81eHLpEtFkMJcR29s3KVrGw-tW5aUsstoKXv8gml_0SqgfP7QclatZ5TJn4zxUifTrjJ4uuO8K5OAidGJwTQIzT7u94BFOUPt/s1600/009+%2528800x451%2529.jpg[/img]
Legion 2: So, cool story time: Just because you think the Archangel threatens 13 in melee doesn't mean you've mathed correctly. Ergo Thrones commit and achieve basically sod all (the left one had two boxes left. Sad Fire is sad.), right one in particular gets burnt badly by the Croaks being pseudo defence 15. Alas they do manage to pop one of Barny's Sac Pawn dudes, so Lylth then moves in, feats, Stationaries Barny. One of the Arch Angels then gets to fly in, smacks up Barny, comes down to a tough roll that fails. Doh.
Hmmm......yeah, still sodding up that Barny placement. Just had to have the Spitter or a Bone Swarm run in front for more transfers/position blocking. Barny being cursed was also not a great feeling, good odds the Bone Shrine gets dropped just so I don't have that headache of a choice.
Time for the Spitter to go, the gun is a detriment for me using it properly. Kwaak probably in a similar boat, the list doesn't line up with what the two header wants to do.
Tripping on some basic stuff right now vis a vis rules (Battle Engines could be stationaried once upon a time right? RIGHT?!) , should probably buckle down on that.
Weighing up a Jaga list that is built of such garbage compromise it might as well be a weird fetishist tied up in a hopper.
Epic Recon
Once more into the breach! Specifically that whole in the chest thing! Weird how that isn't viewed as a problem!
I'd planned to tinker with the list, tossing Bone Swarms/Soul Slave for an Arc node and freeing up some points, instead I binged Conquest of Elysium 4 for a bunch. No Traditions were broken. Ergo I ended up arising last minute for a game in the morning hours of the weekend.
It's sweet Proxy city, because that's how Archangels are basically intended to be played. They've just gotten bumped up with some deeptively mobile shenanigans, so we go into Huge Base City of Lylth3, double AA, souble Thrones, two Hellions, two Shepherds and a Forsaken. Allrighty then.
Epic Recon, so opposing lack of units isn't going to be a problem at all. Rats.
I win the roll and take first, end up with some hills and water on my side, principal terrain being there's a central obstruction and a blob of forest around the Legion flag that could be annoying.
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Minion 1: Curse you floating orb of light. Stuff runs up. Left side Croaks halt at the edge of Archangel advance and pew pew range, the right one are more aggressive as the thinking is to push the right side and much around with the building in the way, though more likely the game is decided by whether or not Barny gets to eat a Garg or not.
Totem Hunter Preys the far right Throne for want of a better target.
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Legion 1: Sure enough, it's potshot city. Continuing my current track record of bleeping on things, turns out the AA guns are AoE's and some poor spacing on the elft means a 3 inch AoE kills three Shamblers. Urk. Three odd Croaks die on the right, their corpses shuffle over to the Bokor.
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Minion 2: So the thing about marketing your product via "These people can't believe brand XX tasted so good in a blind test" is that is convinced me your brand is a cheap knock off and they know it.
Anyway, time for Croaks to go in and scorchteh Thrones a bit. Arm 20 is out of hteir comfort zone, alas a Bone Shaker isn't really positioned to get up their and they'll be horribly grouped up for some easy deaths. Good thing we can always make Shamblers out of them.
They actually roll pretty well, leaving both Thrones on lowish boxes.
Bokors run around to collect their corpses, some Shamblers on the right run up to be in the way.
Barny moves up the centre behind the building-ish, puts up Execretion and Spiny Growth, nabs a Fury off the Bone Shrine. Sadly he gets Cursed, so that's not ideal. The Bone Shakers spread out around him to be Sac Pawners.
The Spitter moves up, flings a shot at Lylyth3 in the height of optimism, sadly doesn't magically scatter the way I want onto the Forsaken or Shepherd.
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Legion 2: So, cool story time: Just because you think the Archangel threatens 13 in melee doesn't mean you've mathed correctly. Ergo Thrones commit and achieve basically sod all (the left one had two boxes left. Sad Fire is sad.), right one in particular gets burnt badly by the Croaks being pseudo defence 15. Alas they do manage to pop one of Barny's Sac Pawn dudes, so Lylth then moves in, feats, Stationaries Barny. One of the Arch Angels then gets to fly in, smacks up Barny, comes down to a tough roll that fails. Doh.
Hmmm......yeah, still sodding up that Barny placement. Just had to have the Spitter or a Bone Swarm run in front for more transfers/position blocking. Barny being cursed was also not a great feeling, good odds the Bone Shrine gets dropped just so I don't have that headache of a choice.
Time for the Spitter to go, the gun is a detriment for me using it properly. Kwaak probably in a similar boat, the list doesn't line up with what the two header wants to do.
Tripping on some basic stuff right now vis a vis rules (Battle Engines could be stationaried once upon a time right? RIGHT?!) , should probably buckle down on that.
Weighing up a Jaga list that is built of such garbage compromise it might as well be a weird fetishist tied up in a hopper.
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