Friday, November 24, 2017

Game 265 - Rask1 (BC) vs Orion1 (CL)

Game 265 - Rask1 (Blindwater Congregation) vs Orion1 (Clockwork Legions)
Epic Pit

It has been 12 days since my last game, and I'm super grumpy about that. Need mah gamez.
Answered the call, once more Legion of dudes with shields and lacking sweet mortal corpse flesh. Sadness. Well, not really, I think this is a perfectly viable drop from Rask. I'm certainly more optimistic of the dickhead Bog Trog in the match than the crazy Doc who hates tow cables.

Rask1 (BC) - Wrastler, 3x Boneswarms, Posse (Max), Croak Raiders (Max), Bokor + Shamblers, Sacral Vault, Bog Trog Mist Speaker, Totem Hunter, 2x Bog Trog Trawler
vs
Orion1 (CL) - Prime Aziom, Corrolary, 4x Enigma Foundies, 2x Obstructors, Reductors, Angels, ADO, Steelsoul Protector, Eilish

I pulled out one of the Croak Raider units and put in some max Posse. More flexible and slightly changes the matchup leanings, plus big Posse units are an actual Fury viable target.

Epic Pit, both sides take the healing/repair objective. I lose the roll and get first, giving me a left side trench with a hill and forest in my centre.
There's a central objective and an awkward forest on the right that intrudes into that flanks rectangle zone.
CoC get there own hill and a wall, though neither terrain piece plays a big part.
Didn't investigate the choice of side, was probably worth examining. I feel that I can play either way, however going first allows better timing for Rasks feat. Though there is certainly an argument that seeking to score first/have the last turn is a good standard choice in SR2017.


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Minion 1: This should be the last game wherein I have Bullsnappers repping Bone Swarms, so woot woot.
Rask throws out Fury and Admonition on a pair of the Swarms, throws down a Veil of Mists for giggles.
Posse go up on the left, with the various Beasts spread out on this flank.
Croak Raiders and Vault move up on the right.
The Totem Hunter, who Preyed the Angels, runs way up. Possibly not the best location for him, however he lacks much value on the flank given the Ambush awareness currently out there. Plus being centre makes Boundless Charge an actual option.


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CoC 1: We play Avenging Force wrong, it's put as an upkeep on the Axiom when it ought to have been on Orion. Ah well.

Axiom runs forward, the Obstructor units Shield Wall and advance either side of it.
The Foundries go behind them.
Angels move up on the right, they CRA and implode a Croak Raider. He ain't going to be raiding no more, poor old Sammy Salmon.


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Minion 2: So the left most Enigma Foundry is in charge of the Bog Trog Trawlers if they ambush in. This doesn't happen because:
a) Abe points out the math isn't ideal, on average damage the stupid thing lives on one box
b)The Trawlers are super handy late game pieces
c) I forgot about them when I started doing simple activation's for the sake of not burning the clock to the ground.

Everything moves up, no radical redeploys. Rask feats, keeps Fury/Admonition around, shoots Avenging Force off the Axiom (In erroneous fashion). The Croak Raider unit moves into can-be-attacked range, I want to get some plinking done on the Colossal. Plus their deaths will fuel up the Vault to let it get some work done. Some small damage happens.

The Totem Hunter charges up, kills an Angel and the ADO, sprints to engage the remaining flying bots in the back.


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CoC 2: Alas, the Gearbods don't advance the Axiom to get work done. This would see it get horribly killed after all. Rasks feat forces a conservative turn, with movement of Enigma Foundries to not be Ambushed on. The slain Angel returns back to play, which I don't particularly agree with. The Angels aren't going to do a super amount of work once the Croaks are gone, whilst that soul could be used to combat the Vault being a meany stone head block.

Obstructors advance and Shield wall, four Croak Raiders get killed by their efforts and Reductor sprays. There's also a couple spray attacks on the Posse, the hill proves to be quite helpful and ultimately a single box of damage gets done.

Eilish and Orion (Repped by Syntherion) stay bravely behind the Axiom (Hum bug. You'll never match Rasks cowardice! You don't even have the concept of a tribe to betray anymore!).


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Minion 3: My feat has put me into the opening scoring position, so that's excellent. The Vault can make clearing out the centre/right zone a practical impossibility, so it's a matter of pushing up on the left and forcing the Axiom to stay back.

Left wise, one of the Trawlers comes in and shoots down the safety Obstructor, hanging out to prevent a full unit wipe. I'm not super married to the idea of getting rid of them, it'd just be a nice bonus if that happens as well as the left zone being cleared.
Wrastler puts Rage on the left Bone Swarm, it walks up and maxes Fury to pop the objective.
Posse of Tamatoa land charge in, with their 10 attacks they kill the 9 remaining Obstructors in the left unit. Neat.

Right wise, the Vault edges forward and clears out the infantry contesting the right zone,claiming their Souls. The Croak Raiders futz around, kill another pair of right side Obstructors and more importantly popping a blocking Reductor to the left of the Obstruction.
The Totem Hunter Charges a Foundry, takes off half it's health, uses its shield to kill a Reductor and Sprint back to engaging two of the Angels.

Centrally, Rask fall back with Shamblers and the Admonitioned Bone Swarm in front of him. A Tow Cable would be the end of him, so there have to be sufficient bodies/distractions in the way.
The Axiom stayed shy of the Wrastler murder range, however it disregarded the Fury'ed Bone Swarm. Said Swarm gets Rage and Boundless Charge from Rask, goes into the Axiom as the Croaks had cleared the lane, it does a decent whack of damage taking out the left side.

Overall, I go to 3-0 on CP (Both rectangle zones, opposing objective) with an unexpected attrition success. A great turn for me.


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CoC 3: Dammit camera.
Convergence is in a tricky spot, clearing out the zones is hard however without counter scoring I have a clear and simple path to victory.

The appropriate steps do get made, Orion feats and the Enigma Foundries run in to contest.
The Axiom has a super dreadful time, managing to drag in and kill the Admonitioned Bone Swarm but absolutely flubbing on the Fury'ed beast.

The Recipricators have a go at kill the Furyed Swarm, end up leaving it on one box and missing a Posse with nearly every attack. The Swarm does die at some point, however the Axiom is awkwardly back little Board Space has been earnt.

Two Angels fail to kill the Totem hunter, one of its fellows contests the right zone.


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Minion 4: The left Bone Swarm and Posse have little difficulty clearing out the left zone.
Between Croaks, the Vault, the second Trawler, the Totem Hunter and a last Rask shot the right gets cleared out and I get the 5 CP.


Good to roll dice again. Love the Vault in this matchup, even losing the control model text. Soul Stealing against Clockwork Legions is pretty good. If CoC pairings end up being one Clockwork list and one Destruction Initiative that'll be an annoying choice for me, as Rask's ability to deal with TEP's isn't the best.








Monday, November 13, 2017

Game 264 - Arkadius (WWfF) vs Vlad3 (WoW)

Game 264 - Arkadius (Will Work for Food) vs Vlad3 (Wolves of Winter)
Outlast

It is Tyr's day! (Yes, by force of habit I originally referenced Monday via the moon. I know it's old. I'm working on it. Narcolepsy.). Got to wonder how ye olde Danes would feel about Thor Ragnarok, do you need to know who Jeff Goldblum is to not love his movies and hate his ads?

Into one of our oldest of foes (In game amounts, damn fiend is younger than me the vain monster that he is), with the accursed Katya's. The pair is Vlad3 and Malakov2 with half a dozen heavies. Outriders are poor for my Rask list, whereas Arkadius probably has game into both?

Scenario being Outlast and favouring units drives the Ruskies into the unit laden choice, and thus we get:

Arkadius (WWfF) - 2x Road Hog, 2x War Hog, 2x Gorax, Battle Boar, 6x Razor Boar, Targ, Orin, Hutchuck, Efaarit, Swamp Gobber Chef, Swamp Gobber Bellows Crew
vs
Vlad3 (WoW) - 2x Juggernaught, Devestator, Fenris, Doomreavers, Nyxx + Valachev, Outriders, War Dog, Greylord Forge Seer

Tangent: I have come to loathe scenario dictating list selection, it's a known factor that I feel should be addressed in design so that list matchups are more easily selected/dictated by you. This does put a burden on a list pair in that both must have capability for the most difficult scenario (Spread The Net), which is a direct reason for both my lists having ambush pieces.

I win the roll and pick first without thinking about it. The terrain isn't onerous enough to force me into a particular side and dash infantry are going to be super annoying without the extra board space.



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Minion 1: So the Efaarit doesn't have advance deploy. Whoops. Back to the regular line with you!

Symetrical deployment from me faces down Nyss on the left, battle group in the centre, Outriders on the right and Doom Reavers out front.

My beasts divide in roughly equal halves, one pushes up the left with backfield swamp gobbers, thinking they will be better positioned to clear the left zone as the right iteration has a forest of contesting powar in it. This glob also has Forced Evolution on its Road Hog.

Other Beast block goes up to my flag, mostly staying shy of Doomreaver range aside from some Razor Boars that go forward to be bait.
Arkadius puts up Aggravator.

Efaarit runs out to the right, anticipating being a contesting model. Or at least being able to survive potentially given the Nyss would just kill it with a small CRA.


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Khador 1: Nyss started with Hand of Fate by dint of the theme list, they advance and shoot down a pair of the Razor Boars, then Zephyr around like jerks, putting their leadership models in the back and toeing with three of the grunts. There's a hill on the Khador side of this zone, one Juggernaut and the Devastator run to this general vicinity.

The Forge Seer moves to jsut contest the Khador flag range, Vlad and the War Doge run behind a defensive wall. The remaining Jack, being the second Juggernaut, runs to be loosely in front of Vlad. Fenris runs between that jack and the right zone forest. The Outriders get hand of Fate shifted to them, they run around behind the forest.

The Doomreavers charge up, I mucked it up and let one get to the Road Hog on the left. The dice save me from my poor positioning as the masked loon misses with his compensation blade. Most of the unit went up toward the Arkadius block, killing one Razor Boar and hurting another, though an awkward column roll meant the damaged mini-pig had all it's aspects.


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Minion 2: Feat time, after this the distances won't matter. Plan is to kill off the right Juggernaut, the Destroyer and clear the left zone.

Argh, the horrible headache that is trying to work out how the hell the Arkadius feat turn went. Um......a step to the left, a jump to the right and an awful sequel?

The Doomreavers get cleared out by the left msot Gorax, the central Road Hog and the damaged as Razor Boar (Getting some snacking in the process. Sometime BACON EATS YOU.). One Doomreaver is left behind the house outside of camera shot.

Of the other Razor Boars, the left most pops his Animus and charges a Nyss, leaving Arkadius' control area. He misses, but oh well. The right most runs up, the plan being to frenzy onto an Outrider. I screw this up, using up all his movement without checking for the 3 inches forest line of sight. Sod.

Hutchuck popped out on the right, a grenade throw kills an Outrider, he then charges another and misses, becoming Stationary from Winters Wind. Not how I thought those attacks would go.
Efaarit gets to aim, kill an Outrider and reposition out of camera shot (He's shy, and cameras steal the essence of the moment).

Lastly pre-feat, the left most War hog had received Primal from the Gorax, hurt himself for damage and charged the Devastator. This was the point I realised I'd mucked up quite badly with my Forced Evo placement, as POW 20 isn't enough in this instance and I take out no systems and wasted a heavy.

Arkadius then starts trying to Shovel and feats. The War Hog that charged in does another attack on the Devastator that bounces off. I don't frenzy my back support pieces to clear extra fury because I am not a smart fella. The Razor Boar that charged into the Nyss kills one. The right most War Hog (Who got hot swapped to have Forced Evolution and Primal) plus the Battle Boar go toward Fenris, who I had just toeing Arkadius' control area.

Said super buffed War Hog dials for strength, walks up to the Juggernaught. I completely space on the Raw Adrenaline I gave him. He kills the Khador Heavy with two Fury to spare, Overtakes up a bit, dismounts Fenris. The Overtake advance was also mucked up, so Fenris dismounts to a position of safety. Imph. The Battle Boar then charges in and kills Fenris.

Orin moves up, Stealths, toes the left zone. Swamp Gobbers run to the back left, as I want them to live to score late game. The left Road Hog moves onto my hill in the left zone, misses a Nyss.


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Khador 2: Gah. Text. So much text.

Leftwise, the Nyss eat the forward Razor Boar. Two also get charges in on the hill based Road Hog and take out his mind. The Juggernaut gets topped to max focus by the Forge Seer, who goes to the Khador flag. Said Jugger eats the left War Hog with minimal effort. The Devastator tries to slam the Gorax on that side and misses.

Right side, the remaining Outriders move around, they spray Hutchuck and leave him toughed out on the ground. He's still Stationary, so he's not having a great day at this point. One Outrider re-positions to take the War hog Primal induced Frenzy attack.

Time for Vlad to be the dude he wants to be (Was going to have a he-asks-Sorscha-out-at-last joke here, the Empress sodding ruined that one).
The War Dog moves up to give Vlad Parry at the appropriate locations.
Vlad puts Hand of Fate on himself, charges the Rabo and kills it with his opening initial, Sidestepping to engage the War Hog and Battle Boar. He buys Flashing Blade attacks on them, doesn't do super great, taking out the Mind of the War Hog and leaving the battle Boar with one box of Spirit. Vlad then Sprints into the centre of the right zone.


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Minion 3: Vlad's aggressiveness is basically a clock response forced by list unfamiliarity. I have to take the assassination attempt out, as my poor Fury management causes a variety of Frenzies. Both Road Hogs Frenzy ineffectually, the remaining War Hog and Razor Boar both miss Frenzy attacks on Outriders.

Gobber Chef charges the War Dog to stop him counter charging into giving Vlad his defence boost (The warcaster sprinted further than originally planned to be out of Road Hog charge range).

That sorted, Arkadius maltreats off the Razor Boar, moves up lands the Crippling Grasp on Vlad, Forced Evo's the Battle Boar, Psycho Surgeries and repo's back.
The Efaarit moves up, shoots Vlad for about half a dozen points.
Battle Boar moves in, 6's to hit, dice minus 1 on damage, positions to be in leap range for Orin to try to finish it if he flubbs it. First attack puts Vlad on 11 boxes remaining, second initial and first buy misses, second buy hits, I boost the damage because unboosted 6's are just, like, the worst. I do 13 damage points and win the game.

Woot woot!

Dammit Efaarit stop doing good things, you're a placeholder model!
Not our best game, I'm really not used to clam jacks. I blame Marauders and Juggernauts for my errors. I mean theirs. It's their fault.





Monday, November 6, 2017

Game 263 - Rask1 (BC) vs Orion1 (DI)

Game 263 - Rask1 (Blindwater Congregation) vs Orion1 (Destruction Initiative)
Epic Pit

As we flee in terror from the imagined prospect of mangled root canals, we fall face first into the old standby of the local meta, clocks! I dropped Rask for the whole need-to-stop-crutching-on-Arkadius'-feat.

Rask1 (BC) - Wrastler, 3x Bone Swarm, 2x Croak Raiders (Max), Bokor + Shamblers, Sacral Vault, Totem Hunter, Mist Speaker, 2x Trawler
vs
Orion1 (DI) - 3x Assimiliator, Corrolary, Mitigator, 6x Diffuser, 2x ADO, 3x Reflex Servitor Lots, Repair Bots

So....Grounder Pounder turns out to be super bad for Rasks feat, so going in the plan is to focus on killing the floaty heavies. Otherwise this DI list is basically a vague version of Convergence Gun Bunnies.

I win the roll and pick first, I get some water, a useless obstruction and a left side hill.
A small forest owns the centre of the table.
Convergence get a long wall on the right that allows pretty good contesting of that flanking zone, a hill up the back and a trench on the left.


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Minion 1:Totem Hunter preys the Corrolary. Contemplating playing some sodding Heretic to get up to speed with allocating this ability, it hasn't been one of my strengths.

Still using Bull Snappers as Proxies for the Boneswarms.

Croaks run up and spread around, CoC could try some Scatter shenanigans but such is life.
The Vault is not set to have a great day into the horde of Vectors, it runs up the left. At least it's self powered, generating a pair of Souls.

Two Bone Swarms go up the left, one with Fury on it. Wrastler goes up the centre with Admonition (I'd intended to Admo one of the Bone Swarms, but screwed up my deployment). The third Boneswarm goes out on the right as the nominal score-the-friendly-zone guy.
Shamblers go up in lines at the back, the Mist Speaker hides behind the obstruction.
Totem Hunter also runs up the right flank.


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CoC 1: Proxies being Syntherion in place of Orion and Galvanizers instad of Diffusers.

The Reflex Servitors advance and Dig In, all the Vectors move up with Orion and the Corrolary popping up on the hill.
Avenging whatever it's called gets put up (Kill Warrior model in Orion's Command, Vector gets to do a short move and attack).


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Minion 2: Well, priorities are simple enough. Assimilators must die. It'll be feat turn regardless, it doesn't exactly generate super value by being held.

Extreme right, it looks like the Totem hunter can get a free stab in, so he charges a Diffuser, attacking over the wall, while getting base to base with a Reflex Servirot to trigger Sprint.
It goes horribly wrong, as it turn out Reflex Servitors DO have pathfinder and a Counter charge happens over teh wall from a Servitor further back. It misses the attack and only does a couple damage, however the blast kills the Sprint target. The Hunter then snake eyes the Diffuser, so things looked pretty bad.

The left Yellow Croaks move up, the Counter Charges get held back for the most part (I was hoping for some fuelling up of the Sacral Vault, oh well).
It takes a couple attempts to Oil the left most Assimilator, then the Darts start. I end up doing quite well, stripping off most of it's boxes and putting it down to a handfull of boxes, enough that maybe Fire will get it done.
The vault also moves up and misses it's attacks like a chump. 

Bokor moves up in the backfield, Stationaries the Reflex in the middle of the forest to stop Countercharge.

Blue Croaks move around on the right, they start wailing on the far right Assimilator, they roll garbage on the to hit, ending up only doing a about half a dozen damage points after applying Oil.

Rask moves across, shoots the centre Assimilator with a Disruptor Bolt. Puts Rage and Boundless Charge on the Boneswarm with Fury. Pops feat as well.

Said Boneswarm charges into the Disrupted Assimilator, also engages the Mitigator. Misses the charge and the first bought attack. Oh dear. Two more attacks do land, straight die do a pretty good amount.

Other beasts just shuffle about, I purposely short myself on Fury to make it less tempting for Orion to feat, by which time hopefully I'll have killed enough stuff that attritionally I'm well ahead anyway.


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CoC 2: None of the fire go out, alas I roll low and fail to finish off the left Assimilator. This is balanced out by the right most iteration taking a 9 damage hit that blows off an arm.

The Avenging Shot kills a couple of the left Yellow Croaks, a Reflex mine pops some more of them.
Left Assimilator moves in and scrags the suicide Bone Swarm, left Diffusers and the Mitigator move up and shoot the actual Boneswarm, roll not greeat on damage so only take out his Body and knock him down. They then Repo back.

Right side Assimilator puts a Grouner Pounder down that kills four Blue Croaks and hurts the Wrastler somewhat. A Diffuser on the right mvoes up to shoot the Heavy again, I pop Admonition to advance and engage him, breaking the end of the chain. Remaining two Diffusers out on the right don't achieve anything.


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Minion 3: Just kill everything. There's no subtle plans available really. A load of Shamblers get plopped down. There's 20 health boxes between all three Assimilators.

The Trawlers pop in on the left, oneaims and drags in a Diffuser, rolling Box Cars on the gun damage. He then Snake Eyes the melee attack roll, so swings and misses.
Other Trawler charges up and kills a Servitor.

Yellow Croaks move up, they damage a Diffuser.
Vault blows up the left Assimilator and hurts the same Diffuser.
Bone Swaarm kills the light vecotr later in the turn.

Rask tays chilling up the back, puts Fury and Boundless Charge on the Bokor.
Bokor charges up, kills the most healthy Assimilator (Had 10 boxes) and burns most of his unit to kill two Diffusers. A bunch of Shamblers had also ran out of his command to be Sacrifice targets for Rask.

Blue Croaks on the right embarass the swamp nation and fail at everything.
Totem Hunter charges the Diffuser on teh right with 9 boxes left, misses both attacks. Sprint jsut isn't happening today.
The Wrastler rolls its eyes at their efforts, picks up the slack by killing two Diffusers. He'll die for sure, but I have the pieces to spend.
Right side Bone Swarm just toes the right zone.

I get a CP off the right zone.


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CoC 3: Orion feats, shoots down the Bokor.
Diffuser on the right moves into the right zone, kills the Totem Hunter.
Last Assimilator easily kills the Wrastler.



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Minion 4: Blue Croaks kill the remaining Assimilator, right side Bone Swarm gets Fury and Boundless Charge, kills the right side Diffuser.

Left side the Vault, Yellow Croaks and one Trawler kill the opposing Obejctive, Bone Swarm kills the last contesting Servitor.

Orion concedes, as Rask cannot be killed, I'm pretty safe on clock and the scenario win can't be stopped.


Bizarrely happy wih Bone Swarms. Should probably find a better free solo than the Trawler maybe? Croaks + Vault + Shamblers working out reasonably. Need some local Cryx to see how that goes.










Saturday, November 4, 2017

Game 262 - Rask1 (BC) vs Gorten1 (Irr)

Game 262 - Rask1 (Blindwater Congregation) vs Gorten1 (Irregulars)
Outlast

Yikes, they'll let anyone be on a podcast these days. ANYONE.

The previous flubbing was over quick enough that we could throw in a re-rack, I'm happy with my Arkadius experiences/play even if the list is pending fine tuning, so let's get some literal Toad Quisling action going.

Rask1 (BC) - Wrastler, 3x Bone Swarm, 2x Croak Raiders (Max), Bokor + Shamblers, Sacral Vault, Totem Hunter, Mist Speaker, 2x Trawler
vs
Gorten1(Irregulars) - 2x Driller, 2x Gunner, Siege Crawler, Forge Guard, Herne and Jonne, Aiyanna and Holt, Horgenhold Artillery, Anastasia, Eiryss1, Orin1, Eillish1, Ragman1

I basically stopped giving the Thrullgs a chance and dropped the Swamp Horror, adding in the Wrastler and a pair of Trawlers (One free, one paid) to be ambushing contestors given most of the list doesn't want to get stuck in on things. If Gator CID releases were dropped in the short term I probably lose a Bone Swarm for a Croc Pot, pending doing a large change in the infantry make up.

This time is Outlast, so I have plenty of units and not so much with the disposable solos. Staring at these scenarios is what occasionally tempts me to put River Raiders in before my tenuous grasp on sanity re-latches.

I eventually lose the roll after Anastasia makes us attempt the process three times. Dangit. Where's the super spy frog/toad/gator/sentient slime for me?

Mercs pick first, so I take the side which can better hide behind the central obstruction. I also get a trench on the left and forest on the right, Mercs get a central hill and a forest on their left.

I dither around on Prey for a while, I end up selecting the Siege Crawler on the basis I have to kill it anyway, then I can select a relevant target. If I pick an Eliminator or solo they can potentially be hidden away somewhere annoying and deny me the bonus (I've done it enough times after all).

Bullsnappers proxying as Boneswarms.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY8P4MkHCgGJEIVfEp9tkUsaK17V_B-_dVkRwGrpte9EGSPLfsE8Wkf7Aes2JDORVbXqAVU3gfK8G_GxsQU_MnDd5AVVDkMmlpVkAL_6WFT0rN449L2O9UJPcPPXaQgoYVGm6A9Duqf3zx/s1600/DSC_1991+%2528800x450%2529.jpg[/img]
Merc 1: Stumpies attack!

Crawler moves up on the left, Dorf infantry and jacks up the centre. Gorten pops down a wall that doesn't really matter, charges up. Kayazy and super solos come up on the left, Eiryss pops a Croak Raider.


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Minion 1: The Croaks can fling stuff at the armour on the left, so lets do that. Also pop feat time to keep board space and allow Rask to be in position to chock up on the centre obstruction if Gorten tries the feat assassination.

Rask gets Guidance from the Mist Speaker, moves up and shoots down Anastasia. Sweet. Throws out Admonition and Fury on a pair of Bone swarms. Feats.

Orange Croaks on the left advance, Oil both the Crawler and the left most Driller, I get one shot on the Battle Engine and seven on the warjack. To my surprise I roll extremely well and kill the Heavy. Well, that was nice.

The Vault is in an awkward decision moment. The Crawler is it's foe, but the Hammer Dwarves next to it are it's natural food source. I opt to keep it on the left, figuring it'll draw the Crawler fire while my beasts can get up and kill the opposing Battle Engine.

All my beasts go up on the left, Wrastler in the back, Swarms around the Croaks.

Totem Hunter runs up to my flag, sits next to my flag behind the obstruction.
Shamblers run around Rask in the same vicinity.
Blue Croaks don't have much to do in their area, they run around into my feat and the right side forest.


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Merc 2: The Crawler moves forward, the Admonitioned Bone Swarm moves forward off of it. Half of the yellow Croaks unit die to the blasts and pew pew, plus the forward Bone Swarm takes some damage.

Eiryss goes to the Merc flag, Hammer Dwarves blob up next to her. A wall gets thrown out in front of said Hammererererers. Strength of Granite goes on the remaining Driller.

Kayazy mostly hang back on the right, aside from one that comes forward and engages some Shamblers and stuff on the right.


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Minion 2: By incidental spacing that I'm going to pretend was on purpose, the Crawler coming in to shoot was just enough for the Wrastler to have charge distance on it. Unfortunately it's not as simple as all, for Rask to buff said Wrastler he has to come out into the open where he doesn't want to be, plus there's a bunch of stuff in the way. Ergo it's miscellaneous attacks on the Crawler and hope it all comes together while I'm doing it.

Leftwise, it being the flank that matters, the remaining Croaks move around and oil/dart the Crawler for some damage. I then have a bone swarm kill to of them that couldn't get into the left zone to score without blocking the Wrastler.
The Fury'ed Bone Swarm (The angriest pile of knee bones you ever did see) charges the Crawler, maxing Fury to do some damage and eat a Hammer Dwarf for a corpse.

After that, the Crawler has 21 boxes remaining and I feel super awkward about the Wrastler activation. He ends up putting Rage on himself and charging, I remain super uncertain if that was the right move. He gets one bought attack which with the initials gets the job done by a couple of boxes (Self applying Animi suuuuuuuuucks. In the bad way.).

The Vault, feeling happier with it's life now, aims and kills three Hammer Dwarves. Those guys then go on to kill Aiyanna, Orin and crit slam Eiryss into Ragman killing them both.
Just....the best.....MVP even if it shits the bed for the rest of the game.

Right side, both Bog Trog Trawlers ambushed in, one tries to kill the Ogrun half of Herne and Jonne and flubbs it, the other kills the Dwarf.
I had planned to send the Totem Hunter after the Ogrun, who was his new Prey, then Sprint to somewhere mean. Alas placed Shamblers make it not doable so he just camps the flag.
Shamblers swarm and eat the forward Eliminator. Other SHamblers and Blue Croaks run around Rask to stop him being dragged to death.

Rasks actual activation is to put a disruptor shot into the Driller, knocking off Strength of Granite. Good times.

I get 2 CP from the left zone and my flag.


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Merc 3: Gorten goes down to the Merc flag and walls himself up. One Gunner kills a Trawler.
Forge Guard go into the beasts that killed the Siege Crawler, they kill the Wrastler and heavily damage the Fury'ed Bone Swarm.

Holt toes the left zone, shoots down the two remaining yellow Croaks, no easy scoring for me. Sad.
Eilish hides behind the forest on the left, having Puppet Stringed the Forge Guard Earlier.

Eliminators charge in, one gets to the Totem Hunter and manages to kill him. Dammit.
Herne? Jonne? The one with a gun that lived. Moves up and kill a pair of Blue Croaks.

Gorten scores his flag, now 2-1.


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Minion 3: Time for Rask to get out of dodge and continue the grind.

Left wise, the two Bone Swarms that do stuff kill off the Hammer Dwarves.
Vault toes the left zone and ensure it is contesting my flag, shoots down the Horgenhold Artillery guy and pings a Gunner for a bit.
Rask drops some Fury, runs over to be behind the Vault, then gets the last Bone Swarm hanging next to him.

Shamblers swarm around the two forward Eliminators, they kill one, alas it wasn't the contesting model so the Mist Speaker just runs to be near Rask.

The remaining Trawler charges Herne, toughs him out. He then gets killed by the Blue Croaks, who also set the Driller on fire.

I had insufficient attacks to kill everything I wanted to, so no scoring for me alas.


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Merc 4: Gorten charges a Shambler out on the right, feat pushes Shamblers and Blue Croaks backward. One Eliminator charges the Bokor, does some damage to him
The Driller and Artillery munchkins go beside the Merc flag behind a wall, Madelyn behind them ready to score.

Aiyanna and Eilish go into the forest of the left zone, plus a Gunner shot they kill off the Fury'ed Boneswarm at last.

Other Gunner pops the Trawler in the right zone.

Mercs go to 2-3, alas they clock out this turn.


Played it out a little bit, I can't contest the right but do score my friendly flag, Gorten scores the right zone due to an inability to contest, however from there I definitely clear the left zone and flood the rest of the board so we call it.

Should have kept a Trawler in reserve to run in the late game and contest a zone, whoops. That'd be ambush greed.
List hitting power remains a concern, looks like I'll consign Rask to not being my armour drop as it is to reliant on one Wrastler. Being able to give Corpses to the Boneswarms would be nice, get them up to P+S 21 with minimal barriers would make me a lot happier.









Game 261 - Arkadius1 (WWfF) vs Gorten1 (Irr)

Game 261 - Arkadius1 (Will Work for Food) vs Gorten1 (Irregulars)
Standoff

After my soul was ground to dust by staring at prospective houses for no purpose, onto the purposeless activity that...ungrounds...souls.....yeah.....

Arkadius1 (WWfF) - 2x Road Hog, 2x War Hog, 2x Gorax, Battle Boar, 6x Razor Boars, Efaarit, Orin, Targ, Swamp Gobber Bellows Crew
vs
Gorten1(Irregulars) - 2x Driller, 2x Gunner, Siege Crawler, Forge Guard, Herne and Jonne, Aiyanna and Holt, Horgenhold Artillery, Anastasia, Eiryss1, Orin1, Eillish1

I finally went all sensible and dropped the quad Road Hogs, adding in War Hogs in order to actually be able to kill Colossals and some Bellows screw for unit scoring or clouding up Arkadius.
Still the Efaarit as we lack a damnable CD changeover for the Witch Doctor at this point.

Going into Gorten? What is this madness?
Well, I know how to play this one anyway. All about not getting Arkadius killed and forcing him to use his feat for not the best trades.

Standoff, I win the roll and take first, there's a central forest and a hill for the other side. There's other terrain, it doesn't come into it that much.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeTSY4cTBBqVbdsaS2GBQYuzYu2h0UJP3Fx2oadf4wiiKezQ3kCZSEmhEg03GKePDNHJAc4gE1HLIOyXkZIkPqQelh0FoofeFYEtPBUviCpFitkyFRpvyS9QPFhX041Rwp0SxYzqK7_1M9/s1600/DSC_1985+%2528800x450%2529.jpg[/img]
Minion 1: The Efaarit moves forward, gets to plink one of the Advance moving Drillers for a bit then re-positions behind the forest.

The War Hogs go up on either side of the forest, the left most gets Forced Evo. I'm expecting to feat them as the initial suicide models for my feat and want to make sure the damnable Crawler dies. The Drillers have a far more tolerable and manageable threat range (Or so my own GOrten experiences tell me. Threat 8 heavies are a little sad.).

Arkadius puts up Aggravator, gets shielded by beasts, for he is a brave fellow. Raw Adrenaline is unlikely to be super maximised until Gorten pops feat and the Doc can be less afraid.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVzG-jMec2nBVK4rv7bgnbkMKUnuxs8wSEvuibLhk4MDv9em1THXx7HXZEjUdEKOqe4pAx6crthQlk2RwGRbdlotN_gKP4d84A_0DstJjaXeo6m5-cxikzM0xFWmuu12t4eGr_0FmlNx8z/s1600/DSC_1986+%2528800x450%2529.jpg[/img]
Mercenaries 1: Everything moves up, the Crawler pounds on the left most Razor Boar for lack of other targets. Drillers and Forge Guard run up. On the right Eiryss shoots a Razor, who advances forward and gets charged and stabbed by an Eliminator.


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Minion 2: Feat and kill stuff time. The Irregulars haven't advanced super far, so it's get in their and force them to have difficulty contesting plan 24524.

The Battle Boar and right Gorax hide out on the right behind a rock,  popping Primals on Razor Boars who run forward. Other Razor Boars move forward to be War Hog feat targets.

Arkadius puts Primal on both War Hogs, moves across, feats.
Off the feat the Primalled Razor Boars on the right kill two of the Eliminators, the War Hogs get forward and....kill the Razor Boars assigned to them. As.....planned......ya....

The War Hogs then charge forward, they kill the Crawler and left Driller, then cripple both Gunners. Good times.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx3gb0xYq51ObLcSccriHfp_vRw9kX2v3ZdCbycemV2HDkT_H53o2M2wy8SNW-VkSvZMDamATziCpcOGYp8aUiLqlvxjy7uRwHI2a9pUsMYGeLpw4i3pfc7eAEuxfrB7LPya0O7dLHyuLe/s1600/DSC_1988+%2528800x450%2529.jpg[/img]
Merc 2: The Dorf wants to preserve their feat for a play that isn't directly dictated by me trying to control the game. How rude.

Gorten moves forward and puts down ye old safety wall.
Aiyanna and Holt engage the Forced Evo War Hog, miss the kiss attack.
The Gun Bunnies get out of the way, one of them imploding to a free strike.

Forge Guard charge in, kill the non-buffed Hog, Forced Evo proves to be pretty good and they do sod all comparatively to the other War Hog.

Kayazy, some solos and the remaining Driller move up on the right, killing a Razor Boar.

Alas, the slowness of the Irregular list bits it somewhat, as I get two CP's off my rectangle and the left zone, then I just send a Road Hog (Who advanced off a last minute Artillery shot) into the opposing objective and got to 5 CP's.

Accurate parody songs are nice, as they let me buy into the sound of a song I don't want to admit I like.


Key points here being that the ELiminators and Anastasia needed to be on contest suicide duty, that Crawler Anchor can't hold a regular battle line flank in this set up (Ossrum speeds the stubby's enough for it to work).

*Starts thinking of Gorten lists*
*NO! BAD BRAIN! WE SAID MINION FOR CANCON!*







Thursday, November 2, 2017

Game 260 - Rask1 (BC) vs Morghoul2 (DoA)

Game 260 - Rask1 (Blindwater Congregation) vs Morghoul2 (Disciples of Agony)
Breakdown

After some real life navigation, dolly times are here again.

Into the chief of Bin Chickens, we both drop down lists we felt like. I went with my theoreticaly Cryx drop while I twiddle my thumbs for the finalized Jaga rules, Skornites dropped traitor Minions models. Fiendish fishes.

Rask1 (BC) - Swamp Horror, 3x Bone Swarm, Sacral Vault, Mist Speaker, 2x Croak Raiders (Max), Bokor + Shamblers, 2x Thrullg, Totem Hunter
vs
Morghoul2 (DoA) - Archidon, Gladiator, Swamp Horror, Blindwater, Farrow Brigands (Max) + Warlord, Paingivers, Bloodrunners, Taskmaster, 2x Willbbreaker, 2x Farrow Razorback Crews

My list is bad and I should feel bad.

To be honest there isn't much to write about here.

I lost the roll, picked the side with a defensive cloud.

Skorne ran forward. I feated, killed a Razorback Crew.

Morghoul then moved up to toe the forest in the centre of the board, feated on 90% of my list.

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Rask shuffles a little bit, shoots Morghoul with a Paralysis shot. Opponent cocnedes before the Vault and the Fury'ed Boundless Charged Swamp Horror gets the job done.

That....was something?

We then threw down some Company of Iron. It was fine, but wasn't warmachine.