Sunday, October 29, 2017

Game 259 - Arkadius (WWfF) vs Reznik1 (CM)

Game 259 - Arkadius (Will Work for Food) vs Reznik1 (Creators Might)
Bathurst SR - Standoff

Finals time! No Cryx, so plan dodge that evil stuff was a complete success. Now that the plan has succeeded once, it is clearly infallible and I will never verse Cryx again.

Menoth time! Passage is annoying for the Assault shots, though of greater concern in this particular matchup is the Scourge of Heresy, for whom I'll always have the distinct memory of barreling over the Drudge blob and nearly decapitating Thexus from an otherwise indomitable position.
Ergo, it will absolutely be worth feating to kill that one model.
Otherwise, Reznik feat + Judicator shots is an assassination run ARkadius sure doesn't survive, he'll have to use distance and blocking models pretty well.

Arkadius1 (WWfF) - 4x Road Hogs, 2x Gorax, 6x Razor Boars, Battle Boar, Orin, Hutchuck, Targ, Efaarit, Swamp Gobber Chef
vs
Reznik1 (CM) - Scourge of Heresy, Revenger, Crusader, Avatar of Menoth, Tristan Durant1 + Judicator, 2x Vassal Mechanik, 3x Wrack, Alten Ashley, Choir of Menoth (Min)

The table obtains the at time dubious merit of being quite interesting.
There's an Obstruction of super height in the centre of the board. The left zone has a long wall and a pair of small forests, the right is surrounded by a literal river of rough terrain with "bridges" of normal terrain represented by trench templates. One side has a wall in a defensive spot.

Menites win the roll and take the side with the wall. I'm super relieved to have first so I can dictate lay of the land as it were.

So...that line two games ago about not realising I'm the unwitting shark? Yeah, I realise way to late how this matchup should have been played (i.e. nicely not brutally).


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Round 1: I bank hard to the left, if there's going to be a game damned if I want to fight it over a horde of rough terrain. Forced Evo Road Hog goes out as a lone ranger sort of guy, the others assume the jab position around Arkadius. One Razor Boar goes exxxxxxtreme left. A couple Rabo's go right as my weak play toward scenario. Effarit goes to the other exxxxxxxtreme flank.

Judicator on the left has max Focus, moves up and swings shots forward, setting two of the Rabo's and a Gorax on fire. One mechanic goes behind the Judicator, Tristan ambles up behind.
Centrally Reznik chills at the back, putting Ignite on Scourge of Heresy. Scourge, the Crusader and the Revenger go up into the Menoth rectangle. The Choir put Passage out on those jacks, reposition to be behind the wall.
Far right has the Avatar and a Mechanic, ready to fight their most fearsome foe, an Efaarit. And some Razor Boars.


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Minion 2: Hutchuck ambushes in on the left, throws a grenade to kill the Mechanic and knock down Tristan, charges and kills him, the Judicator shuts down.
....
....
....
I don't think Hutchuck will ever have a better ambush turn.

Some models move around. Arkadius feats, Razor Boars on the left kill a Wrack and Alten. The Forced Evo'd Road Hog gets Primal, charges up and kill Scourge of Heresy. Another Road Hog with some Adrenaline moves up and sprays down two Choir.

The Efaarit moves up, shoots the Avatar's Mechanic and Repo's forward, ending up in the Menoth Advance Deploy zone.

I did some screw ups, primarily the right side Razor Boars were meant to move up and feat frenzy into the Avatar, instead they just put up Still as Death and wonder into the zone.



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Menoth 2/Minion 3: Reznik kills the Road Hog that destroyed Scourge of Heresy, the Redeemer charges a Road Hog for some damage, Crusader runs up the board. Avatar runs backwards and gets the Efaarit into Gaze range.

Hutchuck knocks down the Crusader. One Road Hog kills the Revenger, the next with Primal and Forced Evo easily pops Reznik. Efaarit also shot Avatar for five damage.


That was that. An excellent viewing portal at my abject lack of success in selecting a caster less complicated than Thexus. Haley3 is also tempting, the hell is wrong with me.

Would Bathurst again, sweet venue, great people, wonderful prize support (Disgruntled murmur against the concept of sportsmanship scores, but it's not my meta to preach at). If it happens will have to adjust my style and approach to fit (i.e. run Carver, piece trade, present options when odd moves are happening).





Game 258 - Arkadius (WWfF) vs Nemo3 (HM)

Game 258 - Arkadius (Will Work for Food) vs Nemo3 (Heavy Metal)
Bathurst SR - Epic Recon

Round 2, into the Tank Engine Dru-Bear. Last time we played was Wintercon, Thexus vs Nemo3 in which Drudges managed to cut out the electricity by just piling on enough writhing flesh and living emat to arc it out. It's still Swans on teh other end, so that's not good. It was Nemo3 and Stryker3, thankfully the one I have a clue about got dropped, much as Pig Heavies are susceptible to getting fried.


Arkadius1 (WWfF) - 4x Road Hogs, 2x Gorax, 6x Razor Boars, Battle Boar, Orin, Hutchuck, Targ, Efaarit, Swamp Gobber Chef
vs
Nemo3 + Finch (HM) - Dynamo, Centurion, 2x Firefly, Junior + Firefly, 2x Storm Striders, max Mechanics, Arlen

Humbug I say to your compromise of having a unit!

I lose the roll, alas the Swans make the correct choice of picking first. I'd picked the pathfinder objective just in case anyway, it ended up not being a great decision.
There was a centralbuilding with a small footprint, then both sides had a long wall, corrosive water, a building and a blob of rubble. I did have a valid table side choice, so that was good (Note: The deployment side buildings where the 40k style ones without a footprint, basically ran it as being a solid piece so no hiding under the raised floor nonsense), specifically one side had super inconvenient central rubble and the opposite had a more central building for Arkadius to potentially hide behind, so that was a pretty easy choice.

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Round 1: The Striders run up either flank, the right side one getting arcane Shield off Junior, who then skedalles away to the centre. Dammit! Come back to Hutchuck range!

The Heavies and Nemo go centre left, mechanics and Firefly centre right. Juniors Firefly (The Black one) is on the far right flank.

This round is the highest spike in regret and having to use the Efaarit instead of the CID version Gator Doc. Had I been able to Ghostly the left most Road Hog, Arkadius could have feated it forward over the wall and and into the left Strider. Two others would have gone into the Arcane Shielded Strider, and boom, that's the attrition straight out the gate.

Alas, it was not to be and it didn't feel worth feating to kill one. Ergo I'll have to knuckle under Nemo's feat and see how well it goes.

I stroke out on how to use the Efaarit, sending way off up the centre of the baord to waste a lightning shot and do some damage to the left Strider.
Three RaBo's go extreme left, as does the Battle Boar and the Forced Evo'd Road Hog. Targ goes this side as well, as it is highly likely I'll have to use some herding action to extend the control area.

Arkadius puts up Aggravator, hides behind the objective and a wall of the other three Road Hogs, a Gorax and one Razor Boar. In hindsight Arkadius should have been further left and the weaker beasts spaced between the heavies to better ground out lightning.

One Gorax runs up the right in front of that sides Strider as a distraction/backup beater if he gets ignored. Two Rabo run up on the far right on flanking duties.
lastly Orin hides up the back under Stealth, the Gobber Chef runs to be in position to run to my flag next turn.


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Swan 2: Pain time! Nemo hovers in the back field, pops feat, misses the Forced Evo Road Hog with a gun shot. Camps three. Some spell shuffling happened, the relevant one being the Armour Buff going on the Centurion.

Centurion advances, toes the left zone with its Imprint up.
Dynamo stays up the back, shoots at the Road Hog. Hits the first attack, I stupidly advance into the 10 inch bubble of the Strider, only to be saved by the not-duo not-Superhero Jack misses the next attack (Even with Nemo's Re-roll. Forced Evo for the win).
One of Nemo's Fireflies walks over the Cygnar Obejctive and ends up behind the centre obstruction, shoots down the Efaarit.
The other Firefly runs up the right to be behind my forward advanced Gorax for the annoying 5 inch pain bubble.

Left most Strider charges the Forced Evo Road Hog, takes out his Body. Does his Gun shots into the Road Hog blob in front of Arkadius, suitably messes them up.
Right side Strider charges the sacrifice Gorax, hitting for some damage but not taking out any aspects. Gun shots kill one Road Hog, cause another to Hyper Aggresive into melee with the Firefly, mess up the last Road Hog and causes some damage to Arkadius that gets thrown over to a Razor Boar on the right flank.


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Minion 2: Time to clock out, it's feat time!

Later Edit: TLDR version, I kill the Striders, the forward most Firefly, hurt the Centurion and other Firefly, get Road Hogs up in the Swans grill and score some points. 

The three remaining Road Hogs are all quite messed up, though one near Arkadius has all it's aspects. The plan is to activate all the healthy beasts, get their Fury dialled, feat it off, send the Road Hogs forward, then have the heavies activate and kill other stuff.

To start off with, Hutchuck ambushes in off the right and misses his knockdown Grenade on Juniors Firefly. Sadness. Said Jack was half an inch shy of the ambush charge, so the Ogrun just chills in the back.

Battle Boar and the advanced Gorax Primal two of the Road Hogs. Gorax also pounds on the Firefly next to him, though doesn't do that great.
Targ moves up to get Herding up on the left, this lets the RaBo's on the left pop Animi and go into the Strider (Two get charges, one has to walk into herd range and boost damage). They do a bit.
Right wise, RaBo's charge into the Arcane Shielded Strider, roll poorly for the most part.

I then flubb my plans, sending the healthy Road Hog into the Strider way to early. He gets his two attacks then is repulsed away from poor placement as well. He then buys a pair of attacks to kill the Firefly and sprints to the left of the centre obstruction.

Arkadius goes, puts out Psycho Surgery to restore everyone. Puts Crippling Grasp on the right Strider. Feats.
Between the RaBo's, Battle Boar and Forced Evo heavy the left Strider dies.
Gorax and Rabo's go for the right Strider, they scratch it a tiny bit.
The Road Hog still near Arkadius feat charges the Strider, does reasonably.
Road Hog that I activated to early frenzies forward into the Firefly behind the centre obstruction, knocking it down with a crit and doing some damage.

Arkady repo's back a bit after to much thinking, the second Gorax runs in front of him.
The Road Hog on the right moves to a spot he can't be repulsed from, kills the Shielded/Grasped Strider, spints to be in front of Arkadius.

Forced Evo Road Hog on the left goes into the Centurion, dice off 4 isn't great, he does manage to take out the Shield so that's good for the late game.

Swamp Gobber Chef runs to my flag on the right, I score that flag and the right zone to be up 2-0 (left zone is contested by the Centurion).

Standard Arkadius feat turn. I had to reverse engineer some positions to work out what I even did.
Dammit, this isn't easier than Thexus at all!


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Swan 3: Nemo stays back, misses a shot on Targ.
The Centurion shuffles around, completely fails at murder, as the Forced Evo Hog gets hits once. Suck those 7's!
Dynamo then aims and kills the Forced Evo Road Hog, hurts the other forward representative and takes out his Mind and Spirit.
Arlen runs to the swan flag, triggers two Razor Boar Coutnercharges which kill him to the box. As....expected.....yeah.....

On the right Junior's Firefly goes in and stabs the two Razor Boars scoring that side, hurting both of them. The Mechanics run in to contest the zone.

Chef scores my flag, I go up 3-0.


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Minion 3: I only need to clear the right zone for the scenario win. Hutchuck, Razor Boars, a Gorax and a Road Hog spray get it done.

The scenario win somewhat through me, I wasn't expecting things to fold in like that. Things wre going pretty well for me regardless, I can hold the right side and contest the left much better than Cygnar. Dynamo will kill loads of stuff, however not at a rate I'd consider threatening to my chances of winning. Also Psycho Surgery good.

This is my favourite game of the tourney, Choo choo man being pretty swell.






Game 257 - Arkadius1 (WWfF) vs Vlad2(WoW)

Game 257 - Arkadius1 (Will Work for Food) vs Vlad2 (Wolves of Winter)
SR Round 1 - Outlast

Other gaming occasions being lacking and lacking better half supervision, I went for a joy ride through some fun Google Maps for some tounry-ness a few hours away.

The day before I constructed an ugly Barnabas list with the Vault, double min croaks, Posse, couple Spitters. It was basically a self face roll if I went up against Cryx, given I'm not eager to drop the Doc into them and Jaga/Maelok are hard to build when there rules are pending a major update. Yes, I should be doing some Calaban. I'm not, probably out of the normal SUSS nonsense, though the lie I tell myself is he just doesn't click with me.

Round 1 is Khador. Blergh. Harkevbich with double Colossal in Jaws or a Vlad list that hurt my eyebrow, so fast did it rise. Thankfully Harky doesn't get dropped, which would have been a struggle (Throw everything at the jack wall!Woot!).

Arkadius1 (WWfF) - 4x Road Hogs, 2x Gorax, 6x Razor Boars, Battle Boar, Orin, Hutchuck, Targ, Efaarit, Swamp Gobber Chef
vs
Vlad2 (WoW) - War Dog, Destroyer, Marauder, Fenris, 5x Max Doomreaver

There's a forest bang set in the centre of the table, dividing the sides central flags. There's walls and other stuff around, they don't really matter.
I lose the roll, Ze Khadorans have ways of making you talk. And taking the side your stuff was sitting on. I'm not sure on the logic used for the table side, I didn't really give it a second thought as going first is super sweet for me with minimal terrain irritants other than the standard "look at me int eh middle" tree.


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Round 1: Arkadius moves up the middle, pops Guardian Beast as Aggravator doesn't look super useful against so few guns.
One Road Hog moves up the left with Forced Evo on it, the other free crowd around Arkadius and desperately rub their butts in his face, begging for a hit of some Adrenaline next round.
Yeah, I had an immediate paragraph appear in my brain about Arkadius being an extremely lonely mad scientist who can modify pig people into what he wants. We are all better off the inner mental slamming of a vault door on that thought.

The Razor Boars split into two packs of three, one to the left of centre in front of the Battle Boar, who is salivating at the infantry masses before him. The right one go into the right zone.

Courtesy of a hasty measurement while advancing, a Doomreaver gets in on one of the right Razor Boars after Apparition, promptly misses. Most of the Doomreavers run up, in ordered ranks.
Fenris, Vlad with Arcane Might, the jacks and one unit move up behind the forest.


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Minion 2: Well, the Khadorans have presented themselves and Vlad is no where near. Attrition it is.

Gorax' put Primal on a Razor and the Battle Boar.
Razor Boars then go in and oink there way through some Reavers, the Battle Boar cleans up about 6ish on the left (Curse you tough rolls! My dreams! Will I never get to 11 models in one kill spree?).

Arkadius goes, stabs two of the Road Hogs next to him with Adrenal, pops feat.
The Razor Boars, Goraxi and Battle Boar all frenzy and clear their fury, popping more Reavers.
Forced Evo Road Hog frenzies forward into a Reaver and eats it.

He then repositions back to optimistic safety. One Road Hog lacks any form of buff, as the most basic of Pigitches (Future questionable STD name?) he gets body block duties, moving in front of the warlock. The Gobber Chef and Orin run up to complete the not-great-wall (Ah, such glorious paranoia).

The two Adrenalled Road Hogs charge up, their Assault sprays kill some back doomreavers, set the jacks on fire and kill the War Doge.
Forced Evo Hog charges in, kills Fenris, then Sprints backward.

All up 24 Doom Reavers, Fenris and the War Dog get killed. That was pretty good.


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Khador 2: Vlad feats, rolls max of six models. Conveniently there are that many Doom Reavers remaining. He moves around the flag.

The Doom Reavers move around, by dint of who survived it's mostly on the right of the forest.
They kill two Razor Boars, a Gorax and one Road Hog out on the right.
One Doomie in the forest stabs a Razor Boar, then they both die to a drift from the Destroyer.

The Marauder runs in front of Vlad.

Khador go to 1 CP, a far away Razor Boar contests the right zone and stops the Reavers scoring.


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Minion 3: Well, scoring is going to be a slow go, might as well start it and continue the grind at this point.

Arkadius jabs some Adrenaline in the Road Hog in front of him, Repositions to the left where Targ and Razor Boars run in front of him (TWISTER IS A THING OK).
That Road Hog hurts himself for speed, assaults over most of the remaining Doom Reavers. Alas needing 11's isn't great, it kills the Assault target and roughs another out on fire. Good work Roadie, the only person you killed was the potential Sprint target. Sigh.
The right Razor Boar moves across, Orin uses it to arc a lightning and kill another Doom Reaver.

Efaarit dings the Destroyer, it then gets killed by a Primalled Road Hog who Overtakes to not have other Piggies in line of sight.
Last Road Hog with Forced Evo goes into the Marauder, gets a crit Knockdown, puts a good whack of damage, only takes out the Movement alas.

I score my flag, 1 all.


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Khador 3: The toughed out Doomreaver burns to death, only two of the loonies remain.

One Doomie kills the last Razor Boar on the right, the other does some damage to the Road Hog on my flag.

The Marauder goes to Combo Smite the Road Hogs into each other. Misses. Bought attacks don't do much.

Vlad walks back a bit.


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Minion 4: Two of the Road Hogs were Primalled, so Frenzy time!
One goes into Vlad for some scratch damage, the other misses a Doomreaver.
Hutchuck pops up and kills the right most Reaver with a Grenade.

Forced Evo Hog kills the Marauder.

A Reaver contests my flag. Frenzying Road Hog, a Razor Boar and Orin all fail to kill it, so the Swamp Gobber has to forgo scoring to walk up and stab him in the back.


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Khador 4/Minion 5: Vlad is alone. He puts the Road Hog that frenzied on him to one box. Road Hogs then munch him.


Not much after thought here, Arkadius was new and wonderful.
I do like playing into Vlad2 a lot more with no damn Eliminators around to harass me. Keep those ladies away.

This game is probably a hallmark of what of my flaws as a person, in a tourney setting I do not have the ability to modulate my play. It's maximise win chance or bust, which is poor behaviour at a less cut throat meta (More on this in a couple games....).










Monday, October 23, 2017

Game 256 - Arkadius1 (WWfF) vs Naaresh1 (IW)

Game 256 - Arkadius1 (Will Work for Food) vs Naaresh1 (Imperial Warhost)
Epic Recon

Day of Moons! Return of one of our old nemeses, with ye old Elf Haters (Which makes them ok). Wait, Minions don't have Thexus and I have to play an actual game? (They are no longer ok).

Arkadius1 (WWfF) - 4x Road Hogs, 2x Gorax, 6x Razor Boars, Battle Boar, Orin, Hutchuck, Targ, Gatormen Witch Doc (CID), Swamp Gobber Chef
vs
Naaresh1 (IW) - 2x Gladiator, 2x Archidon, Agonizer, Cyclops Brute, Zaadesh + Krea/Agonizer, Siege Animantarax, 2x Pain Givers (One Max, One Min)

I theoretically had a Rask list, which is an awful Hodge Podge of models I wish I had versus Models I want to have for some kind of anti-Cryx build (Dammit Calaban! Speak to me! Why do you do nothing for my inner alcohol fuelled void?).

Ergo, the next version of Arkadius, with more Road Hog! Dropped another set of Rabo's, the Bog Trog Trawler and a Gorax.

List wise, it's all about trading carefully. I don't like my odds of assassinating Naaresh what with Fury and all, but eh, got to learn sometime.

Scenario is Epic Recon. I opted to try sucking it up, not like this isn't an optimal scenario for this list versus anything with Circle zones.

Skorne won the dice roll and picked first.
Extremely open centre table, I picked the side with an obstruction that can be used to contest the left zone with extremely minimal effort. I also get a semi-usefull wall on the edge of the right zone that should be handy defensively. The Skorne end of the right zone has a forest which could be annoying, that's just something I have to accept. My objective was Pathfinder, I genuinely have no memory of what Skorne had.


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Skorne 1: One Archidon goes behind the obstruction and postures offensively (some form of agresive mooning I imagine). There's then a line of Skorne stuff, with Naaresh popping up behind his Obejctive. Zaadesh is behind him in the trench.
The Animantarax barrels forward into the right zone, with the other Archidon to his side in the trees (His name wasn't Charlie. Mild dissapointment.).


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Minion 1: It's feating time, there's enough in threat range and it'll let me have reasonable board position. While emasuring out getting a Road Hog to Naaresh I flubbed ahrd, mid measurement forgetting the +2 Speed for my theme benefit, aka the sodding point of Will Work for Food.
Thankfully when I later calculated it out it was an extremely poor assassinatio by dint of Krea Animus and needing to use the charge attack on a Gladiator to get up to Naaresh.

In any event, Goraxi and the Battle Boar futx around and Primal three of the Road Hogs. Arkadius puts Forced Evo on one of the hogs, moves up and repositions to throw Crippling Grasp on the Animantarax. Frenzies everything forward.

One Primal Hog then goes into the Aradus, kills it and maxes Fury to do an attack on the Battle Engine. The Forced Evo/Primal Hog goes into the right Archidon, kills it and also maxes out to do an attack on teh Animantarax. The last Road Hog finishes the Battle Engine off with it's charge attack, then Sprints back to be behind the wall.

The non Primal Road Hog goes up behind the obstruction, Razor Boars go in various directions. One goes to the super safe contesting spot. Two charge into the Archidon on the left, flubb their rolls.

Not a bad Alpha, though I'll lose two Road Hogs in the Retaliation. The desire to Crippling Grasp also means I don't have Guardian Beast up, which would be nice. 


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Skorne 2: Agonizers hover around at the tops of both zones, scream the strength penalty.
Naaresh hovers over to the Skorne flag, pops feat. All of his battlegroup bar the Agonizers hurt themselves in all aspects.
Various beasts get Enraged.

The Brute and one Gladiator kill the msot forward Road Hog after the Krea paralyzes it.
That's all good and expected. The Archidon then flies over the Obstruction and attacks the non-Primalled Hog. It takes some freestrikes and a RaBo Counter charge, all of which bounce off.
Maxes Fury, kills the Road Hog to the box.

Aside from that, Skorne holds relatively far back.


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Minion 2: Frenzy time!

After pulling Fury, a Razor Boar's only frenzy target is the left side Agonizer. Sweet. It goes in and does sod all.
The remaining Road Hogs frenzy, one is stopped by the wall, the other is a few mill shy of going into the Brute, gets enar enough to be engaged by him though. Sigh.

I'm in strife at this point, I should never have Primalled three of the Heavies, that was massive overkill. The Animantarax killer didn't need it, then he could have had a full active turn (albeit probably consisting of falling back while Naaresh' feat was up). Damn you Archidon!

Priorities are killing that Archidon and getting some scoring happening.

Goraxes get Primalled. Arkadius moves up, puts Forced Evo on one Gorax, maltreats the Battle Boar, puts Crippling Grasp on the right most Gladiator then repositions back (Love Repo. So good.).

Forced Evo Primalled Gorax goes into the Archidon. Maxes Fury, but kills it.
Um....so.....that other Gorax....
Well, he's Primalled, so he moves up into the right zone to frenzy on whatever kills the top most Road Hog.
Targ Moves into the left zone for Herding, another Razor Boar charges the left Agoniser. Another damage point. Such might!

Gator Doc runs to my flag, Orin moves up and Lightings the Crippling Grasped Gladiator, bounces a lightning off the Obejctive and into a Pain Giver.

Ayep. Dat Primal regret is savage, both Road Hogs are probably dead which makes the attrition game out of my grasp.

I get up a point via the Minion flag, 1-0.


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Skorne 3: Naaresh sits on the Skorne flag, kills a Razor Boar.

Krea tries to shoot the Road Hog behind the wall, misses.

Left Paingivers stabs at the remaining Razor Boar contesting the Skorne flag, defence 13 is to stronk for their puny MAT 5ness (Random aside: I loathe the phrase "5ever". It's Mimi I'mfurst levels of awful.).

Road Hog at the top of the right zone gets attacked by the Brute, however he left Naaresh' control area so only does a bit of damage (i.e. more than I'd like, being well in excess of 0).
The Gladiator then goes in, DEF 12 proves to be beyond it's means, it maxes FURY to leave the Road Hog on 6 boxes with all aspects. Well, this is suddenly going pretty good.

The other Gladiator then goes into the Road Hog behind the wall, maxes Fury trying to land unboosted 8's, manages to drop it with the last attack. Back to the status quo we go!

Nothing contests my flag, I go to 2-0.


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Minion 3: Goraxes Frenzy, one into my obejctive for five points, the other into the Brute for a scratch.

Awkard pickle situation here. Razor Boars on the left got the scenario game down, once they are dealt with Hutchuck can ambush in and start his own chain of annoyance, however attritionally I need to kill these Gladiators. That means getting buffs out on the surviving Road Hog, which puts Arkadius in a precarious situation. Those early turns were also super long, so not to much time is available to waste here if this game ends up going the distance, plus I had a good enough clock lead at this point for that to be to my advantage.

Crippling Grasp upkept, Arkadius moves up and puts Forced Evo/Primal on the Road Hog, repositions out to the right. Any assassination run involves Naaresh needing to leave his flag and extend his control area, so hopefully that's a suitable disincentive. Arkadius is camping 3.

The Road Hog then easily kills the Crippling Grasps Gladiator, sadly the attacks on the Brute roll poorly.

Orin walks up in the way of a lane on Arkadius, lightings the Skorne objective and kills the remaining Paingivers on the right. Team them to be unpainted smucks.

One Razor Boar and the Battle Boar go into the other Gladiator, scuff it up somewhat.


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Skorne 4: Insufficient disincentive, it's go to time for self whippy man (In a way, Naaresh is the idyllic ice cream man of Skorne).

The Krea moves through the forest, shoots Arkadius, lands the hit to Paralyse him. DANGER WILL ROBINSON.

Naaresh Cyclones across, charges the blocking Gorax, puts Rush on the Gladiator and just manages to kill the light beast. Sod. That clears a lane for the Gladiator to charge Arkadius, I get three free strikes that sadly take out the body instead of the Spirit. Gladiator maxes Fury, kills Arkadius on the final attack. Sod.


Even though that early assassiantion run was poor, forgetting that strong of a theme bonus is pretty bad play, so that's internally awkward. Could also have stopped that final assassination by just running the Battle Boar behind the wall.

Largest mistake on my part was definitely amount of Primals, doing that multiple times had a sever hamstringing effect on my later turns.

One day I will kill Agonisers again, but it was not this day. Nice to see Naaresh being played well, he's come a long way from those poor earlier edition days.

Oh, sprays without Raw Adrenaline suck and I completely forgot to put down my proxy for a Gobber Chef (Whose roll where I don't screw up with the third Road Hog Primal is to Comfort Food himself away to strip the Fury). I mean....I harshly enforced my minimal proxies rule. Yeah.









Thursday, October 19, 2017

Game 255 - Arkadius1 (WWfF) vs Orion1 (CL)

Game 255 - Arkadius1 (Will Work for Food) vs Orion1 (Clockwork Legions)
Outlast

On the verge of the exit walk, more dollies happened instead.

Arkadius1 (WWfF) - 3x Road Hogs, 3x Gorax, 8x Razor Boars, Battle Boar, Orin, Hutchuck, Targ, Gatormen Witch Doc, Bog Trog Trawler
vs
Orion1 - Axiom, Corollary, 2x Obstructors, Reciprocators, ADO, Steelsoul, 4x Enigma Foundries

I dislike Arkadius into the Axiom. Lack of pathfinder and stealth models makes the counterplay difficult, with the best play being to kill it on feat turn. But then, that'd be attrition and we don't want that.

Convergence is also in general not that simple to assassinate, so that's annoying.

I lose the roll, get given first. This is a manufactured end of the terrain, the central forest impedes me equally from both sides while Mage Sight neuters it for CoC regardless.
What Convergence does gain by their choice of side is not having to deal with a wall that would disrupt the Axiom's movement. It' probably the most valid terrain related decision on the board. Both sides also gain a cloud, there's an irrelevant forest on my left, the right zone has an obstruction for Convergence and a wall for me.

Well, that was shonkily put. Look at the pics instead.

Also shoddy play incoming. Mistakes were made.



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Round 1: I continue to proxy awesomely with Dahlia, against the far less cool proxy of Syntherion for Orion (Let's face: Syntherion is the unholy merging of a pocket knife and a vibrator).

Piggies run forward. Attempting to avoid the foul falafel that was having to move a Road Hog without featy goodness of last game, I only position two to receive sweet Raw Adrenaline, putting Forced Evo on the Skarath Road Hog further forward.

Everything sticks shy of Axiom walk and drag range.

Axiom moves forward, Obstructors curved around it. Medium based Shield Wallers toe into the left zone next to the Steelsoul. ADO goes extreme left. Orion stays way up the back with the Enigma's.


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Minion 2: Let's try for the assassination, with the attrition plays of killing the Reciprocators and hurting the Axiom for a later round kill.

A Rabo charges up and kills the Steelsoul, it missed the Defensive Strike.

Hutchuck ambushed in from the left, missed the four on the knockdown grenade on the Reciprocators. Balls.
Left Rabo's charge in anyway, they do a little.
Arkadius feats on stuff. I screw up, failing to move the right Rabo's, as missing in activations as Great Malenko off that album he was supposedly the central component of.
This means that the Skarath Rabo, who has Primal and Forced Evo, doesn't have a spot to get into the Axion and kill it by 2/3rds or so. This is going about as well as a facebook convo on the Circle group.

Road Hogs go in and assault various places, killing some infantry that'll come back. Two sprays go out, they do poorly on Orion sadly. Corrolary gets hurt a bit, two of the Enigma's get scratched up.

At the end of the day various Circle models die, but no complete units.

Realistically, CoC are just bad to assassinate into. Should have used the feat and RaBo's to get two Road Hogs into the Axiom and kill it. Le sigh.


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CoC 2: Tennant was better as Killgrave than as the Doc. Deal with it.
This is pretty good vodka, I ponder as I lazily avoid writing the next stuff about gamez.

Obstructors basically shuffle out of the way. This lets the Axiom move up and kill the two nearest Road Hogs. Reciprocators swing around, taking out the third Road Hogs mind.

Enigma's float around, bring all the dudes back.

A popped Servitor scores the CoC flag, 0-1.


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Round 3/Minion 4: Eh, I'm just not into writing this one, basically involves retreading not being enthused about how I was playing.

I make some superfluous attacks and sprint my remaining Road Hog behind the left cloud.
CoC kills more shit, returns any dude I killed.

I then have Arkadius charge up for the final assassination attempt.
I have a potential Crippling Grasp, Flame Thrower, and an Orion Lightning leap.
The Grasp and the Road Hog spray both miss. That was enough for me, concede time.
 







Game 254 - Arkadius (WWfF) vs Severius1 (CM)

Game 254 - Arkadius (Will Work for Food) vs Severius1 (Creator's Might)
Breakdown

Thursday, the party night. Dollies-ness.

Arkadius1 (WWfF) - 3x Road Hogs, 3x Gorax, 8x Razor Boars, Battle Boar, Orin, Hutchuck, Targ, Gatormen Witch Doc, Bog Trog Trawler
vs
Severius1 (CM) -  Templar, Blessing of Vengeance, 2x Vessel of Judgement, Rhoven, Avatar, 2x Vassal, Wracks, Choir

Working on that theory of "Dahlia and Swamp Gobbers are attrition pieces" I dumped them...like....yeah, no real life experience simile applies here, more about obvlisiously failing to get into relationships that loads of dumping happening.
Dropped two of the Rabo's as well, 10 was quite excessive.

Added in a third Road Hog and Gorax to maimise Primals and get more assassination sprays out there. Points left over became a Bog Trog Trawler to threaten the sides.
Lastly the Efaarit got swapped for a CID version of the Gatorman Witch Doc, his only relevant ability being Ghostly for a beast.

Somewhat tanky version of Menoth, lots of Shield Guards that thankfully I don't care about (Alas Gun Boars, your return is more unlikely every game). Sevvy is on the squish side, so let the flameyness get going!

Scenario is breakdown. That's nice.

There's a central Obstruction, clouds on either side, Menites win the roll and pick the side with a hill, forest and a long trench.
There's terrain on my side of the board, it doesn't come into it.


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Minion 1: I thought I had a third Road Hog ready to go, I was extremely wrong. Enter Skarath, the proxy!
The forest forces Arkadius and his Adrenaline formation Road Hogs to the left of centre, though it isn't a position I hate.
The RaBo's split evenly up either side, as do the Primal bots.
Orin goes with the Road Hog blob, there's no way to stop something getting magic nuked, might as well be the models that don't matter as much.

Targ and Witch Doc stay in the backfield, chilling out like bros.
I throw up Aggravator, opposing list doesn't list like it's going to get anywhere near for Guardian to proc. Forced Evo goes on the Skarath Road Hog.


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Menoth 1: The Vessels run up on the left. I christen (menisten?) them K and J.
Avatar gets Vision, pops Gaze, goes up the middle with the Templar. Sevvy, Covenant and Rhoven with his shitty High School band mates go behind the Heavies.
Blessed (Who has Defenders Ward) runs up the right into the end of the trench, arcs a couple.....whatsit....pew pew...bounce bounce....ouch....Ashes to Ashes, that's it. Kills one Razor Boar, hurts the two beside taking out both Spirits plus one Mind. Sevvy camps four.


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Minion 2: Burn the old man! BURN! Old white guys are usually the villain anyway!

Hutchuck ambushes in off the left, Trawler pops in on the right. They kill a Wrack each.
Gator Witch Doc puts Ghostly on a Road Hog.

I drop Forced Evo off the Skarath Road Hog, Arkadius needs enemy models in his control area for the feat so he needs a space to move to. In that vein the Proxied Road Hog moves up and contests the centre zone from behind the obstruction, should be quite a safe spot.

Goraxi and Battle Boar shuffle around, Primal the two soon-to-be-suicide-squad Road Hogs and one of the right Razor Boars. Razors Boars animus if they can and move to frenzy spots using Mark 2 Arkadius tech.

Arkady stabs two of the Roads Hogs with Adrenaline, puts FOrced Evo on one of them, repos to be exactly 14 from the rightmost Battle Engine, feats.
This sends two of the left Razor Boars into the left most Battle Engine where they scratch it lightly. Ah, the gentle caress of attacking Bacon Bits.
The two Primalled Road Hogs go up toward the right-ier Vessel.
Far right, the most damaged Razor Boar charges the last Wrack, turns out it explodes on Disabled so my Snacking dreams were for nought. The Boar dies to said explosion. The other two go into the back of Blessed, Defenders Ward makes it to tough and they only scratch the paint.

The first Primalled Road Hog, the one with Forced Evo on it, assaults the J of the Battle Engines (Right one of the two). The Adrenalled spray kills a mechanic, hurts the Covenant, hits Sevvy for average damage. He then buys attacks, manages to kill the Battle Engine, alas he maxes Fury to do it so no Sprint hilarity.

The other Road Hog....is in Gaze range. Sod. I want to hurt for speed, assault Sevvy, kill a dude and sprint to engage him, that was never a workable plan. Cursed Mee-noth, think about others for a change.
Well, a less useful commitment it is. The Road Hog assaults one of Rhoven's Bros, kills him with the spray so the Sprint really wasn't going to happen. Another damage roll on Sevvy, this one strips him of most of his health, leaves him on three boxes.
Avatar Visions the first attack roll, I then max out Fury and do small amounts of damage.

Well, there's always fire.

Last bit piece activation's, two of the left Rabos just moved to body block Arkadius and absorb Vessel of Judgement bounces. Orin goes up next to the box and Stealths. Targ runs up the far left, as I expect Herding will probably have to be used next turn.


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Menoth 2: Fire goes out. Sadface.

Remaining repair flunkies fix up the Vessel of Judgement, which then pushes the two Razor Boars and one Road Hog away, sets them on fire. It then moves to toe the left zone, which lets the Razor Boars Counter Charge it for a bit more damage.
The Vessel then pops a shot into the Road Hog, does a reasonable whack, then Reloads, shoots Hutchuck down to one box. The best of Ogruns.

Rhoven, his remaining Buddy Cop and the Avatar slap the crap out of the forward most Road Hog, easily killing it. Avatar then pops Gaze. The Book pops on the hill, does the no spell gambit. Templar runs to contest the centre zone. Sevvy goes onto the hill, just taps Arkadius with his control area and feats.

Rightwise, Blessing of Vengeance wiggles around a bit, stabs down the two Razor Boars that flailed at him. No less than they deserve really.



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Minion 3: Fire kills one of the left Rabo, healing the other a little by the power of Bacon. The Forced Evo Hog frenzies on the Vessel, does a bit more damage. Both flank Gorax that cast Primal frenzy forward.

Well, Sevvy has camp, but also three Fury. Let's gamble!
The reserve Road Hog moves up next to the obstruction, lands the boosted 11 to hit, gets the boosted 9 to kill.

Long term prospects were looking pretty painful. Can't Primal Shock Sevvy (Sodding Menoth Casters). Reserve Road Hog proved pretty clutch. Probably going to cram in another.







Monday, October 16, 2017

Game 253 - Arkadius (WWfF) vs Siege2 (GD)

Game 253 - Arkadius (Will Work for Food) vs Siege2 (Grave Diggers)
Standoff

Ye old random we-don't-know-what-we're-doing pickup game.
I dropped the War Hog and Gun Boars as being.....not quite what I want, they are naturally inclined towards the attrition style I'm trying to have a break from.

Taking their place is the glorious Rabo experiment, of 10 Razor Boars and another Gorax.
Premise being that the RaBo's clear impediments to the assassination run and the Gorax is an extra Primal for that purpose.

Arkadius (WWfF) - 2x Road Hog, 10x Razor Boar, Battle Boar, 2x Gorax, Dahlia + Skarath, Targ, Swamp Gobbers, Orin, Efaarit
vs
Siege2 (GD) - Triumph, 2x Grenadiers, Trencher Long Gunners, 2x Siege Busters, Commandos, Trencher infantry, Cannon Crew, Anson, Finn

Scenario is Standoff, I lose the roll and get given second (Sad armpit. Sad faces are cliche.).
The centre of the table is dictated by a small forest and osbtruction, I take the side that can beter deend it's centre rectangle by bottle necking access to contest, plus with Overtake or Road Hog tramples I should be better able to force my way to the Swan zone if relevant.

Basically no other terrain is relevant for how this matchup plays out, probably should ponder on making more interesting local game terrain set ups.


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Cygnar 1: Swans run forward. Sure is a lot of dudes. Infantry/Commandos out front, jacks behind them, Long Runngers on the right. Siege goes behind the objective.


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Minion 1: Well, we are experimenting with wonky stuff and the Swan list is super far forward. Let's throw the RaBo's in and see how they go.

Arkadius advances, put up Aggravator, gives Primal and Forced Evo to Razor Boars. He feats, getting all the RaBo's and Road Hogs forward.
The Goraxi and Battle Boar advance and throw out more Primals.

Left Road Hog moves to toe the forest, does a shot at four or so models. Misses them all, however it was 8's with only one boost. Mweh.

The Razor Boars go into the various Commandos and Infantryman. The most effective model is Siege's Turret, that kills three or so dudes with its Sentry shot.
When the dust settles about a dozen various Trencher smucks have died and the left Grenadier has lost it's Axe arm.

The other Road Hog and Skarath get in front of Arkadius, who is also behind the Objective.

Oh, the Efaarit botched a shot on the right at the Grenadier, which I accidentally confused with another model I enver see and called it the Mariner. Such insight.


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Cygnar 2: Incidentally my wife blame Vadge Best Guy across the table for "many wows" now being in my lexicon. These are the facts people come here for. Centre?

Swans basically start blatting. I lose the left most Rabo, who was one of the random ones who had nothing better to do than pop it's Animus before charging out of command. Another three die in the centre courtesy of Trencher Commandos, Finn and Siege.

Those kills free up models on the right, so the Grenadier, Triumph and Trencher Long Gunners shoot down Skarath. Bugger. Still, least it wasn't Arkadius. Also the Efaarit dies.

No one scores because we are still stupidly early in the game even though it doesn't feel like it.


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Minion 2: It's time. To murder Harley Quinn and indoctrinate a new one in (You can only fail to kill the Batman so many times before you lower your goals).

Five of the Rabo's frenzy, mostly on each other, except for the one out on the far elft who passes the roll. One does get to attack Finn, promptly puts him on one box like a git.

Arkadius moves up, boosts a Crippling Grasp onto Siege, repo's back and casts Surgery to heal the Rabo's, ends with one camp from Maltreatment.
The Road Hogs move in front of him, they both spray Siege and double boost, stripping his fury camp, setting him on fire and doing not terrible damage. however, Siege still has to much health for the fire to reliably kill him.

ORIN CLUTCH PLAY AGAIN.
He advances, lightnings, boosts the leap damage, puts him on three boxes.

Gobbers advances and cloud on stuff. Dahlia/Goraxes run around to try to shield Arkadius, should be fine as I don't think I can be shot off the table and Siege can't walk and jump to get to me.

Oh yeah, Hutchuck comes in from teh right and kills 4 Long Gunners because he is a bro.


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Cygnar 3: Fire goes out. Dammit.

Turns out Siege's feat also grants him a 3 inch move. Houston, we done fucked up.

Dahlia is in the way, after multiple failed efforts the Trencher Buster flanks with Ansom to kill her.
Siege then feats, jumps, knocks down the Gorax and kills Arkadius to the box (The chain gun could have moved up and finished him off, oh well).


Lot of thoughts on this one.

Rabo packs of 6+ on Arkadius are a very interesting puzle to plan around on the operation side. They are idal Primal targets, however you have to combine their desire to bacon each other and be base to base with their impending frenzy, controlled by an Overtake move to get them running butts and not looking at each other.

I think 8 RaBo's might be the optimal amount, which is more than expected.
Dahlia should probably leave the list if it is legit meant to be a focus assassination.

Yet another game where I picked the wrong upkeep, Guardian Beast would have been far superior and possibly knocks down Siege hilariously.

I have no good reasoning or logic for that casting of Pscho Surgery instead of camping three. Well, I do, however it's because I didn't ask the relevant questions and assumed I was safe from a melee assassination run.








Saturday, October 14, 2017

Game 252 - Rask1 (BC) vs Axis1 (DI)

Game 252 - Rask1 (Blindwater Congregation) vs Axis1 (Destruction Initiative)
Breakdown

Day after the Sydney tourney, it's midday-wake-up-hey-Gear-Master-wants-mash-some-dolls time.

There was some hypothesizing, I ventured that Destruction Initiative (Ayep, Convergence games for daaaays) with double TEP's gets smashed by Arkadius (Roads Hogs with Primal and either Forced Evo or a Rust Bomb have a 90 off percent chance to kill a Battle Engine each) and...well, I was still carrying around my tourney lists. Let's show the Posse some lovin.

Rask (BC) - 2x Blackhide Wrastlers, 4x Posse (Max), Swamp Gobbers, Totem Hunter, 2x Bog Trog Ambushers
vs
Axis1 (DI) - Inverter, 6x Galvanizer, 2x Diffuser, 2x TEP, 2x Flarebot lot, 2x Elimination bot lots, Reflex Servitor lot, repair doodz

Didn't think about it to much, didn't feel super strong for me guess we'll have to see how it goes down.

I random up Breakdown/Barbells, so I have a lot more scoring potential on theory however the circle zones are the easiest scenario element to contest. The lack of opposing living models also cuts out my charge distance boosts and Maneater on the beasts, so that is not ideal.

I lose the roll and get given second. There's a smallish central obstruction, i take the side with a hill and a cloud in either side with a back forest I was hoping Rask could hide behind.
CoC get their own cloud, a defensive trench, a forest at the top of a right zone and a long arse wall out on the left.

Symmetrical deployments, the Totem Hunter Preys the Corollary. 


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CoC 1: Grind forward they are. Axis is dead centre with the Iron Aggresioned Inverter, then Galvanizers evenly split, TEP's and Diffusers on either flank. The Reflex Servitors end up on the far flank.


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Minion 1: I...do not like how this early game looks. If I don't get up the board, my front line dies and Counter Charge messes up the retaliation. I have to feat to have a game, so that's the plan.

Rask puts Rage on the Purple Posse (2nd lot from the right), Admonition on the right Wrastler. Wonders up and to the right with two Fury on him. One TEP can do attacks on him, I hope it does, it's unlikely to kill Rask and gives me an easy Battle Engine kill. Feat gets popped.

Everything runs up, I avoid Galvanizer walk and punch range. The army tilts to the right, with the Admonitioned Wrastler leading forward.


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CoC 2: Axis moves up and feats, basically getting everything bar the very back line of Posse.
The Galvanizers all advance short distances, staying out of my now mighty 5 inch threat. Admonition gets popped to move the Wrastler forward.

The Reflex Servitors come forward on the left, while a Diffuser goes and sits behind the wall of safety.

The TEP's move around, the left one targets some Servitors to spray at a pair of Posse, one on a hill.
Elevation bonus turns out pretty well, while poor damage rolls leaves the one in the open on a pair of boxes.
Rightside TEP city causes a Posse to tough out and hurts the Wrastler a fair amount.


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Minion 2: Twiddle thumbs time.

Extreme left, the Gobbers run to contest in the future, distant enough to be out of the photo.
The left Posse (Bone/Grey tribes) pull back a little. My limited speed forces them to bunch up, here's hoping the TEP doesn't murder the world to badly.

The Totem Hunter backs up into the forest, Corrolary hunting will have to wait.

Right side, the Fury Purple Posse move up, the front one triggers a Counter charge, though the relevant Galvaniser struggles to get three inches and so only ends up doing a couple points of damage. The rest hold back as they would give me targets I could walk up to and stab. The relevant Gator does get his glorious attack on the Light Vector, scratches it a bit.

Tamatoa squad (Gold, far right) limp forward, the Wrastler falls back amongst them.

Lastly, I'd ambushed both Bog Trogs, originally with visions of them running int eh backfield for the true hunt-the-corrolary mission, instead they take the target of opportunity and go into this flanks Diffuser, which they scratch up a fair bit. The 2 inch melee range was a pleasant surprise.



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CoC 3: Leftwise, Grey Tribe has a sad time as the TEP and Diffuser kill a pair of the tribe. One of the Galvanisers charges the brave lead front Gator, gets the crit Grievous but fortunately leaves him on 2 boxes. The other Galvanisers on this side and the Inverter chill out around the Obstruction.

Right side, one Galvaniser kills the forward Purple Member, another tries to beat another Purple Member but merely leaves the Gator excited. The third Galvaniser on this side went into a member of the Tamatoa Gold's and sadly kills him, compounded by the TEP killing another two members of the unit and leaving the dancing jolly murderous Crab tribe down to a pair of Gators, one of them toughed out on the ground.

Axis and Corrolary chill out the back, where they watch an Elimination Servitor kill one of hte repair guys so they can run into the left zone.

CoC score the left and centre zone, score now 0-2.


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Minion 3: That turn gave me a lot of hope, I was expecting to be obliterated and simply not accounted for just how many boxes this lead really had, with defensive stats jsut enough to eke out the TEP's with only mild agony.

The plan is simple: We kill the Batman Mobile. Or Rick and Morty Spaceship. Whichever reference floats your murder boat better. 

I have to cycle Fury, so the Purple Posse charge into the right side Galvanizers first. I do a dumb, my first charge going up into the middle one allowing the Gal still in the rectangle zone to charge him in his scaly arse. I wasn't to concerned, reasoning he'd just be left on a couple boxes, only for him to have to tough. That wouldn't be so bad, except he was the Posse in range to kill a Servitor toeing the zone. Eek. The rest of the Purple tribe go in (Three left in the squad), they kill the middle Gal and hurt the other two somewhat.

Rask basically stays where he is, cycles Fury to the right Wrastler, puts Rage on him and heals him a point. The TEP is going to die, so that means he's safe to be on no camp.

If I just keep looking, I'll find the right cover of "Where is my Mind". Or not, I'll just circle around Youtube for an hour and end up back at The Pixies.

The Wrastler walks up, I misplay both Strength buffs as being +2 when they are in fact +3's. The TEP and nearby Galvanizer get thrashed with a Fury to spare.

The Bone and Grey Posse charge around, the Bone tribe being quite spread out as I thought they might be a Fury cycle target. The remaining Galvaniser on the right dies, the Inverter gets a Counter charge I can't really avoid, he rolls crap on damage though and only does a couple boxes (Knock down arm was saved at this point). Remaining Galvanisers get dinged somewhat, one Grey Posse toes the left zone. A Swamp Gobber runs up to toe the left zone, engages a Servitor.

Trawler wise, neither is engaged, so one walks around and drags out the pesky contesting Servitor. Noice as Kath would say. But then, she's a ninny. The other Trawler walks back, shoots the Diffuser, drags it in and does it's melee attack to get some more damage on.

The Totem Hunter darts off to the left, jumps and kills the two remaining repair guys to make scoring harder for the Cog teeths. He Sprints back, sadly has to take a Galvanizer freestrike and dies (In hindsight shouldn't have been greedy and just jammed up).

I score the right zone, now 1-2.


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CoC 4: The Swamp Gobber kills a Servitor on the Freestrike, moral victory obtained (Mat 3 P+S 5 might!).
Left side, the Diffuser aims from behind the wall and tries to pop said Gobber, misses.
The TEP moves up, sprays four Posse (2 Grey, 2 Bone). Kills one from each unit and makes the Bone tough out, the remaining Grey stays quite healthy.

The three remaining Galvanisers, all to the left of the obstruction, move around. Two wiggle around and attack Grey Posse, hurting them but not killing them. The third backs up to teh CoC edge fo teh centre zone.

Inverter then comes over, keeps it's knockdown ram attack for Coutner Chargness, flubbs the rolls and kills the Grey unit leader but not the Bone fella.
Corrolary ends up near the back Galvaniser for Induction cycling.

A Servitor contests the right zone, three Eliminators move over and attack one of the Bog Trog Trawlers, an entering melee early error makes him only take one damage.

Gobber stops CoC scoring, we stay at 1-2.


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Minion 4:I can get a Wrastler into the Inverter, killing him should give me an insurmountable attrition lead.

The lone Grey Posse stays on the hill, eats the super damaged Galvanizer next to him.
Bone Posse just shuffle around, the unit leader being in a precarious spot where he has to move for the Wrastler to get in while not giving away a Counter Charge to stop the play.

Left most Wrastler gets Boundless Charge, Fury and Rage from Rask (ALL THE BUFFS AND ANGER IT MAKES ME STRONG), charges the Inverter, maxes Fury to kill it and the Galvanizer next to it,

Around the top of the Obstruction, the remaining Purple Posse goes into the Corrolary and remaining Galvanizer, do some dinging.

Tamatoa Gold squad just chills to score the right zone.

Bog Trog Ambushers kill an Elimination Servitor and roll box cars on melee damage to pop the right side Diffuser.

I score the zone, now at 2-2.


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CoC 5: A Flare Bot plus the aimed boosted Diffuser finally kills the contesting Swamp Gobber.

The TEP tries to spray the lone Grey Posse on the hill, flubbs both to hit rolls.

Galvanizers and Corrolary scratch at Posse and do poorly, Axis hangs back.

Nothing can get to the right to contest, so we end up 3-3.

Gear chuckles giggle out on the clock this turn, we play it out a bit anyway, from here I have an easy time killing the Galvanisers and just attritioning it out.


That was super surprising to me, Posse where jsut fine, even with the poor feeling feat exchange. Don't have a palce for the list pairing sadly, but it is fun to just throw Posse around (well, the plastic models anyway, would have disliked using the old metal junk).

Bog Trogs also surprisingly killy, felt like a good choice for the free model provided you can get past the irrelevant point cost of something you get for free.