T-t-t-t-t-t-t-t-tursday gamz. Or gam anyway.
The good ship Minions hasn't tipped me off yet, so once more into the frenzy breach!
Arkadius1 (Thornfall) - 2 Roadies, 3x Warries, Battle Boar, 2x Gun Boar, Targ
vs
Thagrosh1 (Children of the Dragon) - Typhon, 2x Nephilim Soldiers, Nephilim Protector, Hex hunters + Bayal, 2x Nyss Swordsmen + UA, Nyss Warlord, Shepherd
So....that's how far I got before I had to unexpectedly go interstate and deal with serious real life stuff, you thought my batreps were vague and likely incorect before? Ha! You Jon Snowed this bitch.
Legion has loads of doodz. Absolutely should have dropped the Jaga list I
ingeniously invented ripped off Gaston with Nyss and the Vault. Maximising the feat is more critical than normal.
Scenario is Recon2 in its end-of-CID form, which we now know is being altered in the official release (Owned by Akira Toriyama...nope, that's DBZ. Nm. #UnrelatedI'mBadAtTwitter.), as is Outlast2.
So it's two rectangles vertically placed on either side controllable......wait....
This is the point I realised I was looking at the wrong pics and the horde of Legion doodz was in fact Skorne doodz. Forward to the right matchup and....
...It's Standoff, so two Circle/Warrior model zones on either flank, each side gets a defensive rectangle zone with an objective in it.
My list being 80% Warbeasts is problematic for the broad multi scoring deal, I'm beginning to see why the third Warhog wasn't in the original Arkadius list I knocked off in place of various solos. Incidentally, that list percentage math becomes super easy with 10 models.
Vague Cluster terrain deployment, with a hut in the middle. Other key features being that one side gets a forest in its rectangle zone and a wall in the right circle zone, the other gets a trench.
We both pick the Pathfinder objective in case we get lumped with the largish forest.
I win the roll and pick first, sure enough I get saddled with said forest. The Objective helps a small amount, but only a small one due to my single model list composition. However, this does get me a tasty wall that can be abused in contesting terms by making a model difficult to attack.
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Round 1: I have a line of beasts that rolls up the board. The forest causes a division, so around my Objectie ends up being Arkadius, the Gun Boars, the Battle Boar and Targ while the other two War Hogs go to the right side of the forest. Road Hogs are on either flank, their loss of Pathfinder in the Mark2>3 transition causing me some minor gripes.
The Dragon nutjobs response is to advance, though not as aggresively as they have the ability to, a mischievous attempt to make me feat for distance. Odds of that working are reasonable.
The Hex Hunters go extreme left, three of them ducking into the forest in the left circle zone so not cheek score from me.
One Swordsman unit tepidly advances into the Legion rectangle zone, set to come around the left side of the house.
Thagrosh and the Protector stay central, going behind hte objective.
The right side sees the most aggresive advance, with Swordsman running as far as they can and Typhon/Nephilim Soldiers leaning toward the circle zone as well.
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Minion 2: I forget to use the Objective ability at the start of the turn. It's even been simplified brain, why must you fail me so often?!
I could feat and get stuff in Legion's grill, but it doesn't really tempt me, not enough on the board to entice me. Had Typhon been in a position to get War Hoged that probably would have done it, as at this stage I'd already utterly vanquiched any sensible notion about remembering that Thagrosh has a feat. Pro plays.
Aggravator gets upkept, as does Forced Evolution which is on the centre War Hog.
The Gun Boars moves up a short distance, staying in my rectangle zone. They take pot shots at the Hex Hunters inthe forest, clipping and killing one. Targ Ancillaries, also to poor effect.
The left msot Road Hog toes the left circle zone, flamethrowers another of the Nyss. The HEx Hunters held far enough back that only the remaining jerk in the forest can get an attack, so that suits me fine.
A War Hog and the Battle Boar go behind the Gun Boars in the rectangle zone. Arkadius toes the rectangle zone and goes next to the forest.
The Forced Evo War Hog advances to the tip of the forest, starting a whole "Who pokes their head around this house first and gets it bitten off" gambit. Ah, just like being a prospective home owner. Memories.
The right War and Road Hogs toe the bottom of the right circle zone, they are sadly unable to use the wall to good effect.
That turn was so conservative it could've fallen for the politics-as-a-circle fallacy and become communist. My next round plan is fundamentally arranged now, the left Road hog will be a snackrifice to the contesting gods for the left zone, holding up the Hex hunters or better yet drawing the swordsman across. The Lights in the centre will suicide forward, hopefully taking out that central swordsman unit. I'll be on the recieving end of some charges on the right side, hopefully I can navigate via the feat to attrition that out, I've eyeballed it as my heavies should survive over there.
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Legion 2: On the left, the Hex Hunters move up a small bit, one toes the back of the circle zone. The lone grunt that was in the forest moves up and pings the Road Hog for some points, I opt to not Hyper Aggresive given he had a fury and my control area was getting tenuos.
The Centre Swordsman unit spreads a bit, Countercharging dude in the forward ranks.
Thags, the Protector and one Soldier camp out in the Rectangle zone, smooking blunts and trading stories of their uni days. Typhon hides behind the house, fulfilling the house corner gambit.
Right wise, aside from Typhon, the other Soldier runs into the zone onto the hill. The Swordsman unit on this side charge up, a pair gets on each Hog, they do average damage. Countercharging dude is in teh non engaged group.
My rectangle zone wasn't contested (which I agree with, wasn't worth it for Legion to come in for it), so both sides go to 1 CP.
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Minion 3: This is definitely feat turn, though it'll mostly be for Fury management over getting the speed buff.
Prior to feating, I *think* the following happens:
1 - The left Road Hog assaults the lone Hex hunter, lining up the spray on Bayal. Double boosts, hits and kills. Lands a melee attacks, which then allows him to cast Sprint, which he uses to advance further up and arc his facing to be on the Hex hunter toeing the back of the zone.
2 - The Gun Boars advance up the centre, they shoot down the Countercharge Nyss and the Warlord, catching another Nyss with some Blast damage.
3 - Forced Evo'd War Hog in teh centre, having recieved Pathfinder from Objective, charges the Nephilim Soldier on the hill, maxes Fury but sadly leaves him on a couple boxes.
4 - War Hog on the far right kills three of the four Nyss blocking him and the Road Hog in.
Arkadius then goes, he feats.
The left Road Hog charges the Hex Hunter in the forest and kills him using sweet facing tech from Mark 2. Not fully redundant Hordes skillset woo! He drops all his Fury.
The Gun Boars charge up and eat another pair of swordsman.
In the right zone, the frenzy attack from teh Forced Evo War Hog kills the Nephilim Soldier, he drops all his fury. The other War Hog charges the remaining Nyss on the Road Hog, this triggers a countercharge, it thankfully doesn't take out any aspects. His frenzy attack (And subsequent Fury cleanup) frees up the Roadie, who then Frenzy attacks the Counter Charger and kills him.
Arkadius Primal Shocks, which I think kills one of the centre Swordsman. He maltreats and Pscho Surgeries in the midst of this junk as well.
The looney bin warlock then has an attack of the braves and falls back to be jsut behind the forest, the left Road Hog is out of control which given his status at contesting chump doesn't bother me. Not as much as the prospect of Thags getting up in my business, or realistically Typhon somehow getting in a position to do some sprays.
That nice and simple feat part done.......remaining normal activations.
The right Road Hog sadly frenzy charged at an angle that puts Typhon out of his line of sight. He's unbuffed, so killing Typhon isn't on the cards anyway with his weedy P+S and the inherent armour buffs. I should have set things on fire, didn't think about that. He goes up to Typhon, manages to get the one hand throw off which chucks Typhon on top of Thags, slightly bruising their skin and...I guess kneecapping their pride?
The Battle Boar moves across in the rectangle zone, hoping that the swordsman surround the Gun Boars to open up a sweet Berserk chain.
Back up War Hog jsut runs to block LoS to Arkadius, the turn had run suuuuper long and protecting the old mans stats leader of the army is a reflex.
One of the Gun Boars toed the opposing Rectangle, so I get up on CP's 2v1.
Running Arkadius still mind boggling, though slightly less so. It's something.
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Legion 3: Dragon recovery time.
On the left, the Hex Hunters charge the Road Hog, they roll on the low side, taking out about a third of the Hogs health. Looks like he might live longer than expected.
The centre Swordsman charge into the Gun Boars, one of them puffs into a fine enough mist that it doesn't leave stains. The other Gun Boar gets three charges, which he manages to live through with a handfull of boxes.
The Nephilim Protector and Thagrosh chill in the centre of the Rectangle zone.
Typhon moves in, starts eating the Road Hog on the right flank. I finally remember Retaliatory Strikes, though it doesn't do squat. After killing the Roadie, Typhon has a bite at the Forced Evo War Hog, who turns around and also doesn't get the low odds crit knockdown. Oh well.
The remaining Nephilim soldier charges the Forced Evo Hog, discovers that being a three Fury beast that wants to boost to hit is super lame.
Three Swordsman remain on this flank, they go into the right most War Hog, leave him on about half health.
Both sides Rectangle zones ping, 3v2 CP in my favour.
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Minion 4: Aggravator/Forced Evo upkept. It's looking pretty good for me, so I default to just attrition playing it out.
Left wise, the Road Hog eats a Hex hunter. Nom nom. He's healthy enough that he'll last a turn longer than predicted, so that's nice.
Back Up War Hog runs on the spot.
Arkadius puts Primal on the Battle Boar, maltreats his protecting War Hog, Psycho Surgeries, tries an unboosted Primal Shock that does nought. He stays hiding, having moved forward as little as he could to keep his control area relevant.
The Battle Boar Adrenalises, charges a centre Swordsman, I roll 7's like a loon for him to cruise through all bar two of the unit and contest the Legion rectangle. The Gun Boar then punches those two remaining Swordsman to death.
Right zone time! Typhon isn't quite in the circle zone, so plan is to nab a score here and keep that slow 6 ahead to win thing going (Prior to them downgrading this to 5).
The Forced Evo War Hog goes up to three Fury to kill the Nephilim Soldier, then maxes to attack Typhon for a good hit that takes out an aspect.
Last War Hog to go clears the three Swordsman in the right zone that attack him.
Targ then runs over to be behind the wall.
I score my rectangle and the right zone, now up 5v2. Like Bon Jovi's followers, we're halfway there. Status of Prayers lived on unknown.
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Legion 4: Out on the left, the Hex Hunters do their pew pew on the contesta-Hog, taking out his Body aspect, the least relevant. He's now injured enough that he's doomed.
Thagrosh tires of my Light Warbeasts shenanigans. He goes into the Gun and Battle Boar, burns a bunch of his stack to mulch them both and put up Excessive Healing.
Right side, Typhon Regenerates himself to gain his body back, uses his first two initials to eat the Forced Evo War Hog then sprays at Targ, fortunately for me he misses.
The Nephiilim Protector runs to toe the right circle zone then gets his fury knocked off by the Shepherd.
If memory serves, Thagrosh put himself and all his beasts out of his rectangle zone, so I go up a point off my rectangle to 6v2.
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Minion 5: I really want to get the left Road Hog back in my control area and score the right zone. Neither option is viable, putting the Hog in my control means arkadius gets charged and killed by Thagrosh and I definitely can't pop both Legion beasts contesting the right zone. At this stage it's just play it out, maintain the CP lead and see if we get the full 7 rounds in.
On the left, the Road Hog stomps more Hex Hunters, leaving three alive. That's actually sufficiently auspisious a result then my pessism about his death may be incorrect.
Arkadius moves up, Crippling Grasps Typhon, Repo's into the forest. The right War hog then chargees Typhon and easily bins him. Targ moves across to be barely toeing the right zone, outside of the Nephilim Protector's charge range.
The reserve War Hog runs to be between my objective and the house. Thags can come forward and kill him, that will however let my War hog go into the Legion objective and score up their, which will balance that out. In that event Arkadius runs the hell away toward the right.
I go up 7v2, just plugging at that rectangle zone. Again, pre official launch, so win condition is 6 up not 5 up.
Legion 5: Under clock, ye old photos have to stop.
Thagrosh flies to be behind the house and feats back Typhon in front of the War hog. Ah. Ayep, that got me pretty good. He puts Bad Blood on the War Hog that previously murdered Typhon. The Nephilim Protector runs up and engages Targ. The Hex Hunters finally kill the left side Road Hog.
Legion score off the left zone, alas nothing is in their Rectangle so we go to 8v3.
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Minion 6: After some double checking to make sure I've got the CP's correct, the reserve War Hog runs to contest the legion Circle zone. Arkadius gets to 9 CP's and that's the game.
Slogathon. Think I feated well, but skated through in the end. Far to cautious with the reserve War Hog, had he been up in the fray at the same time as the Battle Boar Thag's feat probably doesn't rubber band back enough. Very much seeing the drop-the-Warhog for mixed support pieces perspective. Adding a small unit would likely also be good given that they are now the Circle zone scorers.