I grids into this were better than into team Try Hard, though with a slight higher degree of extreme matchups (i..e more bad and great versus mostly average with hard).
Ended up into Batesinator (The one who can walk at this point in Aussie Warmachine history), running Rhulic Mercs.
I'd rated this a tentative yellow, in hindsight I'd call that willful optimism. Wouldn't call it bad enough to not be in the yellow band, but the players involved make an enormous difference (Which I guess is a lame open ended statement about all Warmachine games, but sod off).
Scenario is extraction, tables are not Thexus friendly. Did have an awkward moment, in that our table number changed between having a look at them and where we ended up, so that was unfortunate but ultimately didn't matter. I'd genuinely prefer to drop Thexus versus Ossrum or have a Gorten off (Thexus loses loads of dudes to Ossrum, but that isn't how he wins that game anyway so it doesn't matter).
Ends up being what I expected:
Objective: Bunker
(Gorten 1) Gorten Grundback [+31]
- Ghordson Driller [10]
- Ghordson Driller [10]
- Grundback Blaster [6]
- Grundback Blaster [6]
- Grundback Gunner [6]
- Grundback Gunner [6]
Gobber Tinker [2]
Ragman [4]
Rorsh [15]
Savio Montero Acosta [6]
Wrong Eye [17]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Lady Aiyana & Master Holt [8]
Theme: Hammer Strike
Armory - Steamroller Objective
General Ossrum - WJ: +28
- Wroughthammer Rockram - PC: 14 (Battlegroup Points Used: 14)
- Wroughthammer Rockram - PC: 14 (Battlegroup Points Used: 14)
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
Ogrun Bokur - PC: 0
Thor Steinhammer - PC: 4
Horgenhold Forge Guard - Leader & 5 Grunts: 10
Horgenhold Forge Guard - Leader & 5 Grunts: 10
Horgenhold Forge Guard - Leader & 5 Grunts: 10
Horgenhold Artillery Corps - Gunner & 2 Grunts: 0
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6
Herne & Jonne - Herne & Jonne: 5
I've played a lot of Gorten, and against Ossrum a number of times, but weirdly enough not the actual matchup. In my viewpoint it essentially comes down to whoever feats first falls behind and loses, pending other screw ups.
Die roll happens, I lose it and get to pick table side. I end up with the side with a hill in front of my objective, otherwise the left flag is slathered in rubble and there's an opposing couple terrain blobs. All these weird mini-oval terrain bits that I don't really care for, ended up with one of them as water and the others as rough terrain.
I do resent that a big part of the matchup process involves selecting tables, but that tables aren't pre-designated, would clean up the process a great deal and make it actually work. As far as I know there were no unfun moments from it, would just be nice. Quality of life and all that (Like how instances of but rubbing in games was down this year being an excellent improvement).
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Round 1: Ossrum junk all advances up, reasonably spread out with the Artillery Corp on the left and Hernne/Jonne on the right.
Hernne does a super long range shot, courtesy of Artillerist re-rolls lands a blast on top of an Eliminator unit, killing one and injuring another. Well, balls, that's a bad start.
One of the arty units gets Fire for effect.
I push everything up as a central blob, with Ninja pig running to the left and Crocs to the right. This is an early error influenced by the irrelevant tiny patch of water terrain, the Pigs are on the side of the Arty which is decidedly unhealthy for them.
Gorten puts up a wall and Solid Ground, essentially I'm making a push for the hill hoping to stack it with the wall to make Ossrum want to feat. Yay optimism?
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Ossrum 2: Dwarfs push up around the left flag, while the right has some Hammer Dorf dancing as they hang around it threatening the Ossrum feat charge to murder something I love.
The Rockrams move up as the front pieces, cause....you know.....Rockrams....
Gunners on the left and the artillery have no problems exploding Brine. Sadness.
A few other Gunner shots puts a light scratch on a Driller and about half the health of the Blaster that lacks wall protection.
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Gorten 2: Nothings touching the flags, so no need to waste pieces contesting this turn. I do experience a brief moment of Ennui, the sad regret of Rhulic jacks having Sturdy giving me an overdue comeuppance of a headache.
The wall shifts forward, Gorten and jacks stutter forward. Aiyanna harms the right Rockram, it gets shot up a fair bit but alas, lives on. Cortex is out, so at least there's some kind of effect to its activation after Thor heals it up. More to the point, by eyeball it looks like Thor would need a feat movement boost to get to it before an activation, then it can come in and swing, so hopefully that'll be part of the motivating factor for Ossrum to feat next turn which I dearly want.
Aiyanna and one Eliminator are in visible position to potentially be attacked, which will trigger Acosta's Vengeance so he can get a charge on something big next round.
Rorsh optimistically runs up on the left, he's tough praying for Feign death now. Crocs hang back from Ossrum feated Hammer Dorfs pushing their faces in.
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Ossrum 3:Left flank Gunner shots kill Rorsh. Alas poor piggy.
Cycling Fire for Effect Artillery shots ding some of the jacks, another Gunner creeps forward and explodes Aiyanna.
The healthy Rockram sits on the left flag, the damaged one falls back and gets repaired by Thor.
Unit of Hammerforge claim the right flag, most hang back and continue the threat dance on the crocs. Meanies.
A pair of Hammers come forward and finish off the damaged Blaster.
Ossrum goes to 2 CP.
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Gorten 3: Well, this ain't good. I've thrown away a Lesser lock and am not threatening near enough. I'm going to have to feat and hope this grinds out hard enough for a win condition to emerge for me.
Acosta Vengeances forward to be behind my Driller.
Gorten and jacks pile on the hill, he throws up a wall to stop the healthy Rockram getting in on my damaged Driller, who gets slightly shined up by the Tinker.
Gorten destroys the damaged Rockram with a Molten Metal, as it had 6 boxes left. I feat on the front line of stuff, not getting the backhalf which against Martial Discipline casters is.....eugh.
Red Kayazy kills the forward two Hammers and contests the right flag, while the behind the wall Driller contests the left.
The crocs fall back to be the late game pieces hopefully, as do the Green Eliminators.
I put the wall down before Acosta could charge the Healthy Rockram and try to be a pain in the amoeba. Sad! He runs up and engages, he's Dodge lucked his way to casters before....
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Ossrum 4: Drops featlike its hot, after the Bokur kills Acosta and Arty pings the Driller a bit more.
Rockram keeps on the left flag, a host of Hammer Dorfs come in, killing the left Driller and slamming the right one over my stuff, plus murdering the remaining blaster.
The contesting Eliminator dies to Herne and Jonne, who also take the right flag.
Ossrum stays at the back with Bullet Dodger on him behind a pair of Rhulic Bunnies.
Ossrum goes to 4 CP.
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Gorten 4: Have to contest both flags and put things in the way of the objective. Only two of those? maybe. All three? Well, balls.
Eliminators go in and do some sweet anti Hammer dorf work, one sidesteps to contest the left flag. Driller hangs out in front of the objective. Gunners move up, one gets a pot shot at....I genuinely don't recall. There's a lot of Ossrum stuff out there.
The Crocs take the right, eating Hernne.
Gorten throws a shot and Molten Metals at the left Rockram, mucks him up but doesn't kill him.
Ossrum 5: It's a simple matter for Hammer Dorfs to pop a Gunner and a bunny to bulldoze the Eliminator away for the 5th CP on the left flag.
Sweet game, but a disappointing outing for me, too many points of sillyness on my end. My bad Piggie. Will have to pursue a future game of failure against PeB in the Timey Whimey land.
The team went down this round, we took equal 3rd with NZ Ghost (Playing a round to see who lost and came 4th versus starting the drive home wasn't super appealing), loads better than last years 2nd last placing. Drinking game was good first night, weak on everyone's behalf the second night.
Will hopefully get to go again, much as my 3-3 record wasn't inspiring (Lost a Green, otherwise it was a Green win and four yellow games).
















































