I watched a stream game of a Thexus Drudge spam with the player doing things that annoyed me, ergo I had to flail myself with my squidheads in a vague attempt to develop some empathy.
Thexus1 (Operating Theatre) - 2x Wrecker, 2x Agitator, 3x Mind Slaver and Drudges, 2x Mind Bender and Drudges, Alexia1 + Risen + Dominator, 2x Overlords
Objective: Effigy of Valor
vs
Vayl1 - Carnivean, Angelius, Seraph, Ravagore, Hex Hunters + Bayal, 2x Death Stalkers, Forsaken
Objective: Bunker
Pit2, so Circle/Warrior zone in the centre, then a rectangle/battlegroup zone on either side of it with aligned objectives in the latter.
Shout out to Lazy Peon's http://scenario.lazypeon.net/scenarios/sr2017_cid/index.html scenario generator site.
The end terrain is a centre fogbank,then a spread of forest/trench/hill trench versus a couple forests and a wall. Where the terrain fails the setup rules is that elevation is not present on both side of the board, which is a rule I find implicitly done. Truly asymmetrical terrain is the easiest means of making the choice of second a valid tactical option.
As it was, I won the dice roll and desperately stared at the table trying to conjure a reason to go second. I failed. My basic expectation is that Thexus has to cower from a Vayl magic assassination with distance while the Drudges swarm up and do all the work. Scoring options are very limited for me by dint of the minimal battlegroup.
Legion correctly chooses the side with the pair of forests. I have defensive terrain options, all are to far up the board for my liking and there's enough Drudges that non-terrain def boosted targets are easily acquired by Legion.
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Round 1: Thexus casts Decel and advances directly forward. The Wreckers then run in front of him. The Drudge Swarm runs up either side, Overlords go up on the far flanks.
Alexia creates a Thrall that goes behind the cloud.
In response, the Hex Hunters spread out in the centre and right zone, the various Legion bests move around behind them, left to right it's the Carnivean, Angelius, Ravagore, Seraph.
The Ravagore got Slipstreamed, advanced up and took a pot shot at the Slaver Drudges on the hill. He's half an inch shy, scatter directly forward 6 inches. Fails to break one Drudges armour, causes another to tough out and most importantly kills the Cephalyx Slaver unit leader. Sweet joys of Command 4 and no Prep for Surgery alas.
The Carnivean also gets a Leashed move and puts up Spiny Growth.
Also Deathstalkers have a good time plinking off Drudges. I assume they do it "Party in the USA", as Everblight is essentially a deific force of evil.
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Merc 2: Thexus, having come forward more than a millimetre into the killbox, finds it not to his taste and what the situation rectified. Immediately. Got a weird sitcom image of Cyphon being Thexus' dogsbody. Moving on...
I plonk ambushers on the top right of the board, as they can attack several warrior models and engage the Seraph.
Left wise, one Overlord gets into spray range on that sides Deathstalker and promptly misses. The lives of two more Drudges are on his hands. He doesn't care that much.
The liberal side of the board features that sides Benders/Slavers running up out of Thexus' ways.
Exulon casts Deflection, TK's a Bender Drudge on the right, then walks back and to the left back to just peeking out of the killbox where he belongs. The Wreckers then run to be in front of the feeble warcaster.
The right Benders move around, hampered by the Scather template. The Drudge that got TKed gets up into the fog bank and Concussion Pulses, killing two Hex chumps.
This allows another Thrall to be made by Alexia, the two created chaps then charge the Carnivean, one bounces off while the other gets a spike and puts some damage down.
The Slavers on this side run up, punch down a Hex Hunter.
The ambushers then go in, two am the Seraph, three get a CMA on the Deathstalker and miss. Dangit.
I activate the right Overlord unit later than I should, they spray down some Hex Hunters I wasted time engaging with Drudges. Oh well.
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Legion 2: Vayl walks into one of the forests, feats, spells down some Drudges.
The Angelius clears off the Carnivean, who then assaults up and sprays down some Drudges and the left unit Cephalyx Slaver. He also hits the Cephalyx Mind Bender unit leader, but alas only puts it on one box.
The left Deathstalker snake eyes a shot on a Drudge. Gambling involving dice was quietly removed from the future planning of the Legion player.
The Hexhunters clear off some Drudges, procing some magic pew pews that make the Risen sneer at the weak defensive stats of Drudges. Glass house guys, Jesus.....
The Seraph has to stabs some dudes, which it is successful at.
The Ravagore shoots and kills the Cephalyx Slaver on the ambush unit. STOP THAT! First game where I really wished Stealth was fobbed off for Sac Pawn [Drudge losers].
Right side Deathstalker stabs futilely at an ambush Drudge.
Feat moves see all the Legion models fall back out of the way.
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Merc 3: I'm not optimistic of killing Vayl, so I have to start shuffling with the end intent of scoring on the left zone, then speed rushing the round and clock timer.
The left Overlords and Pink Slavers pop the opposing objective.
Few Green Drudges remain, so the three that are left gang up on one Hex Hunter and murder him.
Yellow ambush Drudges go in, they damage the Ravagore and Seraph while gutting the Deathstalker.
Risen charge in, four on the Carnivean, three on the Ravagore. They do single CMA's on each, actually manage to get some damage on.
Thexus TK's a Wrecker, moves to the left. TK Wrecker goes up into the Carnivean in an Instigate bubble, high spikes finish it off with the initials. Other Wrecker stays planted in front of Exulon.
Mercs go to 1 CP.
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Legion 3: There's no assassination or scenario vector, so Legion have to clear models off and aim for a clock win.
The Angelius kills off the forward Wrecker without to much issue, the Ravagore and Seraph bit and claw as much as they can. The Deathstalker kills an Overlord.
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Merc 4: Need to score, have about 13 minutes left so should be able to ride it out. Still have feat after all.
Drudges move in, Dark Sentinel moves the Angelius back and out of Alexia murder range. They do some damage to different warbeasts, one somehow hits Vayl for 5 damage.
Risen blob moves up and in, do some random attacks. One gets a hot on Vayl somehow and does 7 damage. Madness. Alexia herself kills the Ravagore.
Thexus runs into the left zone, shielded by the forest and remaining Wrecker.
I go to 2 CP.
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Legion 4: Everything makes attacks trying to kill Alexia, she ends up toughing the Angelius armour pierce attack then spreading the rest out to Risen.
Legion, lacking any conceivable way to win, concede.
If SR2017 has good qualities, they are not on display here. It was a long grind, the "Mercy" rule utterly failed to prevent a miserable end, "scenario" was irrelevant. It was an attrition exercise with only a few key decisions ("Can Thexus stay away? He can? Game done.").

















































