Random Jolt match!
A pair of Skorne players awaited, but we'd all played recently, so I went into one of the next couple players to come into the shop.
Now it's Paulions Skorne! (This meta is weird. DO THEY NOT KNOW THE INTERNET HAS PROCLAIMED SKORNE TO BE TRASH?).
The Gorten veto was used, out of the available lists it ended up being the fine old Montador.
Bart1 - Galleon, 3x Nomad, Reinholdt, Taryn, Commodore Cannon, Rockbottom, Devil's Shadow
Objective: Bunker
Previously I had Dougal and Eliminators, but then I played a game with the new iteration of Artillerist and lost all interest, The Old Gold now had a distinct coppering shade.
Plus Zira is just cool.
Paurf dropped some Exalted Court shenanigans.
Mak3 + Possessive servants - Tiberion, 2x Aradus Soldiers, Gladiator, Archidon, Bone Grinders, Paingivers, Willbreaker, Chef
Objective: Bunker
It's Extraction, also the most common scenario I've played. Still feels fresh though, it'll never add up to the amount of Close Quarters/Take and Hold games anyway.
Both sides threat ranges are reasonably static, with both feats relatively nullified. There's a lot of Steady in those Skorne Beasts, while I have sod all models to do a Fury burning Overtake streak.
Skorne have a definitive edge in pathfinder land with ranged attack bullet resistant bugs, but I can live with expending my Nomads if I don't make a mistake with my Colossal placement.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxK5glyUyReaOPsepc3890c9QhnFd8tIVibA_0GXMxhPQ9iP2dNoxmJjQzC9v4O0BSxU6K_EmOGFEdTF2ZB6ZuPvzLyA3EXalv-qllwDw2s3t6nCVy_gwiRvYejubol-arMslps0NUrCk/s1600/003+%2528800x450%2529.jpg [/img]
Merc Deploy: I win the roll and pick first. Persian Vamps take the side with the trench.
Galleon, being the model who can walk through it, lines up behind the nearest forest. Bart is central to make use of Batten. Commodore is to the right in a vague attempt to get some lines of sight. Devil's Shadow are far right, if they go near the Galleon they'll just be Overtake stairs for Tibbers or a Bug.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIJgsgINDuWSMte5JMdm8Zw4b11qssXX59kEkUlHL-bCNYXM9MsoqFKLt9lXoXHBPo5iPAQVapda689y-JmfZDrc7E1SUpuMoDD0dEY_VttMFVI5O_kC5Abcr6mFOAegmA__V0_ICJKfU/s1600/004+%2528800x450%2529.jpg [/img]
Skorne Deploy: Aradus out front and near each flag. Black models in the back are the Bone Grinders, there's a single Shambler repping the Gobber Chef.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4f8DHbdUBD-xegByeGZBNQPn0k7JJKQCibTCzvWlYs6BjfhfP7ItPsxq0ukQj1YhQXxUBC5OiEixzo2LrXkGmpGVLPrNfReN2IHqhyphenhyphene1l4ov-4vWtOhV190cz63hKqSL8IRzavYd0Y6I/s1600/005+%2528800x450%2529.jpg [/img]
Merc 1: Everything lurches forward, including the Commodore's single move. Hot Shot goes on the Galleon, because rewriting Barts playbook is what I'm all about.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC5BjkfJJdg_xNjE37vaQClblv2RmdQslLczVIGhcPcOmNYX9KejEYSaaX8OH4mEYBnGNn3qnnVeuVmfNM2TVXduXpnxYcHDHhTHGadfhCnUA4kgY2w1iACXYyDHs0Ng81zYnJaXKLkkQ/s1600/006+%2528800x450%2529.jpg [/img]
Skorne1: Everything moves up, Makky puts up Vortex of Destruction.
Tibbers is central, Gladiator goes left toward the trench. Archidon gets mercilessly mocked for being a Light on a Large base. The Aradus contest a flag each.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsAMh-FPitlMHkdClhiq6LK7M4dEeJR11xwdtkB4xRIN3d_id4SQFEkMMHzC7TpMtV4LJhsnQ18cHyR0Wub9lASinw2xmjjeDDx7QS6YYzAAHp7YbhN4IILQDwlVw4POzfaxqLJmSzyrU/s1600/007+%2528800x450%2529.jpg [/img]
Merc 2: Orin Midwinter suddenly appears on the Skorne side representing the Willbreaker.
Plan is to down at least a heavy. I can't reasonably contest, so I'll have to give the initial scoring to Skorne, but if that happens I have to set up it up to trade. I can't fully fuel multiple heavies if I want to Batten, so if I get rushed on all front it's a losing prospect unless I pop a heavy or two first.
I have a position where I can drag a Bug in and be out of Tibers threat range, but I have to pop an Exalted Court member to stop the Harpoon being Shield Guarded
Reasoning this is the most important she's liable to be, given how cagey we've both been with our pre-measured threat ranges, Taryn advances and does Brutal damage shots on the Exalted Court bloke. Does a few points triggering Battle Driven but fails to finish him off.
Galleon moves to his spot to get the job done. I roll max mini-shots, takes all the right shots to get rid of the Exalted court member which wasn't to good. I'd also not thought things through and spent two of his focus to boost the hit rolls. Wasteful. The rest of the little shots go into the Gladiator, I roll reasonably and take out it's body, so that was nice.
The Harpoon fails to damage the Bug. Thinking my Gladiator was now going to be wasted by a Bug or at least mostly killed, I move up the left Nomad, thinking it would either be sacrificial or threaten a dangerous freestrike. It was then pointed out the Bugs threatened 10 inch with a pull involved, their big attack is only one inch range, though there's a distinct possibility I would have moved up the nomad anyway.
Galleon is blocking the Nomad in the photo for the most part, it's the vestigial looking part coming out of the shoulder (The mini-Galleon sibling if you will).
Bart Battens and hugs the objective.
On the right, the other two Nomads move up to be shy of Bug's threat range, which is the equal of their own.
The Cannon is on the receiving end of a Money Shot from the rich one legged Dwarf. It then goes for a slam on the Archidon, which the remaining Exalted Court chump Guards and explodes from.
The Devil's Shadow start the very long "Let's get to the support without dying" by running up the right side of the board.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirIbjxvuy-OLy79beL3dpeUWZvvfwH8p9waSyPsoTR9ZdnkK1DxfzCPV-BH1QoGiDkhW3t3C80Ccc74PpsxKk921MKHr7A1UzYaGx80CvE85UUpcSd-cIlYqUMcryiO4UO624ge9YrapY/s1600/008+%2528800x450%2529.jpg [/img]
Skorne 2: To my surprise Cageyness is now the name of the game.
Nearly all the Skorne models go to the left, Makky feats not expecting any better time for it.
The Archidon comes up, eats Taryn and falls back. The right Soldier sits to just contest the right flag, the left one comes up and after a bit of a struggle eats the Nomad.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHUKVUrsn51udd74rRu3HdkkmcpORjdh7nQLr63ge1uRbX-RwFUkkbV9T7sNUlpYXgLofGeSAr7ba7SZ_Kf_lpeSiiQZfxHO6AXLC9pFcdshZpfzsHBQE_MRY28dUwbMMZbYxwErqGBkU/s1600/009+%2528800x450%2529.jpg [/img]
Merc 3: The non-aggresive play surprised me, as well as the no scoring. Given I've got the Galleon guns versus no ranged at all, plan is to use the Commodore to push back the bug on the right side and use the less than necessary Reinholdt to score while doing chip damage on the left.
Looking at it, I could have perhaps charged the Galleon off to the left to kill that sides Soldier, though I'd have to find a spot where I don't get counter killed by Tibbers, which leaves Galleon far to the left and certainly strains Bart's Control area with the Nomads on the right.
In any event, on the right the plan goes off without a hitch. The Commodore gets a (In hindsight) pointless Money Shot coin and slams the Bug back a few inches. The Nomads creep forward to threaten him if he comes back to contesting range. Reinholdt runs to the right flag. The Devil's Shadow receives Tough from their diminutive head of Human Resources and and leg it around to the back of the board.
On the left, the Galleon falls back and lines up the Archidon. Rolls the lowest possible amount of shots, so that isn't going to work. I shoot it anyway and take out it's mind, so that's something.
Lastly Reinholdt pumps his little legs that somehow his support his enormous noggin to the right flag.
Mercs go to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi98gbYW15BW3O7GITeRIN4fQQrPXHUCGUy_-eYS8S9zb46havW1qYPJqY5-J5-GBb0XNCEsy64RNtvmkd7Jkq6oI_zzUZxnJuQtP4pNGJ2DN4FSG5LieEduh-NbvIu1Wh8UIAhuz9qTYo/s1600/010+%2528800x450%2529.jpg [/img]
Skorne 3: The left Aradus frenzies and fails its charge on the Galleon.
Tibbers shuffles up to get in melee range of my Objective, Makeda gives him the Overtake spell.
Gladiator shuffles into the Trench and gets a couple heals from the Paingivers.
Archidon attacks Reinholdt, misses, he dodges away. Gobber heroics at work.
The Willbreaker moves across and tries to Influence Mar to shoot Morland, but misses. Pretty sure they'd RFP each other had it worked, still no where near as embarrassing as Magnus getting hit by his own Renegades Obliterator Rocket.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiADCkQ9Xlx3i831eEPf7yFSOx9pr1P_xjcbYtttWQ11ohgeL-Gmy2biysC6S4tSdpwzeHXIZYUMo96ixAzyXvwjeqTbcTuAeX1MNAQTRfwA9NjwU374JR7cOtULY-tIvV0z6VIxmEaiDg/s1600/011+%2528800x450%2529.jpg [/img]
Merc 4: It's trade time. I'm feeling the Tiberion squeeze, I reason I can use my feat and a sacrificial Nomad to get a leg up in the game initiative.
There's two plans here, On the right it's kill the Archidon and score again. I decide it's the turn of the game where I don't Batten, so the right Nomad and Galleon are fully fueled.
The Focus on the right Nomad ends up being wasted, as Zira and the Money Shot buffed Commodore Cannon flat out kill the Archidon. Reinholdt then goes to the right flag to score again. On the way Morland kills the Willbreaker and Mar causes a Bone Grinder to tough.
The left is where the more vital junk happens. The non-loaded Nomad runs up into Tiberions face, I measure it out so that he can't get past the nomad to the Galleon, who moves up behind and just manages to kill the Aradus that has been bugging around it all game.
Bart then goes behind the Galleon and feats, his control area covers around the blocking Nomad so Makeda or the Gladiator can't kill it as they'll slip and fall on their tusks (Makedashas fearsome tusks, as we all know).
Mercs go to 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN2jOEQ_Du-p-4IVMHIqyFgSHUJtREkElJOtEge-CYdmocvEWcReYFzQu1aeUI1Gd2_3sA2t1CoWyGF1NxmPIzbuNVvs7_Vbttjx1TEq5tgxthJ3qTpYEoq30YtO90L68yrXZmALiZb-o/s1600/012+%2528800x450%2529.jpg [/img]
Skorne 4: So the joy of mocking Tiberions Animus before game starts is it then naturally becomes a key component of the assassination run, as I'd completely forgotten about it.
Makeda casts Unstoppabe Force to gain Bulldoze, walks around, pushes the Nomad away, then walks back a bit and falls over.
Paingivers Enrage Tibbers.
Tibbers then charges my objective, kills it with the Tetsubo and Tusk initials (I forgot the reduced damage die from Impervious, but it probably gets it done anyway).
Tibbers then sidesteps to Bart, who's camping one focus. The shield lands, I reduce to a couple points with my focus point. I'm Def 17 effectively, which saves me as the bought Tetsubo's fail to land. Makeda is knocked down in range of Galleon and two Nomads, so the King gets knocked over at this point.
Talking it through, directly after the game the thinking was that Tibbers should have Animused to charge the Galleon and put damage on it, Gladiator runs up to finish it off next turn. Overall I think Skorne should have been more aggresive, but it's actually weighted to me when I don't willy nilly throw away Heavies in the opening stages of the game.
The Mak list is liable to drop the Willbreaker/Bone Grinders for a Cyclops Brute. Certainly makes this particular match Skorne weighted I think, I don't get the half a feat I managed.
I can't see changing my list based on how this played out, Taryn and Reinholdt only really had a scoring stuff role in the matchup, though I'm likely discarding shadowfire in the matchup far to much.
There's Kingmakers, but I don't see it for Bart. Feign Death and Batten interact badly, while his Trenchers have nothing on Damiano's. PLus Commodore Cannon is somewhat addictive, having never got the chance to wield it last edition and now getting it with casters I have the models to play (One day Shae).
I think this is the closest to what I initially expected pre-measuring games to be, a weird perfectly measured stand off. Had we a clock going it would not have occurred in such a way in any case, but it was fun anyway, traditionally I've done poorly in the long stand off games so this was a nice change. Plus outflanking brings me far more joy than it should.
Thursday, July 28, 2016
Monday, July 25, 2016
Game 27 - Gorten1 vs Reznik1
Having blitzed two games, Jacukezistan was content for a rematch! Still running this evil zealotry:
Reznik1 - 2x Reckoner, 2x Redeemer, The Arc Node Repel Shield jack thing, Choir, Mechanik, Hierophant, Temple Flameguard, 2x Wracks, Gorman, Rhoven + Buddies
Objective: Stockpile
So.....Magnus was going to be trash, the other list I intended to play was Fiona, but she is also just outright terrible in the matchup. Stop judging me.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt
Objective: Stockpile
Recon shuffled off, three flags appeared! Terrain moved around a bit, though I didn't think of the consequences of it really. Big thing being the forest that ends up on the centre flag.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5v0e30Y3catHRHy9AGhdUHQg58pLKTI-THMsacI_Tk9R-05EXSZZaXI4S5PLQQxv042fStwsXr-spQSsMRVPcJ-WPXq-4wWYLehEvVqpmQ1BQWqBqgKkCvhwjM7jDqZHw2UJDDYQhsgo/s1600/013+%2528800x436%2529.jpg [/img]
Menoth Deploy: I win the roll, give the raving loons first turn.
Near symmetrical deployment, the offender to the pattern being Gorman on the far left.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibMlXprDhzuxi3ttT04x3EbahUnrjz-H7ZOaQOeiLufUFXqd3oL1iyvbpM9LyXJikqcOug2BiLLphjxGgoGbZm4OQYpuEuQFlcoiAB4TMxYjCHDSgYoVehyphenhyphenP_nMAsErJTio3GH9xUWKEg/s1600/014+%2528800x437%2529.jpg [/img]
Merc Deploy: Gorten jack lump in the middle, Crocs to the left, Ninja Pigs to skilled to be in the photo on the right. Plan is to score with a lesser on either flank and use Gorten feat up the guts to win out on scenario unless Rexnicky wanders into death range.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgwkuFBK6oxmb2m92vLtgYj8PIY4dFQOqlSpSExG0r3JruPr1q1mhH5-_45wpJOEl9masbVfKeMFCa3Egg8YsNZ31nsBCJWc7W88HLHyPqxWkvls5yHJaPNs5l1GAMZZB7SkvHlcs25Ag/s1600/015+%2528800x450%2529.jpg [/img]
Menoth 1: Stuff moves up straight forwardly. Flame Guard are reassured of their life insurance and go out the front.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgom-tdo8BE65zqcRH7ioIbjE-i0iVALRij1B90TomTq3UsyM-HwHliYNx6RLrKWh5pPTdJuPHvi7ZRAfEI2qjzY3dox-Z2Rd0BgkMbx8Epnr8JAjIdMNwl-NpITurKXAOLOUMmMbkik6s/s1600/016+%2528800x450%2529.jpg [/img]
Merc 1: On the left, the Crocs Submerge and head toward the left flag with one unit of Eliminators.
In the centre, Gorten goes behind the Bashers with Acosta and the other Eliminators out front. Bunnies go into the cloud. On the right the Ninjas appear, dive into the trench that drew them to that side in the first place.
The Cloud goes away. You just can't trust fog these days.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrd3oXaJ8aPdRTneFJvNyDM-u7eO4FVz5cH2u5ANhUwomX9LZHmt2FC6hf53BALKgdPrkDSQe-zXSCt-_BfvaV5h9dBDlWcV_ZS6jPQ_iKTaD4r9fRLfQpQrL1qEmsB5Pxrp7oH7w51-Q/s1600/017+%2528800x448%2529.jpg [/img]
Menoth 2: Gorman moves up, Rust Bombs the Bashers. Forgot about that.
The Arcnode moves up, channels Rezniks doom spell onto a Basher.
The various other Jacks get battle from Choir, blow up one Basher then shoot Gorten down to 5 health with their spare shots. Crikey. Camping only one was a terrible move.
The Flameguard Shield Wall, advance up around the centre flag.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju496KFASjpnsZb2zRhWYo-f_ybdrZPksAQ3JeY1VtrJRS5G3dN9pXQysqAwRAxaJ-iRlqWJHSceampWGv91pTi1-7Tw0HGRXXW14tNeTUPOlq031oLc1piMKyFaDuJcRdr3mCEUahoVU/s1600/018+%2528800x446%2529.jpg [/img]
Merc 2: Alright, hide Gorten, start scoring!
Eliminators and Gun Bunnies stab Temple Guard, but I just can't clear the final two behind the forest contesting the centre flag. No triple scoring for me. Gorman also gets chumped on the way.
The remaining Basher Slams the Node because....he can? This was a poor decision.
Snapjaw goes to the left flag, Wrongeye holds back somewhat so he doesn't get blatted by a menoth jack.
Likewise on the right Brine goes to the flag, Rorsh hides out in the trench on full camp.
Acosta goes into the central flag to be a git.
Gorten pumps his stubby legs to get behind the Gun Bunnies.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw7nJjMBB-51MgcnVeQnf4CivjVSaIIVu6nXlirHAqW924GiXvV_0kuIeDHs3iqQz2rXUAwRNWXPQFg0XpRMOT1Nj2VhMpOpcXiIaXUu0mofIp9gQo2jyf2p8qSa6MeTb7xHhRyBHKY_g/s1600/019+%2528800x403%2529.jpg [/img]
Menoth 3: Reckoner crushes the basher into the dirt.
Reznik moves up, lands his signature spell of pain on Brine.
The right Redeemer goes and shoots at Brine, rolls awfully to hit, though does mnage about half of Brine's health.
The Flame Guard try and fail to pop an Eliminator.
My scenario win is unstoppable at this point, so Jacienna concedes. After a bit of thought, we conclude he could have easily just chomped Gorten and his five boxes (Feat to strip Fury, use sig spell via Arcnode to kill Bunny and shoot the Dwarf with the Reckoners).
Overall the only mistake I spotted immediately was my Gorten position. I wanted him to be safe, but the Obstruction was the actual location he goes to and survives. My interest in keeping his feat live on the centre was to strong, instead I should take the safe score and rely on the Crocs/Pigs to carry the game.
Reznik #1 can now give me nightmares. Losing a heavy each turn trivially is bad. The conclusion at the end was that Gorman and one Wrack goes away, Taryn gets brought in tears. Tears for days.
Now to again make a new not-Gorten list. I think I also need to make an effort to stop putting the Lessers in, they are great but putting them everywhere comes with its downsides.
A journeyman League is set for August, My intent is to start Convergence with that unless normal games are to be had. Next Merc thing to get is the Ceph, though so far the lists I'm making are not stroking my internal Boiler.
My uncertainty is even greater assassination style wise. Possibly I'm attracted to the idea that a four turn game is more fun? I didn't feel an especial thrill at either winning or losing on assassination, both of which happened with the Magnus list in quick order.
Reznik1 - 2x Reckoner, 2x Redeemer, The Arc Node Repel Shield jack thing, Choir, Mechanik, Hierophant, Temple Flameguard, 2x Wracks, Gorman, Rhoven + Buddies
Objective: Stockpile
So.....Magnus was going to be trash, the other list I intended to play was Fiona, but she is also just outright terrible in the matchup. Stop judging me.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt
Objective: Stockpile
Recon shuffled off, three flags appeared! Terrain moved around a bit, though I didn't think of the consequences of it really. Big thing being the forest that ends up on the centre flag.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5v0e30Y3catHRHy9AGhdUHQg58pLKTI-THMsacI_Tk9R-05EXSZZaXI4S5PLQQxv042fStwsXr-spQSsMRVPcJ-WPXq-4wWYLehEvVqpmQ1BQWqBqgKkCvhwjM7jDqZHw2UJDDYQhsgo/s1600/013+%2528800x436%2529.jpg [/img]
Menoth Deploy: I win the roll, give the raving loons first turn.
Near symmetrical deployment, the offender to the pattern being Gorman on the far left.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibMlXprDhzuxi3ttT04x3EbahUnrjz-H7ZOaQOeiLufUFXqd3oL1iyvbpM9LyXJikqcOug2BiLLphjxGgoGbZm4OQYpuEuQFlcoiAB4TMxYjCHDSgYoVehyphenhyphenP_nMAsErJTio3GH9xUWKEg/s1600/014+%2528800x437%2529.jpg [/img]
Merc Deploy: Gorten jack lump in the middle, Crocs to the left, Ninja Pigs to skilled to be in the photo on the right. Plan is to score with a lesser on either flank and use Gorten feat up the guts to win out on scenario unless Rexnicky wanders into death range.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgwkuFBK6oxmb2m92vLtgYj8PIY4dFQOqlSpSExG0r3JruPr1q1mhH5-_45wpJOEl9masbVfKeMFCa3Egg8YsNZ31nsBCJWc7W88HLHyPqxWkvls5yHJaPNs5l1GAMZZB7SkvHlcs25Ag/s1600/015+%2528800x450%2529.jpg [/img]
Menoth 1: Stuff moves up straight forwardly. Flame Guard are reassured of their life insurance and go out the front.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgom-tdo8BE65zqcRH7ioIbjE-i0iVALRij1B90TomTq3UsyM-HwHliYNx6RLrKWh5pPTdJuPHvi7ZRAfEI2qjzY3dox-Z2Rd0BgkMbx8Epnr8JAjIdMNwl-NpITurKXAOLOUMmMbkik6s/s1600/016+%2528800x450%2529.jpg [/img]
Merc 1: On the left, the Crocs Submerge and head toward the left flag with one unit of Eliminators.
In the centre, Gorten goes behind the Bashers with Acosta and the other Eliminators out front. Bunnies go into the cloud. On the right the Ninjas appear, dive into the trench that drew them to that side in the first place.
The Cloud goes away. You just can't trust fog these days.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrd3oXaJ8aPdRTneFJvNyDM-u7eO4FVz5cH2u5ANhUwomX9LZHmt2FC6hf53BALKgdPrkDSQe-zXSCt-_BfvaV5h9dBDlWcV_ZS6jPQ_iKTaD4r9fRLfQpQrL1qEmsB5Pxrp7oH7w51-Q/s1600/017+%2528800x448%2529.jpg [/img]
Menoth 2: Gorman moves up, Rust Bombs the Bashers. Forgot about that.
The Arcnode moves up, channels Rezniks doom spell onto a Basher.
The various other Jacks get battle from Choir, blow up one Basher then shoot Gorten down to 5 health with their spare shots. Crikey. Camping only one was a terrible move.
The Flameguard Shield Wall, advance up around the centre flag.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju496KFASjpnsZb2zRhWYo-f_ybdrZPksAQ3JeY1VtrJRS5G3dN9pXQysqAwRAxaJ-iRlqWJHSceampWGv91pTi1-7Tw0HGRXXW14tNeTUPOlq031oLc1piMKyFaDuJcRdr3mCEUahoVU/s1600/018+%2528800x446%2529.jpg [/img]
Merc 2: Alright, hide Gorten, start scoring!
Eliminators and Gun Bunnies stab Temple Guard, but I just can't clear the final two behind the forest contesting the centre flag. No triple scoring for me. Gorman also gets chumped on the way.
The remaining Basher Slams the Node because....he can? This was a poor decision.
Snapjaw goes to the left flag, Wrongeye holds back somewhat so he doesn't get blatted by a menoth jack.
Likewise on the right Brine goes to the flag, Rorsh hides out in the trench on full camp.
Acosta goes into the central flag to be a git.
Gorten pumps his stubby legs to get behind the Gun Bunnies.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw7nJjMBB-51MgcnVeQnf4CivjVSaIIVu6nXlirHAqW924GiXvV_0kuIeDHs3iqQz2rXUAwRNWXPQFg0XpRMOT1Nj2VhMpOpcXiIaXUu0mofIp9gQo2jyf2p8qSa6MeTb7xHhRyBHKY_g/s1600/019+%2528800x403%2529.jpg [/img]
Menoth 3: Reckoner crushes the basher into the dirt.
Reznik moves up, lands his signature spell of pain on Brine.
The right Redeemer goes and shoots at Brine, rolls awfully to hit, though does mnage about half of Brine's health.
The Flame Guard try and fail to pop an Eliminator.
My scenario win is unstoppable at this point, so Jacienna concedes. After a bit of thought, we conclude he could have easily just chomped Gorten and his five boxes (Feat to strip Fury, use sig spell via Arcnode to kill Bunny and shoot the Dwarf with the Reckoners).
Overall the only mistake I spotted immediately was my Gorten position. I wanted him to be safe, but the Obstruction was the actual location he goes to and survives. My interest in keeping his feat live on the centre was to strong, instead I should take the safe score and rely on the Crocs/Pigs to carry the game.
Reznik #1 can now give me nightmares. Losing a heavy each turn trivially is bad. The conclusion at the end was that Gorman and one Wrack goes away, Taryn gets brought in tears. Tears for days.
Now to again make a new not-Gorten list. I think I also need to make an effort to stop putting the Lessers in, they are great but putting them everywhere comes with its downsides.
A journeyman League is set for August, My intent is to start Convergence with that unless normal games are to be had. Next Merc thing to get is the Ceph, though so far the lists I'm making are not stroking my internal Boiler.
My uncertainty is even greater assassination style wise. Possibly I'm attracted to the idea that a four turn game is more fun? I didn't feel an especial thrill at either winning or losing on assassination, both of which happened with the Magnus list in quick order.
Game 26 - Magnus2 vs Reznik1
Attempt #2 of Happy Magnus Tree Friends:
Magnus2 - Nomad, 2x Renegade, Rorsh + Brine, Wrongeye + Snapjaw, Dahlia + Skarath, Sylyss Wyshesforfishes, 2x Eliminators, Taryn, Hawk
Objective: Bunker
Kicking Stryker's running mate down is the pre-Pimp My Ride edition of a golden middle agie:
Reznik1 - 2x Reckoner, 2x Redeemer, The Arc Node Repel Shield jack thing, Choir, Mechanik, Hierophant, Temple Flameguard, 2x Wracks, Gorman, Rhoven + Buddies
Objective: Stockpile
Probably missing some Menoth pieces? Doesn't help the jacks all start with R's. Menoth does not reward his followers with naming inventiveness alas.
So.....this is also bad. Reznik's feat is legitimately the worst thing ever with my 3 lesser warlocks. If Magnus is safe he can easily feat and demolish my whole list.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeoz9iU7wF7Zv4zHQYcAeF7OPp0USPH-OQi43C6s4-iBWTCL3EowQhQzImxUV3xOnAd2Y3qP88xzItlm2V2sc1wrcxJ13sc_NHTRYlmt0lveZdiy2LG9QJLBRuxCXcrUlg27hKTjergSY/s1600/006+%2528800x432%2529.jpg [/img]
Merc Deploy: Stuff.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeoz9iU7wF7Zv4zHQYcAeF7OPp0USPH-OQi43C6s4-iBWTCL3EowQhQzImxUV3xOnAd2Y3qP88xzItlm2V2sc1wrcxJ13sc_NHTRYlmt0lveZdiy2LG9QJLBRuxCXcrUlg27hKTjergSY/s1600/006+%2528800x432%2529.jpg [/img]
Menoth Deploy: Menites! All over the place!
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi__nYnzazzMsqE1pmXm7lXOe4Eqz29078GQ3Rad9UeUnEQvHTgSirQuVERHDYFr-xO4sb2SSuRphD7hw2iKElFh0zGtI-BxWR91srp0TEmzBuukSF6SkI-oZVQWa-jSHDgFzDPcxbJHsw/s1600/008+%2528800x448%2529.jpg [/img]
Merc 1: That's some fine can't-touch-this mocking by the Wracks.
Ninja Pig goes up the left. Everything else goes up the guts. Magnus and jacks prepare to hide in the fog next turn.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7WCx7TdXgRUE4p4L9kvisJ_FV5gO0G5H-tUX8KnCFUSI8CQUMtYtvj1FYE8C6IwHxw0YlozKkKsW9sl9fr5N79mX7Bz78qO_CePPJ3qZZBsG7A2peeg7rrHnCtnUtS6WUg7lIhA5uh-o/s1600/009+%2528800x446%2529.jpg [/img]
Menoth 1: The Flame Guard run forward, ready to definitely not be sacrificed.
The Light jacks go up the flanks, the Reckoners hang out with Reznik behind the objective.
The Redeemers kill an Eliminator each, the blonde grunt in each unit.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVRPNEz_1RTbglmO_B-wfLMKYVCz_Ybb2KuH1JAqqeiQw_NoRci3Y04L-EkeB3W-GT6Qt94k26pGGkXKdjOFVJqAPS1GdxOg7_NvAHWrfIcsKNdAYf05d0rgPIR0LzBm1k429gjgDuYIM/s1600/010+%2528800x435%2529.jpg [/img]
Merc 2: The Fog sticks around at the end of the Menite turn, so Hawk isn't charging anything, but it means I have a cloud to hide in.
Magnus ends up feating and charging, ending in the cloud. I pick the player board edges, I get Reznik and all the jacks bar the left most Redeemer. The Renegades and Nomad then run in front of him for shieldingness.
All the beasts move up, the actual warlocks hang back outside of Reznicks feat range. The snake spray and Hawk kill a bunch of the Temple Guard.
At the end of my turn the cloud goes away. Sounds about right. It sticks around on the board because I've chucked models on it.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ2SVdL8Ansb1-_De05qHZ8xJqC-mnDPIGlg97QXzLW9ePX_-4yDc1D4SJjKKohMafBP-SCOPfsFb4cBF_nsBD1RAhoKDjuEmd0y5AxFs6Yzwv6mX2HFifHok0znw33Bgleb0Fh1hvRHU/s1600/011+%2528800x450%2529.jpg [/img]
Menoth 2: Hampered by Magnus' feat, everything just sort've shuffles on the spot in terms of movement. Reznik opts to hold his feat, lands his evil signature spell on teh Nomad which then goes viciously blown apart by the battlegroup.
Left Redeermer shoots Dahlia, she pings it to the Snake, taking out its Body (Rockets: They teach you to admire the intellect and soul of your pet Tatzylwurm apparently).
Gorman moves up and kills the left Eliminators with a Corrosion bomb.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsPKPyiKNZ8My5cooqHy-RV8fi6E03HBZDM1aimfFHBCjAEIdyhxfZ22jjOli0Sq85Mwa1QH0hM7eVAvnblLjLedpyb7ywC2K4WVsk7T2Wb0tXe-RA8mpJAoMBUP_joU7G16VOFveFo4k/s1600/012+%2528800x448%2529.jpg [/img]
Merc 3: Well, feat is gone. It's kill Reznik or lose time, he'll utterly smash me on his next turn if he doesn't just flat out kill Magnus.
Reznik has two Shieldguards near him, though one is in blast range for the Obliterator rocket to knock him down anyway. I'll then need to pop the Objective and the Reckoner to get Ninja Pig in.
First Renegade does just that, knocking down Reznik. Magnus then hits him with Calamity, which triggers Witchhound. Bugger. The left Redeemer moves up and does a shot, though I don't remember at what?
Other Renegade then goes and knocks down the Reckoner, manges a few points on the Objective.
Snake charges the Reckoner for a few points, then maxes Fury to kill the Objective (It was nearly a very embarrassing Heavy activation).
Snapjaw then goes in, maxes his Fury to kill the Reckoner.
Lastly Ninja Pig pops the Smoke and moves forward, Brine casts his Animus and charges Reznik. Redeemer gets a Freestrike, lands it for a good hit but rolls and even column and takes nothing out. Brine kills Reznik with his first two attacks.
Well, that isn't happening again. Right after the game Jacobian pointed at the multiple ways he could have stopped that, safe to say this little experiment is over. I'll try assassination focused lists again, hopefully the next one is less rubbish.
Magnus2 - Nomad, 2x Renegade, Rorsh + Brine, Wrongeye + Snapjaw, Dahlia + Skarath, Sylyss Wyshesforfishes, 2x Eliminators, Taryn, Hawk
Objective: Bunker
Kicking Stryker's running mate down is the pre-Pimp My Ride edition of a golden middle agie:
Reznik1 - 2x Reckoner, 2x Redeemer, The Arc Node Repel Shield jack thing, Choir, Mechanik, Hierophant, Temple Flameguard, 2x Wracks, Gorman, Rhoven + Buddies
Objective: Stockpile
Probably missing some Menoth pieces? Doesn't help the jacks all start with R's. Menoth does not reward his followers with naming inventiveness alas.
So.....this is also bad. Reznik's feat is legitimately the worst thing ever with my 3 lesser warlocks. If Magnus is safe he can easily feat and demolish my whole list.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeoz9iU7wF7Zv4zHQYcAeF7OPp0USPH-OQi43C6s4-iBWTCL3EowQhQzImxUV3xOnAd2Y3qP88xzItlm2V2sc1wrcxJ13sc_NHTRYlmt0lveZdiy2LG9QJLBRuxCXcrUlg27hKTjergSY/s1600/006+%2528800x432%2529.jpg [/img]
Merc Deploy: Stuff.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeoz9iU7wF7Zv4zHQYcAeF7OPp0USPH-OQi43C6s4-iBWTCL3EowQhQzImxUV3xOnAd2Y3qP88xzItlm2V2sc1wrcxJ13sc_NHTRYlmt0lveZdiy2LG9QJLBRuxCXcrUlg27hKTjergSY/s1600/006+%2528800x432%2529.jpg [/img]
Menoth Deploy: Menites! All over the place!
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi__nYnzazzMsqE1pmXm7lXOe4Eqz29078GQ3Rad9UeUnEQvHTgSirQuVERHDYFr-xO4sb2SSuRphD7hw2iKElFh0zGtI-BxWR91srp0TEmzBuukSF6SkI-oZVQWa-jSHDgFzDPcxbJHsw/s1600/008+%2528800x448%2529.jpg [/img]
Merc 1: That's some fine can't-touch-this mocking by the Wracks.
Ninja Pig goes up the left. Everything else goes up the guts. Magnus and jacks prepare to hide in the fog next turn.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7WCx7TdXgRUE4p4L9kvisJ_FV5gO0G5H-tUX8KnCFUSI8CQUMtYtvj1FYE8C6IwHxw0YlozKkKsW9sl9fr5N79mX7Bz78qO_CePPJ3qZZBsG7A2peeg7rrHnCtnUtS6WUg7lIhA5uh-o/s1600/009+%2528800x446%2529.jpg [/img]
Menoth 1: The Flame Guard run forward, ready to definitely not be sacrificed.
The Light jacks go up the flanks, the Reckoners hang out with Reznik behind the objective.
The Redeemers kill an Eliminator each, the blonde grunt in each unit.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVRPNEz_1RTbglmO_B-wfLMKYVCz_Ybb2KuH1JAqqeiQw_NoRci3Y04L-EkeB3W-GT6Qt94k26pGGkXKdjOFVJqAPS1GdxOg7_NvAHWrfIcsKNdAYf05d0rgPIR0LzBm1k429gjgDuYIM/s1600/010+%2528800x435%2529.jpg [/img]
Merc 2: The Fog sticks around at the end of the Menite turn, so Hawk isn't charging anything, but it means I have a cloud to hide in.
Magnus ends up feating and charging, ending in the cloud. I pick the player board edges, I get Reznik and all the jacks bar the left most Redeemer. The Renegades and Nomad then run in front of him for shieldingness.
All the beasts move up, the actual warlocks hang back outside of Reznicks feat range. The snake spray and Hawk kill a bunch of the Temple Guard.
At the end of my turn the cloud goes away. Sounds about right. It sticks around on the board because I've chucked models on it.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ2SVdL8Ansb1-_De05qHZ8xJqC-mnDPIGlg97QXzLW9ePX_-4yDc1D4SJjKKohMafBP-SCOPfsFb4cBF_nsBD1RAhoKDjuEmd0y5AxFs6Yzwv6mX2HFifHok0znw33Bgleb0Fh1hvRHU/s1600/011+%2528800x450%2529.jpg [/img]
Menoth 2: Hampered by Magnus' feat, everything just sort've shuffles on the spot in terms of movement. Reznik opts to hold his feat, lands his evil signature spell on teh Nomad which then goes viciously blown apart by the battlegroup.
Left Redeermer shoots Dahlia, she pings it to the Snake, taking out its Body (Rockets: They teach you to admire the intellect and soul of your pet Tatzylwurm apparently).
Gorman moves up and kills the left Eliminators with a Corrosion bomb.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsPKPyiKNZ8My5cooqHy-RV8fi6E03HBZDM1aimfFHBCjAEIdyhxfZ22jjOli0Sq85Mwa1QH0hM7eVAvnblLjLedpyb7ywC2K4WVsk7T2Wb0tXe-RA8mpJAoMBUP_joU7G16VOFveFo4k/s1600/012+%2528800x448%2529.jpg [/img]
Merc 3: Well, feat is gone. It's kill Reznik or lose time, he'll utterly smash me on his next turn if he doesn't just flat out kill Magnus.
Reznik has two Shieldguards near him, though one is in blast range for the Obliterator rocket to knock him down anyway. I'll then need to pop the Objective and the Reckoner to get Ninja Pig in.
First Renegade does just that, knocking down Reznik. Magnus then hits him with Calamity, which triggers Witchhound. Bugger. The left Redeemer moves up and does a shot, though I don't remember at what?
Other Renegade then goes and knocks down the Reckoner, manges a few points on the Objective.
Snake charges the Reckoner for a few points, then maxes Fury to kill the Objective (It was nearly a very embarrassing Heavy activation).
Snapjaw then goes in, maxes his Fury to kill the Reckoner.
Lastly Ninja Pig pops the Smoke and moves forward, Brine casts his Animus and charges Reznik. Redeemer gets a Freestrike, lands it for a good hit but rolls and even column and takes nothing out. Brine kills Reznik with his first two attacks.
Well, that isn't happening again. Right after the game Jacobian pointed at the multiple ways he could have stopped that, safe to say this little experiment is over. I'll try assassination focused lists again, hopefully the next one is less rubbish.
Game 25 - Magnus2 vs Skaverous1
No Slam for me, but crammed in three games on the regular night. Well, sort of.
So, in an attempt to try to switch to a more assassinationy style gameplay I threw together the following to my immediate regret:
Magnus2 - Nomad, 2x Renegade, Rorsh + Brine, Wrongeye + Snapjaw, Dahlia + Skarath, Sylyss Wyshesforfishes, 2x Eliminators, Taryn, Hawk
Objective: Bunker
Yeah, I know. I know.
First pick up game into Skaverous, which is awful.
Skaverous1 - 2x Bitey bone chicken nide, Barathrum, traitor Wrongeye + Snapjaw, Croes, Satyxis Raiders, 2x Machine Wraiths, Withershadow
Objective: Fuel Cache
Deployments: I lost the roll and get given second, scenario is Recon. No terrain of immense benefit to me
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFUtG3dxc-H6TC1pnXCIakL-yMtgDySyeFQSom-cjRkGItiE2vUqlgol9lAjaNyvW0Cp1yiWyk4rhoxfUZm0-QzK0JEukoM0zFLPavq26Kb3hIW9DETMKVfnyl1GS0z-MiEEKt1nW2Ejk/s1600/003+%2528800x450%2529.jpg [/img]
Cryx 1: All the stuff runs forward fast!
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0-qamtUYGPfGG-7LY0_igF_1Tk0WXgTI3bWaugD0NSINfuC4oUiQulmtcZaX7ZmQWrl9ZY3a-zBuNP6XLCyEy7ETj7GiV_k3_lvewsbKkk3suLdZT_st1mSTaRXpBNFCkgz1Ne1syuVI/s1600/004+%2528800x450%2529.jpg [/img]
Merc 1: It's already bad. For my feat to matter I need to be up the board, but I don't know how I don't die. I Bullet dodger the Snake, because its amusing to me, stuff runs up. I place Magnus poorly.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj41phYdPFzSVsKnD5s7bk9uoUqaS_LCtXrBRXhI3R-ZnezTEkiPIDziQM3E1bvwiQeyxZWZFYaovKqjoaQs4Do187te1v8xmN7MtbydJ0iDGx593fnQQsNs4Cvd_QFeIiga3oX6lXhKOc/s1600/005+%2528800x450%2529.jpg [/img]
Cryx 2: Arcnode runs up, Skavvy feats, TK's the Renegade and Magnus out and around.
Machine Wraith charges in, takes over the Renegade, who walks up a bit and uses an Obliterator Rocket on Magnus, who then gets shot down by Croes.
Sounds about right. Control is bad.
Magnus could have full camped and stayed behind Submerged models to make the TK more difficult, but I think that delays the inevitable. If I feat turn one I don't get Skaverous or the Arc Node, TK can shift models outside of the feat border if they matter.
I'm sure good Magnus 2 lists exist, possibly even assassination ones. But this iteration in this matchup sure isn't it. It does get at least one more go though....
So, in an attempt to try to switch to a more assassinationy style gameplay I threw together the following to my immediate regret:
Magnus2 - Nomad, 2x Renegade, Rorsh + Brine, Wrongeye + Snapjaw, Dahlia + Skarath, Sylyss Wyshesforfishes, 2x Eliminators, Taryn, Hawk
Objective: Bunker
Yeah, I know. I know.
First pick up game into Skaverous, which is awful.
Skaverous1 - 2x Bitey bone chicken nide, Barathrum, traitor Wrongeye + Snapjaw, Croes, Satyxis Raiders, 2x Machine Wraiths, Withershadow
Objective: Fuel Cache
Deployments: I lost the roll and get given second, scenario is Recon. No terrain of immense benefit to me
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFUtG3dxc-H6TC1pnXCIakL-yMtgDySyeFQSom-cjRkGItiE2vUqlgol9lAjaNyvW0Cp1yiWyk4rhoxfUZm0-QzK0JEukoM0zFLPavq26Kb3hIW9DETMKVfnyl1GS0z-MiEEKt1nW2Ejk/s1600/003+%2528800x450%2529.jpg [/img]
Cryx 1: All the stuff runs forward fast!
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0-qamtUYGPfGG-7LY0_igF_1Tk0WXgTI3bWaugD0NSINfuC4oUiQulmtcZaX7ZmQWrl9ZY3a-zBuNP6XLCyEy7ETj7GiV_k3_lvewsbKkk3suLdZT_st1mSTaRXpBNFCkgz1Ne1syuVI/s1600/004+%2528800x450%2529.jpg [/img]
Merc 1: It's already bad. For my feat to matter I need to be up the board, but I don't know how I don't die. I Bullet dodger the Snake, because its amusing to me, stuff runs up. I place Magnus poorly.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj41phYdPFzSVsKnD5s7bk9uoUqaS_LCtXrBRXhI3R-ZnezTEkiPIDziQM3E1bvwiQeyxZWZFYaovKqjoaQs4Do187te1v8xmN7MtbydJ0iDGx593fnQQsNs4Cvd_QFeIiga3oX6lXhKOc/s1600/005+%2528800x450%2529.jpg [/img]
Cryx 2: Arcnode runs up, Skavvy feats, TK's the Renegade and Magnus out and around.
Machine Wraith charges in, takes over the Renegade, who walks up a bit and uses an Obliterator Rocket on Magnus, who then gets shot down by Croes.
Sounds about right. Control is bad.
Magnus could have full camped and stayed behind Submerged models to make the TK more difficult, but I think that delays the inevitable. If I feat turn one I don't get Skaverous or the Arc Node, TK can shift models outside of the feat border if they matter.
I'm sure good Magnus 2 lists exist, possibly even assassination ones. But this iteration in this matchup sure isn't it. It does get at least one more go though....
Saturday, July 23, 2016
Game 24 - Fiona1 vs Naaresh1
Jeffios comes along to break my no game spell!
For once following up on my not-as-much-Gorten statement:
Fiona1 - 2x Mule, Sylyss Elfspinter, Dahlia + Skarath, Nyss, 2x Eliminators, Acosta, Aiyanna + Holt, Commodore Cannon of Shenanigans
Objective: Bunker
Last time I took this for spin I took Fuel Cache, but I"d forgotten all about that and went with Bunker as a lazy default.
Skorne maintain their trend for surprising popularity, this time with the master of self jabbing:
Naaresh1 - Sentinel, Gladiator, Despoiler, Brute, Krea, Pain Givers, Tycom, Swordsman + UA, Incindarii, Swamp Gobbers
Objective: Bunker
Three heavies and an armour feat? Assassination plan it is! Though that is what I'm aiming to do more with my lists post-Wintercon, enough of this attrition nonsense. Lamentation is an issue, makes Fiona's magic missile into darkness plan harder.
We're over at Fortress Jeresh, so no clocking and nice things on the table all owned by him (I like to think the Skorne are fending of an invasion by the poorly painted alliance).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi_Fj84pQ9U_nypbcWuznh0jpHXW2TcynrT_U8c_esVBs0Rmmohjnvi_yWRCYnJNwHhNx2J2sgWutAR5XvxqfHCiYXSHf194ib8ga_wHmYOvZwbk88BkHqi3fvUxfI5u19cUq_iSBQuXQ/s1600/166+%2528800x435%2529.jpg [/img]
Skorne Deploy: Skorne win the roll and pick first.
Pretty much infantry to the left, Beasts to the right. The unpainted Rhinodon with red on him is Despoiler.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Pjqg9ETGGPeRLPJh11iay9Eo583Z2K_GL3a8RGnX03qMRsoO_Fc0IHR4kYmyVUCXFgifhxvspa8f1f_T57QOAF6az_6IcKYmelvdGViU7n-9HnFJkiCWuCj88FdXUvhKNBO2N4TTk9c/s1600/167+%2528800x449%2529.jpg [/img]
Merc Deploy: I picked this side do to poor decision making. That open house plan is a trench today, but I was seduced by that right flag wall when I should have said nay.
Mules/Cannon/Jayazy faced off against the Skorne infantry, Nyss with Acosta and the Snake to the right.
I don't like my deployment options here. Nyss want to go left to kill Swordsman, but then die to Incindarii. Mules want to soften beasts with guns, but if they aim to get range they'll be charged and killed.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoB6bLshFLiqLu2AiiToUE0yzTze8XuZfZRXhKzbiZFK8vjH6AlIiXG5fRz_Ph19hbydrqQmFEkB1BNkWeDQpVKQ6cT_IsblTIFXiMxeJqpnPfVXHjaI39-sH2FXmVEHLh96-UQenp58w/s1600/168+%2528800x445%2529.jpg [/img]
Skorne 1: Skorne all move up, Beasts compress to the centre to get around an obstructive forest.
Blur goes on the Swordsman, the Lamentation banner starts waving.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifMOK9WIE-gAOUWXf-3gSvX9k7OLZHb4dveeBCIq8GYSqv_TTKF1EkIdH3sil9rsCac2_Zhh46-IuhvRscrr9-f9XRMaLJ73cMWaX50xpS03zPGvsC3mjoHjC5QsSujDHdNSM-5m8y684/s1600/169+%2528800x415%2529.jpg [/img]
Merc 1: On the left, one unit of Kayazy and a Mule go forward on the hill, intent being to stop Swordsman running and messing up the Commodore. Other Mule held back to deal with the inevitable jammers.
Other Kayazy unit get Telgesh and hang back with Aiyanna and Holt.
The Snake moves up into the forest, followed by Dahlia with Haunting Melody.
Acosta run to go behind the wall and is surrounded by the spread out Nyss who have Roth's Mercy.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisCFyeBbBggezB0wbGUwKl5OLG1OvDXh9yhH3CE8v4mwv66QahOXofcflifJ_BAx2w1a-5b48wtQsZfqkCK96QAXc9Y57FC5B83qx_WdanDsJGk5Nfk81nfUcPdUIKaMy0q7EyQ2KbXGo/s1600/170+%2528800x448%2529.jpg [/img]
Skorne 2: Blur/Lamentation keep trucking.
The Swordsman run up and spread around, though they don't jam as much as I was expecting.
The Incindarii follow behind them after getting Press Forward from the Tycom and go for long lobs at Kayazy that don't work out.
Beast Bricks moves up to the top of the trench, the Brute goes into the cloud the Gobbers pop.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbDLahqcfA2Bfc1hWf9s0CoSi6jnNSFkrdaC1aRVR9zEDdVsFF2Tmke-jDxmc46kQd3u8mwxndVN5hQ71yRP87UsP6y6LDJG_iGfOqY7m2i4fYgdCXTSjKAJXska9K-boSC0KHoulmw4Q/s1600/171+%2528800x437%2529.jpg [/img]
Merc 2: Plan is to feat and run things in threatening spots.
Naaresh is safely ensconced in the trench behind the Sentinel and Despoiler, so early attacks on him are a no go. Nothing heavy hitting can get to beasts and I can't clear off either flag, so it's kill the jamming models and support as my target selection.
The Telgeshed Kayazy kill three Swordsman and side step forward, clearing off the forward Mule in the process. The Mules then shoot, popping an Incindarii and the Gobbers while bouncing off the Brute's face. The other Kayazy then go in and kill the officer, stopping their once a game effect countering Fiona's feat.
Holt and the Cannon then clear off the nearest Swordsman, keeping the Cannon safe.
In the central area, Fiona uses an Arcane Secreted Soulfire to box a Paingiver. She then feats and forward. The Snake gets Mistwalker, moves up and sprays down another pair of Paingivers.
The Nyss spread around in mimicry of the Swordsman and shoot down the rest of the Paingivers.
Acosta runs forward and engages the Gladiator.
I completely failed to activate Gorman. Whoops/
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaZa4FyT-Uq_JuzjUkqzmNZv_ZZNcGe4QrrAp95b07ANmVChUdZ0YZco5VO11xyuvu8qHk6QRJ_-de53zyM0uno_f4v92BMKW9HEN9Sphccs4nG0sfgopNb9FiD8XY1gaj5pTVMbKSieU/s1600/172+%2528800x450%2529.jpg [/img]
Skorne 3: The Swordsman run back up and engage the forward Mule again. The Incindarii jostle a bit, one scatter a shot onto Fiona and a Nyss, setting them aflame. This is the point I looked at the cloud Gorman didn't make and sigh. One Incindarii gets on the back of an Eliminator outside of Fiona's feat and kills her.
Centre wise, the Sentinel goes onto the Snake, lands the charge for some below average damage and leaves it at that.
Gladiator and Naaresh both try to pop Acosta, who hits the warlock and causes him to transfer, then on later attacks bounces away. Despoiler also has a go and Acosta retreats away, having mucked up the Skorne enough.
Naaresh feats on everything.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQx1DxrhFeriyksawC5TUCJvs_R1U2NMxaCJ0BVstm6_F1gvmA3HJisoQY-oRQ33DskeWjIPVAjEBgBr465_Fb4VXWbK8_8H5Kvt3hqbrb8_lMnTDYA9AVeVLMUkMWvUgfnSry4-sQtpk/s1600/173+%2528800x426%2529.jpg [/img]
Merc 3: Naaresh is camping 2 and the beasts are unkillable, so it's go for it time. He's cast the Brute's Animus, so no knockdown shenanigans :-(
The Nyss move around, they do three CRA's into Naaresh. Each one does two point and I watch as his armour climbs higher.
After a lot of head scratching, I decide to just run things in. As surety Fiona moves back in the event I have to try again next turn, the Sentinel thankfully misses his free strike.
The three remaining Eliminators go in, one with a Gang Combo Strike, one without Gang. One forces off a transfer, the other misses.
Acosta charges in, the first attack hits and forces away the last transfer. He then misses the second stab.
Well, I thought that would be enough. Sod.
After a bit of screwing around, Dahlia drops her Fury to heal Skarath as much as she can then runs to be behind the Sentinel. Gorman then moves up and Blinds her and the Sentinel (After a quick check that Haunting Melody lets me attack my own model....).
The Snake moves away, the Sentinel thankfully misses it's free strike again. Skarath goes up and chomps Naaresh with the opening double boosted attack.
Success! Didn't make ideal choices assassination wise, thankfully the Sentinel was down with it. If I don't pull off the assassination there's some tricky Skorne choices, but I think Naaresh ends up in the trench, the Incindarii delete the Nyss/Commodore and I'm in a heavy trading long game that favours the beasts. The Kayazy/Acosta would be the tricky part, I think it comes down the warlock casting the Brute Animus, then Despoiler throwing the Krea to kill those assassination pieces.
For once following up on my not-as-much-Gorten statement:
Fiona1 - 2x Mule, Sylyss Elfspinter, Dahlia + Skarath, Nyss, 2x Eliminators, Acosta, Aiyanna + Holt, Commodore Cannon of Shenanigans
Objective: Bunker
Last time I took this for spin I took Fuel Cache, but I"d forgotten all about that and went with Bunker as a lazy default.
Skorne maintain their trend for surprising popularity, this time with the master of self jabbing:
Naaresh1 - Sentinel, Gladiator, Despoiler, Brute, Krea, Pain Givers, Tycom, Swordsman + UA, Incindarii, Swamp Gobbers
Objective: Bunker
Three heavies and an armour feat? Assassination plan it is! Though that is what I'm aiming to do more with my lists post-Wintercon, enough of this attrition nonsense. Lamentation is an issue, makes Fiona's magic missile into darkness plan harder.
We're over at Fortress Jeresh, so no clocking and nice things on the table all owned by him (I like to think the Skorne are fending of an invasion by the poorly painted alliance).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi_Fj84pQ9U_nypbcWuznh0jpHXW2TcynrT_U8c_esVBs0Rmmohjnvi_yWRCYnJNwHhNx2J2sgWutAR5XvxqfHCiYXSHf194ib8ga_wHmYOvZwbk88BkHqi3fvUxfI5u19cUq_iSBQuXQ/s1600/166+%2528800x435%2529.jpg [/img]
Skorne Deploy: Skorne win the roll and pick first.
Pretty much infantry to the left, Beasts to the right. The unpainted Rhinodon with red on him is Despoiler.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Pjqg9ETGGPeRLPJh11iay9Eo583Z2K_GL3a8RGnX03qMRsoO_Fc0IHR4kYmyVUCXFgifhxvspa8f1f_T57QOAF6az_6IcKYmelvdGViU7n-9HnFJkiCWuCj88FdXUvhKNBO2N4TTk9c/s1600/167+%2528800x449%2529.jpg [/img]
Merc Deploy: I picked this side do to poor decision making. That open house plan is a trench today, but I was seduced by that right flag wall when I should have said nay.
Mules/Cannon/Jayazy faced off against the Skorne infantry, Nyss with Acosta and the Snake to the right.
I don't like my deployment options here. Nyss want to go left to kill Swordsman, but then die to Incindarii. Mules want to soften beasts with guns, but if they aim to get range they'll be charged and killed.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoB6bLshFLiqLu2AiiToUE0yzTze8XuZfZRXhKzbiZFK8vjH6AlIiXG5fRz_Ph19hbydrqQmFEkB1BNkWeDQpVKQ6cT_IsblTIFXiMxeJqpnPfVXHjaI39-sH2FXmVEHLh96-UQenp58w/s1600/168+%2528800x445%2529.jpg [/img]
Skorne 1: Skorne all move up, Beasts compress to the centre to get around an obstructive forest.
Blur goes on the Swordsman, the Lamentation banner starts waving.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifMOK9WIE-gAOUWXf-3gSvX9k7OLZHb4dveeBCIq8GYSqv_TTKF1EkIdH3sil9rsCac2_Zhh46-IuhvRscrr9-f9XRMaLJ73cMWaX50xpS03zPGvsC3mjoHjC5QsSujDHdNSM-5m8y684/s1600/169+%2528800x415%2529.jpg [/img]
Merc 1: On the left, one unit of Kayazy and a Mule go forward on the hill, intent being to stop Swordsman running and messing up the Commodore. Other Mule held back to deal with the inevitable jammers.
Other Kayazy unit get Telgesh and hang back with Aiyanna and Holt.
The Snake moves up into the forest, followed by Dahlia with Haunting Melody.
Acosta run to go behind the wall and is surrounded by the spread out Nyss who have Roth's Mercy.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisCFyeBbBggezB0wbGUwKl5OLG1OvDXh9yhH3CE8v4mwv66QahOXofcflifJ_BAx2w1a-5b48wtQsZfqkCK96QAXc9Y57FC5B83qx_WdanDsJGk5Nfk81nfUcPdUIKaMy0q7EyQ2KbXGo/s1600/170+%2528800x448%2529.jpg [/img]
Skorne 2: Blur/Lamentation keep trucking.
The Swordsman run up and spread around, though they don't jam as much as I was expecting.
The Incindarii follow behind them after getting Press Forward from the Tycom and go for long lobs at Kayazy that don't work out.
Beast Bricks moves up to the top of the trench, the Brute goes into the cloud the Gobbers pop.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbDLahqcfA2Bfc1hWf9s0CoSi6jnNSFkrdaC1aRVR9zEDdVsFF2Tmke-jDxmc46kQd3u8mwxndVN5hQ71yRP87UsP6y6LDJG_iGfOqY7m2i4fYgdCXTSjKAJXska9K-boSC0KHoulmw4Q/s1600/171+%2528800x437%2529.jpg [/img]
Merc 2: Plan is to feat and run things in threatening spots.
Naaresh is safely ensconced in the trench behind the Sentinel and Despoiler, so early attacks on him are a no go. Nothing heavy hitting can get to beasts and I can't clear off either flag, so it's kill the jamming models and support as my target selection.
The Telgeshed Kayazy kill three Swordsman and side step forward, clearing off the forward Mule in the process. The Mules then shoot, popping an Incindarii and the Gobbers while bouncing off the Brute's face. The other Kayazy then go in and kill the officer, stopping their once a game effect countering Fiona's feat.
Holt and the Cannon then clear off the nearest Swordsman, keeping the Cannon safe.
In the central area, Fiona uses an Arcane Secreted Soulfire to box a Paingiver. She then feats and forward. The Snake gets Mistwalker, moves up and sprays down another pair of Paingivers.
The Nyss spread around in mimicry of the Swordsman and shoot down the rest of the Paingivers.
Acosta runs forward and engages the Gladiator.
I completely failed to activate Gorman. Whoops/
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaZa4FyT-Uq_JuzjUkqzmNZv_ZZNcGe4QrrAp95b07ANmVChUdZ0YZco5VO11xyuvu8qHk6QRJ_-de53zyM0uno_f4v92BMKW9HEN9Sphccs4nG0sfgopNb9FiD8XY1gaj5pTVMbKSieU/s1600/172+%2528800x450%2529.jpg [/img]
Skorne 3: The Swordsman run back up and engage the forward Mule again. The Incindarii jostle a bit, one scatter a shot onto Fiona and a Nyss, setting them aflame. This is the point I looked at the cloud Gorman didn't make and sigh. One Incindarii gets on the back of an Eliminator outside of Fiona's feat and kills her.
Centre wise, the Sentinel goes onto the Snake, lands the charge for some below average damage and leaves it at that.
Gladiator and Naaresh both try to pop Acosta, who hits the warlock and causes him to transfer, then on later attacks bounces away. Despoiler also has a go and Acosta retreats away, having mucked up the Skorne enough.
Naaresh feats on everything.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQx1DxrhFeriyksawC5TUCJvs_R1U2NMxaCJ0BVstm6_F1gvmA3HJisoQY-oRQ33DskeWjIPVAjEBgBr465_Fb4VXWbK8_8H5Kvt3hqbrb8_lMnTDYA9AVeVLMUkMWvUgfnSry4-sQtpk/s1600/173+%2528800x426%2529.jpg [/img]
Merc 3: Naaresh is camping 2 and the beasts are unkillable, so it's go for it time. He's cast the Brute's Animus, so no knockdown shenanigans :-(
The Nyss move around, they do three CRA's into Naaresh. Each one does two point and I watch as his armour climbs higher.
After a lot of head scratching, I decide to just run things in. As surety Fiona moves back in the event I have to try again next turn, the Sentinel thankfully misses his free strike.
The three remaining Eliminators go in, one with a Gang Combo Strike, one without Gang. One forces off a transfer, the other misses.
Acosta charges in, the first attack hits and forces away the last transfer. He then misses the second stab.
Well, I thought that would be enough. Sod.
After a bit of screwing around, Dahlia drops her Fury to heal Skarath as much as she can then runs to be behind the Sentinel. Gorman then moves up and Blinds her and the Sentinel (After a quick check that Haunting Melody lets me attack my own model....).
The Snake moves away, the Sentinel thankfully misses it's free strike again. Skarath goes up and chomps Naaresh with the opening double boosted attack.
Success! Didn't make ideal choices assassination wise, thankfully the Sentinel was down with it. If I don't pull off the assassination there's some tricky Skorne choices, but I think Naaresh ends up in the trench, the Incindarii delete the Nyss/Commodore and I'm in a heavy trading long game that favours the beasts. The Kayazy/Acosta would be the tricky part, I think it comes down the warlock casting the Brute Animus, then Despoiler throwing the Krea to kill those assassination pieces.
Sunday, July 17, 2016
Wintercon 2016 Who's The Boss Round 3
On the weak strength of technical knock out, I go into the (I'm presuming, I don't actually know) undefeatable estimable......shit. I'm picturing the face perfectly.
Ah! Broods! That's a rough amalgamation of some names that I think are correct!
His list:
Guy Squatting on Debra's Desk - Behemoth, Ruin, Juggernaught, Sylys, Winter Guard Rofl Corp + 3x Rifles, Kovnik Joe
The spinner does it's electric whirl, I get Ravyn, he gets Malekus.
Neither of us where particularly impressed with what we got.
Ravyn's feat essentially gives the Bunnies Side step for a shot. Malekus' feat only affects him.
I was expecting good things from Snipe and Clouding, Malekus has Open Fire which could be good for the....Menite Ruskies?.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6L2uGqWQuVC9yEvLfLUJ4BZLsgWYyiuF29MLRnVKKgw-voVQD9EueOzzxVTFzTS-3fkgIEDa0vclSgkejSod7kXvjA6dbKZxgZhcqpeC-sYy6YQQdpEllKqpwfBwzsVhwGeHtYhGTj0Q/s1600/017+%2528800x450%2529.jpg [/img]
Deployment: I get first and there's.....wait for it......water next to my flag!
Based off my irrefutable anecdotal evidence which is clearly gospel, going second against me is OP.
Halberdiers set to run up and try to contest the opposing flag, Bashers to keep Ravyn safe. My concern here is that I can't really kill multiple Khador heavies with this junk.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrV0B9iPUg1bRquTBLsUuT8yJY8r9xUJmoUHP4GcMtvzRCfvPJItcivWGSFwKYAyxNr7xicxwKFIy0Ms26pBjnjbYwkz0R0fGlWq0S3EfzBny2O0lyV15zxCdFeX5WYi4tsbE6Sa17d7M/s1600/018+%2528800x449%2529.jpg [/img]
Round 1: Both armies have stuff that moves up. Behemoth walks up and shoots, combined with an Open Fire deletes most of the left unit of Halbs. The very firsts shot scattered onto my jacks and did sod all, which gave me enough confidence for a comeuppance 27 seconds later.
The Roflcorp also pew pew a couple Steelheads. Rockets stay safe up the back.
Snipe goes on the forward most Gunner.
Juggernaught and Ruin are set to face off against Ravyn and the Bashers on the left.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP9bkxTZN6RDAOa_lw_uJJnc6vE7WosfVA7XEwGNjseMTzems8ureZPkPnKq415hjSA8XLTlKgv7CBjac9CL1UAFg69DhU-djb27N7CesiCfQkHsWEygh_k2c8z1kh9iD2r6dPcRFPk8A/s1600/019+%2528800x450%2529.jpg [/img]
Merc 2: Ravyn has Locomotion! This is amazing!
She hides behind the Bashers and Locomotes the Sniped Gun Bunny, who wonders up and kills a Rocketeer.
Spray Bunnies moves up behind said Gunner hoping to get to the Rifle Corp, Gun Bunnies struggle through the forest on my side of the board.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifIO-EFMeIM_ASbiBSiKupuDihQrtPxH86dChmXFECqbm2mmeCYinCX6Aopk2uOfRrONLlGRxbnD889P4MdTKO8o8jtIX3D6pzWxf2bvkXEwk78PcCf2r8kmb37tMPoWkiac300ULyyns/s1600/020+%2528800x450%2529.jpg [/img]
Khador 2: Notice anything missing in that pic?
Turns out Malekus has a 10 inch spray, which he uses to clear off the Steelheads engaging Riflemen.
The Roflcorp get boosts to hit, aim and obliterate most of the Steelheads.
Behemoth blows off the Head system of the Sniped Gunner.
Juggernaught runs up to contest my flag, Ruin hangs back and contemplates a life of piece and tranquillity.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjqqzGmh7dXX2yOeKkUx42UnQfKboplqi6sE8xfZiOIv9mDQzVYXqRcZum48Jcfg3I1gKKjUZzxdGykDfZHUuHhmrjbTaR_8-eoCtXZ58CKWq7ZIYJe4oKaxswQ6XyisFWTyQdbhQCdkI/s1600/021+%2528800x448%2529.jpg [/img]
Merc 3: Wrian has obliterated a load of my stuff, but to my surprise he hasn't moved on scenario. I only have to kill a Riflemen and get the Juggernaught away to start the scoring train.
One Basher Locomotes forward to get around the damn water, Slams the Juggernaught back for average distance and otherwise does sod all.
The back Gunners ping Ruin, do not unreasonable damage.
Ravyn sits on my flag and puts up a Veil of Mists. Initially I placed it to stop Ruin charging my Basher, then realised Ravyn would be camping 1 and could straight up die to behemoth shots, so I cloud in front of my caster instead.
The last Steelhead, not being a Starfighter, runs up to engage three Riflemen.
The forward Gunner, now head and Snipeless, touches the opposing flag and shoots down the contesting Riflemen.
Tinker runs up to a future repair locale.
Ravyn goes to 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYmEqtvDSkr58fFit2FgtuRhBoaA0cA3h4_5cUENadpB_n7igQpmGm0LcgFlFELwz_trph5tHQUHDCytlcv_zboDLpoZ3zWKOkrXwBHZtjnfB55gJZ6Uo3N5GkpxUJoujgldeny-SH57I/s1600/022+%2528800x437%2529.jpg [/img]
Khador 3: Juggernaught sits up, swings at the Basher, rolls really badly.
Ruin is just shy of running to contest my flag range, so he walks over and finishes the damaged Basher off.
Malekus sprays the Gun Bunny on his friendly flag, rolls trip ones for damage.
Rifle Corp get boosted to hit rolls, stab the Steelhead engaging them, move to contest the flag and CRA the Tinker to glorious death. The Rockets finish off the injured Gun Bunny.
Behemoth goes to contest the flag as well, shoots the nearest Spray down to one Movement box.
Ravyn goes to 3 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZJPunCD9n6oEHV6nWPikNpM0HtSseLu1NRnAaqRxwJXVddxKVFCYO1dFRDxxFicZU7cNr1qKlizykTLBUK7tlGKS2H8L9d45eDW9By-NpSbBBjno19-6T-hxpIRFSfNdnWdD5gXPxZe4/s1600/023+%2528800x450%2529.jpg [/img]
Merc 4: Alright, need to clear off four Riflemen and Behemoth, score the opposing flag and it's a wrap. Behemoth is full health, no way I'm actually killing him.
The Gun Bunnies shoot down the Rifle Corp without much difficulty, the one box Spray guy touches the flag ready to score.
Ravyn Locomotes the Basher for 3 inches, he Slams Behemoth 7 inches back away from the flag.
I go to 5 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_GqCGoLPkSKHCJ2AVC1XoToaazAUQIcXn8LNDWpMhnY377JgmYgpjlnE58bjMPyunurMZsxwySTUIuR35vdXE71pnVKZGuFGbqFymtixMmHHJURBn2am7t_SsjkxRf38Rw8tFKk9dzOk/s1600/024+%2528800x433%2529.jpg [/img]
Me on the right.
Well, I like Locomotion, not sure if anyone else does.
Whose the Boss only goes three rounds, strength of schedule throws me at # 3. Content with that, the list seemed to do alright, I'd probably drop Aiyanna/Holtfor Saxon/Piper or some other support. Or more likely I won't refer to this next time Whose the Boss crops up because it's not exactly about having the best list :-P
Ah! Broods! That's a rough amalgamation of some names that I think are correct!
His list:
Guy Squatting on Debra's Desk - Behemoth, Ruin, Juggernaught, Sylys, Winter Guard Rofl Corp + 3x Rifles, Kovnik Joe
The spinner does it's electric whirl, I get Ravyn, he gets Malekus.
Neither of us where particularly impressed with what we got.
Ravyn's feat essentially gives the Bunnies Side step for a shot. Malekus' feat only affects him.
I was expecting good things from Snipe and Clouding, Malekus has Open Fire which could be good for the....Menite Ruskies?.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6L2uGqWQuVC9yEvLfLUJ4BZLsgWYyiuF29MLRnVKKgw-voVQD9EueOzzxVTFzTS-3fkgIEDa0vclSgkejSod7kXvjA6dbKZxgZhcqpeC-sYy6YQQdpEllKqpwfBwzsVhwGeHtYhGTj0Q/s1600/017+%2528800x450%2529.jpg [/img]
Deployment: I get first and there's.....wait for it......water next to my flag!
Based off my irrefutable anecdotal evidence which is clearly gospel, going second against me is OP.
Halberdiers set to run up and try to contest the opposing flag, Bashers to keep Ravyn safe. My concern here is that I can't really kill multiple Khador heavies with this junk.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrV0B9iPUg1bRquTBLsUuT8yJY8r9xUJmoUHP4GcMtvzRCfvPJItcivWGSFwKYAyxNr7xicxwKFIy0Ms26pBjnjbYwkz0R0fGlWq0S3EfzBny2O0lyV15zxCdFeX5WYi4tsbE6Sa17d7M/s1600/018+%2528800x449%2529.jpg [/img]
Round 1: Both armies have stuff that moves up. Behemoth walks up and shoots, combined with an Open Fire deletes most of the left unit of Halbs. The very firsts shot scattered onto my jacks and did sod all, which gave me enough confidence for a comeuppance 27 seconds later.
The Roflcorp also pew pew a couple Steelheads. Rockets stay safe up the back.
Snipe goes on the forward most Gunner.
Juggernaught and Ruin are set to face off against Ravyn and the Bashers on the left.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP9bkxTZN6RDAOa_lw_uJJnc6vE7WosfVA7XEwGNjseMTzems8ureZPkPnKq415hjSA8XLTlKgv7CBjac9CL1UAFg69DhU-djb27N7CesiCfQkHsWEygh_k2c8z1kh9iD2r6dPcRFPk8A/s1600/019+%2528800x450%2529.jpg [/img]
Merc 2: Ravyn has Locomotion! This is amazing!
She hides behind the Bashers and Locomotes the Sniped Gun Bunny, who wonders up and kills a Rocketeer.
Spray Bunnies moves up behind said Gunner hoping to get to the Rifle Corp, Gun Bunnies struggle through the forest on my side of the board.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifIO-EFMeIM_ASbiBSiKupuDihQrtPxH86dChmXFECqbm2mmeCYinCX6Aopk2uOfRrONLlGRxbnD889P4MdTKO8o8jtIX3D6pzWxf2bvkXEwk78PcCf2r8kmb37tMPoWkiac300ULyyns/s1600/020+%2528800x450%2529.jpg [/img]
Khador 2: Notice anything missing in that pic?
Turns out Malekus has a 10 inch spray, which he uses to clear off the Steelheads engaging Riflemen.
The Roflcorp get boosts to hit, aim and obliterate most of the Steelheads.
Behemoth blows off the Head system of the Sniped Gunner.
Juggernaught runs up to contest my flag, Ruin hangs back and contemplates a life of piece and tranquillity.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjqqzGmh7dXX2yOeKkUx42UnQfKboplqi6sE8xfZiOIv9mDQzVYXqRcZum48Jcfg3I1gKKjUZzxdGykDfZHUuHhmrjbTaR_8-eoCtXZ58CKWq7ZIYJe4oKaxswQ6XyisFWTyQdbhQCdkI/s1600/021+%2528800x448%2529.jpg [/img]
Merc 3: Wrian has obliterated a load of my stuff, but to my surprise he hasn't moved on scenario. I only have to kill a Riflemen and get the Juggernaught away to start the scoring train.
One Basher Locomotes forward to get around the damn water, Slams the Juggernaught back for average distance and otherwise does sod all.
The back Gunners ping Ruin, do not unreasonable damage.
Ravyn sits on my flag and puts up a Veil of Mists. Initially I placed it to stop Ruin charging my Basher, then realised Ravyn would be camping 1 and could straight up die to behemoth shots, so I cloud in front of my caster instead.
The last Steelhead, not being a Starfighter, runs up to engage three Riflemen.
The forward Gunner, now head and Snipeless, touches the opposing flag and shoots down the contesting Riflemen.
Tinker runs up to a future repair locale.
Ravyn goes to 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYmEqtvDSkr58fFit2FgtuRhBoaA0cA3h4_5cUENadpB_n7igQpmGm0LcgFlFELwz_trph5tHQUHDCytlcv_zboDLpoZ3zWKOkrXwBHZtjnfB55gJZ6Uo3N5GkpxUJoujgldeny-SH57I/s1600/022+%2528800x437%2529.jpg [/img]
Khador 3: Juggernaught sits up, swings at the Basher, rolls really badly.
Ruin is just shy of running to contest my flag range, so he walks over and finishes the damaged Basher off.
Malekus sprays the Gun Bunny on his friendly flag, rolls trip ones for damage.
Rifle Corp get boosted to hit rolls, stab the Steelhead engaging them, move to contest the flag and CRA the Tinker to glorious death. The Rockets finish off the injured Gun Bunny.
Behemoth goes to contest the flag as well, shoots the nearest Spray down to one Movement box.
Ravyn goes to 3 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZJPunCD9n6oEHV6nWPikNpM0HtSseLu1NRnAaqRxwJXVddxKVFCYO1dFRDxxFicZU7cNr1qKlizykTLBUK7tlGKS2H8L9d45eDW9By-NpSbBBjno19-6T-hxpIRFSfNdnWdD5gXPxZe4/s1600/023+%2528800x450%2529.jpg [/img]
Merc 4: Alright, need to clear off four Riflemen and Behemoth, score the opposing flag and it's a wrap. Behemoth is full health, no way I'm actually killing him.
The Gun Bunnies shoot down the Rifle Corp without much difficulty, the one box Spray guy touches the flag ready to score.
Ravyn Locomotes the Basher for 3 inches, he Slams Behemoth 7 inches back away from the flag.
I go to 5 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_GqCGoLPkSKHCJ2AVC1XoToaazAUQIcXn8LNDWpMhnY377JgmYgpjlnE58bjMPyunurMZsxwySTUIuR35vdXE71pnVKZGuFGbqFymtixMmHHJURBn2am7t_SsjkxRf38Rw8tFKk9dzOk/s1600/024+%2528800x433%2529.jpg [/img]
Me on the right.
Well, I like Locomotion, not sure if anyone else does.
Whose the Boss only goes three rounds, strength of schedule throws me at # 3. Content with that, the list seemed to do alright, I'd probably drop Aiyanna/Holtfor Saxon/Piper or some other support. Or more likely I won't refer to this next time Whose the Boss crops up because it's not exactly about having the best list :-P
Wintercon 2016 Who's The Boss Round 2
Who's the Boss continues!
I still have a load of Steelheads and Rhulic Jacks. Onwards!
Up next is the mighty Eir Bender!
He has Swan filth. Dirty, bedraggled, grimy, unhygienic Swans.
Some guy - Centurion, Thorn, Squire, Junior + Sentinel, Storm Lancers, Piper, Rangers
I get.....Arkadius! POW 6 Primal Shocks from Gun Bunnies incoming! SO MUCH POWOAR!
Some Guy turns into....
Irusk2.
Oh god.
You can tell the Sydney meta by the PTSD expression they get when they recollect their Irusk2 games.
Anyway, onto actual dollies! Be warned, my recollection of this game is messy as your average teenagers bedroom floor (initially I wrote "messy as hell", but then I pictured Satan as a really organised Middle Manager. You know the sort.).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4POxj94klVJtPASPFjOtcLqowXyRYCvoVH7agBfvomcXdRnT2us7bZDb32qK9VQN6Mz_2kM1dxU7zSYk1zwl1NGJp_a1EgJq7WAHFfYm2KRIXab-yKFgmAzmBVD3EHg47B3YZZ_OkG6I/s1600/008+%2528800x441%2529.jpg [/img]
Round 1: I win the roll, lazily pick first. Mistake. Comfortable cage.
A small pool of cane water is near my flag again. Dangit.
Both sides run forward, looks like a Jack off over my flag, all the Swans metal rods against my masters of Slamming.
That circle is ye old rough terrain.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9rAtW4e0IeaxcgKBx3NA6GqKYuzR3Hb9SXg_2I5iFMm2Fd7FQSFhcU36qfF0JgXpencRLIHvp1mcU1pfhdjEtXRu1MMQVPZZ3Ov3hyphenhyphenJ5VlrddvAd81xxfRklPgsZHTK3iyh3WLkWwUPY/s1600/010+%2528800x450%2529.jpg [/img]
Merc 2: My initial photo was a blurry mess. Good thing I took a second one! Sigh.
Basically the Steelheads ran forward to jam/die, leave a horrible mess on the floor.
I throw a Basher way forward in walk range of the Centurion. Why? Excellent question.
Arkadius tried to Crippling Grasp the Centurion which I ingeniously engaged. Only need a boosted 8, should be fine. I missed. Arkadius then does the Venus 2000 reposition backward.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcPC4RrtUhnuUY3xKBtDVzp06OOQvFBJNrfOo28vfSKGJItn8dzv93edDQVM41K9Hvr6PfaNgOBLvOTebSIdki9fE12mi9OkPHrJg4PkiCG9lJJLuGo9kDDfS76QyzFokEuiID57kmD1s/s1600/011+%2528800x450%2529.jpg [/img]
Cygnar 2: Steelheads die like a malfunctioning milking machine. About five or so live after the Sotmr Lancers and Rangers are done.
Centurion happily smacks down the Basher and whips it to death.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi58TTOuOglbdaW9yX_Y3_YrZkfwt9PAsc8-AQnmMXHHqiLpo2m9rRCrv5H8tCLgtOGuDSjIHsjQQqGZfYq5p8fzByY0H3WxqvzXFF2R55kWUv2qK_wYppyHeKivsfw_9cRBzmhpWZNGYg/s1600/012+%2528800x448%2529.jpg [/img]
Merc 3: Well, I've now finished Toku Episode 5's attempts to read sex dungeon reviews in the same style as Bed and Breakfast commentators, hopefully it'll get less weird from here?
Eonon was hilarious and we were having a boisterous time, enough that I think this is about the point the Masters Judge had to tell us to quieten down.
Anyway, Arkadius tries to Crippling Grasp the Centurion. He's behind the wall, but it's a boosted eight, it'll be......nope.....missed. Dangit.
Forced Evo Basher goes, eats Thorn. The Swan things stupid shield knocks out three boxes of Cortex. Rhulic Jacks being amazing, he still had Cortex remaining. Glorious.
Gun Bunnies shoot the light jacks. for a bit. I did my Feat moves this turn I think, though it didn't really achieve much.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijFRW-Qlky-C57WFLy5mJQ_c6BrQ5nbwBcluxC64vURn59Lb5b7dQinRRx8xWkmf1GRpOsliGwedU2Zc4RXZ8YCZ4ST_jBF1pMfZvcNLX09tqnyUcffmtJ5JN3X0MOIEentGa83dvkg6o/s1600/013+%2528800x450%2529.jpg [/img]
Cygnar 3: The Cav are finally free of the Steelheads and make an evil V flying formation. They are tough, no knockdown with Arcane Shield. You know, fair and balanced.
Big E was suffering though, both from clock burn unfortunately due to our shenanigans and more importantly the Irusk model. Don't think I've seen a figure knocked over more times in a game. Standard of doom! He also had to contend with the dice devouring board edge, a gap between our table and its neighbour that was a great consumer of small cubes of plastic.
Centurion stabs the remaining Basher, rolls appallingly for damage. takes out half it's health but no system, again, Dwarfness.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguQqPqONixIpY35afvsno9HMRrNuJFJFWQ60hXv3TcmX8s5BXXJEQ-uSfziQD9qcD0kD4Z2Mm-NPl1CeGqfuKEJios2o_VylSgpV8iKObT2037LGvvdPwqenwqniZtzTuju17FC3FMOw8/s1600/014+%2528800x450%2529.jpg [/img]
Merc 4: I finally land a god damn Crippling Grasp on the Centurion. The Basher then kills it.
I go to my flag with Arkady, my light jacks futz around and do shots. Two of the cav tough and I roll my eyes in agony.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN3csUKXQMj3O-dnK7e-MmkhN-t_8yWXba_e4XFnRJ0uQgmE2HZ1wAPEOcBf-nKS3V8dWO-pIm2yIss5SL0pg0eaC3lgGMaF2DFG6pHu2pfY0sbB9TkUoLus5psQ3_DvhDKoZw5OUf7Jw/s1600/015+%2528800x391%2529.jpg [/img]
End game state!
I frivolously wasted my clock, so we both ended up on the pump.
The Cav, harbingers of doom, tied up my jacks and killed the Basher over a couple turns as Irusk went to his flag and scored up to 4 CP.
Final round was me running Aiyanna and Holt to contest, Airburst not killing them and Edos clocking out.
In the next round he realised he'd feated and Aiyanna/Holt couldn't have run to get to the flag.
A fun game, though a far from ideal result. We'll have to have a rematch, wherein hopefully I also don't disgrace myself, the decision making I used here was outright awful (Threw away a basher, could have started the Light jacks going to do pew pews on the Cav and at least start chipping at them).
I still have a load of Steelheads and Rhulic Jacks. Onwards!
Up next is the mighty Eir Bender!
He has Swan filth. Dirty, bedraggled, grimy, unhygienic Swans.
Some guy - Centurion, Thorn, Squire, Junior + Sentinel, Storm Lancers, Piper, Rangers
I get.....Arkadius! POW 6 Primal Shocks from Gun Bunnies incoming! SO MUCH POWOAR!
Some Guy turns into....
Irusk2.
Oh god.
You can tell the Sydney meta by the PTSD expression they get when they recollect their Irusk2 games.
Anyway, onto actual dollies! Be warned, my recollection of this game is messy as your average teenagers bedroom floor (initially I wrote "messy as hell", but then I pictured Satan as a really organised Middle Manager. You know the sort.).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4POxj94klVJtPASPFjOtcLqowXyRYCvoVH7agBfvomcXdRnT2us7bZDb32qK9VQN6Mz_2kM1dxU7zSYk1zwl1NGJp_a1EgJq7WAHFfYm2KRIXab-yKFgmAzmBVD3EHg47B3YZZ_OkG6I/s1600/008+%2528800x441%2529.jpg [/img]
Round 1: I win the roll, lazily pick first. Mistake. Comfortable cage.
A small pool of cane water is near my flag again. Dangit.
Both sides run forward, looks like a Jack off over my flag, all the Swans metal rods against my masters of Slamming.
That circle is ye old rough terrain.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9rAtW4e0IeaxcgKBx3NA6GqKYuzR3Hb9SXg_2I5iFMm2Fd7FQSFhcU36qfF0JgXpencRLIHvp1mcU1pfhdjEtXRu1MMQVPZZ3Ov3hyphenhyphenJ5VlrddvAd81xxfRklPgsZHTK3iyh3WLkWwUPY/s1600/010+%2528800x450%2529.jpg [/img]
Merc 2: My initial photo was a blurry mess. Good thing I took a second one! Sigh.
Basically the Steelheads ran forward to jam/die, leave a horrible mess on the floor.
I throw a Basher way forward in walk range of the Centurion. Why? Excellent question.
Arkadius tried to Crippling Grasp the Centurion which I ingeniously engaged. Only need a boosted 8, should be fine. I missed. Arkadius then does the Venus 2000 reposition backward.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcPC4RrtUhnuUY3xKBtDVzp06OOQvFBJNrfOo28vfSKGJItn8dzv93edDQVM41K9Hvr6PfaNgOBLvOTebSIdki9fE12mi9OkPHrJg4PkiCG9lJJLuGo9kDDfS76QyzFokEuiID57kmD1s/s1600/011+%2528800x450%2529.jpg [/img]
Cygnar 2: Steelheads die like a malfunctioning milking machine. About five or so live after the Sotmr Lancers and Rangers are done.
Centurion happily smacks down the Basher and whips it to death.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi58TTOuOglbdaW9yX_Y3_YrZkfwt9PAsc8-AQnmMXHHqiLpo2m9rRCrv5H8tCLgtOGuDSjIHsjQQqGZfYq5p8fzByY0H3WxqvzXFF2R55kWUv2qK_wYppyHeKivsfw_9cRBzmhpWZNGYg/s1600/012+%2528800x448%2529.jpg [/img]
Merc 3: Well, I've now finished Toku Episode 5's attempts to read sex dungeon reviews in the same style as Bed and Breakfast commentators, hopefully it'll get less weird from here?
Eonon was hilarious and we were having a boisterous time, enough that I think this is about the point the Masters Judge had to tell us to quieten down.
Anyway, Arkadius tries to Crippling Grasp the Centurion. He's behind the wall, but it's a boosted eight, it'll be......nope.....missed. Dangit.
Forced Evo Basher goes, eats Thorn. The Swan things stupid shield knocks out three boxes of Cortex. Rhulic Jacks being amazing, he still had Cortex remaining. Glorious.
Gun Bunnies shoot the light jacks. for a bit. I did my Feat moves this turn I think, though it didn't really achieve much.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijFRW-Qlky-C57WFLy5mJQ_c6BrQ5nbwBcluxC64vURn59Lb5b7dQinRRx8xWkmf1GRpOsliGwedU2Zc4RXZ8YCZ4ST_jBF1pMfZvcNLX09tqnyUcffmtJ5JN3X0MOIEentGa83dvkg6o/s1600/013+%2528800x450%2529.jpg [/img]
Cygnar 3: The Cav are finally free of the Steelheads and make an evil V flying formation. They are tough, no knockdown with Arcane Shield. You know, fair and balanced.
Big E was suffering though, both from clock burn unfortunately due to our shenanigans and more importantly the Irusk model. Don't think I've seen a figure knocked over more times in a game. Standard of doom! He also had to contend with the dice devouring board edge, a gap between our table and its neighbour that was a great consumer of small cubes of plastic.
Centurion stabs the remaining Basher, rolls appallingly for damage. takes out half it's health but no system, again, Dwarfness.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguQqPqONixIpY35afvsno9HMRrNuJFJFWQ60hXv3TcmX8s5BXXJEQ-uSfziQD9qcD0kD4Z2Mm-NPl1CeGqfuKEJios2o_VylSgpV8iKObT2037LGvvdPwqenwqniZtzTuju17FC3FMOw8/s1600/014+%2528800x450%2529.jpg [/img]
Merc 4: I finally land a god damn Crippling Grasp on the Centurion. The Basher then kills it.
I go to my flag with Arkady, my light jacks futz around and do shots. Two of the cav tough and I roll my eyes in agony.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN3csUKXQMj3O-dnK7e-MmkhN-t_8yWXba_e4XFnRJ0uQgmE2HZ1wAPEOcBf-nKS3V8dWO-pIm2yIss5SL0pg0eaC3lgGMaF2DFG6pHu2pfY0sbB9TkUoLus5psQ3_DvhDKoZw5OUf7Jw/s1600/015+%2528800x391%2529.jpg [/img]
End game state!
I frivolously wasted my clock, so we both ended up on the pump.
The Cav, harbingers of doom, tied up my jacks and killed the Basher over a couple turns as Irusk went to his flag and scored up to 4 CP.
Final round was me running Aiyanna and Holt to contest, Airburst not killing them and Edos clocking out.
In the next round he realised he'd feated and Aiyanna/Holt couldn't have run to get to the flag.
A fun game, though a far from ideal result. We'll have to have a rematch, wherein hopefully I also don't disgrace myself, the decision making I used here was outright awful (Threw away a basher, could have started the Light jacks going to do pew pews on the Cav and at least start chipping at them).
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