Monday with Marteen!
It's Cryx, so Satyxis fear has me put down MacBain.
MacBain1 - Galleon, Sylyss, Dahlia + Skarath, Alexia2, Anastasia, Gorman, Ragman, Aiyanna + Holt, Kayazy Assassins + UA
Objective: Effigy of Valor
Gorman is currently dueling with Piper, courtesy of the 11th hour Pod people I now know Gorman clouds centred on himself, so he can't get Dahlia in their for Prowl. Awkward. Piper can make the Snake Stealth and make the list pathfinder friendly, which is otherwise a hole in my current pending. Laziness won the day for now, with Blind also being great for the running Jackhammer plan, so it's a hard choice.
Looking at it now, the float in the list is ostensibly Alexia and Anastasia,though I do like getting MacBain's buffs out going first, which the spy lady helps with, while Alexia gives me a touch more staying power with Thrall spawning.
Take on Hold into this drekk:
Skarre1 - Kraken, Aikos + Kraken, Inflictor, 2x Necrotechs, 3x Scrap Thralls, Skarlock
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj06XTPmRi531A6yyrhK4WxtshdagUS9DGroJHFnux_ka2ToPbtdkgtzfN4D_KsmtMVdnaXzfM5d8ElxmbbEFamoBHpne3KyMtbqMe_xzw8BIj1dvR6LhnA7suxdIt8Ea5N6Q-P3FIUzW8/s1600/001+%2528800x450%2529.jpg [/img]
Cryx Deploy: Anastasia fails me! Cryx win the roll and choose first.
Bonejacks are actually Necrotechs.
Aikos Kraken is the one on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixnbye8xpwyBMMRqAKwenErV1scj6FgLvFXKjq3MMaw6fmU_06DAvM_6LygIH6nEhX-yUekkXr6ZROycOl2KW5g3HVezvyc8wvDDjdanAMS_FH3O3L8DclOFLcUxsHDzSUffWeRUWn-HI/s1600/002+%2528800x450%2529.jpg [/img]
Merc Deploy: Galleon went on the side with the friendly flag, it isn't going to get far enough up the board to do anything about the right flag. Alexia/Snake went to the right to outflank or see if they pull a Kraken away from the Galleon side.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQvdIxcLe9_0Ss1H-G4KzeqlYKyWEyvb91UIjnbtrP4AjbxoZh3d3CiEMr4bpvv3sj7QtMKpnbHQx3VvNIYBWMui_AyVuJcLJYFCyomuAbIP_cJi9SwwTf3DfsXaRpHI3Mgwq2gonrX5I/s1600/003+%2528800x450%2529.jpg [/img]
Cryx 1:Escort goes up, it all moves forward, Krakens toward the Galleon, Inflictor on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd2s__vkd-uT4swpIuyd1qErOH9w-mf3bBJ-oWmJUWJQzK9mJJWqT3sdkA3__gY_36YuQIVcR2MwrTZzzVLaORbp3ybhaoq1yoW5OcdCx4MtP9o1ofKm9Ywbe8n3cUPt7GITfrylPSrbw/s1600/004+%2528800x450%2529.jpg [/img]
Merc 1:Basically I have to one round each Kraken and nullify Skarre's feat. MacBain's Galleon with Ragman, Aiyanna and Gorman gets through even Skarre's feat, so ideally I can move up and force a defensive feat. If not, then I'll have to take it from there and it gets tricky.
Failsafe goes on the Galleon, Countermeasures on the Kayazy. Fortune isn't especially valuable in the match.
Galleon moves up to be just shy of the charge range of Aikos, Kayazy spread out up the guts. MacBain goes behind Gormans cloud. Snake thing goes into the forest with Prowl up, Alexia goes way right to outflank (Not like she has much else to do...).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRgf0nx3aAN6PqvU8v4XCeiGHHMu4uWqDEuzWqXY__dLE5WjH34PC8sHqqAhzvlWl_qdYF49KL7k6TIDB6WIxa2Dl9M03JLXdBS4RVkzccEybNWGTd09B4btUgoH22EO7daqaSQeWlJKY/s1600/005+%2528800x450%2529.jpg [/img]
Cryx 2: Martauce weighs it up, he elects not to feat. I think this is the right decision, without it a single Kraken doesn't kill the Failsafe Galleon and I have a relatively easy time.
The Cryx Colossals advance, Aikios' punches out four Kayazy. It does a Killshot targetting Aiyanna which misses and scatters away, his compadre tries a regular shot at Aiyanna which scatters to teh same useless location.
The Inflictor goes forward, kills two Kayazy and Anastasia. Skarre camps out on the hill. Ritual Snackrifice happens.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdP4NCjAcPVAo0XDMIwfSF5p4g6WjN6tL9wmdDUY60qOlvu7I_p4rn42URi-36Xe1UqipdTI1ouxrbA0tWF2aeMvmaruMzMkXIAUD9mjz0RNiCByy0Cqk6m4Da5VPgDNTeN4wo-SeEwOA/s1600/007+%2528800x450%2529.jpg [/img]
Merc 2: Kill Kraken and feat delay time!
In the bonus action on the left, Alexia rides up, misses the Inflictor in the back with a Hellfire and Repositions up the flank.
Dahlia goes into the forest with Prowl, sends in her Snake. He does...unimpressively. Dice minus 3 is an awkward spot on the curve. Damnable shield, I end up stripping armour boxes off the side columns.
Aiyanna and Gorman tag the forward Colossal with their damage debuffs. Galleon then charges, does well at dice plus seven.
MacBain feats on nearly every model left in the list, barring Alexia, Holt, Sylyss and a Kayazy. He then uses a single Jackhammer for the Galleon to polish off the Aikos Kraken.
Ragman and Kayazy then run forward and block off the Skarre Kraken from moving into melee range of the Galleon. Two Kayazy also charge the Inflictor, roll like nuts to leave it with just a Cortex.
Lacking any means to remove my damage debuffs or get the Kraken into the Galleon, Marty concedes. There was a plan for Aikos to move forward and drag a Kayazy out of the way, but Countermeasures killed that.
Yay MacBain! Sadly Gorman making a strong case for his place is....not helpful? If I drop the solo lady A&A duo and throw in Piper, that leaves me an awkward 6 points and a support percentage to make MK2 Menoth proud. Ho hum.
The meta is more varied than I expected, I thought people would be jumping to the 4-5 heavies band wagon to maximise powerup, but I think I've seen more things that counter that than actually are that. This list is predicated on being able to remove a couple heavies a turn with the Galleon after all.
Monday, June 27, 2016
Sunday, June 26, 2016
Game 9 - Gorten1 vs Xerxis1
Round 2 of Jeffietsche!
Zone appeared, so moved the flags out and made The Pit, or as I now think of it, re-balanced Destruction.
I've popped out the current Gorten, X man has another go.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt
Xerxis1 - Tiberion, Gladiator, Agoniser, Tycom, Paingivers, Venator Reivers + UA, Karax, Nihilators, Willbreaker
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8iA7EDHG2OotQMY2nKmTsYiHz9wAOiVa0jK6VIle4wlv4WCRz-7KJ2MpUyonipFh8UDlAC0q25f2enGCc9OxPEL5jwqLyHpNYSJppYfadHaZT5xx987EjhNcNPluUdIeRAk2uI38gz9s/s1600/013+%2528800x450%2529.jpg [/img]
Overall opening Deploy Pic! Because I took one for some reason.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSPTnPKPTWMUsioYx0Nb_rpEKUqqbKp9UxAlFDl6ZzU6xjwr7g0rpV_Zg3GH9He6hxsEpFWxk99DMhnQ-TbaoWta-9KRPcW436cWYKC5J-RGQQfyLAC6Emp5f60BYy0H4a0EjcTO26suo/s1600/015+%2528800x450%2529.jpg [/img]
Skorne Deploy: I won the roll, gave Skorne first to my score train rolling.
Reivers left, Beasts/Karax in the middle, Nihilators on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9CUC_MsWdW_u_P8q2D-jMXbh-59DcssxTZCCMzV-ZFwiFGPOyW931fpUWyaAKcAYmfBURejhkKKauv7REpYZvPnBKqBQtSE1d3d-GAjKSBqQpCNGXPtz-6o93SjfLXNybZioHMtZiNmo/s1600/017+%2528800x450%2529.jpg [/img]
Merc Deploy: Gorten left to get to the friendly flag.
I wanted to run the Lesser War Beasts on either side, but the forest made that untenable and the Ninja Pig was better off keeping away from the Reivers, who will shoot down Brine.
Thus, the Crocs went in the middle, the Pigs to the right across from the Nihilators.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhL0eXGwvTgTe93IFmyjv_HOqsEfCpMiJbI57fOleCjaoDuavvUBiysRIctd79ToX6WEv_UFuA1disz6KlHuwpDJYqxUqefs1aGrs3U0aHfkiJ2b5SMluQnQAU9cQfJbPfKcDutCUO_28/s1600/018+%2528800x450%2529.jpg [/img]
Skorne 1: The infantry blocks go straight forward, everything else moves up behind the Karax in the centre. Defenders Ward goes on Tibbers and I am sad.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0lnqDjfXoT2iMtDUsH_MEZ4IaHOLzsenc7NBXfPjpNwsdSuiMCptE23CfgmNYhSHsRHm5GoW33QDA0P3YjttQWecQ_NzRr3uXb_QIToQasaRL7mc48F5TSlsVd3cW5HMhsCxe_CNQuDo/s1600/019+%2528800x450%2529.jpg [/img]
Merc 1: I put down a wall and Strength of Granite, then move everything up. I decided not to with Solid Ground as the opposing list had no blast damage beside Rift. If one of the Kayazy I put forward managed to die then they trigger Acosta, so that would be fine and dandy.
The Crocs Submerge and put Star Crossed up.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnOlmF1XlFl5uGJyGzMOWSGSTusyyR_J9PKkgMiUDcWEetkquA19H91z39AhmwJO3Q9v4-MG2tKodx_-3MIqWQFXDXm0JvU3VVFAlozACB7f-5Pmqw1I3BrYpdAKozooonWorSWAOLEBY/s1600/020+%2528800x450%2529.jpg [/img]
Skorne 2: On the let, the Reivers bunch up and do a pair of CRA's into the forward Gunner, dinging it up a little bit.
In the centre, Defenders Warded Tibbers sits in the zone, Karax either side, Agoniser wails behind it.
On the right the Nihilators swarm forward, a couple engage Brine.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5L7leUivPV-yqFinXF5uYATItRkR5v86SzqwUzm_nsLNuw9-b3gooRIERwp40MB9cqhWVwZ1ek2vjyKlcLfiF9s3VG7XbjhOtrbwViWFVZ2LK6GqTkA58wPrzL9eKGJz63Ck0a5R9-HQ/s1600/021+%2528800x450%2529.jpg [/img]
Merc 2: Begin the scoring train, with the added difficulty of Tibbers being in my grill. He needs to die, if he doesn't it early enough I can try to clear off Karax and score the zone. Backup plan is to feat on Tibbers and slow him up, but that's a really awkward use of Gorten's feat.
On the right, a Spray Bunny moves up and blats a line of Nihilators. Aiyanna moves up, Harms Tibbers, Holt pops another pair of Nihilators.
A Basher Slams slams a Nihilator, boosts to hit and misses. Alas. Drops Grenades to kill the Slam target.
The right Eliminators go forward to get out of the way, pop four Karax between them.
Acosta then goes into Tibbers and the ship snags on a rock. I'd calced for Defenders Ward, the Shield and Harm, but missed the Agoniser's wail effect. Quick, find an Oar!
The Gunners that were shielding Gorten move up, both take shots at the Agoniser. First one gets Shield Guarded by Tibbers, the second knocks him down to about four boxes.
The left Eliminator unit goes, one runs to give Gang. The second charges a Karax, guts him, sidesteps to the Agoniser and finishes it off.
Situation salvaged, now for my decreasing list of heavy hitters.
Snapjaw charges in, maxes Fury, high nutso damage rolls on the last few bin Tibbers. Skillful luck applied again!
Wrongeye moves in, casts Submerge and Star Crossed. The Pigs go up the right, a popping of Smoke and a throw from Brine finish off the Nihilators. The idea being if Xerxis kills them, he's not scoring, if tries to camp the flag Brine can go in and mess him up a bit.
Gorten touches my flag and shelters behind the spray Bunny and the Strength of Granite Basher. Tinker repairs the Gunner that got dinged up.
Mercs go to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXmbR03HTcgvZMHYgv6ZErEV6WgmAcRay5OzpFBLQ879hATwNWCQe99NjCIZEXN3ifNm4sWum6xBJInAJy7pjPY4y8zETDz3iihjUyMqxuPbK9eUedssp_x6E8KfjHz88ma7yLb3oXExs/s1600/022+%2528800x450%2529.jpg [/img]
Skorne 3: The Reivers group up, do two big CRA's. One goes into Acosta and splats him, to my eternal sadness. Eternal being one game anyway. The other CRA lightly dings the Basher in front of Gorten.
On the right Xerxes feats and puts Tac Supremacy on himself. He goes in, has to burn a couple Fury but send Brine 37 feet under, then repositions behind a wall on a Fury.
Centre wise, the anti-Agoniser crew of Eliminators get kills by the Tycom and a CMA from the Karax.
The Gladiator slams Snapjaw away, he then follows up into Wrongeye, buys an attacks splats him. Goodbye Crocs!
Mercs go to 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxHvUHAAD-Ejgqdta6AKTat-M-PEOy2uufjGFpGRpNq5TOk1vJ4Mit_Lws1Q-nPjbKWjyec6gaoA7o0sr2tcaDU_sIn3bL3GR6J7HKIDJudq1rNTVmJbXlfLkQ5DjYQLtLLYlSUVPoJXc/s1600/023+%2528800x450%2529.jpg [/img]
Merc 3: The loss of the Lessers is unfortunate, but I'm otherwise doing quite well. Plan this turn is kill the Gladiator, if I can then I'll also clear the zone but can live without it, either way I'll be able to feat clear the zone to get the scenario/assassination win next turn.
First off, an aimed Blaster shoots away six Venator Reivers. Glorious.
The Eliminators clear off a pair of Paingivers and Karax in the zone.
Gun Bunnies move around, the first two blow up the last Karax in the zone and the Willbreaker. The third one shoots a Venator for something to do.
Aiyanna tags the Gladiator with Harm, the Strength of Granite Basher then Slams in, follows up and headbutts the Gladiator to death.
Rorsh moves to the right and lightly wings Xerxis, doing sod all.
The rightmost Basher and Blaster move back into Gorten's Control range, as I left them outside of previously.
Mercs go to 4 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD13fxgwpH05zUFuxgbHdoLvUrkFpS66KTiDBKz9ENKfYYZ1XH-3MJxBPdRS1BBuJncb9rH5PpbBkpui8SgvlRT-ffoLYmmBvKZzK3UY1MaGcemb213koRxUQTDMKy-KjRIZ-3g-hp5_E/s1600/024+%2528800x450%2529.jpg [/img]
Skorne 4: Tycom stabs Basher for a bit, Xerxes can't do anything to stop the tide and concedes.
Few things compare to the sweetness of Rhulic Bunny Jacks. Glorious Mercing!
Zone appeared, so moved the flags out and made The Pit, or as I now think of it, re-balanced Destruction.
I've popped out the current Gorten, X man has another go.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt
Xerxis1 - Tiberion, Gladiator, Agoniser, Tycom, Paingivers, Venator Reivers + UA, Karax, Nihilators, Willbreaker
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8iA7EDHG2OotQMY2nKmTsYiHz9wAOiVa0jK6VIle4wlv4WCRz-7KJ2MpUyonipFh8UDlAC0q25f2enGCc9OxPEL5jwqLyHpNYSJppYfadHaZT5xx987EjhNcNPluUdIeRAk2uI38gz9s/s1600/013+%2528800x450%2529.jpg [/img]
Overall opening Deploy Pic! Because I took one for some reason.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSPTnPKPTWMUsioYx0Nb_rpEKUqqbKp9UxAlFDl6ZzU6xjwr7g0rpV_Zg3GH9He6hxsEpFWxk99DMhnQ-TbaoWta-9KRPcW436cWYKC5J-RGQQfyLAC6Emp5f60BYy0H4a0EjcTO26suo/s1600/015+%2528800x450%2529.jpg [/img]
Skorne Deploy: I won the roll, gave Skorne first to my score train rolling.
Reivers left, Beasts/Karax in the middle, Nihilators on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9CUC_MsWdW_u_P8q2D-jMXbh-59DcssxTZCCMzV-ZFwiFGPOyW931fpUWyaAKcAYmfBURejhkKKauv7REpYZvPnBKqBQtSE1d3d-GAjKSBqQpCNGXPtz-6o93SjfLXNybZioHMtZiNmo/s1600/017+%2528800x450%2529.jpg [/img]
Merc Deploy: Gorten left to get to the friendly flag.
I wanted to run the Lesser War Beasts on either side, but the forest made that untenable and the Ninja Pig was better off keeping away from the Reivers, who will shoot down Brine.
Thus, the Crocs went in the middle, the Pigs to the right across from the Nihilators.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhL0eXGwvTgTe93IFmyjv_HOqsEfCpMiJbI57fOleCjaoDuavvUBiysRIctd79ToX6WEv_UFuA1disz6KlHuwpDJYqxUqefs1aGrs3U0aHfkiJ2b5SMluQnQAU9cQfJbPfKcDutCUO_28/s1600/018+%2528800x450%2529.jpg [/img]
Skorne 1: The infantry blocks go straight forward, everything else moves up behind the Karax in the centre. Defenders Ward goes on Tibbers and I am sad.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0lnqDjfXoT2iMtDUsH_MEZ4IaHOLzsenc7NBXfPjpNwsdSuiMCptE23CfgmNYhSHsRHm5GoW33QDA0P3YjttQWecQ_NzRr3uXb_QIToQasaRL7mc48F5TSlsVd3cW5HMhsCxe_CNQuDo/s1600/019+%2528800x450%2529.jpg [/img]
Merc 1: I put down a wall and Strength of Granite, then move everything up. I decided not to with Solid Ground as the opposing list had no blast damage beside Rift. If one of the Kayazy I put forward managed to die then they trigger Acosta, so that would be fine and dandy.
The Crocs Submerge and put Star Crossed up.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnOlmF1XlFl5uGJyGzMOWSGSTusyyR_J9PKkgMiUDcWEetkquA19H91z39AhmwJO3Q9v4-MG2tKodx_-3MIqWQFXDXm0JvU3VVFAlozACB7f-5Pmqw1I3BrYpdAKozooonWorSWAOLEBY/s1600/020+%2528800x450%2529.jpg [/img]
Skorne 2: On the let, the Reivers bunch up and do a pair of CRA's into the forward Gunner, dinging it up a little bit.
In the centre, Defenders Warded Tibbers sits in the zone, Karax either side, Agoniser wails behind it.
On the right the Nihilators swarm forward, a couple engage Brine.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5L7leUivPV-yqFinXF5uYATItRkR5v86SzqwUzm_nsLNuw9-b3gooRIERwp40MB9cqhWVwZ1ek2vjyKlcLfiF9s3VG7XbjhOtrbwViWFVZ2LK6GqTkA58wPrzL9eKGJz63Ck0a5R9-HQ/s1600/021+%2528800x450%2529.jpg [/img]
Merc 2: Begin the scoring train, with the added difficulty of Tibbers being in my grill. He needs to die, if he doesn't it early enough I can try to clear off Karax and score the zone. Backup plan is to feat on Tibbers and slow him up, but that's a really awkward use of Gorten's feat.
On the right, a Spray Bunny moves up and blats a line of Nihilators. Aiyanna moves up, Harms Tibbers, Holt pops another pair of Nihilators.
A Basher Slams slams a Nihilator, boosts to hit and misses. Alas. Drops Grenades to kill the Slam target.
The right Eliminators go forward to get out of the way, pop four Karax between them.
Acosta then goes into Tibbers and the ship snags on a rock. I'd calced for Defenders Ward, the Shield and Harm, but missed the Agoniser's wail effect. Quick, find an Oar!
The Gunners that were shielding Gorten move up, both take shots at the Agoniser. First one gets Shield Guarded by Tibbers, the second knocks him down to about four boxes.
The left Eliminator unit goes, one runs to give Gang. The second charges a Karax, guts him, sidesteps to the Agoniser and finishes it off.
Situation salvaged, now for my decreasing list of heavy hitters.
Snapjaw charges in, maxes Fury, high nutso damage rolls on the last few bin Tibbers. Skillful luck applied again!
Wrongeye moves in, casts Submerge and Star Crossed. The Pigs go up the right, a popping of Smoke and a throw from Brine finish off the Nihilators. The idea being if Xerxis kills them, he's not scoring, if tries to camp the flag Brine can go in and mess him up a bit.
Gorten touches my flag and shelters behind the spray Bunny and the Strength of Granite Basher. Tinker repairs the Gunner that got dinged up.
Mercs go to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXmbR03HTcgvZMHYgv6ZErEV6WgmAcRay5OzpFBLQ879hATwNWCQe99NjCIZEXN3ifNm4sWum6xBJInAJy7pjPY4y8zETDz3iihjUyMqxuPbK9eUedssp_x6E8KfjHz88ma7yLb3oXExs/s1600/022+%2528800x450%2529.jpg [/img]
Skorne 3: The Reivers group up, do two big CRA's. One goes into Acosta and splats him, to my eternal sadness. Eternal being one game anyway. The other CRA lightly dings the Basher in front of Gorten.
On the right Xerxes feats and puts Tac Supremacy on himself. He goes in, has to burn a couple Fury but send Brine 37 feet under, then repositions behind a wall on a Fury.
Centre wise, the anti-Agoniser crew of Eliminators get kills by the Tycom and a CMA from the Karax.
The Gladiator slams Snapjaw away, he then follows up into Wrongeye, buys an attacks splats him. Goodbye Crocs!
Mercs go to 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxHvUHAAD-Ejgqdta6AKTat-M-PEOy2uufjGFpGRpNq5TOk1vJ4Mit_Lws1Q-nPjbKWjyec6gaoA7o0sr2tcaDU_sIn3bL3GR6J7HKIDJudq1rNTVmJbXlfLkQ5DjYQLtLLYlSUVPoJXc/s1600/023+%2528800x450%2529.jpg [/img]
Merc 3: The loss of the Lessers is unfortunate, but I'm otherwise doing quite well. Plan this turn is kill the Gladiator, if I can then I'll also clear the zone but can live without it, either way I'll be able to feat clear the zone to get the scenario/assassination win next turn.
First off, an aimed Blaster shoots away six Venator Reivers. Glorious.
The Eliminators clear off a pair of Paingivers and Karax in the zone.
Gun Bunnies move around, the first two blow up the last Karax in the zone and the Willbreaker. The third one shoots a Venator for something to do.
Aiyanna tags the Gladiator with Harm, the Strength of Granite Basher then Slams in, follows up and headbutts the Gladiator to death.
Rorsh moves to the right and lightly wings Xerxis, doing sod all.
The rightmost Basher and Blaster move back into Gorten's Control range, as I left them outside of previously.
Mercs go to 4 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD13fxgwpH05zUFuxgbHdoLvUrkFpS66KTiDBKz9ENKfYYZ1XH-3MJxBPdRS1BBuJncb9rH5PpbBkpui8SgvlRT-ffoLYmmBvKZzK3UY1MaGcemb213koRxUQTDMKy-KjRIZ-3g-hp5_E/s1600/024+%2528800x450%2529.jpg [/img]
Skorne 4: Tycom stabs Basher for a bit, Xerxes can't do anything to stop the tide and concedes.
Few things compare to the sweetness of Rhulic Bunny Jacks. Glorious Mercing!
Game 8 - MacBain1 vs Xerxis1
Sunday has a morning. I'm displeased by this.
Had to be up anyway, so snuck in a pair of games with the Jeffermensch.
Game 1, new caster/list time!
Robethusalah has scarred me with the Satyxis, so I needed something that could:
1 - Not die to feedback/backlash
2 - Kill high defence infantry
3 - Be immune to Disruption
4 - Deal with 4 heavies or a colossal, which is what I expect to be the early meta at Wintercon
I wished so much it would be Fiona. The Commodore cannon is great, but Bart has the same weakness as Gorten (In this case die to Satyxis), Shae needs Privateer jacks for Coup de Main. However, try as I might every Fiona list was unsatisfactory as soon as I tried to make a battlegroup. I ended up with two Mules, which feels bad.
Breaking it down to particular pieces, I ended up realising what I really wanted was to use Dahlia and Skarath. After some screwing around:
MacBain1 - Galleon, Sylyss, Dahlia + Skarath, Alexia2, Anastasia, Gorman, Ragman, Aiyanna + Holt, Kayazy Assassins + UA
Objective: Effigy of Valor
Theory is Galleon can drag in a heavy, Skarath with FOrtune and the Beast Bond mulches infantry, Kayazy block and Countermeasure as needed. Gorman provides a cloud for Dahlia to stealth and shield MacBain. Alexia is just utility.
Unsure on the Kayazy, but at first they were Wrongeye/Snapjaw, which is just a tiny, terrible list. Even when I put this on the table Jeffocker asked if I had the full 75 pts, a testament I think to the cost of Colossals now on a comparative basis to regular battlegroups.
Anyway, into el Skorneo on totally not Close Quarters.
Xerxis1 - Tiberion, Gladiator, Agoniser, Tycom, Paingivers, Venator Reivers + UA, Karax, Nihilators, Willbreaker
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3ZjcqXFwoig9JsWf1hWeWMpSCo5WrioyNQaa6x24mOdcbHjy7O3t8n9ldJB0fF-0dw0NLaH4QS7rtPjEhbVJTcBMR7NJMyADuEpoVzNZRNymZpNH2mW1sOhzgoFNtRJhxvYIIlPUtsRY/s1600/005+%2528800x450%2529.jpg [/img]
Merc Deploy: I won the roll, picked first to get my full stack of upkeeps out.
Galleon went left, in a position to contest my flag. Snake and lady attendant went central, there are going to be stacks of infantry around for it to munch up.
Basic idea is to push forward, have MacBain hide behind the Galleon, mulch infantry and tremble before the might of Tiberion.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBaIXh-sSx6Orbdali0oQ72I51nFZR0elrzS72BiNO8wKqVWfsxEEmh7iwvniObN3u0FDB1rY0J7OcW0RcRYOheaBTgRolajB5Qoz3cYHFEe-JSAxa0x_8e_zzunB4gT5F-cjCtD2lKnk/s1600/006+%2528800x450%2529.jpg [/img]
Skorne Deploy: Nihilators left, Beasts in the centre, Karax (Black unit) on the right then Reivers next to them.
One proxy, Taskmaster subbing in for Willbreaker.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgztI22m0w-UHwnKFr9YqU8aJjnPtSZZiyf2PgKhBtW1IdNvhsg6B-M8UZ1SE9HZGASS884LHuS7RyKFJzHqSJg9tZCmp2x1wIJF9JGYuocoB5Aj6NJD1N-LCOupga5jIvQCWHiGYJaem0/s1600/007+%2528800x450%2529.jpg [/img]
Merc 1: Everything moves up, Anastasia sits near my friendly flag.
Failsafe goes on the Galleon, Fortune on Skarath, Counter Measures on the Assassins.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiACtVjt-fb736nlFOnm7IOo2GKQgAjQlc-IsOlmCuWo263aPRJvyLhlBao0n_VyWxYFo4RTHvxSpkFUcf-09b1SrlAZW-mDdNH548_8SL1SSXNvVptVT3tnIRmQDsGt6xHlTUn1HaYIVM/s1600/008+%2528800x450%2529.jpg [/img]
Skorne 1: The Nihilators get Defenders Ward and run up to the hill in the middle of the table, beasts follow up behind them. Karax and Venetors form into a phalanx on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwRSMcKoL27aE9Bv2FuPnoVLBX4Eh6oNJcyPV8AR46Vpn_q51VgwjyqUPH9UaD1xahFaaXpldonucGjqZSyEexScBNTO9Txa0muHnfVLKWsxoqwl7BoCjvbdj4DQ26P7h6eK5ILBhIfNI/s1600/009+%2528800x450%2529.jpg [/img]
Merc 2: Feat turn time. I pondered sticking back, but quickly discarded that notion as the losing play against the brick near the Skorne flag when they score first.
MacBain moves up, gets just in range of Tibbers for a double shot, does some damage points. Feats on five Kayazy and all the important solos.
Gorman clouds up, Dahla moves up and pops both her spells, catching the Nihilator unit leader in Mistwalker, so no Orders. The Snake then moves up, boosts some spray attack rolls to crunch three Nihilators, puts up his Animus.
Galleon walks forward, out of Heavies charge range and kills the Agoniser.
Immortal Kayazy go into the face of the Karax, a couple also go to shield the Snake from the rage of Tibbers.
I actually forgot to move Anastasia, she was going to run up and get in Tibbers face, but oh well.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBg9J1mI7PBKm3gR4QmQ4s6ip0vVEvIUomXQRrwX8XzLI0IpPkA_HPaiNtio8ICif-3AaPVWZKorrhOgMZ2IzQuBLm2Sdw6Ys2YNgZMOaBlhwVerIUxeOJYuqCHjkom3JKSyl4CHCqatw/s1600/010+%2528800x450%2529.jpg [/img]
Skorne 2: Defenders Ward sticks around.
Nihilators move forward, they miss Anastasia a bunch and bounce off the Galleon.
The Karax all CMA and knock down the front row of Immortal Kayazy.
The Reivers start waiting to clock off the job, Countermeasures being very painful.
Lastly, Tibbers puts up Unstoppable force, charges the Snake, brushing aside the Kayazy in the way. The Character Heavy with a giant club starts thumping the poor snake. At the point of the first buy, Skarath has one box. He then misses the rest.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeG4M5YJdLLyf78Jnr7Us0VcyZAnTqS5Wr80saHri_sshQVU4lbLo-49gzWCnpO-v7meQIb-UjzvLIhoy0qBINrFwRMPsXkJG1UxNF7xwlTj2TTQVtG5Uyy9AWZv5bIk9TrxM_xt17YLI/s1600/012+%2528800x450%2529.jpg [/img]
Merc 3: Kill the world time! The Snake had survived well and truly against the odds, saving me the head ache of getting stuff out of the way for the Galleon to get in.
Ragman moves over and Dark Shrouds, Aiyanna/Holt then Harm him and do a couple points with the gun. Dahlia puts up Mistwalker, heals the Snakes Spirit and Body and moves back to the wall.
The Snake then arcs up, maxes Fury to kill Tibbers. Undeserved glory!
Alexia burns some souls munching Nihilators, Galleon with max fury line sup on the Gladiator. I burn a focus to kill a Nihilator blocking the drag line. I decide to not boost the Harpoon drag, as I'll need the bought attacks to kill it. I promptly miss.
The Kayazy variously stand up and walk around, they kill a bunch of Karax.
Gorman clouds up MacBain.
Anastasia then goes in, triggers Esponiage.
Gorman drops a Blind grenade on the Gladiator, the Kayazy stab more of the world, Galleon shoots the Heavy and drags him in for a punch.
I do some random solo attacks on the Gladiator, lastly Alexia moves around and stabs him in the back.
There was a Skorne assassination plan, based on Xerxis moving forward, the Gladiator slamming Aiyanna into MacBain, following up with Grand Slam and buying attacks. It didn't work due to the Gladiator having no Spirit so being unable to shake Blind, but when we diced it out the job got done comfortably. That Drag was a horrible error.
I was worried Kayazy at Def 13 was going to be rubbish, but that didn't matter with the feat and Anatomical Precision is a joy to inflict.
Thursday, June 23, 2016
Game 7 - Gorten1 vs Garryth1
Midweek Joltness!
Had a not-Gortenoption, but the cloud save on War Room decided armies with no models was the go, so I went with the one list I'd memorized and could quickly punch in.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt
Into the Southie with the rubbish pile recycled into awesomeness:
Garryth1 - Moros, Chimera, Sphinx, Arkantrik Force Generator, Sentinels + UA + Soulless Escort, 3x Arcanist, 2x Ghost Sniper, Fane Knight Skyreth, 2x Magister
Rolled up Recon, asked for a zone as I'm a scrub, Southie put down a circle instead of a rectangle. I'm lazy, so The Pit it is!
Terrain is a bunch of forests, a couple wall and a pool of water.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmcGatoxVrZ66WHjwen1cc-k6nq_yRPBZ6COwNcWjc2n1GnBHaaxbmZHLWgJ1tYH5p66V75PSXAU-771QCXkhN46mpk-4GcNqkaDFfnfVTGrUxo3WHiht9kKXUxGLnf0nrBJZhyjaRR70/s1600/001+%2528800x450%2529.jpg [/img]
Ret Deploy: Gave Ret first turn to score first and avoid the more annoying forests.
Ghost Snipers take a flank each, Sentinels go on the left, Noisy Cockroach is centre piece, Garryth and mean jacks on the right.
Proxies list:
Green Bases = Ghost Sniper
Aiyanna = Third Arcanist
Heavy jack = Sphinx (Might be the right model, I have no idea)
Brown light jack = Moros
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVLZ2XH4G1wRXs3rMcl7kL5R4_dUVwiiVGPcE7gvZaGGSuNVltY0mBmGl2RO59CfRXIKRidC738zaAT_qCUuW0oK2R768GuMXVABvlzJlF4mzP9eGuSzEZP8dBvvQVwccJeDmrroBWoRs/s1600/002+%2528800x450%2529.jpg [/img] Merc Deploy: Got some alright walls on my side, my plan is to just fort up around my flag so might not get as much use out of the terrain as I should.
Gorten goes far left, positioned to get to my flag, surrounded by lights. The Crocs go behind the pond, because amphibious is as close to pathfinder as I get. Bashers are in the middle, Ninja Pigs on the far right to threaten the enemy flag if Garryth goes for the slow score as well.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1gQmGHSmyfe9NbMeDGdak9FGGAq0vHCB5YtV7hmg4KnxYcnS5M3xdNlCXIysdP9p-UdSXkYLzIeUabvwdzs2pLAlcSn1c3k42XgMrBsOKqcEmWYyowjAKk7YjXyHRWDo4Dk6iYQOBzcI/s1600/003+%2528800x450%2529.jpg [/img] Ret 1: Everything runs up, the Sentinels get horribly bunched up by the forest. Noisy Cricket gets Sentry, Mirage goes on....Moros? Maybe? I'm righting this two hours after game and I already have no idea what happened.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU7FYo0T_R2fWzmkza7StSvcdugZZFwZC2SkA1qcVwHl6wsBayj7pRaKyDLCkyGdqy_p_y9YYJJkcXSAT2bTq3j0yiR9TUAXXrqsh0Gaf-lHOdYoIilMtQ0sOYfjiuw3LGWs7Kvu2D4bU/s1600/004+%2528800x450%2529.jpg [/img]
Merc 1: Crocs Submerge, Eliminators go up front, Gorten puts Granite on a Basher and Solid Grounds, then hides behind a pair of Rhulic lights.
Ninja Pigs move up on the right.
Everything stays out of the threat range of the forward Ret pieces.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiamMx06ZNbgnPgxa0NqcSLqZcT4FZHgXHCCTsG6Bp3zkcxJjla6ZiK2v0SidvFZ2FKKFG74N42PBxl60veMe1PCUiUStchcFtZ1VTPARCe20YPehp7hLNC6otvu3_106mP2HCJWtDLDIQ/s1600/005+%2528800x450%2529.jpg [/img]
Ret 2: The elves reconfigure a bit, the Cricket toes the zone and plonks down some rough ground that scatters onto my Bashers and Acosta, then shoots one Basher for some damage.
Garryth touches the Ret flag.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ4wMfhAtQ1q4VoLCPaAMwxkE55dcpLlNMPQAUcLUJAmkjqNzQTuhTd5brnECyWDfWcWsqAha-MjvS3k5F_Tca5OUt0iiCuySMGyrpoa7j3IwguYi8axPkONI05UcXxNsm4G-iZ3osdrk/s1600/006+%2528800x450%2529.jpg [/img]
Merc 2: Keep Gorten back, start the slow score train.
Gorten throws out an Eruption cloud that sticks in the zone, stays behind the lights.
The Gunners move up, two crack off shots into the Cricket, I roll obnoxiously high and do a dozen damage points between them.
Aiyanna moves up to be in Harm range of the Cricket.
One Eliminator runs forward to contest the Ret flag, keeping in Swift Vengeance trigger range of Acosta.
Ninja Pigs move up the right side of the board, hoping the forest is enough of an irritant to keep the Myrmidioniony things back.
Mercs go to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhheygom_06_1lzurB1tAqDGo5iVjSRbJ2cnZrw89lIIP3Z8oEN7qu0gkabLWIrZElRhAV4HML6iBQkRIXbs4KnAGFRP-JwzhkvQxKW9pss0lFLlvs3IgkgM1hpUwGJcX0Lv2_zjZjoHKk/s1600/007+%2528800x450%2529.jpg [/img]
Ret 3: Wherein Southy causes me to panic.
The Cricket revs up, slams a Light over zero camp Gorten.
I now know it can do that.
Gorten gets shot down to nine health.
The left Ghost Sniper proves to be short on range for an aimed shot, so shuffles around a bit.
Garryth contemplates wondering up and doing two boosted gun shots, elects not to (Rolled after game, because Warmachine hindsight play is all about torture, came up three boxes short).
Garryth hangs around the Ret flag instead, the Magisters Whiplash the contesting Eliminator to move jacks around.
Moros runs to the left, the Sentinels push forward, half go into the zone. One gets a charge on an Eliminator under Star Crossed, obnoxious rolling is returned in kind as she blats. They pop Iron Zeal.
The Sphinx edges out to the right, shoots Brine for another cranked damage roll, knocking out the Big Pigs tiny Mind.
Mercs go to 2 CP.
Ret goes to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQYoDUCYcGn-bmIip1pWwzm6uIN2uVpj-rQv1WiDgGJgHJ511xtu2V2j7tMS3saQSVEhyphenhyphenxVmjkWyT0JS1Nsgp_CB-NUgA35eOx11DA8H8UtukIQEqDfhViK6F8e0AiM3rk3fg-kVbRCd4/s1600/008+%2528800x450%2529.jpg [/img]
Merc 3: Ranged Slams aye? Time to reconstruct the Gorten fort, but Better, stronger, faster....um...harder. Also going to pop the Cricket, opening up an offensive feat turn for the scenario win in round 4.
A Gun Bunny moves up, blows away a Magister (Whiplash putting the fear in me....).
Aiyanna/Holt advance as the opening of the plan.
Aiyanna misses the harm.
That......stung......
Killing the Cricket plan is now off, try to clear out other stuff, hope that Savio and a Basher can hit the Battle Engine down.
Holt then takes two shots to kill off the other Magister.
Spray Bunnies go, they end up killing a mighty three Sentinels between them, less than I'd hoped.
I set up fort Gorten, this time with a wall up in front of him and Snapjaw/repaired Basher in front of him.
The surviving left Eliminator goes in and stabs two Sentinels, because when it all looks grim throw some pseudo-Russian assassins at it.
Savio walks up, smacks the Cricket for an average amount.
It was only at this point that I realised the Basher couldn't go into the Cricket with its hide under the staircase magic, so I spent a heavy to slam a Sentinel to death. Mistakes were made.
Rorsh heal Brines mind, pops smoke, moves up behind the forest.
Brine walks into the Sphinx, assuming the Skorne position (That of a violent Heavy Beasts Behind leading the charge), maxes Fury to take out it's Cortex and the right arm.
Mercs go to 3 CP.
Not the proper use of Brine or Savio. The remaining Eliminator on the right should have run in to contest the flag, Acosta should have stuck behind the wall for later. Brine could have advanced, thrown the Sphinx at Garryth to cause Focus shaking issues, then get healed Souie'd back by Brine.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisGU120mtFuQBX1xNjHUUGg7R7prQdjOa2kuhU-U00hD6U2u63-wwbbTIAjPAxQDCyL_86GNBWBylJaPYJ9pDjS-rrkO0E7GQoVOJAquayCnOytPxNg6XwbI4kfYcuYX4m0ZAv76aDZYw/s1600/009+%2528800x450%2529.jpg [/img]
Ret 4: Southie tries to line up the assassination, but fortunately I'd defeated my normal habits and not Submerged Snapjaw.
The Cricket pings Snapjaw for a bunch. It also misses Savio and cops a retaliation strike.
Moros gets buffed up by the Arcanists, then goes in to the big Croc. He cops a sweet free strike from the Basher, which busts through his Shield and takes out his right arm. Still takes off Snapjaws head alas.
The Sentinels kill the remaining left Eliminator, the forward Basher and have a couple guys jam up behind Moros.
The Sphinx stabs Brine hard, though thankfully it hits his Body and doesn't take anything out.
The Chimera and the whathisname Character Horsey Guy both swing on Acosta and get stabs for their trouble.
The assassination being currently off the table, Garryth walks to the top edge of the zone and feats, camping most of his stack. He also shoots Aiyanna down to a box.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0uNqu77nOItxBctHXsPe5FY3Dlc_hU4Gq3ViKtwNLG55CxSniilcIgoX-h2WySlYneb9Nf6h_MyPrPwEJF5BgeKB-O20p6g52dvVyZVqSlySJE6RMckXS6ITGOgXzWD-D8lx5pThXaI/s1600/010+%2528800x450%2529.jpg [/img]
Merc 4: Just have to Dominate the zone to win, though Garryth's feat is damn annoying. I also contemplate killing Garryth, but being unable to spend Focus/Fury just makes it untenable.
A Basher gets out of Gortens way, misses Moros with a strike. Gorten feats, pushing the Chimera/Sentinels out of the zone, one snags on a wall alas and keeps Moros in the zone.
I try to line up a Harm, but Aiyanna's range isn't enough to get out of Garryth's bubble. Holt shoots the Cricket ineffectually.
A spray bunny moves up the left out of Ret feat range, kills the impudent sentinel and cracks a good roll on Moros.
A Gun Bunny backs up and shoots at Moros. He has stealth, so that fails hard.
The other spray Bunny goes, he also cranks it hard after backing up to finish Moros off.
Acosta then goes, hits the Cricket and pops it.
I jump to 5 CP and that's that.
Not how I thought that list would play out, the damn Cricket with an extra shot in an appalling irritation. I liked the Antarctic's use of the feat, I dreaded having a turn of my list being impotent, though at least it didn't herald Gorten's imminent demise.
Struggling on pairings right now. Use to make a baseline of a list that it could play around an opposing colossal, now that benchmark is 4-5 heavies, the problem is dealing with heavies that are Sayxis or Disruption heavy, which look like logical reactions to everyone popping out their previously unused jacks.
Had a not-Gortenoption, but the cloud save on War Room decided armies with no models was the go, so I went with the one list I'd memorized and could quickly punch in.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt
Into the Southie with the rubbish pile recycled into awesomeness:
Garryth1 - Moros, Chimera, Sphinx, Arkantrik Force Generator, Sentinels + UA + Soulless Escort, 3x Arcanist, 2x Ghost Sniper, Fane Knight Skyreth, 2x Magister
Rolled up Recon, asked for a zone as I'm a scrub, Southie put down a circle instead of a rectangle. I'm lazy, so The Pit it is!
Terrain is a bunch of forests, a couple wall and a pool of water.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmcGatoxVrZ66WHjwen1cc-k6nq_yRPBZ6COwNcWjc2n1GnBHaaxbmZHLWgJ1tYH5p66V75PSXAU-771QCXkhN46mpk-4GcNqkaDFfnfVTGrUxo3WHiht9kKXUxGLnf0nrBJZhyjaRR70/s1600/001+%2528800x450%2529.jpg [/img]
Ret Deploy: Gave Ret first turn to score first and avoid the more annoying forests.
Ghost Snipers take a flank each, Sentinels go on the left, Noisy Cockroach is centre piece, Garryth and mean jacks on the right.
Proxies list:
Green Bases = Ghost Sniper
Aiyanna = Third Arcanist
Heavy jack = Sphinx (Might be the right model, I have no idea)
Brown light jack = Moros
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVLZ2XH4G1wRXs3rMcl7kL5R4_dUVwiiVGPcE7gvZaGGSuNVltY0mBmGl2RO59CfRXIKRidC738zaAT_qCUuW0oK2R768GuMXVABvlzJlF4mzP9eGuSzEZP8dBvvQVwccJeDmrroBWoRs/s1600/002+%2528800x450%2529.jpg [/img] Merc Deploy: Got some alright walls on my side, my plan is to just fort up around my flag so might not get as much use out of the terrain as I should.
Gorten goes far left, positioned to get to my flag, surrounded by lights. The Crocs go behind the pond, because amphibious is as close to pathfinder as I get. Bashers are in the middle, Ninja Pigs on the far right to threaten the enemy flag if Garryth goes for the slow score as well.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1gQmGHSmyfe9NbMeDGdak9FGGAq0vHCB5YtV7hmg4KnxYcnS5M3xdNlCXIysdP9p-UdSXkYLzIeUabvwdzs2pLAlcSn1c3k42XgMrBsOKqcEmWYyowjAKk7YjXyHRWDo4Dk6iYQOBzcI/s1600/003+%2528800x450%2529.jpg [/img] Ret 1: Everything runs up, the Sentinels get horribly bunched up by the forest. Noisy Cricket gets Sentry, Mirage goes on....Moros? Maybe? I'm righting this two hours after game and I already have no idea what happened.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU7FYo0T_R2fWzmkza7StSvcdugZZFwZC2SkA1qcVwHl6wsBayj7pRaKyDLCkyGdqy_p_y9YYJJkcXSAT2bTq3j0yiR9TUAXXrqsh0Gaf-lHOdYoIilMtQ0sOYfjiuw3LGWs7Kvu2D4bU/s1600/004+%2528800x450%2529.jpg [/img]
Merc 1: Crocs Submerge, Eliminators go up front, Gorten puts Granite on a Basher and Solid Grounds, then hides behind a pair of Rhulic lights.
Ninja Pigs move up on the right.
Everything stays out of the threat range of the forward Ret pieces.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiamMx06ZNbgnPgxa0NqcSLqZcT4FZHgXHCCTsG6Bp3zkcxJjla6ZiK2v0SidvFZ2FKKFG74N42PBxl60veMe1PCUiUStchcFtZ1VTPARCe20YPehp7hLNC6otvu3_106mP2HCJWtDLDIQ/s1600/005+%2528800x450%2529.jpg [/img]
Ret 2: The elves reconfigure a bit, the Cricket toes the zone and plonks down some rough ground that scatters onto my Bashers and Acosta, then shoots one Basher for some damage.
Garryth touches the Ret flag.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ4wMfhAtQ1q4VoLCPaAMwxkE55dcpLlNMPQAUcLUJAmkjqNzQTuhTd5brnECyWDfWcWsqAha-MjvS3k5F_Tca5OUt0iiCuySMGyrpoa7j3IwguYi8axPkONI05UcXxNsm4G-iZ3osdrk/s1600/006+%2528800x450%2529.jpg [/img]
Merc 2: Keep Gorten back, start the slow score train.
Gorten throws out an Eruption cloud that sticks in the zone, stays behind the lights.
The Gunners move up, two crack off shots into the Cricket, I roll obnoxiously high and do a dozen damage points between them.
Aiyanna moves up to be in Harm range of the Cricket.
One Eliminator runs forward to contest the Ret flag, keeping in Swift Vengeance trigger range of Acosta.
Ninja Pigs move up the right side of the board, hoping the forest is enough of an irritant to keep the Myrmidioniony things back.
Mercs go to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhheygom_06_1lzurB1tAqDGo5iVjSRbJ2cnZrw89lIIP3Z8oEN7qu0gkabLWIrZElRhAV4HML6iBQkRIXbs4KnAGFRP-JwzhkvQxKW9pss0lFLlvs3IgkgM1hpUwGJcX0Lv2_zjZjoHKk/s1600/007+%2528800x450%2529.jpg [/img]
Ret 3: Wherein Southy causes me to panic.
The Cricket revs up, slams a Light over zero camp Gorten.
I now know it can do that.
Gorten gets shot down to nine health.
The left Ghost Sniper proves to be short on range for an aimed shot, so shuffles around a bit.
Garryth contemplates wondering up and doing two boosted gun shots, elects not to (Rolled after game, because Warmachine hindsight play is all about torture, came up three boxes short).
Garryth hangs around the Ret flag instead, the Magisters Whiplash the contesting Eliminator to move jacks around.
Moros runs to the left, the Sentinels push forward, half go into the zone. One gets a charge on an Eliminator under Star Crossed, obnoxious rolling is returned in kind as she blats. They pop Iron Zeal.
The Sphinx edges out to the right, shoots Brine for another cranked damage roll, knocking out the Big Pigs tiny Mind.
Mercs go to 2 CP.
Ret goes to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQYoDUCYcGn-bmIip1pWwzm6uIN2uVpj-rQv1WiDgGJgHJ511xtu2V2j7tMS3saQSVEhyphenhyphenxVmjkWyT0JS1Nsgp_CB-NUgA35eOx11DA8H8UtukIQEqDfhViK6F8e0AiM3rk3fg-kVbRCd4/s1600/008+%2528800x450%2529.jpg [/img]
Merc 3: Ranged Slams aye? Time to reconstruct the Gorten fort, but Better, stronger, faster....um...harder. Also going to pop the Cricket, opening up an offensive feat turn for the scenario win in round 4.
A Gun Bunny moves up, blows away a Magister (Whiplash putting the fear in me....).
Aiyanna/Holt advance as the opening of the plan.
Aiyanna misses the harm.
That......stung......
Killing the Cricket plan is now off, try to clear out other stuff, hope that Savio and a Basher can hit the Battle Engine down.
Holt then takes two shots to kill off the other Magister.
Spray Bunnies go, they end up killing a mighty three Sentinels between them, less than I'd hoped.
I set up fort Gorten, this time with a wall up in front of him and Snapjaw/repaired Basher in front of him.
The surviving left Eliminator goes in and stabs two Sentinels, because when it all looks grim throw some pseudo-Russian assassins at it.
Savio walks up, smacks the Cricket for an average amount.
It was only at this point that I realised the Basher couldn't go into the Cricket with its hide under the staircase magic, so I spent a heavy to slam a Sentinel to death. Mistakes were made.
Rorsh heal Brines mind, pops smoke, moves up behind the forest.
Brine walks into the Sphinx, assuming the Skorne position (That of a violent Heavy Beasts Behind leading the charge), maxes Fury to take out it's Cortex and the right arm.
Mercs go to 3 CP.
Not the proper use of Brine or Savio. The remaining Eliminator on the right should have run in to contest the flag, Acosta should have stuck behind the wall for later. Brine could have advanced, thrown the Sphinx at Garryth to cause Focus shaking issues, then get healed Souie'd back by Brine.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisGU120mtFuQBX1xNjHUUGg7R7prQdjOa2kuhU-U00hD6U2u63-wwbbTIAjPAxQDCyL_86GNBWBylJaPYJ9pDjS-rrkO0E7GQoVOJAquayCnOytPxNg6XwbI4kfYcuYX4m0ZAv76aDZYw/s1600/009+%2528800x450%2529.jpg [/img]
Ret 4: Southie tries to line up the assassination, but fortunately I'd defeated my normal habits and not Submerged Snapjaw.
The Cricket pings Snapjaw for a bunch. It also misses Savio and cops a retaliation strike.
Moros gets buffed up by the Arcanists, then goes in to the big Croc. He cops a sweet free strike from the Basher, which busts through his Shield and takes out his right arm. Still takes off Snapjaws head alas.
The Sentinels kill the remaining left Eliminator, the forward Basher and have a couple guys jam up behind Moros.
The Sphinx stabs Brine hard, though thankfully it hits his Body and doesn't take anything out.
The Chimera and the whathisname Character Horsey Guy both swing on Acosta and get stabs for their trouble.
The assassination being currently off the table, Garryth walks to the top edge of the zone and feats, camping most of his stack. He also shoots Aiyanna down to a box.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0uNqu77nOItxBctHXsPe5FY3Dlc_hU4Gq3ViKtwNLG55CxSniilcIgoX-h2WySlYneb9Nf6h_MyPrPwEJF5BgeKB-O20p6g52dvVyZVqSlySJE6RMckXS6ITGOgXzWD-D8lx5pThXaI/s1600/010+%2528800x450%2529.jpg [/img]
Merc 4: Just have to Dominate the zone to win, though Garryth's feat is damn annoying. I also contemplate killing Garryth, but being unable to spend Focus/Fury just makes it untenable.
A Basher gets out of Gortens way, misses Moros with a strike. Gorten feats, pushing the Chimera/Sentinels out of the zone, one snags on a wall alas and keeps Moros in the zone.
I try to line up a Harm, but Aiyanna's range isn't enough to get out of Garryth's bubble. Holt shoots the Cricket ineffectually.
A spray bunny moves up the left out of Ret feat range, kills the impudent sentinel and cracks a good roll on Moros.
A Gun Bunny backs up and shoots at Moros. He has stealth, so that fails hard.
The other spray Bunny goes, he also cranks it hard after backing up to finish Moros off.
Acosta then goes, hits the Cricket and pops it.
I jump to 5 CP and that's that.
Not how I thought that list would play out, the damn Cricket with an extra shot in an appalling irritation. I liked the Antarctic's use of the feat, I dreaded having a turn of my list being impotent, though at least it didn't herald Gorten's imminent demise.
Struggling on pairings right now. Use to make a baseline of a list that it could play around an opposing colossal, now that benchmark is 4-5 heavies, the problem is dealing with heavies that are Sayxis or Disruption heavy, which look like logical reactions to everyone popping out their previously unused jacks.
Monday, June 20, 2016
Game 6 - Gorten1 vs Maddox1
Monday games return!
Guess I still just like the same dorf, new edition or no.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsh + Brine, Wrongeye + Snapjaw, 2x Kayazy Eliminators, Aiyanna + Holt, Acosta, Tinker
Objective: Stockpile
Into Haideosiouses with new swan junk.
Maddox1 - Rowdy, Stormclad, Junior + Firefly, Storm Lances, Laddermore, Gun Mage Adept, Gun Mage....uh.....sniper guy, Storm Blades, tormblade Captain
Objective of regret: Fuel Cache
Scenario is the forums current favourite, Linebreaker. Objective either side, pair of aligned flags, can only score off enemy flags.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2htcmHLzdgGN-E1tky2kOwzS2eOBtc2fx4_r7BrnG8JWvdYG28O5SXR7oOgZGLYj7zJrHqArw0bkXwcy_rY8_EHyAqKC14RpyA8Q-A61lc0_M4L1H6l4EzuRxGAGXid3LGXZToZHVIzw/s1600/001+%2528800x450%2529.jpg [/img]
Cygnar Deploy: Swans win the roll and pick first (Starting to get a theme here....). Ponies go left, heavies up the guts, Storm Blades on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuccMVSXmk5hKQb84fYwUDcJS2bkEyJpwPWxBlw5Q9xHTRCZRdeoWvVpURXlys2MNukRPV32Rf_RHw0vClitJsv7MpK5HN2k1MRiu6aMqoEjHBksLk2r7p3P2Btf0frinMjXYGquDhBnY/s1600/003+%2528800x450%2529.jpg [/img]
Merc Deploy: Picked this side to avoid trying to get my models to the flag on the left in the forest.
The Pigs went far left, long game being to outflank and start scoring on that flank, as the Ponies are pretty likely to be the pieces that go into my battlegroup.
Gorten and Jacks went central to do the main work.
Crocs went right, eliminators optimistically hoping they'll get to go for the Stormblades. I expected them to be electro leaped to death long before.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibqdrNxP3HzrXjB1Vo8zGaose-G4kAcMEbBcB6VcGHJOs1WXakhSvvAajJeQ0n4zsPyZHp3ky_0uy5A8FcbgdWENU4ShMiA45hQbHLx4h5xQ-CCEs-Hax6w4uT2W7JeRdRLae8gOwFY78/s1600/004+%2528800x450%2529.jpg [/img]
Cygnar 1: Stuff advances! Everything stays behind Gun Bunny range, bar one that goes into range inside a trench.
Stormclad gains Assail, Storm Lances gain Maddox' superior Arcane Shield, Rowdy gains the normal version off Junior.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic0qINei2DfLf5vlosufE9NIQqLrY4ox0IyMjXwqsB8dMYosgPHUUcsdG38OANGcMQMRkPcJZ6UnIKR8r01H65rbNzXrxYyCgvRJk7WfWYUdExIPGBFy5d6-0bmjExLFniSXdRlLBuEp0/s1600/005+%2528800x450%2529.jpg [/img]
Merc 1: Stuff moves up in return, Kayazy space out on the right, Crocs Submerge.
Gorten casts Solid Ground and charges forward, Bashers shield up in front of him.
Rorsh moves Brine up, who knocks him down for his trouble.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT9EPhYvxeo7e7z4rdrIXEwEqJCBxpO1ZyDI-JkBWoJasg13QDo6lDSpMig8c7IqXaUbfVzglPYa356d8PQdGwI3HpiWw91qVKO9PSAjTZ6stRTHUZdCn2TrJFrQoapBcXatV9d_nIrVU/s1600/006+%2528800x450%2529.jpg[/img]
Cygnar 2: Opening positioning errors are joyfully revealed as Rowdy and the Stormclad thunder up and splat the Bashers and a Gunner. It's going bad quick!
The Ponies get up in my face. Stormblade Captain hangs back on the left Cygnar flag and contemplates Disney villainhood.
Storm Blades run, one goes way afield to let the Firefly arc a lightning bounce and kill a pair of Eliminators (Misplaced one, left it in within 4. Dangit.)
Saddest of all, the Gun Mage solos kill Acosta.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRmBUq1wFhz92AiTb9Ip28ypEZs6wmi8pTgNN3ZgzhtwBFtZ2XEclLEKNCxCa99IVGpGzmqQBlDrgMQy4hojux49J0EKRdJqo-x7-O3iqtET94iPtReBCOyQG-oCRqb6fZBSl2YZHmapQ/s1600/007+%2528800x450%2529.jpg [/img]
Merc 2: Well, it's gone balls up. Going to have to feat to live and try to rebalance the equation by popping the Swan heavies.
On the right, a Spray Bunny and the remaining Eliminators pop five of the Stormblades, so that was nice.
Gorten feat pulls all the Ponies and Jacks to the right. He then blasts Ol' Rowdy with two Molten Metals for 12 damage. The remaining Spray Bunny then Slams Rowdy into the Clad, knocking them down. Aiyanna Harms Rowdy, Holt causes one of the Stormblades to tough out.
Snapjaw goes in, kills Rowdy and dings the Stormclad. I then let the Crocs go in my brain, as Wrongeye has to charge in to finish the Clad off, which he does.
The remaining Gun Bunnies aim and kill a Storm Lancer.
Rorsh and Brine run up the left near their target.
Tinker runs to stop one Lancer having line of sight to Gorten.
That was a better recovery than I think I had any right to expect.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJDFe5xXupk21kOueXk7KbsAupl15l81pxTOBsViCxxffN-Pzq8ermWdzcScd5b5M-cCzu4w3OAXxfI1cvrqoTl4aeyMziIcL2GIpuSQEJr9fueywBqGSeFFAWyQM_NRzPm3KVLF9cpxk/s1600/008+%2528800x450%2529.jpg [/img]
Cygnar 3: Maddox feats and moves some spells around, hangs behind the Fuel Cache cloud.
On the right, the Storm Blades get Arcane Shield and go in, killing one Eliminator with a big CMA. The Firefly gets Assail, charge Wrongeye and just kills him.
In the centre, the Storm lancers splat the Tinker and the forward Spray Bunny.
On the left, Laddermore moved over to contest the flag, the Gun Mage Solos shot Brine, after which the Storm Captain charged Brine. Mostly they missed bad.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLmvKZZQ-9HRYu0KtFzCxUcK5UMmvodqxLBh0esaE__jxvTtTM26ceUBrtgUjGGUxsuZ1IZgf-_0X65ONEtsG3ytHhrI8H6PKQrb6sU6k_tkIcfsw_hxKyhMrToR35NnaXlhxaKgQLLb0/s1600/009+%2528800x450%2529.jpg [/img]
Merc 3: Simple enough, start scoring on the left flag, fall Gorten back, kill some of these damn Ponies.
Centre wise, Aiyanna Harms the Ponies, then Holt kills the one box one. Gorten falls back, double a double barreled shot to pop the right Pony.
On the right the Eliminator stabs a pair of Storm Blades. The remaining spray Bunny cops a free strike from the Firefly, which arcs to kill the Eliminator. It then is way short of Junior, because I didn't pre-measure at all like a schlub. It sprays another pair of Blades left, one lives behind the Obstruction courtesy of my feat keeping him out of the line of fire.
Left wise, Rorsh pops smoke, does some points to the Captain, moves the Pigs around him. Rorsh goes to the Flag, Brine goes to Laddermore and throws her away from him, killing both Gun Mage solos.
The Gun Bunnies move up, one kills the Captain, the other bounces off a Pony.
Mercs go to 1 CP.
The Firefly move was just silly. I should have given the Spray Bunny a focus, boosted a head butt on the Firefly. Gorten could then Molten Metal, shoot it and wall up to save himself.
Regardless, I was happy enough. Holt was holding up the Ponies, the Pigs looked quite safe with Laddermore knocked down. The firefly could start scoring, but I still had a pair of Gun Bunnies to pop cav and opposing Objective to score ahead.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcSLSNmVpVT54Okj0bTaOhh9_Twd-RHVspLAupX0_g7rNAvWo8ol4DK4nqJY__-t-LUJE9UTJVP1CXJ6QPO7qHktYH2JKueJWst_UX_uQbcfKEmQznY3dkxluLJ3b8craJoM8esVd_Se8/s1600/010+%2528800x450%2529.jpg [/img]
Cygnar 4: Up front, the Firefly aimed and shot Aiyanna, killing her. The electro bounces went for max, from Gorten, to my Objective, to Holt, killing him and freeing up the Cav.
The Cav then charged the Gun Bunnies, splatting one.
In the backfield, Junior moved across and shot Rorsch. Damage dice came up a cruisy 16. Rorsh is stripped of his transfer, which goes to Brine.
Maddox walks over lines up Rorsch. Promptly misses.
Laddermore then comes over and shoots the little Piggy, rolls enough on the damage. I fail the tough roll and it's all bad.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUk9sLFvoROCSYw5wlzuLm4hJ63QHcnFgtF36EDdZoVDwgrektzuhngbrhyFEPDXw2MXrCaieCL1vlQgkujogmVndcDrYJ6l8BxtU8HHf909SBxTpUY44rTyuVl37MQfto3jmQRjlH8lU/s1600/011+%2528800x450%2529.jpg [/img]
Merc 4: This is pretty bad. Gorten must Dwarf mode the world!
Gorten charges a Lancer, I boost the to hit roll and hope for a crit. I don't get it. I burn down to a focus, killing the Lancer but failing to Crit Slam to free the Gun Bunny up for a meaningfull activation.
The Gun Bunny cops the freestrike, not like I can afford to have wasted activations with two models. He survives the hit, shoots Laddermore, lands it, puts her on 1 box.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiB5ZtV4KZ1cW-p6KGdWUW8ddMS7fAZu62oNe-ge5rduWDTUKGe0XM7tyh_RdGsQbvLRDFoUyR5sZeAkW7XukEdKt8lmCwQR-HnnyNNFlC5HBSTKrH2G0d6L3_JfQAgsks1_pUuQ7bdUE/s1600/012+%2528800x450%2529.jpg [/img]
Cygnar 5: The Firefly, being a model that is apparently the bane of my existence, tots over to the right Merc flag. The last Stormblade runs into the open, because he's a git.
Laddermore charges the Gun Bunny, knocks off the Cortex.
The last Lancer pops my objective.
Maddox gets Arcane Shield, sprints into the trench.
Cygnar goes to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic8_9NO_8tu0TyBqx5J3xRAoRuFrH-WCZ4_lFc5Pdh7-iGEpq0_oTyh6zzMgvnZ70HZD4JOAY-iOTBTpJz2Zhoo35PhYdnY2wByrexQJzjLJwpk43mNzD6ZiWSNHcULgdCDlrbVq15TsE/s1600/013+%2528800x450%2529.jpg [/img]
Merc 5: terribad assassination time!
Gorten charges Laddermore, crit slams her over Maddox. I then cast an eruption on Maddox finishing Laddermore off. The Gun Bunny shoots her. I did some damage points, but ultimately Madox burns her focus each hit and takes about half a dozen points.
The Firefly puts Cygnar on 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV1h3L-teuuhlvpqtdVn_EPjbeF0BVPFXIOioQ2iyqWutxiuWw-pNJ_oVu19-coNnGRjqDToaONE8vJpQlhIoN6I7QGYkVj8g6hFis9bV9eT6VRgt2bYjregkXO_PZX6Q-GMuC6Ui9AiQ/s1600/014+%2528800x450%2529.jpg [/img]
Cygnar 6: Junio advances into the Fuel Cache Cloud, shoots down the remaining Gun Bunny. I can't stop Maddox going to the left flag and Cygnar cruising to a scenario win.
That took a while. Well, I like Linebreaker anyway, my positioning not so much. I had no business putting my Bashers there. No idea why I haven't been using Rock Wall or Strength of Granite in this list, need to start doing that. A pair of Bunnies would also have been sufficient cover. One conceivably should have gone to the right of the objective, doesn't need focus to Slam so could have started mucking up the Storm Blades. Acosta waste was just terrible, no reason he also couldn't have been hiding behind Bunnies. He's even immune to the electro leap nonsense.
Guess I still just like the same dorf, new edition or no.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsh + Brine, Wrongeye + Snapjaw, 2x Kayazy Eliminators, Aiyanna + Holt, Acosta, Tinker
Objective: Stockpile
Into Haideosiouses with new swan junk.
Maddox1 - Rowdy, Stormclad, Junior + Firefly, Storm Lances, Laddermore, Gun Mage Adept, Gun Mage....uh.....sniper guy, Storm Blades, tormblade Captain
Objective of regret: Fuel Cache
Scenario is the forums current favourite, Linebreaker. Objective either side, pair of aligned flags, can only score off enemy flags.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2htcmHLzdgGN-E1tky2kOwzS2eOBtc2fx4_r7BrnG8JWvdYG28O5SXR7oOgZGLYj7zJrHqArw0bkXwcy_rY8_EHyAqKC14RpyA8Q-A61lc0_M4L1H6l4EzuRxGAGXid3LGXZToZHVIzw/s1600/001+%2528800x450%2529.jpg [/img]
Cygnar Deploy: Swans win the roll and pick first (Starting to get a theme here....). Ponies go left, heavies up the guts, Storm Blades on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuccMVSXmk5hKQb84fYwUDcJS2bkEyJpwPWxBlw5Q9xHTRCZRdeoWvVpURXlys2MNukRPV32Rf_RHw0vClitJsv7MpK5HN2k1MRiu6aMqoEjHBksLk2r7p3P2Btf0frinMjXYGquDhBnY/s1600/003+%2528800x450%2529.jpg [/img]
Merc Deploy: Picked this side to avoid trying to get my models to the flag on the left in the forest.
The Pigs went far left, long game being to outflank and start scoring on that flank, as the Ponies are pretty likely to be the pieces that go into my battlegroup.
Gorten and Jacks went central to do the main work.
Crocs went right, eliminators optimistically hoping they'll get to go for the Stormblades. I expected them to be electro leaped to death long before.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibqdrNxP3HzrXjB1Vo8zGaose-G4kAcMEbBcB6VcGHJOs1WXakhSvvAajJeQ0n4zsPyZHp3ky_0uy5A8FcbgdWENU4ShMiA45hQbHLx4h5xQ-CCEs-Hax6w4uT2W7JeRdRLae8gOwFY78/s1600/004+%2528800x450%2529.jpg [/img]
Cygnar 1: Stuff advances! Everything stays behind Gun Bunny range, bar one that goes into range inside a trench.
Stormclad gains Assail, Storm Lances gain Maddox' superior Arcane Shield, Rowdy gains the normal version off Junior.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic0qINei2DfLf5vlosufE9NIQqLrY4ox0IyMjXwqsB8dMYosgPHUUcsdG38OANGcMQMRkPcJZ6UnIKR8r01H65rbNzXrxYyCgvRJk7WfWYUdExIPGBFy5d6-0bmjExLFniSXdRlLBuEp0/s1600/005+%2528800x450%2529.jpg [/img]
Merc 1: Stuff moves up in return, Kayazy space out on the right, Crocs Submerge.
Gorten casts Solid Ground and charges forward, Bashers shield up in front of him.
Rorsh moves Brine up, who knocks him down for his trouble.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT9EPhYvxeo7e7z4rdrIXEwEqJCBxpO1ZyDI-JkBWoJasg13QDo6lDSpMig8c7IqXaUbfVzglPYa356d8PQdGwI3HpiWw91qVKO9PSAjTZ6stRTHUZdCn2TrJFrQoapBcXatV9d_nIrVU/s1600/006+%2528800x450%2529.jpg[/img]
Cygnar 2: Opening positioning errors are joyfully revealed as Rowdy and the Stormclad thunder up and splat the Bashers and a Gunner. It's going bad quick!
The Ponies get up in my face. Stormblade Captain hangs back on the left Cygnar flag and contemplates Disney villainhood.
Storm Blades run, one goes way afield to let the Firefly arc a lightning bounce and kill a pair of Eliminators (Misplaced one, left it in within 4. Dangit.)
Saddest of all, the Gun Mage solos kill Acosta.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRmBUq1wFhz92AiTb9Ip28ypEZs6wmi8pTgNN3ZgzhtwBFtZ2XEclLEKNCxCa99IVGpGzmqQBlDrgMQy4hojux49J0EKRdJqo-x7-O3iqtET94iPtReBCOyQG-oCRqb6fZBSl2YZHmapQ/s1600/007+%2528800x450%2529.jpg [/img]
Merc 2: Well, it's gone balls up. Going to have to feat to live and try to rebalance the equation by popping the Swan heavies.
On the right, a Spray Bunny and the remaining Eliminators pop five of the Stormblades, so that was nice.
Gorten feat pulls all the Ponies and Jacks to the right. He then blasts Ol' Rowdy with two Molten Metals for 12 damage. The remaining Spray Bunny then Slams Rowdy into the Clad, knocking them down. Aiyanna Harms Rowdy, Holt causes one of the Stormblades to tough out.
Snapjaw goes in, kills Rowdy and dings the Stormclad. I then let the Crocs go in my brain, as Wrongeye has to charge in to finish the Clad off, which he does.
The remaining Gun Bunnies aim and kill a Storm Lancer.
Rorsh and Brine run up the left near their target.
Tinker runs to stop one Lancer having line of sight to Gorten.
That was a better recovery than I think I had any right to expect.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJDFe5xXupk21kOueXk7KbsAupl15l81pxTOBsViCxxffN-Pzq8ermWdzcScd5b5M-cCzu4w3OAXxfI1cvrqoTl4aeyMziIcL2GIpuSQEJr9fueywBqGSeFFAWyQM_NRzPm3KVLF9cpxk/s1600/008+%2528800x450%2529.jpg [/img]
Cygnar 3: Maddox feats and moves some spells around, hangs behind the Fuel Cache cloud.
On the right, the Storm Blades get Arcane Shield and go in, killing one Eliminator with a big CMA. The Firefly gets Assail, charge Wrongeye and just kills him.
In the centre, the Storm lancers splat the Tinker and the forward Spray Bunny.
On the left, Laddermore moved over to contest the flag, the Gun Mage Solos shot Brine, after which the Storm Captain charged Brine. Mostly they missed bad.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLmvKZZQ-9HRYu0KtFzCxUcK5UMmvodqxLBh0esaE__jxvTtTM26ceUBrtgUjGGUxsuZ1IZgf-_0X65ONEtsG3ytHhrI8H6PKQrb6sU6k_tkIcfsw_hxKyhMrToR35NnaXlhxaKgQLLb0/s1600/009+%2528800x450%2529.jpg [/img]
Merc 3: Simple enough, start scoring on the left flag, fall Gorten back, kill some of these damn Ponies.
Centre wise, Aiyanna Harms the Ponies, then Holt kills the one box one. Gorten falls back, double a double barreled shot to pop the right Pony.
On the right the Eliminator stabs a pair of Storm Blades. The remaining spray Bunny cops a free strike from the Firefly, which arcs to kill the Eliminator. It then is way short of Junior, because I didn't pre-measure at all like a schlub. It sprays another pair of Blades left, one lives behind the Obstruction courtesy of my feat keeping him out of the line of fire.
Left wise, Rorsh pops smoke, does some points to the Captain, moves the Pigs around him. Rorsh goes to the Flag, Brine goes to Laddermore and throws her away from him, killing both Gun Mage solos.
The Gun Bunnies move up, one kills the Captain, the other bounces off a Pony.
Mercs go to 1 CP.
The Firefly move was just silly. I should have given the Spray Bunny a focus, boosted a head butt on the Firefly. Gorten could then Molten Metal, shoot it and wall up to save himself.
Regardless, I was happy enough. Holt was holding up the Ponies, the Pigs looked quite safe with Laddermore knocked down. The firefly could start scoring, but I still had a pair of Gun Bunnies to pop cav and opposing Objective to score ahead.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcSLSNmVpVT54Okj0bTaOhh9_Twd-RHVspLAupX0_g7rNAvWo8ol4DK4nqJY__-t-LUJE9UTJVP1CXJ6QPO7qHktYH2JKueJWst_UX_uQbcfKEmQznY3dkxluLJ3b8craJoM8esVd_Se8/s1600/010+%2528800x450%2529.jpg [/img]
Cygnar 4: Up front, the Firefly aimed and shot Aiyanna, killing her. The electro bounces went for max, from Gorten, to my Objective, to Holt, killing him and freeing up the Cav.
The Cav then charged the Gun Bunnies, splatting one.
In the backfield, Junior moved across and shot Rorsch. Damage dice came up a cruisy 16. Rorsh is stripped of his transfer, which goes to Brine.
Maddox walks over lines up Rorsch. Promptly misses.
Laddermore then comes over and shoots the little Piggy, rolls enough on the damage. I fail the tough roll and it's all bad.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUk9sLFvoROCSYw5wlzuLm4hJ63QHcnFgtF36EDdZoVDwgrektzuhngbrhyFEPDXw2MXrCaieCL1vlQgkujogmVndcDrYJ6l8BxtU8HHf909SBxTpUY44rTyuVl37MQfto3jmQRjlH8lU/s1600/011+%2528800x450%2529.jpg [/img]
Merc 4: This is pretty bad. Gorten must Dwarf mode the world!
Gorten charges a Lancer, I boost the to hit roll and hope for a crit. I don't get it. I burn down to a focus, killing the Lancer but failing to Crit Slam to free the Gun Bunny up for a meaningfull activation.
The Gun Bunny cops the freestrike, not like I can afford to have wasted activations with two models. He survives the hit, shoots Laddermore, lands it, puts her on 1 box.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiB5ZtV4KZ1cW-p6KGdWUW8ddMS7fAZu62oNe-ge5rduWDTUKGe0XM7tyh_RdGsQbvLRDFoUyR5sZeAkW7XukEdKt8lmCwQR-HnnyNNFlC5HBSTKrH2G0d6L3_JfQAgsks1_pUuQ7bdUE/s1600/012+%2528800x450%2529.jpg [/img]
Cygnar 5: The Firefly, being a model that is apparently the bane of my existence, tots over to the right Merc flag. The last Stormblade runs into the open, because he's a git.
Laddermore charges the Gun Bunny, knocks off the Cortex.
The last Lancer pops my objective.
Maddox gets Arcane Shield, sprints into the trench.
Cygnar goes to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic8_9NO_8tu0TyBqx5J3xRAoRuFrH-WCZ4_lFc5Pdh7-iGEpq0_oTyh6zzMgvnZ70HZD4JOAY-iOTBTpJz2Zhoo35PhYdnY2wByrexQJzjLJwpk43mNzD6ZiWSNHcULgdCDlrbVq15TsE/s1600/013+%2528800x450%2529.jpg [/img]
Merc 5: terribad assassination time!
Gorten charges Laddermore, crit slams her over Maddox. I then cast an eruption on Maddox finishing Laddermore off. The Gun Bunny shoots her. I did some damage points, but ultimately Madox burns her focus each hit and takes about half a dozen points.
The Firefly puts Cygnar on 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV1h3L-teuuhlvpqtdVn_EPjbeF0BVPFXIOioQ2iyqWutxiuWw-pNJ_oVu19-coNnGRjqDToaONE8vJpQlhIoN6I7QGYkVj8g6hFis9bV9eT6VRgt2bYjregkXO_PZX6Q-GMuC6Ui9AiQ/s1600/014+%2528800x450%2529.jpg [/img]
Cygnar 6: Junio advances into the Fuel Cache Cloud, shoots down the remaining Gun Bunny. I can't stop Maddox going to the left flag and Cygnar cruising to a scenario win.
That took a while. Well, I like Linebreaker anyway, my positioning not so much. I had no business putting my Bashers there. No idea why I haven't been using Rock Wall or Strength of Granite in this list, need to start doing that. A pair of Bunnies would also have been sufficient cover. One conceivably should have gone to the right of the objective, doesn't need focus to Slam so could have started mucking up the Storm Blades. Acosta waste was just terrible, no reason he also couldn't have been hiding behind Bunnies. He's even immune to the electro leap nonsense.
Sunday, June 19, 2016
Game 5 - Gorten1 vs Doomshaper3
Next pseudo round, Gorten unchanged.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsh + Brine, Wrongeye + Snapjaw, 2x Kayazy Eliminators, Aiyanna + Holt, Acosta, Tinker
Objective: Stockpile
This time it's the Wussel, Doomy 3 on The Pit.
The Pit is one of the new Killbox scenarios, can score off the central zone, Dominate the friendly flag or offensively score off the enemy flag.
Doomy3 + Scroll slave - 2x Glacier King, Highwaymen, Warders (min), Stone (min)
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_9ylGJW4ffrErQFWcDZFXPHfYKQfwTgiKh5sOUjPIIWEeR2WcVgV_NHDQlcaRTOec7TYEwXD9ZG0n7c2gkUzqim6z0v4tWQbbMTLpAygJk-NH7wEE0b_1dDx4DcX9NOL4r2A2-qvlezs/s1600/007+%2528800x450%2529.jpg [/img]
Troll Deploy: Rustorfoson wins the roll and goes first.
So.....proxies. It's what we're about.
The Colossals are the Gargantuans.
The Troll...kriel unit? spread out on the front line is the Highwayman unit.
Hidden behind that front stuff Doomy, Scroll Bearer and the Stones are the actual models (The unpainted ones).
The Warders, if revealed in the footage at all, are repped by those Black Ogrun.
To be fair, if I had giant Trolls to hide behind I'd probably do that.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg32iaQJGTE0DxaHrm6Rulk5J6-l3dHKuIeTo-EWazxs40HvjZ7MhcaqzdIuJxvhSk1j9_N3wl1Q4HnWHaInkAF5RG6OsOQaBZP9aahvzCCNnpRGo80KnQzzHa6TJW3Gw8rKXc50bJjLyk/s1600/008+%2528800x450%2529.jpg [/img]
Merc Deploy: I gave the Trolls the side with the super aggravating obstruction on the edge of the zone, my deploy is hampered by the water in front of it and the forest in the middle of the board.
Crocs go behind the water, given the Gargs will contest the zone and be hard to clear I put Gorten out in the boonies to prep scoring off my flag.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKgAsbGRS_RJYbtshhx1hjoxiosqTqj_fNL2VqaqkisoI14mO5WNckUaTHqALIqR4AFR6XIAK-oH6eC7t7gs8fXfr41B9irO6QjjcBmxCXpzjNuHSBR_oPhFB6ODmRQc1DD4L12fC8AbU/s1600/009+%2528800x450%2529.jpg [/img]
Troll 1: They're coming right for us!
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAQtIPaPyCeNSdQX8_F-kZ1GgABI7qlsvTn-rKIvUDM_vyfP7hJ4rpG7UDNT_SbaL61PA6ZDnTrFuxYD8mw8d28PyPJ5i6Xk_Z8HXRmwfBJFEFvX9sO1886LskBZQ0bBM1s4jHR4k37I/s1600/010+%2528800x450%2529.jpg [/img]
Merc 1: Savio goes hard up the right flank for the sake of a convenient distraction. He would have been better off on the left under Star Crossed, but I was having issues unpacking as it was.
Speaking of which, the Crocs Submerge, Star Cross and move forward. Gorten hides behind some Lights. Pigs hide behind the forest, eagerly anticipating some truffles.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi6VcZef3cTlv0wXk0Cpj_n7LE1Ds9c7aMf-DzjhG82PKvr7OtYk7D1CqOLqgTF9UbHSxK-3gf2GmQZXwsNUlN__uG3iwk6E4w8vJ-wRsRl4xLesqWczgyF9dqMwZKf3Gt-KPDu_rPbno/s1600/011+%2528800x450%2529.jpg [/img]
Troll 2: Doomy moves up, pops his feat defensively and the scroll of war models hit boostingness.
Highwaymen move up, ping some shots. They miss Acosta, manage to pop an Eliminator under Star Crossed. Dangit.
The Glacier Kings move into the zone, the stones goes between. One of them shoots the right Basher for a few points, takes out no systems.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqa23FWVSRttVhs0CL3p-b5V3eAiH1neSeAefr8eHsW2PyfnPituR-p7Vo3SaVgE27oclF_VqZLj08V1e3CPaeoWILfP_LzhwWekOY8scHlExaGGBdkAVLvZgMOJUJFEGCvLS50zCCU04/s1600/012+%2528800x450%2529.jpg [/img]
Merc 2: Simple enough, score defensively, wait out Doomies feat.
Acosta goes in and hacks down two of the Highwayman.
Gorten stays behind the lights on the flag, casts Solid Ground.
The Bashers clear off all bar one of the central Highwaymen.
Crocs Submerge and Star Cross again.
The Gunners shoots at the stone, one hits, gets Shield Guarded to a Warder who toughs.
A brave Eliminator runs to choke up the left Glacier King. No regrets.
Mercs go to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiprErf4f225jfCQwTmF671vCoKdNApxEXa2AIep5abcEpWGD7dJGPDahzfgU3ZDbAL9WNTDBLV5j_Upzt91yVZQQzTpQkUR86DrKDVr0vq6zDfUwFcC07_3_LZxHxhn9DJo4hLHGhfWsA/s1600/013+%2528800x450%2529.jpg [/img]
Troll 3: On the right the Highway try to kill Acosta, the first attack misses so he gets gutted by the return strike, Dodge then puts him int eh back arc of the other attacker.
The Glacier Kings move in, they each kill a Basher, the left one also pops the engaging Eliminator, the right one knocks off Acosta.
The Warders go base to base for the Defensive line bonus.
Scroll Bearer pops Lamentation.
Mercs go to 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb4y78YVE9BKhLMH8CAyxTcMt0h3E17HjHz7zmOZSWt8bKj890DOdFU_akH-k-l78VDPytkrCNOZJY0PIPGoZ87PUzPbUcRNWRc-0jwKtdaWtOip8vYKk5SPnMubPtftXBwajXcdiEzwA/s1600/014+%2528800x450%2529.jpg [/img]
Merc 3: Hold off, keep scoring!
The Eliminators go, one runs to engage, the other charges the Scrollbearer and kills him, then side steps to hit the stone and remove a unit member.
Aiyanna harms the left Garg, Snapjaw goes in and leaves it on 19 boxes.
Gorten walks back out of Lamentation range, puts down a wall.
Lights then fort up in front of Gorten behind the wall under Wrongeye's Star Crossed.
The Gunners ping the damaged Gard, the Warders Shield Guard, killing one of them.
Pigs fall back out of charge range of the Glacier kings.
Tinker tires of life, runs into the zone and ponders the writings of Tacitus.
Mercs go to 3 CO.
Troll 4: The Gargs overloaded on Fury, so the left one Frenzies and punches Snapjaw for a little. Trolls concede.
Well, looks like armour busting isn't happening with this list. Probably should have saved one of the Bashers, but even with Harm they don't really do damage. Still happy with the list otherwise, just control/assassination weighted.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsh + Brine, Wrongeye + Snapjaw, 2x Kayazy Eliminators, Aiyanna + Holt, Acosta, Tinker
Objective: Stockpile
This time it's the Wussel, Doomy 3 on The Pit.
The Pit is one of the new Killbox scenarios, can score off the central zone, Dominate the friendly flag or offensively score off the enemy flag.
Doomy3 + Scroll slave - 2x Glacier King, Highwaymen, Warders (min), Stone (min)
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_9ylGJW4ffrErQFWcDZFXPHfYKQfwTgiKh5sOUjPIIWEeR2WcVgV_NHDQlcaRTOec7TYEwXD9ZG0n7c2gkUzqim6z0v4tWQbbMTLpAygJk-NH7wEE0b_1dDx4DcX9NOL4r2A2-qvlezs/s1600/007+%2528800x450%2529.jpg [/img]
Troll Deploy: Rustorfoson wins the roll and goes first.
So.....proxies. It's what we're about.
The Colossals are the Gargantuans.
The Troll...kriel unit? spread out on the front line is the Highwayman unit.
Hidden behind that front stuff Doomy, Scroll Bearer and the Stones are the actual models (The unpainted ones).
The Warders, if revealed in the footage at all, are repped by those Black Ogrun.
To be fair, if I had giant Trolls to hide behind I'd probably do that.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg32iaQJGTE0DxaHrm6Rulk5J6-l3dHKuIeTo-EWazxs40HvjZ7MhcaqzdIuJxvhSk1j9_N3wl1Q4HnWHaInkAF5RG6OsOQaBZP9aahvzCCNnpRGo80KnQzzHa6TJW3Gw8rKXc50bJjLyk/s1600/008+%2528800x450%2529.jpg [/img]
Merc Deploy: I gave the Trolls the side with the super aggravating obstruction on the edge of the zone, my deploy is hampered by the water in front of it and the forest in the middle of the board.
Crocs go behind the water, given the Gargs will contest the zone and be hard to clear I put Gorten out in the boonies to prep scoring off my flag.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKgAsbGRS_RJYbtshhx1hjoxiosqTqj_fNL2VqaqkisoI14mO5WNckUaTHqALIqR4AFR6XIAK-oH6eC7t7gs8fXfr41B9irO6QjjcBmxCXpzjNuHSBR_oPhFB6ODmRQc1DD4L12fC8AbU/s1600/009+%2528800x450%2529.jpg [/img]
Troll 1: They're coming right for us!
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAQtIPaPyCeNSdQX8_F-kZ1GgABI7qlsvTn-rKIvUDM_vyfP7hJ4rpG7UDNT_SbaL61PA6ZDnTrFuxYD8mw8d28PyPJ5i6Xk_Z8HXRmwfBJFEFvX9sO1886LskBZQ0bBM1s4jHR4k37I/s1600/010+%2528800x450%2529.jpg [/img]
Merc 1: Savio goes hard up the right flank for the sake of a convenient distraction. He would have been better off on the left under Star Crossed, but I was having issues unpacking as it was.
Speaking of which, the Crocs Submerge, Star Cross and move forward. Gorten hides behind some Lights. Pigs hide behind the forest, eagerly anticipating some truffles.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi6VcZef3cTlv0wXk0Cpj_n7LE1Ds9c7aMf-DzjhG82PKvr7OtYk7D1CqOLqgTF9UbHSxK-3gf2GmQZXwsNUlN__uG3iwk6E4w8vJ-wRsRl4xLesqWczgyF9dqMwZKf3Gt-KPDu_rPbno/s1600/011+%2528800x450%2529.jpg [/img]
Troll 2: Doomy moves up, pops his feat defensively and the scroll of war models hit boostingness.
Highwaymen move up, ping some shots. They miss Acosta, manage to pop an Eliminator under Star Crossed. Dangit.
The Glacier Kings move into the zone, the stones goes between. One of them shoots the right Basher for a few points, takes out no systems.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqa23FWVSRttVhs0CL3p-b5V3eAiH1neSeAefr8eHsW2PyfnPituR-p7Vo3SaVgE27oclF_VqZLj08V1e3CPaeoWILfP_LzhwWekOY8scHlExaGGBdkAVLvZgMOJUJFEGCvLS50zCCU04/s1600/012+%2528800x450%2529.jpg [/img]
Merc 2: Simple enough, score defensively, wait out Doomies feat.
Acosta goes in and hacks down two of the Highwayman.
Gorten stays behind the lights on the flag, casts Solid Ground.
The Bashers clear off all bar one of the central Highwaymen.
Crocs Submerge and Star Cross again.
The Gunners shoots at the stone, one hits, gets Shield Guarded to a Warder who toughs.
A brave Eliminator runs to choke up the left Glacier King. No regrets.
Mercs go to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiprErf4f225jfCQwTmF671vCoKdNApxEXa2AIep5abcEpWGD7dJGPDahzfgU3ZDbAL9WNTDBLV5j_Upzt91yVZQQzTpQkUR86DrKDVr0vq6zDfUwFcC07_3_LZxHxhn9DJo4hLHGhfWsA/s1600/013+%2528800x450%2529.jpg [/img]
Troll 3: On the right the Highway try to kill Acosta, the first attack misses so he gets gutted by the return strike, Dodge then puts him int eh back arc of the other attacker.
The Glacier Kings move in, they each kill a Basher, the left one also pops the engaging Eliminator, the right one knocks off Acosta.
The Warders go base to base for the Defensive line bonus.
Scroll Bearer pops Lamentation.
Mercs go to 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb4y78YVE9BKhLMH8CAyxTcMt0h3E17HjHz7zmOZSWt8bKj890DOdFU_akH-k-l78VDPytkrCNOZJY0PIPGoZ87PUzPbUcRNWRc-0jwKtdaWtOip8vYKk5SPnMubPtftXBwajXcdiEzwA/s1600/014+%2528800x450%2529.jpg [/img]
Merc 3: Hold off, keep scoring!
The Eliminators go, one runs to engage, the other charges the Scrollbearer and kills him, then side steps to hit the stone and remove a unit member.
Aiyanna harms the left Garg, Snapjaw goes in and leaves it on 19 boxes.
Gorten walks back out of Lamentation range, puts down a wall.
Lights then fort up in front of Gorten behind the wall under Wrongeye's Star Crossed.
The Gunners ping the damaged Gard, the Warders Shield Guard, killing one of them.
Pigs fall back out of charge range of the Glacier kings.
Tinker tires of life, runs into the zone and ponders the writings of Tacitus.
Mercs go to 3 CO.
Troll 4: The Gargs overloaded on Fury, so the left one Frenzies and punches Snapjaw for a little. Trolls concede.
Well, looks like armour busting isn't happening with this list. Probably should have saved one of the Bashers, but even with Harm they don't really do damage. Still happy with the list otherwise, just control/assassination weighted.
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