Business as usual for me.
eCaine - 'Ol Rowdy, Squire, Rangers, Boomhowlers, Gun Mages + Dude, pAlexia + Risen, Aiyanna + Holt, TAC, Piper, Reinholdt, eEiryss, Journeyman Warcaster
Objective: Effigy
Originally it was going to be eMorv, a forgotten foam tray saved me and it instead ended up being Kromac2. For a given value of "saved".
eKromac - Pureblood, Stalker, Ghetorix, Gorax, Wilder, Druids + UA, Stones x2 + UAx1, Blackclad Wayfarer, Alten Ashley
Objective: Fuel
Depressing early thought: My minions list would handle this so much better.
Moving on from that note...
Incoming strikes.
Circle Deploy: I lose the roll and get given second (I think that's happened at least the last five times, maybe I should start adding more terrain to table to make second an equally valid choice, unless people just want to mess with Caine throwing out upkeeps which might be true). That lonely model on the right is the Blackclad, he's going to be lonely most of the game.
Cygnar Deploy: That centre obstruction is a problem, as at this point I expect Chibontasauros will hide his stuff behind it and I'll have to dive up to go around it. The Circle heavies are all bulked up on the side of his friendly zone, so the Centurion faces that way as does the bulk of my stuff. Eiryss is on the far right because I don't expect a huge amount of use out of her.
Circle 1: The Cloud wall of doom starts coming! Alten Ashley caps a Ranger and giggles in the forest. Aggravator goes up, Awaken Spirit slaps on the Pureblood.
Cygnar 1: Magic Bullet + the Ranger Risen caps a Druid, good enough for me. Boomies run up, Greygore behind the Obstruction and mostly to the left, Alexia with tough behind him. Heightened Reflexes on the Booms and True shot on Caine, who alongside the TAC goes to the right of my Objective toward my friendly zone. Eiryss sprints way to the right, hoping to be useful in turn 4 or so.
Circle 2: Kromac feats. Most of the Boomhowlers die to Circle Heavies. The Pureblood spray puts Alexia down, Ghetorix teleports forward to kill Greygore. Cloud return. Kromac sits on two Fury.
Cygnar 2: I seriously contemplate the assassination. Upkeeps all drop and I tap the Squire to charge up Caine. The odds aren't great, so I want to move Ghetorix out of the way so Aiyanna can land a harm on Kromac.
Rangers whirl up the left, one goes into the opposing zone and engages Alten. The Gun Mages knock Ghetorix down, Aiyanna moves up to harm, Chibster crushes my dreams by pointing out the Druidic counter magic.
NEW PLAN NEEDED STAT. It was a bad plan anyway. Time to try for the slow scenario grind.
Caine gets reloaded, puts True Shot back up, kills a pair of Druids and does three damage to a stealthy zone then Gate crashes onto the hill in the right zone. Risen and remaining Boomhowlers jam, Risen in the guts, trolls on the right edge of Circle's zone. TAC move up as fast as they can and try to shield Caine with clouds. Squire sprints toward Caine. Eiryss runs up the board edge again to get behind the Black Clad sitting in the trench.
Cygnar goes to 1 CP.
Circle 3: After the Pic and turn was ended Chibimon remembers he has to activate the Blackclad, who runs and engages Eiryss.
Stalker clears out Risen then Sprints back, Ghetorix moves up and kills Aiyanna/Holt. Kromac/Pureblood wipes out the Boomhowlers aside from the one I forgot to move up on turn 1, sitting back at my Objective like he knew this was going to happen.
A stealth stone ports to contest my zone.
Druids hang about. Alten fails to kill the Ranger to clear the zone.
Slinky.
Cygnar 3: True Shot stays. Rangers wonder around, one stabs Alten for a couple points (POW 7 makes the mighty not tremble). The TAC charge the contesting Stone and kill it, then Battle Wizards a flameburst to do 2 points to the enemy Objective.
Gun Mages kills the Wilder and and a another Druid, one also procks Ghetorix' Aggravator advance.Centurion has a couple focus.
This is the point where
a) I run out of pics
b) Come back to writing after my weekend of driving to and back from Brisbane and drinking in between
Producing the formula:
A+B=My first car, a 1986 Barina. So to our surprise we might get their, but hills are the devil, acceleration is a dream, someones going to dent the entire length of the roof by walking on it, egg shells and other assorted detritus will choke the fuel line and I will name it the "Crap-ti-con".
Anyway, Centurion headbutts Ghetorix down. Piper charges him, DOES EIGHT POINTS OF DAMAGE LIKE A POW 9 BOSS. Boomhowler shoots, Junior advances and does a boosted damage shot.
Ghetorix has a box left.
Caine walks across, kill steals the Werewolf Ax munchkin then teleports back. The Gun Mages scream thanks while Junior and Piper are dissapointed.
Cygnar goes to 2 CP.
Circle 4: No Pic. Pure blood walks into the right zone, sprays down a TAC, hits Caine and puts him down to four boxes. Dammit Caine.
Stalker gets Primalled, goes into the Centurion and lops off both arms. Kromac.....smokes a cone? Another stone ports into my zone.
Circle goes to 1 CP.
Cygnar 4: No Pic.
The TAC kill the stone in my zone, throw a flameburst at the objective to do 2 points (Pureblood was Spell warded like a jerk).
Caine aims, feats and shoots down the Pureblood. Last pair of Rangers walk in to the left zone, stay in the forest. Gun Mages kill remaining Druids and Alten.
ancillary pieces move around, the Boomhowler runs up.
Cygnar goes to 3 CP.
Circle 5: No pic, Circle well ahead on time.
Stalker Frenzies, misses the Gun Mage Officer. Gorax runs then gets ported into the right zone engaging the TAC, Kromac kills a Ranger who fail their command check.
Circle go to 2 CP.
Cygnar 5: Circle zone has Kromac and two stones in it, easiest win condition is to pop the stones and get Caine in their (Otherwise have to kill the Gorax and Objective).
Gun Mages do Crit Brutals, they all shoot one stone and so nothing. The Boomhowler screams revenge, charges a Stone and explodes it.
Squire runs, Caine charges it, Gate crashes into the left zone in melee with the last Stone, boosts damage on initials to kill it for the win.
Cygnar finish on 5 CP.
Me on the left. Sweeeet. Loads of Circle heavies are problematic. Moops suggestion for the druids being behind the battlegroup would have been problematic.
Kromac is loads funner to play than the Morvs.

















































