Gorten - Earthbreaker, Sylyss Wishnailer, Boomhowlers (Min), Kayazy Assassins (Max) + Underboss, eEiryss, TAC, Dougal, Gorman, Thor, pAlexia + Risen
pGoreshade - Cankerworm, Seether, Desecrator, Bane Knights, Bane Thralls + UA, Darragh Wrathe, 3x Scrap Thralls, Tartarus
I win the roll, go first.
Cryx deploy.
Merc 1: Roll out! Standard upkeeps go up. Eiryss and the first Thrall skip off on the far right board edge.
Cryx 1: Move up, Goreshade casts Mage Blight, is most annoying.
Merc 2: Gorten pops a wall, Earthbreaker moves up under Thor Tune up and Dougs mini-feat, damages the Desecrater badly and puts down some rough terrain, killing some Thralls in the process. ANother Alexia Thrall is produced and runs to the right again.
Cryx 2: Tartarus curses, Banes pile in but poor attack rolls and tough blunts them heavily. Necrotech cures the Desecrator of its lost systems, but its shot does little. Mageblight happens.
Merc 3: Eiryss moves up, kills the Necrotech. Gorten, just outside of Mageblight range, feats on the Bane Knights and a couple Thralls, moving them for zero. Kayazy on the far left is a proxy for yet another Thrall, who kills a Scrap Thrall. Kayazy mini-feat, kill most of the, Boomies knocks the knights down to a unit of one. Earthbreaker rolls minimum shots, spreads some damage around. KNock down shot on Seether sadly misses.
Cryx 3: Goreshade feats, Thralls all pile in. Earthbreaker takes about a third health lost, half a dozen Merc infantry get chopped. Scrap Thrall runs toward Eiryss. Last Knight runs up to Gorten, teleport spells pops him to put the Seether on Gorten and the Desecrator stands in front of Goreshade (Seether can't activate after teleport).
Merc 4: Kayazy knock Darragh off his horse. Back Thrall Warrior gets rid of the Scrap Thrall, Eiryss strips Goreshade of Focus and does a point. Earthbreaker gets its buffs, lines up on the Desecrator, Quake gun knocks it and Goreshade down, mini-guns put Goreshade into dirt.
Back up plans: Boomies to kill Darragh, if they succeed Piper puts pathfinder on Alexia who goes into Goreshade, if the boomies fails Alexia kills the Seether and Gorten falls back.
Player Grading
Time Management: 5. Unclocked, but long turns though very little time in the tank.
Scenario Awareness: 8, only one CP but placed to threaten scenario if needed.
Spacing and Placement: 9, good use of the wall, Solid Ground and Alexia. Eiryss manouevre covered well.
Target Priority: 9, got the Bane Thrall UA earlycorrectly gauged Eiryss' shot on Necrotech when after movement she looked to be out of range of the Scrap Thrall.
Effectiveness: 10, good dice math used, back up plans available on the important actions.
Cool: 10, focused and collected ont eh game entire time.
Grade: A (51)
Time Management: 5. Unclocked, but long turns though very little time in the tank.
Scenario Awareness: 8, only one CP but placed to threaten scenario if needed.
Spacing and Placement: 9, good use of the wall, Solid Ground and Alexia. Eiryss manouevre covered well.
Target Priority: 9, got the Bane Thrall UA earlycorrectly gauged Eiryss' shot on Necrotech when after movement she looked to be out of range of the Scrap Thrall.
Effectiveness: 10, good dice math used, back up plans available on the important actions.
Cool: 10, focused and collected ont eh game entire time.
Grade: A (51)