Fire Support
Deathclock
MacBain! standard.
Lucant - Diffuser, Corollary, Cipher, Inverter, Obstructors, Reductors, Reciprocators, 3x Repair Servitors, 2x Enigma Foundries
I won the roll, picked first. Standard deploy.
Big brick of CoC. Heavies leaning to the right side for....reasons.
Merc 1: Near standard opening advance up.
CoC 1: Everything runs up, Watcher and Decel gets thrown down.
Merc 2: Three focus on the Galleon, feat goes off. Eiryss walks up and pings Lucant, Galleon walks up and rolls max shots on the mini-guns. Lucant gets shot down to five hit points.
Merc 3 (No Pic): Kayazy mini-feat, run into Back line and engage, remaining Boomhowlers move in on the left, Galleon moves up and One handed throws a Reciprocator at its fellow engaging Eiryss, scatter goes the bad way (1 in 3 chance) and hits the wall instead. Alexia moves to be in charge range of the enemy objective. A + H harm Reciprocators, Ragman Dark Shrouds, one dies to a Jackhammer to free flag.
Galleon claims left Flag for 1 CP.
CoC 3: Lucant uses Purification, many Kayazy die to Reductors/Obstructors. Reciproctors charge with Positive charge and power attack form, do massive damage spikes on Galleon, take out the Right side and damage the left. Eiryss gets missed. Boomhowlers Grunts all die, he fails his check.
Merc 4: Galleon gets three. Damage buffs go out on the Reciprocators/Galleon, MacBain! casts Fail Safe on it. Alexia kills the enemy Objective. Galleon shuffles forward, kills all the nearby Reciprocators. Piper puts tough on the Risen.
I forget to activate the Kayazy.
Mercs 3 CP (+1 for flag, +1 for Objective).
CoC 4: Only a few activations completed on the right flank.
CoC times out.
Better moves: On turn one should have put Fortune on Galleon instead of Failsafe, especially with Purification around. On turn two instead of sniping Lucant, Galleon should have just run up into the Reciprocators after A+H debuff, Ragman debuff, MacBain! feats with 5 focus then Jackhammer the Galleon to try to kill all the Medium infantry. Eiryss runs into the far back field then disrupt the Corrolary every turn.
Player Grading
Time Management: 7, won on clock, but still not at a good level for regular games. Can probably fit five turns into Deathclock currently, need to extend that to six.
Scenario Awareness: 7, on verge of winning on scenario, but did not allocate especially well to both flags, the right flank in particular could have been a very different story.
Spacing and Placement: 6, centre obstruction used to advantage, but did no initiate a good piece trade.
Target Priority: 4, the attacks on Lucant in turn 2 were fun, but not the good strategic decision.
Effectiveness: 5, made plans with low odds of success but mitigated some of it with positioning and taking advantage of placement errors by CoC.
Cool: 6, stretched thin a few times but recovered.
Grade: C (35)