Monday, June 30, 2014

Game 148 - Loss - Carver vs pVlad

50 Points
Standard timed turns

Destruction

pVlad - Behemoth, Nyss + Valachev, War Dog, Aiyanna + Holt, Great Bears, Deathstar, Widowmakers, eEiryss


Lose the die roll, given first turn.


Eiryss hidden on the right.


Turn 1's, advance, Brigands dig in. Some shot by the Nyss, Behemoth gets a couple Slaughterhousers, most pass their tough checks. Widowmakers/Eiryss get several Slaughterhousers on the right.


Farrow 2: Jam into the Zone. Right Road Hog charges in, Assault kills Aiyanna, two Widowmakers get killed and they fail their command.


Khador 2: Vlad Feats, infantry clear out a charge lane, Behemoth charges up and kills War Hog, one Road Hog gets peppered to death.


 Farrow 3: Carver feats, charges up, does some damage to Behemoth. Slaughterhousers charge, but fail to finish it off, leaving it with both arms on four boxes. Road Hog clears out some infantry, but not enough.

Slow whittling from here until Carver dies.




Alternate Plan: War Hog should have run over to the water, in Mobilty charge range of objective.  Right Slaughterhosuers should run over to the left. Either Behemoth approaches water, or the War Hog gets Sprint and attacks the Objective a whole bunch of times.

Player Grading
Time Management:10, no issues.
Scenario Awareness: 6, aware of scenario but couldn't get worthwhile attacks on the opposing Objective.
Spacing and Placement:2, wasted key pieces.
Target Priority: 5, outside of Aiyanna key targets well placed by Ed, not a lot that could be done.
Effectiveness: 2, couldn't get the Objective or Behemoth when it counted.
Cool: 10, no issues.
Grade:High C (35)

Sunday, June 29, 2014

Game 146 and 7, Win/Loss, Carver vs eDenny/3Kreoss

50 Points
Standard Timed Turns

Carver - 2x Road Hogs, War Hog, 2x Brigands (Max), 2x Slaughterhousers, Saxon

Game 1

Process of Elimination
eDenny evil NQ theme - Deathjack, Nightmare, ALL THE DRUDGES, several Overlords, Stitchthralls




ITS COMING


Farrow turn 1 advance


Cryx 2, Denny feat hits.


Farrow 2, sadness.


Cryx 3/Farrow 3. 6 Fury camp to try to live.


Nightmare screws up the attack run, gets killed.


5 CP's to Cryx.

eDenny theme, Pursuit on Road Hog whole game, top of turn feat froze my army, turn after Denny hid away from the Road Hogs which was the last chance assassination possibility.

Player Grading: N/a, nothing really to be done. Carver does not like eDenny.


Game 2

Outflank (Two neutral zones)

3Kreoss - Reckoner, Redeemer, Revenger, Choir, 2x Vassals, Hierophant, Wracks, Temple Flameguard, eEiryss, Rhoven and friends, Reclaimer, Exemplar Vengers (Cavalry)


I win the die roll, pick second. Menoth charge up, that's Eiryss on the far left. Reckoner pops some Brigands (Note: Always start the game Dug in).


Farrow 1: Everything advances, Brigands prey tough and Dig In.

Note: I make an obscene amount of tough checks this game.


Menoth/Farrow 2: Flameguard/Vengers charge up, kill some Brigands in the middle and knock down some Slaughterhousers.

Carver Feats, I can't clear enough stuff for a Road Hog shot on the opposing Caster, most of the FlameGuard die to various things including the War Hog who cleaves his way up to the Reclaimer and axes him.


Menoth 3: Reckoner kill a Road Hog, stuff crams up on War Hog but poor damage rolls keep him going.


Farrow 3: Carver heals War Hogs lost aspects, wonders over to the zone to Dominate. War Hog kills a Cav dude to clear the right zone, Road Hog charges up and hits the Casters for a decent hit. Slaughterhousers kill another Venger, one left. Brigands/Slaughterhosuers in left zone both miss Eiryss and fail to kill the Revenger.

Farrow: 2 CP's


Menoth 4: Everything gets thrown in to try to kill Carver. He gets down to a passed Tough check.


Farrow 4: Road Hog knocks down the Caster with a Crit, does mediocre damage. Screw up Slaughterhouser charge, onl one gets in. Brigand CRA from the left zone gets the kill.

Player Grading
Time Management: 10. Nearly got away without having to use the extension on feat turn.
Scenario Awareness: 7, pushed for Scenario, positioned to threaten the win.
Spacing and Placement: 4, could have put Carver in a safer spot, screwed up Road Hog placement on the final turn, could have got more Slaughters in.
Target Priority: 6, didn't allocate an ideal amount of force to the selected targets but Road Hog strike/War Hog on feat did well.
Effectiveness: 5, was coming out on attrition, but losing sources of Fury.
Cool: 8, got a little bit janked by being a tool at a few points.
Grade: High B (40)




Saturday, June 28, 2014

Game 142 to 5 - 50pt SR Midas/Arkadius, Wooden Spoonage


50 pt Steamroller
Standard timed turns

Midas - 2 Roadies, War Hog, Dead War Hog, 3x Bone Grinders (1 Max, 2 Min), 2x Slaughterhousers, 4x RaBo's
Dr Arkadius - 3x War Hogs, 2x Road Hogs, 2x RaBo's, Brigands (Min), Bone Grinders (Min), Slaughterhousers


Game 142

Supply and Demand

Retribution, had Rahn and Issyria. He went with Rahn.

Rahn - Elara, Imperatus, an arc node, halberdiers, Eiryss 3 with Mage hunter, magisters and battle mages





Missed Eiryss 3 three times with the Road Hogs. Sad times.


Rahn casts Telekinesis and Force on Midas, getting him from behind the wall and knocked down. Eiryss knocks Fury off, then he gets pewed to death.

Alternate Plan: Key is to stop the Telekinesis/Force Hammer to get to later turns. Midas should hold back, then the Road Hog moves in and weaponlocks him. Other Road Hog tries to kill Eiryss, War Hog moves to blocking position. A Rabo needs to be kept safe. My turn, if Imperatus hasn't gone in, engage with a RaBo, dependent on Road Hogs charge up with Midas via Curse/Bone Grinder sling, Calamity/Hex Rahn as required, feat and go for it. Won't win a prolonged struggle.

Player Grading
Grade: N/a, didn't really give a fight.

Game 2

Incursion

Trolls, either eMadrak or Grim?

Divide and Conquer (2) was announced, making list locks unavoidable. Went with Arkadius, as had no idea about trolls.

eMadrak (Intended for Hordes drops). Pyre troll, some other beast, double Warders, Kriel Stone with Elder, Sluggers, Fell Caller, Burrowers, Pendrake


Have set up what appears to be a good feat on turn 2 to get the alpha. Until...


Burrowers pop up, then things go downhill as they jam in. Right flag disappeared.





Alternate Plan: Either needed to block Pygs with expendable Grinders or trampled with Road Hogs and pulled back somewhat with the War Hogs, aiming to draw the Warders in. Missing the Burrowers with a Crippling Grasp, War Hogs failing to hit 6's frequently and the right flag disappearing where all unfortunate, but the dice will not be controlled.

Player Grading
Time Management: 8, entered the tank somewhat near the end turns, but didn't stop all activations or cause grief.
Scenario Awareness: 7, aware of scenario but couldn't commit to getting points.
Spacing and Placement: 4, not accounting for burrowers = pain.
Target Priority: 5, knew what needed to be done but couldn't direct the attacks well enough.
Effectiveness: 7, good dice math, though to no avail.
Cool: 7, wavered somewhat with the Burrower jam.
Grade: Low B (38)


Game 3

Destruction

Chris locked into pMagnus theme

pMags - Galleon, 2x Renegade, Vanguard, 2x min Steelheads, Gorman, Max Idrians + UA,





Magnus moved up fast, his list jamming in well. Road Hog charged in, Magnus got hit and set on fire. Mosh pit in the middle happens, Midas has to get involved to clear another Assault shot on Midas. Fire does nothing over two turns, damage rolls don't pan out, entire Mercs army activates, last shot from Magnus got it.

Alternate Plan: Needed to Jam around Midas more or hold him further back.

Player Grading
Time Management: 10, zero issues, always had a plan.
Scenario Awareness: 4, didn't really have the presence to deal with the scenario.
Spacing and Placement: 7, moved things into decent positions with the possible exception of Midas' last move.
Target Priority: 6, Recognised good chance on Magnus, but was in a poor position to get the Collosal.
Effectiveness: 7, maths was reasonable.
Cool: 9, perfectly calm.
Grade: High B (43)

Game 4

Process of Elimination

Opponent locked into Gaspy3

Gaspy 3 with mandatory attachment, Combine, Thralls with UA, the Light Cav dudes, spray arcnode, Darragh, Tarty, Satyxis with Witch, Siren




Cryx Jam in, feat slows the beasts down, end up with a desperate Crippling Grasp + Road Hogs on Gaspy, fail and he Dominates to get to 5 CP.

Alternate Plan: Not get list locked while using Arkadius.

Player Grading
Time Management: 10, time not an issue.
Scenario Awareness: 4, knew it was there, couldn't meaningfully contest.
Spacing and Placement: 4, nothing special, didn't have anything that could really go.
Target Priority: 5, got some attacks where appropiate, but didn't damage either Tarty or Darragh enough to matter.
Effectiveness: 3, ended up in last ditch assassination that was maybe 5% chance.
Cool: 7, some delays but focus recovered. Not that there was mych to recover to.
Grade: C (33)










Tuesday, June 24, 2014

Game 141 - Win - Dr Arkadius vs pSeverius

35 Points
Self Clocked
Close Quarters

Arkadius Tier 4 - 3x War Hog, 5x RaBo, Brigands (Max), Bone Grinders (Min)
pSeverius - Vanquisher, Renegade, Choir, Zealots (Max) + Monolith Bearer, Exemplar Bastions (Max), Roven + Bodyguards, Vassal, Deliver Sunburst Crew



Farrow Deployment after winning the die roll.


Menoth Deploy, black models on the right are Rhovens bodyguards.


Opening turns, both sides run up. Aggravator/Forced Evo go up, Sevvy puts Defenders Ward on the Zealots, who pray for no spells and mini-feat for no non-spell damage.

The plan that should have been:
  1. Upkeep Aggravator/Forced Evo
  2. Far left Rabo runs around the zealots, engages Vanquisher
  3. Arkadius drops some Fury, moves to the right
  4. Two War Hogs jam into Zealots, one goes behind them
  5. Far right RaBo charges one of Rhoven's Bodyguards
  6. Brigands pray Fearless/Tough, advance, spread out, take shots
  7. Other RaBO on the right, dependent on Brigand shots, charges or engages Rhoven/Sunburster/Zealots
From their focus on Dominating Friendly flag, use Heavies to trample over Zealots and kill the Vanquisher/Bastions. 


Farrow turn 2: THE SADDEST TURN EVER. Forced Evo and Aggravator are dropped.

Initial Non-Sad stuff, Brigands move up and kill one of Rhoven's bodygaurds and miss a lot, then the right RaBo's run up to Roven.

The back two War Hogs damage themselves for strength and push the front War Hog (One of them fails). That War Hog tramples forward. Two RaBo's on the left go, they move into position in front of the War Hogs and Rile/attack each other. Arkadius activates, prepares to send three fully boosted Primal Shocks into Sevvy to kill him.

Sevvy has Sacred Ward. Arkadius mopes around. Grinders run in front of Arkadius to shield him.


Menoth turn 2: Things advance, Sevvy toes past the Kill Box, Zealots kill the left RaBos, a right RaBo dies, War Hogs get lightly pinged.


Farrow turn 3: Fire kills the right RaBo. Grinders get out of the way. Arkadius put Forced Evo on the back War Hog, Primal Shock misses the Monolith Bearer, he then casts healing amd moves to the friendly flag. Brigands Hog Wild and charge in, killing minimal stuff. Back War Hog moves up, put Massacre on the most forward Hog, who then charges the Zealot in front, kills and Massacres into the Bastions, who throw damage on each other and two end up dying with the Hog maxing out on Fury. Left War Hog charges and kills a Zealot as something to do. Back Rabo moves over a little.

Farrow go to 1 CP (Dominating Friendly flag)

Menoth turn 3: Left War Hog dies to Zealots/Vanquisher, forward War Hog gets killed by the Bastions. Sevvy runs to the forest on the right, most of the Brigands die.

Farrow go to 2 CP (Dominating Friendly flag).


Farrow turn 4: Last War keeps Forced Evo, tramples over Zealots and kills two more of the Bastions. Infantry jams as hard as possible on the right. Back Rabo runs up.

Farrow go to 3 CP (Dominating Friendly flag)


Menoth turn 5: War Hog dies to Zealots/Bastion. Last Brigand and some Grinders die to the Reckoner, Sunburst kills another Grinder leaving one left. Vanquisher runs to the right, Vessel uses Ancillary attack to shoot Arkadius, hits and rolls Max damage, goes to the RaBo and kills it with some overflow to the warlock. Last Grinder gets charged by Rhoven who kill him. NOthing gets within 4" of the flag.

Farrow go to 4 CP (Dominating Friendly flag)

Farrow turn 6: Arkadius activates, does nothing.

Farrow go to 5 CP (Dominating Friendly flag).

Gotcha! stuff:
  • SEVVY HAS SACRED WARD

Player Grading
Time Management: 6, some planning time wasted
Scenario Awareness: 7, won on scenario and played it as best as I think I could have after the turn of sadness.
Spacing and Placement: 1, traded obscenely badly.
Target Priority: 3, knew what needed to be attack after the turn of sadness but couldn't get appropiate attacks to the Jacks, managed to get most of the Bastions.
Effectiveness: 1, spent opening turns setting up for the opponent to win. Never feated or had a good situation to feat in.
Cool: 6, shattered by the turn of stupidity but recovered to an allright state.
Grade: High D (24)