79 - 49 - 1
50 Points
League but no special effects from it.
Incursion!
MacBain - Galleon, Kayazy Assassins (Max) + UA, Boomhowlers (Min), Aiyanna + Holt, pAlexia + Risen, Eiryss, Saxon, Ragman, Orin, Sylyss
eGoreshade - Kraken, Bane KNights, Bane Thralls + UA, Warwitch Siren, Desecrator, Tartarus, Necrotch + Scrapthrall, 3 more Scrapthralls
Game:
Cryx Deployment, Cryx won the dice roll.
Mercenary Deployment, I later regret not placing the Galleon centrally.
Cryx turn 1: Running running running!There's a Warwitch Siren hidden behind the most forward ruin (Walls were taken as linears for the sake of sanity).
Mercenary turn 1: Fail Safe on the Galleon, Countermeasure on the Kayazy, everything runs up. Gorman clouds. Left Flag goes away.
Cryx turn : Kraken charges, killing a pair of Boomhowlers, Quick Shot is stopped by a Kayazy being within 5". The Heavy lobs a shot, leaving some corrosive terrain in front of the Galleon.Warwitch influences a Kayazy to no mans land where he is killed.
Mercenary turn 2: Kayazy get Pathfinder off Saxon, mini-feat, charge and wipe out the Bane Knights. Boomhowlers kill a Bane blocking the Galleon charging. Aiyanna kisses the Kraken, Eiryss shoots off an irrelevant upkeep for it. Alexia moves up, pops a thrall that damages the Kraken a little bit. Ragman uses Dark Shroud. Gorman attempts a Rust bomb but falls half an inch short. Galleon charges, hurts the Kraken but in general rolls low on the damage dice. MacBain! casts Jackhammer twice, toasting the Kraken.
Cryx turn 3: Necrotech makes scrap thralls from Wreck marker, Kayazy get exploded all over. Bane Thralls charge Galleon, taking off about a third of its health, impeded by terrain and placement. Desecrator moves in to block Goreshade from being dragged in by the Galleon. Banes unable to score off the right flag.
The Kayazy were to far away for me to feat on the previous turn, I should have sacrificed a Risen to charge MacBain! up for the extra distance, or at lest considered the possibility.
Mercenary turn 3: Alexia kills Tartarus, Aiyanna and Eiryss kill/focus remove Goreshade. Boomhowlers dawdle around. Few remaining Kayazy fail to do much. Galleon fires shots into the Desecrator, I roll a single shot on each port, end up Harpooning it in. MacBain! feats, getting the various important solos. Jackhammer used to kill the Desecrator.
I forget to activate Alexias Thrall that had a clear charge on Goreshade.
Instead of trying to shoot down Goreshade, I should have debuffed the Desecrator, trampled the Galleon forward. Most of the Banes would have died, and even if I can't engage Goreshade the Galleon will be near him after buying attacks to cripple the Desecrator. The rest of the army, now mostly a solo horde, could have likely killed off what Banes remained.
Cryx turn 4: Necrotech eats the Desecrator's base, creates a line of Scrapthralls who all one by one walk up to the Galleon and explode on it. Goreshade Feats to resurrect some Banes who then wreck the Galleon, a Scrapthrall runs to the right flag.
Cryx go to 1 CP.
Mercenary turn 4: Moshpit in the middle, I dominate the middle flag.
In a rule error, I thought the central flag was Dominate for 2, so I thought CP's were equal at this point.
Cryx: 2
Mercs: 1 (Thought was 2)
Cryx turn 5: Thralls jam in while Goreshade hides, Flags stays controlled while a Thrall just ekes within 4" of the centre.
Cryx: 3
Mercs: 1
Mercenary turn 5: I clear out the Thralls and run the Underboss in. I thought I had the game at this point, thinking we were four all with him being unable to stop me from holding my flag.
Cryx: 3
Mercs: 2 (Thought was 3)
Cryx turn 6: Scenario corrected, Goreshade kills the Underboss in order to domiante and get to 6 CP's to my
Cryx: 5
Mercs: 3 (Doh!)
Recount: Switching to the Chain Attack Player Grading System.
Gotcha! moments:
- Warwitch Sirens exist. They have Stealth, Parry and a Magic Spray which cares not about Countermeasure.
- Incursion gives a Domination score bonus on the SIDE objective, not the Centre one.
Time Management: 5, no clocks but I activated in reasonable time for the most part. Will have to start using timed turns as a regular practice.
Scenario Awareness: 3, only tangentially aware of the scenario to begin with, didn't move enough on the side flags. Galleon should have been more central.
Spacing & Placement: 5. Galleon on the heavies had to happen, and Kayazy taking out the Knights was nice, but nothing could move over to the right side quickly enough.
Target Priority: 7, in general picked out some good matchups and devoted/had on standby the necessary materials to take them down.
Effectiveness: 6, made several appropiate matchcups, but could have done better with the Galleon on an important turn.
Grade: C (24, scraped in)
Feels about right, jumping in with a 50 point MacBain! list with so many unique models and a plethora of independent rules caused issues, in particular having not used Alexia before; her unit was mostly a battery that couldn't move in.