59 - 27 - 0
35 Point Close Quarters
Arkadius (Tier 4) - 3x Warhogs, 4x Razor Boars, Targ, Brigands (Max), Bone Grinders (Min),
pKrueger - Gnarlhorn Satyr, Woldwarden, Gorax, Woldwatcher, Woldwyrd, 2x Warwolf, Lord of the Feast, Shifting Stones
Summary: Won the die roll, went second. Mirror board, an impassable building in opposite corners and impassable wall pieces in the other corner. Long linear obstacle in middle of table.
Left flank essentially ignored, Krueger and beasts plonked down in the centre, facing off Arkadius and most of the units, Warhogs set to run to the right side of the centyre wall. Targ and RaBo's on the right. They were counter deployed by the Advance Deploy WarWolves and the Lord of the Feast, Stones went in front of the Krueger lot.
Opening turns spent advancing, Targ abandons RaBo's to avoid a Lord of the Feast assassination. Warhogs run out to the right side of the board centre line, trying to threaten past the wall.
Turn two happens.
Woldwyrd heavily damaged the front hog after moving up to the corner of the building, Forced Evo giving it boosted rolls (Boosts against models with upkeeps). Circle beasts advance up behind the wall. Lord of the feast teleports to back RaBo, misses it, Warwolves charge RaBo's doing little. A little lightning happened, but didn't do much. Satyr did a massive Slam to the damaged hog, ramming it into the building and leaving it only with a few boxes of spirit.
RaBo's frenzied, killed the Wolfs and damaging the Lord of the Feast.
Centre Warhog trampled over wall, wailed on Woldwarden doing a bit of damage, fell just out of melee range of the Woldwatcher, the intended target (Softer light beast so an actual chance of killing it). Targ spun around (Short distance from Arkadius in pic) so that his threat range wasn't on the second Hog, though ended up being an unnecessary precaution, healed the heavily damaged Forced Evo Beast. Evo Beast sacked move, wailed on Satyr and killed it. Last Warhog ran up engaged the back of the Woldwarden.
Brigands shoot and kill one of the Shifting Stones.
Arkadius activates, heals, feats. Advanced Hog does a little more to the Woldwarden. Between them the two other Hogs kill the Woldwatcher. RaBo's mostly don't use feat, except for one of them finishing off the Lord of the Feast.
Woldwarden throws Hog over the wall into the Brigands. Other remaining beasts charge a different Warhog, do inconsequential damage. Woldwatcher uses Stoneform power.
Krueger goes for the assassination. Casts fly spell on self, charges a Brigand, kills him. Casts Lightning on Targ, kills him, most of the Bone Grinders and hits Arkadius once. Feats, Arkadius bounces all damage to a RaBo. Krueger runs out of Fury.
Warhog turns around, takes no damage from the Krueger feat template, boosts headbut and misses, boosts Cleaver, hits, boosts damage and rolls the exact amount to kill.
Performance: 8/10. Decent, but there were errors from me that weren't exploited, specifically the RaBo placement, careful Warwolf placement would have caused some internal ruckus' and the Satyr should have just hit rather than slammed. Warhogs weren't focused on, though the lack of ranged abilities affected that. Woldwarden should have thrown Warhog the other direction, forcing the Brigands to be the attempted assassins, likely requiring a Crippling Grasp attempt from Arkadius. Likely Arkadius would have jsut fled to his final board location and gotten surrounded by the RaBo's, as I was winning the attrition war fairly well.
If I was the opposition: Make the attrition play. Warden maxes out on Fury to kill warhog instead of throwing him away, if he doesn't quite make it use Watcher to finish off, otherwise use Stone form and shield Warden from the other Hogs. Gorax moves up and toward the left. Stones shift to block Warhogs in and be annoying. Krueger feat used to kill off most infantry, should be able to get Targ, the Grinders and most of the Brigands. Lightning if the Warhogs are far enough way, defense spell or hold Fury otherwise.
Farrow next move: Brigands have to remove stones, likely to get at least one. Warhogs likely kill Watcher, though Stone form makes it require some damage spikes. RaBo's split up, running into a rough circle around Krueger's position, ready to deal with him or recieve hits from Arkadius transferring.
Circle next turn: Warden does as much damage to the Warhogs as possible, Gorax acts as backup. Odds are killing one, heavily damaging other. Krueger spams lightning spell and attacks to try to kill the RaBo's, likely coming down to the dice. This turn either enough is killed, or it's game over.







