Tuesday, September 24, 2013

Game 75/6 - Wins - Zerkova vs pSeverius, eIrusk vs eSeverius

Result: 2 Win
50 - 26 - 0


35 Rally Point (Two aligned circles, an objective to destroy each at the advance deploy line)
League effect: All Blast Damage rolls are boosted. Doomreavers get Death bound.


Zerkova - Conquest, Great Bears, Mechanics, Drakhun, Doomreavers + UA (Two Points short)
pSeverius -  Judicator (Collosal), Heavy (Flare gun), Redeemer (Repulsor light), Choir, Knights Exemplar, couple support solo's?


Summary: Forest in the middle, hill face off on the left, fairly open on the right.

Colossal's face off just to the left of centre, the mortar runs up on the Khador hill and stays there all game, the Doomreavers fan out to the right and Zerkova cowers in the middle. Drakhun outflanks on the left. Mortar kills a choir member. Great Bears hang out in forest in the middle, ahead of Zerkova.

The Knights charge up, they kill most of the Doomreavers. Drakhun gets shot of his horse by the Heavy, the Redeemer end up far in front to block the Conquest from getting to the Judicator.

Zerkova moves up, top of turn three feats, gets everything. Hides in back of Forest. Mortar pings heavy for not much, then gets charged by Drakhun for not much. Conquest charges and crushes Redeemer into the ground. Doomreavers, restored by Deathbound, knock Knights down to a single member. Mechanics heal Conquest from the Judicator shots. Great Bears hang in forest.

Judicator tries to get to Conquest, falls short, takes pot shots instead. Heavy moves up. Sevvy counter feats (No focus for Zerkova next turn). Remaining Knight kills the Doomreaver UA (Was supplying the Deathbound).

Conquest moves up to Judicator, punches it for a bit. Great Bears charge, hit it up for a bit and kill a Choir guy. Doomreavers finish off the Knight. Zerkova cowers in forest. Mortar takes out a Choir guy, splashes Sevvy for a little bit.

Judicator and Heavy load up on focus, attack conquest but leave it on about 6 health boxes. Sevvy hides on hill.

Mechancis heal Conquests fists (Still had movement and cortex). Great Bears hack into Judicator. Conquest finishes it, then kills the Heavy. Mortar does little. Doomies kill the Objective.

Sevvy leaves hill, does little, is hurt badly by the mortar then hacked down by a Doomreaver.


Performance: 8/10. Feat timing was critical and successful. Could have held Conquest back at reach distance for added safety, though wasn't needed. Deathbound was misplayed, should have brought back more Doomies. 2 Points short, should have added Sylyss.




35 Point Incursion (Three flags, one randomly disappears)
League effect: Character models become FA 2. Doomreavers get Death bound.


eIrusk - Spriggan, AK's (Max), 2x Great Bears, Drakhun, Doomreavers + UA
eSeverius -  Heavy (Flare), Heavy (Thesher, AoE Fire gun), Redeemer, Errants (Self sac w/crossbows) + UA, Choir, support solos


Summary: Right flag ends up disappearing, not a great deal of troops around it.

Doomreavers, Errants and one lot of Great bears clash on the left, Deathbound causes multiple re-issuings of the Doomies. AK's hold middle, end up gaining two points, but kill nothing and are whittled away. Drakhun circles around the right, ends up threatening Sevvy on the last turn but kills nothing.Menoth Heavies screw up their charge and don't get to the middle flag, Sevvy feat causes the left Great Bears and Doomies to kill some models, but not the Doomie UA thankfully. Spriggan kills the flare heavy. The right Great Bears take on the Redeemer, but fair poorly. Irusk ends up moving up to Dominate a flag while the Spriggan points the other, causing scenario win.


Performance:  6/10. eIrusk feat slowed, but didn't achieve much. Sevvy feat could have been much worse. AK's fire immunity handy for stopping the AoE shots from the Heavy, but didn't hurt anything.

Tuesday, September 17, 2013

Game 74 - Loss - Strakhov vs Axis

Result: Loss
48 - 26 - 0

50 Point Close Quarters (2 aligned flags).
League effect: Irrelevant region, Strakhov picked by opponent (Axis was his only caster, so no pick for me or it would have been Aurora). Greylord Escort has Deathbound instead of Tough (Brings Doomreavers back to play)
Strakhov - Conquest, Gun Carriage, IFP (Max), Kayazy (min) + Underboss, Doom Reavers + Escort, Drakhun
Axis - Inverter (Heavy with Macro-Pummeler), Cipher (Heavy with special mortar), Diffuser ("Lucky" light), Corollary (Improved Squire), Perforators + UA (Medium Infantry with Assault), Reciprocators + UA (Medium Infantry with Shield Wall), Reductors + UA (Infantry with short range spray), Enigma Foundry (Soul absorber, returns models to play)


Summary: CoC Jacks in Centre, Perforators and Reciprocaros on either flank, Reductors in a long line behind it all. IFP, Conquest, Kayazy and Strak in the centre, Gun Carriage and Doomies on the right.
Both armies advance straight ahead, IFP screen Conquest, Doomies run to the far right. Gun Carriage gets woeful scatters and doesn't put terrain in good places.

Second turn CoC advance again, Strakhov pops feat and charges forward for extra distance, gets all the front elements of the enemy. IFP charge the Perforators to make room for the Conquest to get to the enemy Jacks, midway through disaster. The Diffuser triggers Countercharge to get placed in a blocking position. a few IFP charge it, one of them now in a blocking position, so another IFP charges his friend in the back. The attack rolls are a disaster, the Diffuser in barely scratched but the IFP pops. Perforator casualties are slight. The Kayazy pop mini feat and charge up, one gets to Axis and misses, the rest jam around the place. Doomies charge the Reciprocatrs, kill half, Escort hides behind some terrain for Deathbound. Conquest moves up and hits the Inverter for some damage, but not enough to take any system out. Drakhun and Gun Carriage join the Udnerbosss in blocking positions around Strakhov.

CoC commit butchery. More specifically, Axis pops feat, getting everyone but the Greylord Escort. He also kills the lone Kayazy on him. The Reductors lay waste to the IFP and Kayazy, killing most. A mortar shot flares Strakhov and his covering units, then a Power 6 mortar shot takes off a third of both Strak and the Gun Carriage. The Inverter charges, killing the Carriage with ease then brutalising Strak.


Performance: 4/10. Strak's one trick pony-ism wasn't suitable here. The Doomreaver placement, with the well hidden Greylord with Deathbound was good, aside from that a bit shambolic. Alternative was to not pop feat, run Strak to Dominate the Friendly objective, Shield wall the IFP and put most of them in the covering forest I ignored for the match, while Conquest moves up and blasts at the Invertor, Drakhun hangs back with Strak, Gun Carriage blocks line of sight to Strak, gets Sentried at some point and lays tempaltes. Next turn CoC would have done some light casualties, probably killed Kayazy, some IFP and some Doomies, likely hit up the conquest for a reasonable damage but leaving at least one arm to kill it. Felt threatened by the thought of both wasting feat and needing to fight back through Axis' feat. Blergh.

Tuesday, September 10, 2013

Game 72/3 - Wins - Harkevich vs MacBain!/eIrusk vs Damiano

Result: Two Win
48 - 25 - 0

35 Point, 1 Zone 1 Flag (Note: Special, armies made by the opponent)
Harkevich - Kodiak, 2x Berserker, MoW Kovnik, Kossites (Max), Boomhowlers (Min), Yuri, Grogspar
MacBain! - Galleon, 2x Mule, 2x Vanguard (Note: 3 points over, whoops!)


Summary: Galleon went to contest the zone, got held up by Boomhowlers and 4+ tough for the game. One Mule went with the Galleon, got messed up horribly by the Kovnik before killing him. The Khador Jacks clashed with everything else over the flag along with Yuri. The other Mule was destroyed by the concerted actions of the Berserkers, the Kodiak threw one of the Vanguards to little effect.

Second half, the Vanguard moved around, MacBain! moved up toward the zone, but Energiser didn't get him far enough away from the Kodiak. The Kodiak ate free strikes, boosted to hit MacBain, putting him on two health, missed with second attack. Turn after the Mules and Vanguards failed to do much to the Kodiak, which free striked MacBain! as he tried to flee.



Performance: 8/10. Positioned correctly overall, tricky matchup, relied on mistake by opponent.



25 Point, 1 Zone 1 Flag
eIrusk - Juggernaught, Sylyss, Mortar, Doomreavers, Kayazy (Max) + UA, Manhunter
Damiano - Rocinante, Gun Mages, Vanguard (Jack Marshaled), Halberdiers (Max), Rupert


Summary: Doomreavers faced off against Halberdiers, Kayazy against Gun Mages. Vanguard ran up the middle, Rocinante and Damiano behind. Rocinante got a lucky scatter and got the Underboss, but he passed his Tough roll.



Stand off between Doomies and Halberds, Doomies ended up charging the Vanguard instead, doing little. Kayazy got mauled as they ran up with with Tactical Supremacy for extra distance, Gun mages are a good counter to them it seems. Rocinante gets a high rolling shot, knocking eIrusk down to 5 health. Damiano feats. Halberds cut down most of the Doomies.


eIrusk feats, Battle Lusts the Kayazy. Three Kayazy and Underboss remain, the normal Kayazy charge Damiano and cut him down (Doomies and Mortar also did some flailing around, but no effect).



Performance: 7/10. Match ups were poor, but not a lot else to do. Gun Mages were brutal against the Kayazy.

Tuesday, September 3, 2013

Game 71 - Win - MacBain! vs Reznik

Result: Win
46 - 25 - 0

25 Point Close Quarters (Two aligned flags, killbox)
MacBain! - Mangler, Kayazy (Max) + Underboss, Kayazy Eliminators, Aiyana + Holt, Gorman, Orin Midwinter
Reznik - Heavy w/Mace and flare gun, Heavy w/Spear and Fist?, Errant Crossbow Unit + UA/Std, Choir, Mechanic


Summary: Went first, everything ran up, upkeeps went up. Kayazy were facing off the Heavies, Mangler and Eliminators were facing the Errant Crossbows.

Menoth advanced, no shooting was had.

Kayazy jammed into the Jacks, the Boss took cover behind a linear obstacle as a just in case. The Eliminators, flanking on the right, charged and killed an Errant each. The Mangler ran up and engaged. Everything else advanced behind. MacBain advances to Friendly Flag, ready to Dominate.

Reznik hangs back, trips Killbox. Heavies swing and wipe away four of the Kayazy. Errants kill one Eliminator. Choir/Mechanic hang around. MacBain! Dominates for a point, putting me on three.

MacBain! feats, getting all but one of the remaining Kayazy, the Eliminator, Gorman, Orin and Holt. The Kayazy Charge/Run, surrounding Reznik though not hurting him. The Kayazy stabs and fails to kill the Errant officer. The Mangler moves around, killing an Errant. Holt shoots the two Errants in the centre of the table after moving to contest the enemy flag. MacBain! Dominates to put me on four CP's.

Menoth activates, can't get the Kayazy away to move Reznik, Killbox nets two points. Nothing positioned even for a hailmary.


Performance: 7/10. Made right moves over all, but was slow. Also became uncertain with the support pieces (Orin and A+H), they didn't end up needing to act but were poorly placed as a reserve.

Changes: Mangler for the Nomad, given what the Mangler gets used for. Sufficient infantry clearing in the Kayazy. Add in Madelyn possibly.

Sunday, September 1, 2013

Games 64 to 70, 2 Wins, 5 Losses, Various

Results: 2 Wins, 5 Losses
45 - 25 - 0

Convergence of Cyriss Event
All Warjack/Warbeast list, each faction has a unique benefit to give one warjack (Best for Khador was constant Superiority)

Game 64
Loss - pVlad vs Ashlynn



Versed Galleon with Mule/Vanguard, advanced safely under Wind Wall, feated and demolished the two non-Colossals. Ashlynn moved up, Gallowed pVlad, got just enough distance for a Galleon drag and hit to kill
Mistakes: Ran Juggernaught up to threaten, should have kept it as a shield for Vlad.


Game 65
Win - Strakhov vs MacBain
Galleon and pair of Nomads, he charged falling short. One nomad was punched up by the Kodiak, then thrown into water to de-activate the boiler, the other was destroyed by the Spriggan/Juggernaught. Berserker moved up to block, was then dragged and destroyed by the Galleon. Strakhov moved up and feated, Spriggan stabbed MacBain.


Game 66
Loss - Zerkova vs Doomshaper

Zerkova feat not the equal of speed buffs. Move along.


Game 67
Win - Harkevich vs Ossyan

Long inconsequential shooting duel, ended by Behemoth wrecking face. Opponent conceded once all his Jacks were dead.

Game 68
Loss - Karchev vs Axis
First game against CoC!

Lost the Spriggan, destroyed all enemy Heavies in reply, Axis hid behind the Powernode (Special Objective). Behemoth destroyed the Powernode.
Axis cast his Bulldoze spell, bumped Behemoth out of the way, got to Karchev and perfectly managed to kill him, 13 attacks later...
Took the right risks, Hailmary just made it.

NOTE: This is the game I discovered I've been using Bulldoze incorrectly since ever.

Game 69
Loss - pButcher vs Ossyan
Sacrificed Berserker to get Butcher into the Colossal, killed it, was only engaging a light jack. Said Light Jack used a 2inch teleport I hadn't seen to get space to slam Butch into Terrain, knocking him down with high damage roll. Ossyan feated, peaked up and shot him to death.

Not a lot to do differently here without knowing about the teleport.


Game 70
Loss - Harkevich vs Ashlynn
Long. Did not have the tools to fight a Galleon.