Tuesday, December 18, 2012

Game 14 - Win - pButcher vs eStryker

Result:Win

8-6-0


pButcher - Marauder, 2x Berserkers, MoW Shocktroopers (5), MoW Demo Corp (3), 2x Manhunters, MoW Kovnik, Wardog (Tier 4)
eStryker - 'Ol Rowdy, Stormwalls, Minuteman, Stormblades + 2x Storm Gunners + Officer/std Bearer, Runewood, Squire

Game:Picked first turn, MoW in a line, Warjacks advanced deployed as far as possible, Manhunters on the far right. Cygnar split with eStryker and Jacks on one side, Stormblades on the other side.
  1. Khador charges directly forward, everything heading straight for Stryker and his Jacks, the Manhunters a distance ahead hide in a forest near Stryker and 'Ol Rowdy. In reply the Stormblades run forward, the heavy Jacks hang back and the Minuteman peppers the Marauder, blowing off the Right Arm and ping a box of the Left Arm.
  2. Butcher advances, casts Full Throttle, remaining focus on the Marauder. A Berserker tries to Slam the Minuteman to open a charge on the Stormwall, but misses the attack. The Marauder charges the Minuteman and punches it to death. The other Berserker charges forward, followed by the Kovnik. The Demo Corp advance to just behind the Rightmost Berserker. One Manhunter runs up into Stryker and 'Ol Rowdy, the other runs behind the threaten Stryker's rear. The MoW Shocktroopers Shield Wall in front of the Stormguard. Cygnar turn, the Stormblades charge the Shocktroopers, doing very little damage. The Stormwall advances to the Berserker on the left, and kills it. 'Ol Rowdy fails to hit the Manhunter next to it and Stryker. Stryker kills the Manhunter, then disrupts the two remaining Jacks. The Squire positions to block the remaining Manhunter from charging Stryker.
  3. Butcher moves up, pops feat, casts Full Throttle, casts Fury on the Berserker. The Manhunter charges the Squire and easily kills it. The Marauder charges the Stormwall, heavily damaging it, allowing the Kovnik to charge and finish it off. The Berserker charges 'Ol Rowdy, heavily damaging him. The Demo Corp charge 'Ol Rowdy and finish him off. The Wardog moves to prevent the Stormblades getting to Butcher. The Shocktroopers hack down half the Stormblades. Cygnar responds by having eStryker disrupt the Jacks and flee, the Stormblades fight the Shocktroopers but again fail to take any down. Runewood kills the Wardog.
  4. Butcher moves to the Right casting Full Throttle and Iron Flesh on himself, the Berserker and Manhunter run after Stryker, the Kovnik crawls through terrain in the middle and the Demo Corp run to the left, trying to box the fleeing caster in. The Shocktroopers cut down the last of the Stormblades. Stryker flees to next to the Shocktroopers, Runewood cuts one down. Stryker feats and cuts down a Shocktrooper as well.
  5. All Khador move towards Stryker. The Shocktroopers move around, killing Runewood. One gets to Stryker, but misses. The Marauder runs up, but falls short. Stryker moves away from the Shocktroopers and charges Butcher, in the process taking a hit from the Shocktrooper for 15 damage. He uses overboost for two dice, but rolls a 7 and kills himself.
Unit Overview:
  • Marauder: Arm disabled too quickly to try out Combo-Smiting, but in spite of that achieved a lot.
  • Berserkers: Near constant Disruption prevented any plans for explosions, but with Full Throttle it didn't matter, did very well.
  • Shocktroopers: Got lucky not taking losses to the Stormblades, but held them up admirably as intended. Lucky hit rolls let them wipe out the unit, and got the critical hit needed on Stryker.
  • Demo Corp: Finished off a very damaged 'Ol Rowdy, became a meat shield due to other units getting to the enemy first but had no deficiencies. 
  • Kovnik: Finished off the Stormwall with ease.
  • Manhunters: Only killed the Squire, but Man of the Match for holding up 'Ol Rowdy and Stryker.
  • Wardog: Sacrificed to protect Butcher.
  • Butcher: Full Throttle and Feat was brutal.
 
Performance: 8/10. Only mistake was moving Butcher in the wrong direction so that the Demo Corp couldn't cover him the last charge of Stryker.

Tuesday, December 11, 2012

Game 13 - Loss - eIrusk vs Garryth 35pt

Result:Loss
7-6-0

eIrusk vs Garryth (Retribution)


eIrusk - Spriggan, Wardog, MoW Shocktroopers (5), MoW Demo Corp (3), min Kayazy + US Underboss, Mortar, Widowmakers
Garryth - Phoenix, Mage Hunter Strike Force + UA Mage Hunter Commander, eEiyrss, Arcanist, Battle Mages, Sylys Wyshnalyrr, 2x Magister, Narn

Game: Brick deployment for Irusk, central for Garryth with the Mage Hunters spread out in advance deploy. eEiyrss on one flank, Narn on the other.
  1. Garryth and co charge forward enmasse
  2. Mortar pings Phoenix, units move up, Widowmakers kill a Magister
  3. Mage Hunters advance, open fire (ignore LoS ability) to kill Mortar (Grunt advances the ranks) and 3/4 of the widowmakers. Shocktroopers get set on fire.
  4. eIrusk moves forward, pops feat, uses Airburst to kill Eiryss and Mage Hunter UA. Madelyn Corbeau reduced to one hit point. Remaining Widowmaker ping remaining Magister, puts him on 2 health. MoW charge in a long line, Demo Corp clear one flank of Mage Hunters, Shocktroopers all miss. Kayazy run forward. Wardog moves into Narn.
  5. Kayazy get mauled by AoE's targeted at Demo Corp. Battle Mages push Spriggan back. Narn runs away from Wardog (Acrobatics!) Shocktroopers take a few casualties. Demo Corp reduced to one member. Garryth moves up and pops feat (Prevents Focus from being spent).
  6. Irusk moves out of Garryth's control to escape feat effect, pops Battle Lust on remaining Demo Corp. Demo Corp charges Garryth. First attack hits, reducing him to five health. Second attack misses. Remaining pair of Kayazy move into Garryth. Miss. Two Shocktroopers engaged with Mage Hunters, they swing and miss, last one charged Garryth. Missed. Spriggan moves to try to cover Irusk.
  7. Battle Mages push Spriggan out of the way. Garryth leaves combat with Madelyn Corbeau's Intrigue. Garryth charges Irusk and easily cuts him down.
 
Performance: 5/10. Not sure what I would have done differently yet.

Things to remember:
  • Battle Mages immune to Blast Damage.
  • Be careful charge past mobs, remember to watch for 1/2inch melee range.
  • Always REMEMBER opposing casters feat.

Tuesday, December 4, 2012

Game 12 - Loss - Karchev vs Ashlynn 35pt

Result:Loss
 7-5-0

Karchev vs Ashlynn


Karchev - Spriggan, Kovnik + 2x Destroyers, Ternions, Widowmakers, Guard Dog
Ashlynn - 2x Mule, Press Gang, Pirate Crew, Gun Mages, pEiryss, Aiyana and Holt, Madam Corbeau

Game: Ashylnn horde advanced, bombards killed the Press Gang and Corbeau, the Widowmakers pinged a few Pirate Crew, who ran into combat. The Ternions killed them, the Widowmakers popped a few models. Widowmakers and Ternions killed by Gun Mages and Holt.

Disaster: Kovnik ran to the left. Karchev ran to the right with Tow up, slinging the Spriggan around who charged Ashlynn. Who missed. Everytime. Ashlynn feated, a Mule charged Karchev and wrecked him a bit. Eiryss DOOMbolted Karchev two turns running. Kovnik destroyed one Mule and a couple gun mages, the Destroyers flailed, one missing free strikes on Eiryss, the other needing the Spriggan to finish off the Mule holding Karchev in place. Karchev walked away and killed Eiryss, but Ashlynn was in charge range and skewered Karchev like a spear going through a Jabbawokki.

Unit Overview:
  • Kovnik: Tough, monstrous in melee and with an excellent drive.
  • Karchev: Withstood for an amazing amount of time.
  • Spriggan: Unlucky on the dice.
  • Destroyers: Did well shooting, little to do in combat, would have done decently had Kovnik stayed nearby,
  • Ternions: A handy spray attack, though didn't survive long enough for cover to be useful
  • Widowmakers: Poorly handled, should have shifted after deployment to elsewhere. Need more support.
Performance: 4/10.Changed mind halfway through turn, going from long Bombard plan to trying an assassination slide, stranding Kovnik and reducing value of Destroyers considerably.