Wednesday, October 31, 2012

Game 7 - Win - eIrusk vs eKreoss


Result:Win
 4-3-0

eIrusk vs eKreoss [Tier 2 List] (Protectorate of Menoth)


eIrusk - Kodiak, MoW Shocktroopers (5), Widowmakers, MoW Demolition Corp (3), WG Mortar
eKreoss - Revenger, Exemplar Bastions, Exemplar Cinerators, 2x Knights Exemplars

Game: Deployed Widowmakers out the front with Advanced Deploy for a change. Knights Exemplar had Advance Move from the Tier list, and ran forward again on the first turn, with the rest of the Menites running as fast as they could behind, Kreoss holding back while the Revenger ran up ready to channel spells. The Mortar and the Widowmakers wiped out a Knight Exemplar unit, Irusk holding up the other one with Artifice of Deviation. Next turn the Revenger blasted the Shocktroopers for little damage, in reply they charged the stranded remaining unit of Knights Exemplar and put them down, whilst the mortar got a maximum damage roll on the Revenger, allowing the Widowmakers to ping its last Arc Node point off.
At this point the Bastions engaged the Shocktroopers whilst the Cinerators got held up by Artifice. The Kodiak spent a two turn running in and killing the Revenger, whilst Irusk popped his feet, allowing the Shocktroopers to lay damage on the Bastions, who moved it around. The Demo Corp put down the Cinerators. The Bastions retaliated with Kreoss' feat, killing all but one of the Shocktroopers.
In the after-feat turns, the Kodiak and Mortar finished off the Bastions.
Kreoss backpedaled. The Kodiak was Energized forward and was just in charge range, doing just enough to kill Kreoss after he was hit by the Widowmakers.

Overview: Good game, Artifice and the Snipers finally faced an enemy lacking stealth and pathfinder and proved to be brutal. Happy with every play, wouldn't change a thing.

Unit Overview:

  • eIrusk: Artifice was solid gold, blocking unit after unit. Fire-for-Effect was horrific.
  • Mortar: Unit of the match, killed Exemplars, Bastions, half the Revenger and even pinged Kreoss for a few.
  • Widowmakers: Finally had valid targets, brutal on the Knights and perfect to ping the Revenger's Arc Node.
  • Man-O-Wars: Performed adequately in their normal roles.
  • Kodiak: Got the caster kill, but was more important in holding up the Revenger from getting near Irusk and killing the Bastions.
Performance: 10/10. No mistakes, even with hindsight happy with every move and placement.

Tuesday, October 30, 2012

Game 6 - Loss - eIrusk vs Bethayne

Result:Loss
3-3-0

eIrusk vs Bethayne (Legion of Everblight)


eIrusk - Kodiak, MoW Shocktroopers (5), Widowmakers, MoW Demolition Corp (3), WG Mortar
Bethayne - Belphagor, Scythean, Seraph, Hex Hunters + Bayal, Shredder

Game: Standard eIrusk deployment. Opposite Kodiak was Seraph and Sycthean, other flank had spread out Hex Hunters, rest of Legion in the centre. Everything Legion advanced, turn after Bethayne feats and Hex Hunters charged, messing up the Shocktroopers and killing the Mortar. War of attrition developed, with the Man-O-Wars slowly dying to the Hex Hunters. Widows died to Seraph bouncing shots, Irusk fell back with the Mortar spotter, killing the Hex Hunters with Airburst, the Kodiak and the lone Shocktrooper killed the Scythean, the Kodiak then moved on and killed Belphagor.. The Seraph bounced shots off the Mortar Spotter into Irusk, stripping most of his health, then Bethayne advanced and just managed to kill Irusk with a two spell castings.

Overview: Did OK, forget Seraph bouncing which led to Irusk's death. In hindsight should have run the Kodiak to cover the flank with the Hex Hunters and placed the Mortar in the centre of the line.

Unit Overview:
  • eIrusk: A vicious reminder to not expect Tough to go off, not nearly as successful with it this game. Airburst should have been utilized early, Artifice of Deviation again not so useful due to Pathfinder on the necessary units (Hex Hunters). Feat was useful in deenying charges for a turn.
  • Man-O-Wars: Just couldn't hit the Hex Hunters. Shocktroopers should have siphoned to one side until the Kodiak could Vent Steam the Hunters away, the Demo Corp should have advanced up the Left a little to threaten units.
  • Widowmakers: Did some damage to the Scythean, again the infantry had Stealth. Good unit in theory, but in the local meta just don't seem to have the opportunity to swing their weight. 4 Points to be spent elsewhere.
  • Mortar: Got one shot, which messed up the Scythean. Could have done a lot more if protected appropriately.
  • Kodiak: Did okay, but with the focus overload it needed to kill the Warbeasts could be replaced by any Melee centric Warjack.
Performance: 3/10. Did some decent moves with eIrusk Spells, but needed to react quickly and alter deployment. Sharp reminder to learn opposing armies abilities.

Tuesday, October 23, 2012

Game 5 - Win - eIrusk vs eKaya

Result: Win
3-2-0

eIrusk vs eKaya

eIrusk - Kodiak, MoW Shocktroopers (5), Widowmakers, MoW Demolition Corp (3), WG Mortar
eKaya - Laris, Gorax, Shadowhorn Satyr, Scarsfell Griffon, Warpwolf, Shifting Stone + UA: Stone Keeper

Game: Normal eIrusk set up (Everyone cowering behind the MoW Shocktroopers), Circle set up in a string line and went first. The Circle tried to maneuver around, whilst the Mortar took pot shots and eIrusk cowered in the midst of the Widowmakers (Who had nothing else to do). The Warpwolf charged alone, and was duly put down by the Shocktroopers. The Shadowhorn Satyr charged in, successfully throwing the Kodiak on top of eIrusk. eIrusk feated to automatically get up and get away, the Satyr was then put down by the Demo Corp and Kodiak. Eventually Kaya, the Griffin and Laris tried an assassination run, but the monsters got stuck on the Demo Corp and Kaya couldn't hurt Irusk. Irusk fled into the middle of the Shocktroopers, whilst the Kodiak killed the beasts then Kaya.

Overview: Cautious play won out, the Circle didn't seem to capitalise on their speed as well as they could have.

Unit Overview:
  •  eIrusk: Not a single direct kill, but the passive abilities and Battle Lust were brilliant. Feat timing wasn't anything special, but at least wasn't wasted this game.
  • Man-O-War Shocktroopers: Rocked the house again, Battle Lust allowing them to slay a Heavy Warbeast, then they Shield Walled eIrusk.
  • Widowmakers: Again subpar, entire enemy list had easy access to Stealth. They ended up surrounding eIrusk as impromptu meatshields. Contemplating solo's or Ternions at this rate.
  • Mortar: Lacked optimal targets, but managed some heavy hits on the Warbeasts.
  • Man-O-War Demo Corp: Must remember to declare a special attack before starting to roll dice. Otherwise had a good first outing, Battle Lust with their bonus attacks was devestating.
Performance: 6/10. Probably over conservative, but won out.

Tuesday, October 16, 2012

Game 4 - Loss - eIrusk vs eeVlad

Result: Loss
2-2-0

eIrusk vs eeVlad

eIrusk - Kodiak, MoW Shocktroopers, Widowmakers, Doomreavers, WG Mortar
eeVlad - Drago, two units of Uhlans, Mounted Drakun, Merc Cav Solo

 Game: eIrusk and co walled up between two terrain pieces. The Horse units and the slower Drago charged the Man-O-War front line, joined quickly by the Kodiak. The Widowmakers did some light pings, the Mortar for the most part missed tragically. The Drakun circled around, but was slowed by eIrusk casting Artifice, then killed by the widowmakers. eeVlad came after the Drakun, the Doomreavers charged and failed to hit him, he killed them and got to eIrusk, easily cutting him down.

Overview: Multiple errors, the greatest being not popping eIrusk's feat to stop Vlad charging him.

Unit Overview:
  • Man-O-War Shocktroopers: Awesome. Stopped the full Cavalry charge with only a single casualty the whole game.
  • Widowmakers: Terrible list to verse, every model with high armour and a minimum of 5 damage boxes, so couldn't even pop a model a turn. Think they'll do better against nearly anyone else.
  • Mortar: Bleh performance, but combining it with eIrusk spell is to amusing to drop it
  • Doom Reavers: Should have realised how their killing fields work (They only attack others on kills). Should have rushed the back couple closer to Vlad and gone all out.
  • eIrusk: Much more interesting to play than Karchev.
Performance: 3/10. Set up was excellent, but misplayed the Doom Reavers and missing the feat was just silly.

Amusing note: Kodiak killed Drago with a single health box remaining (Cortex)

Game 3 - Win - Karchev vs eKaya

Result: Win
2-1-0

Karchev vs eKaya

Karchev: Same list as previous two games.
Circle: eKaya, Laris, two beast, some cavalry, some Stealth skirmishers

Game: Learning from the first game, Karchev just moved the Bombards around, killing the Cavalry early. The Manhunter drew off the skirmishers to begin with, then promptly ran for it, looping half the board by the end. The skirmisher;s tried to hold up the Jacks, the Kodiaks Vent Steam dealt with that. The Beasts used teleports to run in and retreat, but eventually they stuck around long enough for the Jacks to stomp them in melee. The caster and the war dog were alone, so tried an assassination on Karchev, who absorbed it with ease then cut her down.

Overview: Easy best game so far, was long and drawn out, but was a strategic thinking match.

Notable unit: Manhunter. Got no kills, but pulled the skirmishers into no where and managed to live.

Performance: 8/10. No mistakes, could have power slided for a much earlier win if I had been willing to sacrifice units, but went for the slow win instead.

Game 2 - Win - Karchev vs eMorghoul?

Karchev vs Skorne
Win
1-1-0

Karchev: Same list as previously
eMorghoul?: 2 Warbeasts, weird support infantry, pair of Gobber Mercs

Game: Successful powerslide, his caster got to Karchev by could barely hurt him. Karchev hit back and pasted him.

Thoughts: Fairly sure the other bloke was trying something he wouldnt bother with against an experienced opponent, good to see the powerslide work though.

Performance: 5/10. Did Karchev's big well known trick.

Game 1 - Loss - Karchev vs pSorcha

Result: Loss
0-1-0

Karchev vs pSorcha

Karchev - 2 Destroyers, Kodiak, Battle Mechaniks, Manhunter
pSorcha - Beast 09, Juggernaught, Iron Fangs, Iron Fang Officer + Standard, Great Bears

Overview: Face off between the bulk of both armies at deployment, with Great Bears on the outflank and the Manhunter hiding in a forest on the opposing flank. Opening turns he advanced and shield walled the Iron Fangs. I cast Tow and advanced, removing a few Iron Fangs. The Great Bears advanced on the side, whilst the Iron Fang officer used her special extra advance + shield wall order. The Manhunter charged in, killing some Iron fangs, who killed him in retalition. Attempted a Karchev powerslide, but messed up the movement, so ended up killing the Iron Fangs and two of the Great Bears, but Sorcha popped her feat and Beast 09 got to Karchev and killed him in short order.

Overall: Complete misplay. I had bombards and he had no range weapons, I should have used tow and the arcantrik turbine for movement to shoot with the Destroyers then fall back and shoot some more, swing around to take out the Great Bears after dealing with the Iron Fangs. The Manhunter should have fallen back and hidden behind the forest as a distraction.

Performance: 2/10. Showed the true depths of noobishness, but learnt a lot. Nothing like a brutal lesson to drive a point home.